Spelling suggestions: "subject:"grounded theory"" "subject:"arounded theory""
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Brain Bugs: An Infestation of Pressures to Perform Among Pre-College Student AthletesHayes, Corey 08 May 2017 (has links)
No description available.
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School Counselors and Intra/Interprofessional Collaboration: A Grounded Theory Study on School Counselors’ Utilization of Intra/Interprofessional Collaboration and its Perceived Impact on Student SuccessOehrtman, Jeremy P. 10 August 2018 (has links)
No description available.
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Developing a Culturally Grounded Breastfeeding Assessment for Low-Income, African American WomenReno, Rebecca, Reno 22 September 2016 (has links)
No description available.
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The Self-Efficacy of First-Generation College StudentsJenkins, Dawn D. January 2007 (has links)
No description available.
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Reconnecting with the Dead via Facebook: Examining Transcorporeal Communication as a Way to Maintain RelationshipsDeGroot, Jocelyn M. 05 August 2009 (has links)
No description available.
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Physical activity evolution: A grounded theory study with African American womenHarley, Amy E. 13 July 2005 (has links)
No description available.
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Developing a model of communication for pre-service elementary teachers' written mathematical explanationsIshii, Drew K. 13 July 2005 (has links)
No description available.
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INTERNATIONAL SOCIAL WORK: A SITUATIONAL ANALYSIS OF ACCREDITED CSWE INSTITUTIONS IN MID-WESTERN USALamin, Sylvester Amara 19 June 2012 (has links)
No description available.
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The Industrial Eater: An Exploration Into the Underlying Values Motivating American Fast Food ConsumptionTempleton, Jordan L. 02 July 2010 (has links)
No description available.
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A New User Testing Methodology for Digitally Mediated Human-Animal InteractionWesterlaken, Michelle January 2014 (has links)
This thesis evaluates a novel methodology for the user testing of digitally mediated human-animal interactions. The proposed method includes the structural analysis of video observations following a Grounded Theory approach. Complemented with more subjective human observations, this methodology aims to initiate a more informed iterative design and research process in which the animal’s experience with a playful artefact is analysed and reflected upon. The research involves the user testing of a prototype for an independently developed tablet game designed for cats and humans. With a focus on the user experience of the cat, the data analysis of this study results in new insights in the behaviour of the cat while interacting with the game. These outcomes are subsequently concluded in the form of design iterations that can help to improve the prototype. This study demonstrates how a new methodology can provide an initial focus on the perceptions and experience of the animal and lead to valuable insights that can advance the design of a digital artefact intended for animal use. Further research in this new area of interaction design can benefit from this study by expanding the theoretical framework and methodologies to different contexts and settings with the integration of playful technological artefacts and other animals that are known to engage in natural play.
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