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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Možnosti simulace a optimalizace systémů hromadné obsluhy v prostředí MATLAB / Possibilities of simulation and optimization of queuing systems in MATLAB

Kakvic, Martin January 2015 (has links)
This master thesis deals with the possibilities of simulation and optimalization of ethernet networks in Matlab interface. Ethernet technology, quality of service and architecture of differentiated services are described in this thesis. Based on these facts, there was created a toolbox. This toolbox allows to create a dynamic network, which can be configured via using GUI. In the end of the thesis, there are shown results of the simulation of networks, which is running in created program.
12

Sensibilités technologiques : expérimentations et explorations en architecture numérique 1987-2010 / Technological sensibilities : experiments and design explorations in digital architecture 1987-2010

Bourbonnais, Sébastien 27 October 2014 (has links)
Depuis le début des années 1990, l'ordinateur a introduit de nouvelles réalités technologiques dans les pratiques architecturales. Le changement s'est opéré progressivement, aux travers de plusieurs expérimentations, qui ont entrainé l'appropriation de certains logiciels et environnements de programmation, et aussi l'élaboration de nouvelles machines de fabrication. De nombreux architectes ont d'ailleurs expérimenté ces nouvelles technologies dans l'objectif de trouver de nouveaux modes d'exploration de la forme. Ces explorations architecturales constituent un corpus d'étude riche et fécond pour rendre compte des différentes conduites et attitudes adoptées vis-à-vis des technologies numériques. En s'appuyant sur certains penseurs de la technique comme le philosophe Gilbert Simondon, cette recherche a défini des sensibilités singulières propres aux architectes, construites par étapes successives, et modifiant à chaque fois leurs approches du projet. Notre démarche transductive montre que ces sensibilités technologiques s'avèrent à la fois structurantes et structurées par les explorations architecturales. Cette évolution des sensibilités participe autant que les projets à la construction d'un imaginaire numérique, lequel est à l'origine d'inventions architecturales particulières. Ces inventions architecturales propres au numérique ne se sont pas réalisées directement, mais au travers d'une articulation technologique complexe, intégrant les différentes phases du projet-objet. L'analyse de cette chaîne de relation a permis de suivre les tensions entre les désirs architecturaux et les potentialités technologiques qui ont structuré la période étudiée. Cette énergie humaine, déployée et accumulée sur plus de vingt ans d'expérimentations et d'explorations, a finalement laissé des traces sur les différentes couches du bâtiment, révélant par là certains aboutissements du numérique en architecture / Since the beginning of 90s, computers introduced new technological realities in architectural practices. Changes occurred gradually, through several phases of experimentation, and performed by tools (software) or manufacturing machines of all kinds, revealing the different ways architects appropriate technologies. Many architects seized these technological opportunities to find new ways in exploring the form. These architectural explorations constitute a rich and fruitful corpus to understand the different behaviors and attitudes towards digital technologies. Based on philosophers of technique such as Gilbert Simondon, this research defines the sensibilities specific to architects constructed in successive steps and modifying their perceptions of the project. Our transductive approach shows that these technical sensibilities happen to be structured by the architectural explorations and at the same time to structure these explorations. This evolution of sensibility participates in the construction of the architect's digital thinking, which is at the origin of some particular architectural inventions. These architectural inventions specific to digital technologies are not achieved directly, but integrating different phases of the project-object through a complex technical articulation. The analysis of this chain relationship allows monitoring the tensions between architectural desires and technical potentials, which structure the studied period. The human efforts deployed and accumulated over twenty years of experimentation and exploration have finally left their mark on different layers of the building by revealing, thus, some particular achievements of digital technologies in architecture
13

Ruční dálkový ovladač pro robot Perseus / Operator's station for Perseus mobile robot

Sabó, Marek January 2019 (has links)
This thesis deals with the design and implementation of application for control of mobile robot. In the introductory section is discussed used platform GEARS-SMP, the principle of functionality of protocol for servo motors control, format M-JPEG and standard H.264. Further work is dedicated to analysis of designing user interface in robotic applications, available options for control devices and hardware used in remote controller. The following part focuses on the design of robotic application, especially on graphic user interface and virtual head-up display and follow-up implementation of created application in Raspberry Pi. In the end, thesis describes implemented software solution and compares resulting application with the created design.
14

Vizuální zpětnovazební řízení pro humanoidního robota / Visual servoing for humanoid robot

Nedvědický, Pavel January 2020 (has links)
This thesis deals with construction of a cheap robotic manipulator, which should be used for exhibitions and educational purposes. This project is a teamwork of two students. A robotic arm with four degrees of freedom was developed. Control and power electronics were installed for whole robot. The software’s aim is to develop a software that can control the robot by visual feedback, obtained from image processing of an image from 3D camera. Lastly, a graphic user interface for robot movement control is presented.
15

Grafické vývojové prostředí agentního jazyka ALLL / Graphic Development Environment of Agent Low Level Language

Kürti, Szabolcs January 2012 (has links)
The aim of this work is to design and implement a graphic development environment of agent language ALLL. Language ALLL going to be described in details, such as the ANTLR framework for generating language recognition tools. Theoretical basis of multi-agent systems, together with the features of the selected platform, will be discussed as well. Description of the implementation is followed by the presentation of testing. Closure deals with the discussion of the achieved results.
16

Från exkludering - för inkludering : Att skapa en tillgänglig och sammanhållen 1177 vårdtjänst utifrån den äldre målgruppens behov, utmaningar och önskemål. / From exclusion - for inclusion : To create an accessible, cohesive 1177 healthcare service based on the needs, challenges and aspirations of the elderly.

Hallin, Sandra January 2024 (has links)
The aging population is a global challenge, meanwhile there's a strain on Swedish healthcare. In order to make healthcare efficient, designers are responsible for developing digital services that can be used by everyone, despite disabilities. To ensure accessibility, services must comply with the European Accessibility Act by 2025, a UN directive the Swedish healthcare website 1177 does not meet. In this study, the user interface will be investigated, based on seniors 65+. Through research in graphic design and user-centered design, the group's challenges, needs and aspirations will be identified through semi-structured interviews. In order to create accessible interfaces, designers need to examine the experience based on both function and visuality. Graphic design thereby constitutes a large part of the experience as a whole and must be reflected upon. The result will contribute with insights to increase the website's accessibility and contribute to improved welfare and equality.
17

Analýza hlasivkových pulzů / Analysis of glottal pulses

Příkazský, David January 2018 (has links)
The work is about the estimation of vocal pulses from the speech record. Contains a description of the process of speech production, description of the instruments for the measurement of vocal pulses, an overview of software tools for estimating vocal pulses from the speech signal. Description of IAIF and Sahoo method for estimating vocal pulses. The Graphic User Interface in MATLAB is created for easier control of mentioned methods.
18

Využití prostředků umělé inteligence pro podporu rozhodování v podniku / The Use of Means of Artificial Intelligence for the Decision Making Support in the Firm

Jágr, Petr January 2012 (has links)
The master’s thesis deals with the use of artificial intelligence as support for managerial decision making in the company. This thesis contains the application which utilize genetic and graph algorithms to optimize the location of production facilities and logistic warehouses according to transport cost aspects.
19

Rozhraní pro hry s dataprojektorem a Leap Motion / Game Interface with Data Projector and Leap Motion

Kendra, Matej January 2016 (has links)
This thesis describes various game interfaces for human and gradually there are shown more modern and common available interfaces. Work closely describes how you can play games on a regular projector and sensors for gestures detection - Kinect and Leap Motion. This work focus on evaluation of aspects of table-game design with these components and also on display view calibration between projector and Leap Motion. Part of the project is devoted to describing the board game Catan, of which rules are taken to write down specification and options of player. According to this knowledge is then described the design of the play-set and the design of several interfaces of the game. Implementation is briefly described and final chapters covers forms of the testing methods of interfaces and testing evaluation from user perspective.
20

Gerência de Interfaces para Sistemas de Informação: uma abordagem baseada em modelos / Interfaces Management to Information Systems: an models based approach

SILVA, Wilane Carlos da 16 April 2010 (has links)
Made available in DSpace on 2014-07-29T14:57:53Z (GMT). No. of bitstreams: 1 wilane_mestrado.pdf: 4461079 bytes, checksum: da62fa9aebf506f095f41942a579aecc (MD5) Previous issue date: 2010-04-16 / Building and maintaining a Graphical User Interface (GUI) for Enterprise Information Systems usually requires much Software Engineering staff time and effort. This paper describes a model-driven approach to create dynamically and manage these GUIs. In this approach, the Software Engineer designs conceptual models of the information system using object-oriented meta-models. A set of predefined mapping rules is applied to automatically transform and refine the conceptual models in order to generate, in runtime, the look and feel of the GUI, without source code creation. This improves the software usability, assuring consistency and homogeneity of the GUI, increases the productivity of the software engineering staff and simplifies maintenance. In our experiments we have observed an average productivity fifteen times higher than traditional methods of GUI development. / Construir e manter uma Interface Gráfica com Usuário (GUI) para Sistemas de Informação (SI) demanda muito tempo e esforço da equipe de Engenharia de Software. Esta dissertação descreve uma abordagem dirigida por modelos para criar dinamicamente e gerenciar essas interfaces. Nessa abordagem, o Engenheiro de Software projeta um modelo conceitual do sistema de informação usando um meta-modelo orientado a objetos. Um conjunto de regras de mapeamento predefinidas é aplicado para refinar e transformar o modelo conceitual do SI, gerando, em tempo de execução, a sua interface gráfica, com aparência e comportamentos específicos. Esse mecanismo melhora a usabilidade do software, assegurando consistência e homogeneidade das GUIs, aumenta a produtividade da equipe de Engenharia de Software e simplifica a manutenção do SI. Nos experimentos realizados foi observada uma média de produtividade quinze vezes maior do que os métodos tradicionais no desenvolvimento de GUIs.

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