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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
251

Abordagem para desenvolvimento de aplicações móveis com reuso de software baseado em modelagem específica de domínio e arquitetura orientada a serviços

Bellini, Alexandre 26 July 2011 (has links)
Made available in DSpace on 2016-06-02T19:05:50Z (GMT). No. of bitstreams: 1 3699.pdf: 5614349 bytes, checksum: 36810f782b315ac66a62c5dcded4dd1e (MD5) Previous issue date: 2011-07-26 / Financiadora de Estudos e Projetos / This dissertation presents an approach for the development of mobile applications emphasizing software reuse based on domain-specific modeling and Service Oriented Architecture. The approach is divided into two stages: Domain Engineering (DE) and Application Engineering (AE). In DE, a metamodel, services and Transformations for Model-To-Code are constructed. The metamodel expresses the abstract syntax of Domain-Specific Languages (DSL) for a given problem domain and services - known as the Domain Services - meet common requirements of different applications of the problem domain for which the metamodel has been built, and Transformations for Model- To-Code to reduce the development effort since most of the coding tasks can be encapsulated in the transformations. In EA, applications are built by instantiating the metamodel in order to support the modeling and by reusing Domain Services. In addition, the transformations, built in ED, are applied to the models in order to generate most of the application code. The reuse of the artifacts built in ED provides a productivity gain in the development of applications of the problem domain considered. For evaluation purposes, the proposed approach has been instantiated in the HealthCare Domain. An experimentation of this approach, following the experimental methodology, has been conducted in order to evaluate its impact on the efficiency of teams that develop applications for Healthcare Domain. The results showed that the use of the proposed approach has contributed to the reduction of time in developing mobile applications. / Essa dissertação apresenta uma abordagem para o Desenvolvimento de Aplicações Móveis que enfatiza o Reúso de Software com base na Modelagem Específica de Domínio e na Arquitetura Orientada a Serviços. A abordagem é dividida em duas etapas: Engenharia de Domínio (ED) e Engenharia da Aplicação (EA). Na ED são construídos: um metamodelo, que expressa a sintaxe abstrata de uma Linguagem Específica de Domínio de um dado domínio do problema; serviços denominados Serviços do Domínio que atendem aos requisitos comuns de diferentes aplicações do domínio do problema para o qual o metamodelo foi construído; e Transformações Modelo-para- Código para reduzir o esforço de desenvolvimento, uma vez que grande parte das tarefas de codificação pode ser encapsulada nas transformações. Na EA são construídas aplicações instanciando-se o metamodelo para apoio à modelagem, bem como reutilizando os Serviços do Domínio. Além disso, as Transformações, construídas na ED, são aplicadas sobre os modelos para gerar grande parte do código das aplicações. O reúso dos artefatos construídos na ED proporciona um ganho de produtividade no desenvolvimento das aplicações do domínio do problema considerado. Para fins de avaliação, a abordagem proposta foi instanciada no domínio de Cuidado de Saúde (Healthcare). Uma experimentação da abordagem, seguindo a metodologia experimental, foi conduzida com o intuito de avaliar seu impacto na eficiência de equipes desenvolvendo aplicações para esse domínio. Os resultados evidenciaram que o uso da abordagem proposta colaborou para a redução de tempo no desenvolvimento de aplicações móveis.
252

Uma abordagem apoiada por linguagens especificas de domínio para criação de linhas de produtos de software embarcado

Durelli, Rafael Serapilha 30 May 2011 (has links)
Made available in DSpace on 2016-06-02T19:05:51Z (GMT). No. of bitstreams: 1 3769.pdf: 7885518 bytes, checksum: 7723f0868651af930744610d4adb9ccb (MD5) Previous issue date: 2011-05-30 / Financiadora de Estudos e Projetos / Embedded systems have been used in a myriad of devices that are present in our daily lives, thereby the market for such sort of system has increased significantly over the last few years. These systems were once associated with low-level code, however, this is an outdated view of embedded systems technology. Although the current embedded systems are mostly composed of software, no systematic reuse technique is used in throughout their development. Thus, since previous successful experiences are not reused, forcing the developer to create some of the involved elements from the scratch, there is a considerable delay in the production of these systems. Due to the ever increasing complexity of embedded systems it is necessary to apply reuse techniques in order to lessen the effort needed to develop such systems. Within this context, software product lines (SPL) are reuse techniques that allow the creation of several systems belonging to a certain domain. SPL can be used to generate products of a specific domain that share common features but are each different in a specific way. Model-driven development is another reuse technique whose main objective is to reduce the semantic distance between the domain problem and its solution/implementation; thus, the developer does not need to direct interact with the solution source code, being able to focus on models and transforming those models in source code or yet other models. Based on these techniques, a process for the development of SPL in the domain of mobile robots was developed. In order to properly use the proposed process, a SPL called LegoMobileRobots Software Product Line (LMRSPL) was devised. Moreover, a domain specific language (DSL) was also developed. This DSL, called F2MoC, assists the application engineer in instantiating LMRSPL members. / Sistemas embarcados são utilizados em vários dispositivos que fazem parte da vida cotidiana, de modo que o mercado de tais sistemas tem crescido de maneira expressiva. Esses sistemas sempre foram associados com código de baixo nível, no entanto, essa visão está desatualizada. Nas aplicações embarcadas correntes o software é a principal parcela, embora nenhuma técnica sistemática de reuso seja utilizada para sua concepção. Desse modo ocorre um atraso considerável na produtividade dos sistemas, uma vez que experiências anteriores bem sucedidas não são reaproveitadas, sendo necessário que o desenvolvedor comece do zero toda vez que um software for desenvolvido. Com a crescente complexidade dos sistemas embarcados é necessário utilizar técnicas de reuso para diminuir o atrasado da produção de tais sistemas. Nesse contexto, Linha de Produtos de Software (LPS) é definida como uma técnica de reuso que permite a construção de vários sistemas pertencentes a um mesmo domínio. LPS é aplicável para a geração de produtos específicos de um domínio, mas que possuem um conjunto de características comuns e pontos de variabilidades bem definidos. O Desenvolvimento de Software Orientado a Modelos (do inglês Model-Driven Development - MDD) é outra técnica de reuso na qual tem como principal objetivo reduzir a distância semântica entre o problema do domínio e solução/implementação, fazendo com que o engenheiro não precise interagir diretamente como o código-fonte, podendo se concentrar em modelos que possuem maiores níveis de abstração e posteriormente realizar transformações Model-To-Code e/ou Model-To-Model. A partir dessas técnicas de reuso é introduzido um processo para o desenvolvimento de linhas de produtos de software no domínio de Robôs Moveis. A fim de utilizar o processo proposto foi desenvolvida uma LPS intitulada LegoRobosMoveis Linha de Produtos de Software (LRMLPS). Adicionalmente, foi desenvolvida uma linguagem especifica de domínio denominada F2MoC que auxilia o engenheiro de aplicação na instanciação automática de membros da LRMLPS.
253

EMS: um plug-in para exibição de mensagens de erro dos compiladores / EMS: compiler error message plug-in

Ferreira, Maria Janaina da Silva 18 December 2015 (has links)
Submitted by Milena Rubi (milenarubi@ufscar.br) on 2016-10-18T13:50:17Z No. of bitstreams: 1 FERREIRA_Maria_2015.pdf: 44702801 bytes, checksum: d58773cbbac5f088372d16f186805b06 (MD5) / Approved for entry into archive by Milena Rubi (milenarubi@ufscar.br) on 2016-10-18T13:50:31Z (GMT) No. of bitstreams: 1 FERREIRA_Maria_2015.pdf: 44702801 bytes, checksum: d58773cbbac5f088372d16f186805b06 (MD5) / Approved for entry into archive by Milena Rubi (milenarubi@ufscar.br) on 2016-10-18T13:50:43Z (GMT) No. of bitstreams: 1 FERREIRA_Maria_2015.pdf: 44702801 bytes, checksum: d58773cbbac5f088372d16f186805b06 (MD5) / Made available in DSpace on 2016-10-18T13:51:11Z (GMT). No. of bitstreams: 1 FERREIRA_Maria_2015.pdf: 44702801 bytes, checksum: d58773cbbac5f088372d16f186805b06 (MD5) Previous issue date: 2015-12-18 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES) / Compiler error messages should allow programmers to understand and solve quickly problems found during the compilation process. However, compilers usually issue short contextless messages with little information and with terms that are difficult to understand. This work introduces the plug-in Error Message System (EMS) that allows the presentation of easy-to-understand and more meaningful error messages. EMS is a plug-in to the Eclipse IDE. It is highly configurable through Domain Specific Languages (DSLs). The DSLs allow that regular users build their own error messages and share them. Beginner programmers can use a set of error messages adapted to them thus reducing the time of understanding and correction of compilation errors. / As mensagens de erro dos compiladores devem permitir que os programadores compreendam e solucionem os problemas encontrados durante o processo de compilação rapidamente. Entretanto, os compiladores usualmente emitem mensagens curtas, sem contexto, pouco informativas e com termos de difícil compreensão. Este trabalho apresenta o plug-in Error Message System (EMS) que permite a apresentação das mensagens de erro mais fáceis de entender e mais informativas. EMS é um plugin para a IDE Eclipe e é altamente configurável através de linguagens específicas de domínio(LED). As LEDs permitem que usuários comuns façam suas próprias mensagens de erro e as compartilhem. Programadores iniciantes podem utilizar um conjunto de mensagens adaptadas a eles, reduzindo o tempo de compreensão e correção dos erros de compilação.
254

RestMDD: Ambiente colaborativo para o apoio no desenvolvimento de serviços Web RESTful / RestMDD: collaborative environment to support the development of RESTful web services

Robson Vinicius Vieira Sanchez 02 September 2013 (has links)
Na ultima década o paradigma de computação orientada a serviços (SOC - Service Oriented Computing) tem ganhado cada vez mais espaço na indústria e na academia, a fim de solucionar o problema da falta de comunicação entre os diversos sistemas de informação presentes dentro de um ambiente corporativo. Graças aos recentes avanços da chamada \"Web 2.0\" um novo estilo arquitetural chamado de Arquitetura orientada a Web (WOA - Web Oriented Architecture) foi proposto a fim de garantir uma maneira simples de conectar os componentes de software dinamicamente. Esse estilo tem como um dos princípios o uso de serviços Web RESTful, a fim de conseguir uma interface funcional simples e uniforme. Este trabalho apresenta um ambiente colaborativo de apoio ao desenvolvimento de serviços Web RESTful utilizando o paradigma de desenvolvimento orientado a modelos (MDD - Model Driven Development). Pretende-se mostrar os benefícios do MDD aplicado a Engenharia Web e também as vantagens apresentadas pela colaboração nesse cenário. Foi realizado ainda um experimento a fim de comprovar a eficiência do ambiente colaborativo e benefícios alcançados por ele / In the last decade the paradigm of Service Oriented Computing has gained more attention in industry and academia in order to solve the problem of lack of communication between different information systems present within a corporate environment. Due to recent advances in Web 2.0 a new architectural style called Web Oriented Architecture is proposed to ensure a simple way to connect software components dynamically. This style has as a principle the use of RESTful Web Services in order to achieve a uniform interface simple and functional. This paper presents a collaborative environment to support the development of RESTful Web Services using the Model Driven Development paradigm. It is intended to show the benefits of MDD applied to Web Engineering and also the advantages presented by collaboration in this scenario. It was also performed a experiment to prove the efficiency of the collaborative environment and benefits achieved by the same
255

Construção de middleware específico de domínio: unificando abordagem dirigida por modelos e separação de interesses / Specific domain middleware building: unified model driven approach and separation of interests

Barbosa, Weider Alves 30 October 2017 (has links)
Submitted by Franciele Moreira (francielemoreyra@gmail.com) on 2018-02-01T11:58:08Z No. of bitstreams: 2 Dissertação - Weider Alves Barbosa - 2017.pdf: 3232518 bytes, checksum: 2a1f899f2cf8bf0f76707049183a9888 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) / Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2018-02-02T09:42:07Z (GMT) No. of bitstreams: 2 Dissertação - Weider Alves Barbosa - 2017.pdf: 3232518 bytes, checksum: 2a1f899f2cf8bf0f76707049183a9888 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) / Made available in DSpace on 2018-02-02T09:42:07Z (GMT). No. of bitstreams: 2 Dissertação - Weider Alves Barbosa - 2017.pdf: 3232518 bytes, checksum: 2a1f899f2cf8bf0f76707049183a9888 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Previous issue date: 2017-10-30 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / This thesis presents an approach to construct model execution machines based on the concept of Domain Specific Virtual Machines (DSVMs), focusing on the control middleware layer that is responsible for the control of model execution. In order to build this layer, we used techniques derived from model-driven engineering (MDE), in order to take advantage of the fact that DSVMs can both interpret models directly and be constructed using models. Another concept used in the proposed approach is the Separation of Concerns, separating the execution model from the knowledge of the application domain. In this sense, the main objective of this work is to propose an approach that unifies the MDE techniques and separation of concerns for the construction of DSVMs, thus allowing to express both the structure and operational semantics of the middleware. As a result, an instance of the control layer of a DSVM for the user-centric communication domain is displayed. We also present the results of a performance evaluation that was carried out to analyze the impact of proposed approach on the execution time. / Esta dissertação apresenta uma abordagem para construção de máquinas de execução de modelos baseadas no conceito de Domain Specific Virtual Machines (DSVMs), com foco na camada de middleware de controle, que é responsável pelo controle de execução de modelos. Para construir essa camada, foram utilizadas técnicas provenientes da engenharia dirigida por modelos (MDE), visando aproveitar o fato de que DSVMs podem tanto interpretar modelos diretamente, quanto ser construída por meio de modelos. Outro conceito utilizado na abordagem proposta é a separação de interesses (Separation of Concerns), separando o modelo de execução do conhecimento de domínio de aplicação. Neste sentido, o objetivo principal deste trabalho é propor uma abordagem que faça a união das técnicas MDE e separação de interesses para construção de DSVMs, permitindo assim expressar tanto a estrutura quanto a semântica operacional do middleware. Como resultado, é apresentada uma instância da camada de controle de uma DSVM para o domínio de comunicação centrada no usuário. Também são apresentados os resultados de uma avaliação de desempenho realizada para analisar a abordagem proposta sobre o tempo de execução.
256

Programação de espaços inteligentes utilizando modelos em tempo de execução / Smart spaces programming using models at runtime

Freitas, Leandro Alexandre 04 April 2017 (has links)
Submitted by JÚLIO HEBER SILVA (julioheber@yahoo.com.br) on 2017-05-19T17:39:41Z No. of bitstreams: 2 Tese - Leandro Alexandre Freitas - 2017.pdf: 10640805 bytes, checksum: 61b69f91cb32e17075d698eecf19b8c4 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) / Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2017-05-22T10:42:45Z (GMT) No. of bitstreams: 2 Tese - Leandro Alexandre Freitas - 2017.pdf: 10640805 bytes, checksum: 61b69f91cb32e17075d698eecf19b8c4 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) / Made available in DSpace on 2017-05-22T10:42:45Z (GMT). No. of bitstreams: 2 Tese - Leandro Alexandre Freitas - 2017.pdf: 10640805 bytes, checksum: 61b69f91cb32e17075d698eecf19b8c4 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Previous issue date: 2017-04-04 / Fundação de Amparo à Pesquisa do Estado de Goiás - FAPEG / The growth and popularization of wireless connectivity and of mobile devices has allowed the development of smart spaces that were previously only envisaged in the approach proposed by Mark Weiser. These smart spaces are composed of many computational resources, such as devices, services and applications, along with users, who must be able to associate with these features. However, programming these environments is a challenging task, since smart spaces have a dynamic nature, resources are heterogeneous, and it is necessary that interactions between users and devices are coordinated with one another. In this work, we present a new approach for smart spaces programming using Models@RunTime. In this regard, we propose a high level modeling language, called Smart Spaces Modeling Language (2SML), in which the user is able to model the smart space with all elements that can be part of it. Such models are developed by the users, interpreted and effected in the physical space by a model execution engine, called Smart Space Virtual Machine (2SVM), whose development is part of this work. / O crescimento e a popularização cada vez maior da conectividade sem fio e dos dispositivos móveis, tem permitido a construção de espaços inteligentes que antes eram vislumbrados apenas na proposta de computação ubíqua do cientista da Xerox PARK, Mark Weiser. Esses espaços inteligentes são compostos por diversos recursos computacionais, como dispositivos, serviços e aplicações, além de usuários, que devem ser capazes de se associar a esses recursos. Entretanto, a programação destes ambientes é uma tarefa desa- fiadora, uma vez que os espaços inteligentes possuem uma natureza dinâmica, os recursos se apresentam de forma heterogênea e é necessário que as interações entre usuários e dispositivos sejam coordenadas. Neste trabalho desenvolvemos uma nova abordagem para programação de espaços inteligentes, por meio de modelos em tempo de execução. Para isso, propomos uma linguagem de modelagem de alto nível, denominada Smart Space Modeling Language (2SML), em que o usuário é capaz de modelar o espaço inteligente com todos os elementos que dele podem fazer parte. Esse modelo desenvolvido pelo usuá- rio é interpretado e realizado no espaço físico por uma máquina de execução de modelos, denominada Smart Space Virtual Machine (2SVM), cujo desenvolvimento é parte deste trabalho.
257

UMA METODOLOGIA E UMA FERRAMENTA PARA O REUSO GERATIVO NA ENGENHARIA DE DOMÍNIO MULTIAGENTE / A METHODOLOGY AND A TOOL FOR IT I REUSE GERATIVO IN DOMAIN ENGINEERING MULTIAGENTE

Pereira, Mauro Henrique Jansen 14 June 2006 (has links)
Made available in DSpace on 2016-08-17T14:53:00Z (GMT). No. of bitstreams: 1 Mauro Henrique Jansen Pereira.pdf: 3085435 bytes, checksum: 85ddf745d88ff158bbf8aedd3fb5c0ae (MD5) Previous issue date: 2006-06-14 / The generative approach is one of the most productive ways to promote automatic reuse in software product lines, associated with Domain Engineering techniques and methodologies. The multi-agent paradigm aims to provide solutions to approach the growing complexity of software that should operate in non-predictable environments or exposed to fast changes. To obtain the benefits of automatic reuse in multi-agent system families, we need appropriate methods for the multi-agent paradigm, main study object of Multi-agent Domain Engineering. This work proposes GENMADEM, an ontology-based methodology for generative reuse in Multi-agent Domain Engineering whose main products are ontology-based domain models, Domain Specific Languages (DSLs) and application generators. It also contributes with ONTOGENMADEM, an ontology composed by an ontology and a plug-in to the ontology editor Protégé that supports the application of GENMADEM, aiding the analysis, design and implementation of DSLs. A case study that consists of the development of a DSL and a generator design for the domain of information filtering and retrieval is also presented with the goal of evaluation of the methodology. / A abordagem gerativa é um dos meios mais produtivos para promover o reuso automático em linhas de produção de software, aliado a técnicas e metodologias da Engenharia de Domínio. O paradigma multiagente visa fornecer soluções para abordar a crescente complexidade dos softwares que devem operar em ambientes não predizíveis ou sujeitos a mudanças rápidas. Para obtermos os benefícios do reuso automático em famílias de sistemas multiagente, precisamos de métodos adequados ao paradigma multiagente, que são objetos de estudo da Engenharia de Domínio Multiagente. Este trabalho propõe a GENMADEM, uma metodologia baseada em ontologias para o reuso gerativo na Engenharia de Domínio Multiagente cujos principais produtos são modelos de domínio baseados em ontologias, Linguagens Específicas de Domínio (LEDs) e geradores de aplicação. Ele também contribui com a ONTOGENMADEM, uma ferramenta composta por uma ontologia e um plugin para o editor de ontologias Protégé que suporta a aplicação da GENMADEM, auxiliando na análise, projeto e implementação de LEDS. Um estudo de caso que consiste no desenvolvimento de uma LED e projeto do gerador para o domínio da recuperação e filtragem de informação também é apresentado com o objetivo de avaliar a metodologia.
258

雲端多租戶互動展演平台的設計與實作 / Design and Implementation of a Multi-tenant Cloud Platform for Cyber-Physical Interactive Performance Art

王佑霖, Wang, You Lin Unknown Date (has links)
傳統展演中,觀眾和表演者被視為是兩個獨立的個體,表演者與表演者間及表演者與觀眾間互動不多,若使用穿戴式裝置結合科技與藝術的「虛實互動數位展演」,能協助營造現場的互動氣氛,是既新穎又富有創意的表演模式,還能結合故事劇情與觀眾互動,此種互動的情境氛圍,會比一般的資訊傳遞更容易讓觀眾有所感受。 而目前許多表演活動的展演特效系統,都是由特效控制技術人員根據展演人員的動作與節目進程來呈現。如果由展演人員自行操作、建置與管理的話,便需要瞭解特效控制的相關技術,此外也需要和技術人員互相溝通與合作。而彼此觀念、資訊與背景的不同,難免容易造成控制上的失誤、延遲或是溝通不良導致表演效果不佳以致於觀眾不好的視聽感受。基於上述問題,本研究將設計一個基於多租戶概念的雲端互動展演系統整合平台,展演人員只需透過網路連結至展演系統網站,配合連網感應器的穿戴式裝置,不需自行建置、管理系統平台,登入後可依個人需求使用直覺圖形化邏輯編輯器,使用滑鼠拖拉,控制需求,不需繁複的技術教學訓練,便根據穿戴式裝置回傳的感測訊號做出響應式的展演效果變化,達到展演人員可簡單好上手地自行操作展演特效系統,減少與特效控制技術人員合作上的失誤。 / In traditional performance art, viewers and performers are regarded as two independent individuals. There is less interaction between performers and performers, performers and audiences. If wearable devices are used in the "cyber-physical interactive digital performance art", it can help create an interactive atmosphere in the scene. It is a creative, innovative mode of performance, and it also creates a combination between scenario and the interaction of the audiences. The interactive atmosphere is easier for the audience to be affected than ordinary information transmission. Currently, many special effects are presented by the technical staff. They are based on the performers and progression of show. If the special effects are managed by the performer-selves, they need to understand the relative technologies. In addition, they have to cooperate and communicate with technical staff. However, the difference of concept and background between each other, it's hard to avoid the mistake, delay, or misunderstanding of control. It may cause that the poor performance bring audience about the bad auditory and visual feeling. According to above issues, this study will design and implement a multi-tenant cloud platform for cyber-physical interactive performance art. The performers just connect to the performance art system website via the Internet, with the wearable device, and they do not need to set up and manage system platform by themselves. They log in the website, with the GUI editor, and use mouse to control demand. Without complex technical training, the variety of special effects are presented which based on the wearable device’s signal. We suppose that the platform makes the performers operate special effects system by themselves simply and easily. It also reduces the misunderstanding with the technical staff.
259

Composition and interoperability for external domain-specific language engineering / Composition et interopérabilité pour l'ingénierie des langages dédiés externes

Degueule, Thomas 12 December 2016 (has links)
Development and evolution of Domain-Specific Languages (DSLs) is becoming recurrent in the development of complex software-intensive systems. However, despite many advances in Software Language Engineering (SLE), DSLs and their tooling still suffer from substantial development costs which hamper their successful adoption in the industry. We identify two main challenges to be addressed. First, the proliferation of independently developed and constantly evolving DSLs raises the problem of interoperability between similar languages and environments. Second, since DSLs and their environments suffer from high development costs, tools and methods must be provided to assist language designers and mitigate development costs. To address these challenges, we first propose the notion of language interface. Using language interfaces, one can vary or evolve the implementation of a DSL while retaining the compatibility with the services and environments defined on its interface. Then, we present a mechanism, named model polymorphism, for manipulating models through different language interfaces. Finally, we propose a meta-language that enables language designers to reuse legacy DSLs, compose them, extend them, and customize them to meet new requirements. We implement all our contributions in a new language workbench named Melange that supports the modular definition of DSLs and the interoperability of their tooling. We evaluate the ability of Melange to solve challenging SLE scenarios. / Development and evolution of Domain-Specific Languages (DSLs) is becoming recurrent in the development of complex software-intensive systems. However, despite many advances in Software Language Engineering (SLE), DSLs and their tooling still suffer from substantial development costs which hamper their successful adoption in the industry. We identify two main challenges to be addressed. First, the proliferation of independently developed and constantly evolving DSLs raises the problem of interoperability between similar languages and environments. Second, since DSLs and their environments suffer from high development costs, tools and methods must be provided to assist language designers and mitigate development costs. To address these challenges, we first propose the notion of language interface. Using language interfaces, one can vary or evolve the implementation of a DSL while retaining the compatibility with the services and environments defined on its interface. Then, we present a mechanism, named model polymorphism, for manipulating models through different language interfaces. Finally, we propose a meta-language that enables language designers to reuse legacy DSLs, compose them, extend them, and customize them to meet new requirements. We implement all our contributions in a new language workbench named Melange that supports the modular definition of DSLs and the interoperability of their tooling. We evaluate the ability of Melange to solve challenging SLE scenarios.
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Méthodologie pour les études d’automatisation et la génération automatique de programmes Automates Programmables Industrielssûrs de fonctionnement. Application aux Equipements d’Alimentation des Lignes Électrifiées / Methodology for automation studies and for automatic generation of safety Programmable Logic Controller code

Coupat, Raphaël 27 November 2014 (has links)
Le projet de recherche présenté dans cette thèse a été réalisé avec la collaboration de la Direction de l'Ingénierie SNCF et le CReSTIC de l'Université de Reims Champagne-Ardenne (URCA). L'objectif de ce projet est de contribuer à l'amélioration des études de conception du contrôle/commande des projets d'électrification menées par les chargés d'études. Ce projet doit répondre à des objectifs humains, économiques et techniques exprimés par la SNCF, notamment appliqué au domaine des Equipements d'Alimentation des Lignes Electrifiées (EALE). Pour répondre à ces problématiques, une méthodologie pour les études d'automatisation est proposée. Elle intègre deux axes de recherche. Le premier axe est la génération automatique de livrables (codes, documents, schémas…). Celle-ci repose nécessairement sur une standardisation et une modélisation du « métier ». L'approche MDD (Model Driven Development) du génie logiciel et l'approche DSM (Domain Specific Modeling), apporte des éléments de solution reposant sur l'utilisation de « templates métiers ». Toutefois, il est fondamental de générer des livrables de qualité et du code API (Automates Programmables Industriels) sûr de fonctionnement. Le second axe de recherche s'intéresse à la commande sûre de fonctionnement. Trois approches de synthèse de la commande (la Supervisory Control Theory (SCT), la synthèse algébrique, la commande par contraintes logiques) permettant a priori de répondre à ces objectifs de sûreté sont présentées et discutées. La commande par contraintes logiques présente l'avantage majeur de séparer la sécurité (qui est vérifiée formellement hors ligne par model-checking) et le fonctionnel, et de pouvoir être utilisée avec des programmes API existants, ne remettant pas ainsi en cause la méthodologie de travail des chargés d'études. / The research project presented in this thesis has been realized with the collaboration of the Engineer Department of the SNCF and the CReSTIC of the University of Reims Champagne-Ardenne. The goal of this project is to contribute to the improvement of the control studies of the electrification projects realized by the design engineers. This project must meet human, economic and technical aims expressed by the SNCF applied to the field of the Power Supply Equipments of the Electrified Lines (EALE in french). To answer these problems, a methodology for the automation studies is proposed. It integrates two research orientations were studied. The first axis is the automatic generation the deliverables (codes, documents, diagrams…). This axis is based on standardization and modeling of the “work”. MDD (Model Driven Development) and DSM (Domain Specific Modeling) approaches, brings suggestions for solution based on the use of “work templates”. However, it is fundamental to generate quality deliverables and safe PLC (Programmable Logic Controller) code. The second research orientation is interested in safe control. Three approaches of control synthesis (Supervisory Control Theory (SCT), the algebraic synthesis, the control by logical constraints) permitting a priori to reach these aims of safety are presented and discussed. The major advantage of the control by logical constraints is to separate the safety (which is checked formally off line by model-checking) and the functional parts. It can be used with existing PLC programs, which doesn't change thus the working methodology of the design engineers.

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