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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Music and ideas

Anna S. Thorvaldsdottir. Anna S. Thorvaldsdottir. Anna S. Thorvaldsdottir. Anna S. Thorvaldsdottir. January 2008 (has links)
Thesis (M.A.)--University of California, San Diego, 2008. / Accompanying disc contains sound files of recordings of the musical compositions. The 1st work for 13 instruments; 2nd for 2 oboes, 2 clarinets, 2 bassoons, and 2 horns; 3rd for voice, 6 stethoscopes, and computer which manipulates sounds picked up by the stethoscopes. Title from first page of PDF file (viewed July 11, 2008). Available via ProQuest Digital Dissertations. Includes bibliographical references: P. 137.
12

Androcentrism and misogyny in late twentieth century rock music

Berkland, Darren Gary January 2015 (has links)
Judith Butler’s writings on gender ostensibly changed the way gender is considered with regard to an individual’s subjectivity. Her writings expressed a discursive parameter that changed the theoretical standpoint of gender from that of performance, to that of performativity. In short, the notion of gender became understood as a power mechanism operating within society that compels individuals along the heteronormal binary tracts of male or female, man or woman. Within the strata of popular culture, this binarism is seemingly ritualized and repeated, incessantly. This treatise examines how rock music, as a popular and widespread mode of popular music, exemplifies gender binarism through a notable ndrocentrism. The research will examine how gender performativity operates within the taxonomy of rock music, and how the message communicated by rock music becomes translated into a listener’s subjectivity.
13

Artistic Experiences in Music Performing and Teaching: A Flow Study with Teaching Artists

Park, Ji Eun January 2022 (has links)
The purpose of this study was to explore the artistic experience of music teaching artists in two contexts, performing and teaching. This study explored musical artistry through flow dimensions as an operational tool and phenomenology as an analytical lens on the four coordinates of musical experiences: time, space, play, and feeling. Through these processes, I sought to gain new insights into the experiences of teaching artists in ways that have not been previously explored. Using a newly modified flow state scale, interviews, and focus group meetings as data collection, the artistic experiences of teaching artists were represented through nine flow dimensions. Individual flow portraits were crafted to present nuances, complexity, and anecdotes about teaching artists’ experiences. The study found flow characteristics and conditions meaningful in representing the individual experiences. Each teaching artist described a complex interaction of self, subject, and others through themes of self-discovery, self-dialogues, and self-actualization. Findings revealed multiple relationships between flow dimensions and diverse perceptions of the experience of flow. These findings help to paint a broader picture of artistry and define the artistic experience as it pertains to teaching and performing. Multiple factors and new investigative questions arising from the study are discussed as well. In essence, this study brings a new critical perspective on music education by illuminating the role of a teaching artist and sharing artistic experiences as a positive and transformative tool for learning.
14

Game music: from composer to consumer

Åberg, Ellinor January 2017 (has links)
By conducting an experiment involving interviews with successful video game music composers about the emotions they wish to convey to the players with their music, and a survey questioning consumers about what emotions they actually experienced while listening to these musical pieces, this bachelor's thesis tries to provide a deeper understanding for music in games and the impact it has on the player and whether or not the three composers that has been interviewed has succeeded with conveying the emotions they wished to convey to their consumers. The results showed that each composer that has participated has been able to convey the music's intended emotions to their consumers more or less. Almost none of the musical pieces used stood out as wrongly perceived by the survey participants. The preconceptions we have about emotions in music, both generally and in video games, has become so deeply rooted that by only listening to a musical piece one can determine its emotive state and character.
15

Filmmusikens påverkan. : EN studie om hur man skapar känslor och stämningar med musik.

Hülpers, Morris January 2023 (has links)
I denna uppsats har jag fördjupat mig inom filmmusik och dess påverkan på handlingen och stämningen till det visuella. Frågeställningarna har främst syftat till att förstå vilka musikaliska parametrar som kan användas för att skapa olika känslor hos lyssnaren/tittaren. Jag ville också veta hur andra kompositörer arbetar för att nå de reslutaten. Med hjälp av intervjuer av filmproducenter och via litteratur har jag fått kunskaper i ämnet. Utifrån dem genomförde jag sedan ett experiment där jag till fyra korta filmklipp skrev två varianter av musik till vartdera klippet. Jag hade i förväg bestämt vilken känsla eller stämning de skulle ha och jag jobbade medvetet med det i åtanke. Med dessa exempel visas tydligt skillnaden med de musikaliska parametrarna och vilka effekter de ger. Vidare så går jag in i en diskussionsdel igenom intervjusvaren, litteraturen och artiklar och jämför, kommenterar och sammanfattar. / In this essay, I have delved into film music and its influence on the narrative and mood of the visuals. The questions have mainly aimed to understand which musical parameters can be usedto create different emotions in the listener/viewer. I also wanted t o know how other composers work to achieve those results. With the help of interviews with film music producers and via literature, I have gained knowledge on the subject. Based on them, I then carried out an experiment where I wrote variations of music to four short film clips, two for each clip. I had decided in advance what feeling or mood they would have, and I consciously worked with that in mind. With these examples, the differences with the musical parameters and the effects they produce are clearly shown. Furthermore, in a discussion part, I go through the interview responses, the literature and articles and compare, comment and summarize.
16

Representation, Emotion, and the Madrigal in Sixteenth-Century Italy

O'Rourke, Russell Joseph January 2020 (has links)
This dissertation questions the dominant role that analogies to painting have played in the critical reception of the Italian madrigal—especially its flagship technique, the madrigalism—and argues for a more historically sensitive approach to sixteenth-century discussions of music–text relations in that genre. This approach centers rhetoric, understood broadly to encompass theories of style and subject matter, emotional response, and fictional representation, as the primary field of study to which musicians turned in their efforts to theorize musical expression. In its final chapter, the dissertation suggests that this rhetorical saturation of discourse around madrigals also to some degree influenced the composing of madrigals. Chapter 1 traces the outlines of what I call the “Galileian critical tradition” between the publication of Vincenzo Galilei’s 1581 "Dialogo della musica antica, et ella moderna" and the present. This tradition is characterized by a tendency among writers to dismiss the madrigalism on expressive grounds and, as time passes, increasingly in visual terms. Returning to the sixteenth century, chapter 2 argues that the phrase “imitating the words” (imitare le parole), which was adopted by Galilei, Gioseffo Zarlino, and others in the mid- to late Cinquecento to describe those novel techniques for the musical representation of text commonly seen in madrigals, acquires an affective connotation, in addition to its descriptive meaning, when placed in the context of contemporaneous literary studies of imitation (mimesis), especially those stemming from the recovery of Aristotle’s "Poetics." This affective dimension of the imitation principle, first theorized by Aristotle but creatively elaborated by his Renaissance commentators, highlights the cognitive pleasure that humans, because of a natural affinity for imitation, take from fiction—a species of pleasure, I suggest, relevant to the musical practice that “imitating the words” names. Turning from pleasure to passion, chapter 3 makes a case for the presence of a “two-stage model for emotional arousal” (as I call it) in sixteenth-century Italian music theory. Surveying this model’s foundation in physiological, rhetorical, and natural-philosophical texts, I show how Zarlino adapted its principles to musical purposes in his 1558 "Istitutioni harmoniche" and then trace the afterlife of Zarlino’s theory across a number of texts, including both music theory treatises and an epic poem. Chapter 4, finally, analyzes a late Cinquecento madrigal cycle—the three settings in Giaches de Wert’s "Ottavo libro de madrigali a cinque voci" (1586) from the “Armida” episode of Torquato Tasso’s "Gerusalemme liberata" (1581)—as a series of musical “stimuli” for listener responses patterned on the theoretical discussions studied in chapters 2 and 3. In its attention to the close-knit relationship between the expressive qualities of Wert’s music and the emotions they invite, this chapter follows the example of the ancient rhetorical tradition and its sixteenth-century inheritance, which emphasize the role of human psychology in determining the orator’s art.
17

Personalización subjetiva en los sistemas de música interactiva en los videojuegos. En busca de una experiencia de juego a la medida del individuo

Guerra Recas, Luis 02 September 2021 (has links)
[ES] El papel de la Música como elemento de expresión e inducción emocional ha cobrado recientemente importancia en el entorno de la interactividad y los Videojuegos. Los efectos que tiene la música sobre la experiencia emocional del jugador han sido el eje vertebrador de esta investigación que, con el objetivo de crear una experiencia adaptada a la individualidad de cada persona, propone la utilización de la medición fisiológica como elemento activo en la selección musical del videojuego. En base a la revisión de experiencias previas existentes en la literatura científica, este trabajo incluye el diseño y desarrollo de un prototipo de Sistema Musical Interactivo (SMI) basado en la medición de Respuesta Galvánica de la Piel (GSR) como detonante de las variaciones de la música, con el que poder observar la viabilidad de la propuesta con cualquier videojuego existente. La experimentación con este sistema ha sido apoyada también por la creación de varias composiciones musicales con funcionalidad interactiva que ha tenido en cuenta, además, la incorporación de elementos musicales con demostrada efectividad en la respuesta emocional. Así ha sido posible observar distintos aspectos de la respuesta emocional de los jugadores y sugerir algunas formas de aplicación de la medición fisiológica como medio para generar una experiencia de juego individualizada. / [CA] El paper de la Música com a element d'expressió i inducció emocional ha cobrat recentment importància al voltant de la interactivitat i els Videojocs. Els efectes que té la música sobre l'experiència emocional del jugador han sigut l'eix vertebrador d'esta investigació que, amb l'objectiu de crear una experiència adaptada a la individualitat de cada persona, proposa la utilització del mesurament fisiològic com a element actiu en la selecció musical del videojoc. Sobre la base de la revisió d'experiències prèvies existents en la literatura científica, este treball inclou el disseny i desenvolupament d'un prototip de Sistema Musical Interactiu (SMI) basat en el mesurament de Resposta Galvànica de la Pell (GSR) com a detonant de les variacions de la música, amb el qual poder observar la viabilitat de la proposta amb qualsevol videojoc existent. L'experimentació amb este sistema ha sigut secundada també per la creació de diverses composicions musicals amb funcionalitat interactiva que ha tingut en compte, a més, la incorporació d'elements musicals amb demostrada efectivitat en la resposta emocional. Aixina, ha sigut possible observar diferents aspectes de la resposta emocional dels jugadors i suggerir algunes formes d'aplicació del mesurament fisiològic com a medi per a generar una experiència de joc individualitzada. / [EN] The role of Music as an element of expression and emotional induction has recently gained importance in the environment of interactivity and Videogames. The effects that music has on the emotional experience of the player have been the backbone of this research that, with the aim of creating an experience adapted to the individuality of each person, proposes the use of physiological measurement as an active element in the selection musical video game. Based on the review of previous experiences in the scientific literature, this work includes the design and development of a prototype of an Interactive Musical System (SMI) based on the measurement of Galvanic Response of the Skin (GSR) as a trigger for the variations of music, with which to observe the viability of the proposal with any existing video game. Experimentation with this system has also been supported by the creation of various musical compositions with interactive functionality that has also taken into account the incorporation of musical elements with proven effectiveness in emotional response. In this way, it has been possible to observe different aspects of the emotional response of the players and to suggest some forms of application of the physiological measurement as a means to generate an individualized gaming experience. / Guerra Recas, L. (2021). Personalización subjetiva en los sistemas de música interactiva en los videojuegos. En busca de una experiencia de juego a la medida del individuo [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/172545 / TESIS
18

Esthétique de la musique en Chine médiévale : idéologies, débats et pratiques chez Ruan Ji et Ji Kang / The Aesthetics of Music in Medieval China : Ideologies, debates and practices in Ruan Ji and Ji Kang

Gary, Julie 16 December 2015 (has links)
Dans la Chine du IIIè siècle, les mutations politiques et intellectuelles considérables survenues après l’effondrement des Han favorisent l’éveil d’une conscience inédite de l’individu, ainsi que l’émergence de nouvelles tendances philosophiques (le néo-taoïsme de l’Étude du Mystère) et l’apparition d’une activité artistique en rupture avec la tradition qui s’est imposée durant quatre siècles d’hégémonie confucéenne. La musique, qui occupe une place d’élection dans la vie des lettrés, voit évoluer le statut et la pratique auxquels elle était jusqu’alors confinée, l’outil moralisateur au service de la concorde sociale s’affirmant désormais comme une distraction libre et privée, affranchie de ses finalités politiques et civilisatrices. Notre travail prend pour objet les conceptions de la musique qui ont vu le jour dans ce contexte de l’avènement esthétique et d’une valorisation sans précédent des émotions individuelles. En nous concentrant plus particulièrement sur Ruan Ji 阮籍 (210-263) et Ji Kang 嵇康 (223-262), figures de proue de la pléiade des Sept Sages de la Forêt de Bambous et éminents poètes, philosophes et musiciens, nous avons cherché à étudier la réflexion esthétique qui s’élabore dans leurs écrits autour des questions de l’origine et la nature de la musique, de ses fonctions morales et sociales, de son utilisation politique ou macrobiotique, de ses vertus éthiques ou diététiques, ou encore de son lien aux émotions. L’analyse textuelle est complétée par celle de pratiques ou de gestes musicaux : le sifflement chez Ruan Ji, la cithare chez Ji Kang, qui donnent corps aux discours et illustrent leur mise en œuvre concrète dans la vie de ces auteurs. De sorte que l’esthétique ne se définit plus seulement comme un discours, mais aussi comme un ethos, et que l’effort d’affranchissement de la musique est contemporain d’une d’émancipation des sujets mêmes de l’expérience esthétique. / In third-century China, the huge political and intellectual mutations occurring after the collapse of the Han dynasty result in the awakening of a new self-consciousness of man and the emergence of new philosophical trends (the so called Dark Learning), or also an artistic activity breaking off with four centuries of Confucian orthodoxy. Music, which occupies a privileged position in the life of literati, evolves as well, as far as its traditional status and practice are both concerned. No more considered a tool of moralization for the sake of civilized order or social harmony, it becomes a private and free distraction, emancipated from political or any other pragmatic purpose. The conceptions of music appearing in this context of nascent aesthetics provide the subject matter of our research. Focusing on Ruan Ji 阮籍 (210-263) and Ji Kang 嵇康 (223-262), two leading figures of the well-known literati group “the Seven Sages of the bamboo grove” who were also famous poets, thinkers and musicians, we attempt to examine their aesthetic thought throughout their main writings on music, concerning issues such as the origins and nature of music, its moral or social functions, its political or macrobiotic use, its ethical or dietetic virtues, and also its relation to man’s emotions. The textual analysis is completed by the study of musical practices or gestures (Ruan Ji’s whistling, Ji Kang’s playing the zither), that illustrate the effective application of their ideas in concrete life. Therefore, aesthetics does not only consist in a mere discourse, but becomes a kind of ethos, in which the emancipation of music is inseparable from that of the individual himself, through his aesthetic experience.

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