• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 138
  • 41
  • 23
  • 16
  • 15
  • 9
  • 8
  • 5
  • 2
  • 2
  • 2
  • 1
  • 1
  • Tagged with
  • 303
  • 107
  • 104
  • 104
  • 60
  • 52
  • 50
  • 47
  • 46
  • 39
  • 31
  • 30
  • 30
  • 29
  • 29
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
201

Optimization of American option pricing through GPU computing / Optimering av prissättning av amerikanska optioner genom GPU-beräkningar

Greinsmark, Hadar, Lindström, Erik January 2017 (has links)
Over the last decades the market for financial derivatives has grown dramatically to values of global importance. With the digital automation of the markets, programs able to efficiently value financial derivatives has become key to market competitiveness and thus garnered considerable interest. This report explores the potential efficiency gains of employing modern technology in GPU computing to price financial options, using the binomial option pricing model. The model is implemented using both CPU and GPU hardware and results compared in terms of computational efficiency. According to this thesis, GPU computing can considerably improve option pricing runtimes. / Under de senaste decennierna har marknaden för finansiella derivatinstrument vuxit till värden av global betydelse. Med ökande digitalisering av marknaden har program som effektivt kan värdera derivatinstrument blivit avgörande för konkurrenskraft och därför givits avsevärt intresse. Denna rapport utforskar vilka möjliga ökningar i effektivitet som kan nås genom att använda modern teknik för GPU-beräkningar för att värdera finansiella optioner genom den binomiala optionsvärderingsmodellen. Modellen implementeras både med CPU-, och GPU-hårdvara och resultaten jämförs i termer av beräkningseffektivitet. Enligt denna studie kan GPU-beräkingar avsevärt förbättra körtider för optionsvärderingar.
202

Procedurell generering av volymetrisk terräng på olika beräkningsenheter / Procedural generation of volumetric terrain on different processing units

Mathiason, Jesper January 2016 (has links)
Detta arbete undersöker om de existerande algoritmerna Marching cubes och Perlin noise kan användas för att procedurellt generera terräng. Implementationen av dessa algoritmer genererar en terräng som representeras som en tredimensionell volym, för att lösa problem som kan uppkomma när terrängen representeras av ett tvådimensionellt höjdfält. Vidare parallelliseras kombinationen av dessa algoritmer och anpassas för körning på GPU, där experiment visade att parallelliseringen gav prestandaökning och således kortare genereringstider. / <p>Det finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.</p><p>There are other digital material (eg film, image or audio files) or models/artifacts that belongs to the thesis and need to be archived.</p>
203

Acceleration of a Locally Tuned Sine Non Linear Video Enhancement Algorithm on GPGPU

John, Julian Daniel January 2011 (has links)
No description available.
204

Optimization of Stencil Computations on GPUs

Rawat, Prashant Singh 10 August 2018 (has links)
No description available.
205

Designing Efficient MPI and UPC Runtime for Multicore Clusters with InfiniBand, Accelerators and Co-Processors

Luo, Miao 02 October 2013 (has links)
No description available.
206

Acceleration of Computer Based Simulation, Image Processing, and Data Analysis Using Computer Clusters with Heterogeneous Accelerators

Chen, Chong January 2016 (has links)
No description available.
207

Solving Stochastic Differential Equations Using General Purpose Graphics Processing Unit

Neiman, Lev Alexandrovich 18 April 2012 (has links)
No description available.
208

Automatic Transformation and Optimization of Applications on GPUs and GPU clusters

Ma, Wenjing 31 March 2011 (has links)
No description available.
209

Real-time Visualization of Massive 3D Models on GPU Parallel Architectures

Peng, Chao 24 April 2013 (has links)
Real-time rendering of massive 3D models has been recognized as a challenging task due to the limited computational power and memory available in a workstation. Most existing acceleration techniques, such as mesh simplification algorithms with hierarchical data structures, suffer from the nature of sequential executions. As data complexity increases due to the fundamental advances in modeling and simulation technologies, 3D models become complex and require gigabytes in storage. Consequently, visualizing such large datasets becomes a computationally intensive process where sequential solutions are unable to satisfy the demands of real-time rendering. Recently, the Graphics Processing Unit (GPU) has been praised as a massively parallel architecture not only for its significant improvements in performance but also because of its programmability for general-purpose computation. Today's GPUs allow researchers to solve problems by delivering fine-grained parallel implementations. In this dissertation, I concentrate on the design of parallel algorithms for real-time rendering of massive 3D polygonal models towards modern GPU architectures. As a result, the delivered rendering system supports high-performance visualization of 3D models composed of hundreds of millions of polygons on a single commodity workstation. / Ph. D.
210

Accelerating Hardware Simulation on Multi-cores

Nanjundappa, Mahesh 04 June 2010 (has links)
Electronic design automation (EDA) tools play a central role in bridging the productivity gap for designing complex hardware systems. However, with an increase in the size and complexity of today's design requirements, current methodologies and EDA tools are unable to effectively mitigate the further widening of productivity gap. It is estimated that testing and verification takes 2/3rd of the total development time of complex hardware systems. Functional simulation forms the main stay of testing and verification process and is the most widely used technique for testing and verification. Most of the simulation algorithms and their implementations are designed for uniprocessor systems that cannot easily leverage the parallelism in multi-core and GPU platforms. For example, logic simulation often uses levelized sequential algorithms, whereas the discrete-event simulation frameworks for Verilog, VHDL and SystemC employ concurrency in the form of multi-threading to given an illusion of the inherent parallelism present in circuits. However, the discrete-event model of computation requires a global notion of an event-queue, which makes improving its simulation performance via parallelization even more challenging. This work investigates automatic parallelization of simulation algorithms used to simulate hardware models. In particular, we focus on parallelizing the simulation of hardware designs described at the RTL using SystemC/HDL with examples to clearly describe the parallelization. Even though multi-cores and GPUs other parallelism, efficiently exploiting this parallelism with their programming models is not straightforward. To overcome this, we also focus our research on building intelligent translators to map simulation applications onto multi-cores and GPUs such that the complexity of the low-level programming models is hidden from the designers. / Master of Science

Page generated in 0.0259 seconds