• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 381
  • 20
  • 8
  • 5
  • 4
  • 3
  • 2
  • 2
  • 1
  • 1
  • Tagged with
  • 427
  • 256
  • 73
  • 68
  • 60
  • 51
  • 45
  • 45
  • 44
  • 40
  • 40
  • 33
  • 32
  • 32
  • 30
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
141

Didaktické hry a jejich zařazení do výuky fyziky na ZŠ / Didactic games and their inclusion to physics teaching at basic school

BRABCOVÁ, Jitka January 2014 (has links)
The diploma thesis Didactic games and their inclusion in physics education deals with its play in physics teaching at the second grade of primary school. It focuses primarily on electricity and magnetism and is complemented with the possibility of extracurricular activity and formation of positive attitude towards this area of physics and physics as a whole. The work is divided into a theoretical part, which engages in the theory of games, game didactic requirements and methods of its inclusion in the lesson. Furthermore, the motivation and the end of the theoretical part consists of an analysis of electricity as a topic and magnetism in terms of RVP and school educational programs, including cross-cutting themes and key competencies. The second part deals with the various types of games. A general view includes games with physical principles that can be purchased in our market, computer games and options of educaching. The main part of the educational games contains rules and recommended way of games´ categorization. Plays are divided into chapters. According to their use. Games for one pupil , games and activities for the division of students into groups, games for creative thinking and development of communication, games in the role - " role playing ", games for remember, knowledge games, motion games, card games, relaxing games motivated by electric current, games with a physical base. The conclusion is included verification of using games in the classroom, which is based on observation, pupil´s questionnaire and test of students' knowledge in the chosen field.
142

Využití multimediálních aplikací k propagaci v uměleckém odvětví

Hemzová, Jitka January 2014 (has links)
This diploma thesis presents multimedia applications and ways how to use them to promote the creative sector. The theoretical part of the thesis focuses on art marketing, internet marketing, multimedia and gaming principles. It also explains what the Flash technology is and how the Flash technology allows web designers to upload complex animations on the Internet. The practical part of the thesis shows how to apply gained theoretical knowledge in the creation of an interactive game, which would be used to promote art organizations.
143

Postavení chrámového varhaníka v Českých zemích / Position of church Organist in the czech Lands

Kšica, Přemysl January 2012 (has links)
Nowadays we can be witnesses of an opinion, that in czech country was always in the area of czech church music strong tradition amateur musicians´ influence. Supposedly, that it ever was, is correct, that it is still also today. An aim of this work is not to declaim a role of amateur musicians, but an effort to point to aspects, when is required, even irreplaceable a profesionality. It should be awarded a proper significance, which is unfortunately not always well understanded. In a church praxis is often made a difference in an attitude, if it is about amateur organist or profesionalist, and not just in a financial apprasial point of view.
144

Výuka klarinetové hry v návaznosti na metodickou a psychologickou průpravu / Clarinet Teaching connected with the methodological and Psychological Preparation

Dittrichová, Lucie January 2013 (has links)
My thesis deals with the problem of teaching clarinet playing. It examines psychological aspects of pupil?s and teacher?s personality and methodological rules at different levels of education. Includes the practise in playing the preparatory instruments (recorder, chalumeau, clarinéo) through basic music education, studying at the conservatory, to the academic study. The main part of the thesis is a chapter that describes the various ways of teaching - not only with future professionals but also concerns education of amateur musicians and popularizing classical music through modern teaching materials (interactive textbooks, internet, workshops).
145

Model trhu s náhodnými vstupy / Market model with random inputs

Krch, Ivan January 2018 (has links)
The thesis deals with market models with random inputs represented by the newsvendor problem for which the randomness is given through a random number of customers. Presented work is divided into three chapters. In the first chapter we present the elementar newsvendor problem as stochastic programming problem with a fixed recourse. In the second chapter we present the multiplayer game theory adapted to the newsvendors problem. Moreover, in the second chapter we extend the problem by the second newsvendor on the market and in the third chapter we generalize the problem for n newsvendors on the market. We deal with the situations that arise in the chapters two and three from the game theory point of view and we study characteristics of a Nash equilibrium. Presented theory is demonstrated on illustrative examples in the ends of the two last chapters. 1
146

Využívání didaktických řídících stylů ve výuce sportovních her na středních školách na Břeclavsku\\ / The Use of Didactic Guiding Styles in the Teaching of Sports Games on Secondary Schools in the District of Břeclav

SEDLÁČKOVÁ, Lenka January 2009 (has links)
This diploma thesis is focused on the use of didactic guiding styles in the teaching of sports games on secondary schools in the district of Břeclav. The research was made on randomly selected secondary schools by means of a questionnaire and an observation. The questionnaire was given to the teachers of physical education personally after finishing the observations of the lessons of physical education. The results gained by the methods of the questionnaire and the observation are processed into graphs and charts which are supplemented with brief comments. The gained results are given a more detailed commentary in the discussion section.
147

Vliv hraní hry Abaku na početní dovednosti žáků a jejich porozumění matematickým operacím / The influence of playing Abaku game on pupils' numerical skills and their understanding of mathematical operations

Pelcová, Karolina January 2017 (has links)
This thesis focuses on the Abaku game. Abaku is a game with numbers similar to Scrabble. The aim of the thesis was to find out whether there is a relation between playing the Abaku game and pupils' numerical skills and their understanding of mathematical operations. 843 pupils (401 players and 442 non-players) from 10 schools were tested in total. Data were collected through questionnaires and 2 tests. The questionnaire surveyed the popularity of and success in mathematics and whether the pupil was a player. In such a case, the questionnaire looked at how often a player plays and how many years he has been playing. The first test focused on the relation between playing Abaku and numerical skills and the second between Abaku playing and understanding of additive and multiplicative operations. The statistical survey was used to verify the validity of the established hypotheses. I filled the data into Excel and Minitab, where I used analytical tools. I searched for the relation between being a player, the liking of mathematics, the success in mathematics, the number of test points earned, the test completion speed, the playing frequency and the number of years played. Most of the results are sorted by grades. The research did not show any significant influence of playing Abaku on the numerical...
148

Umělá inteligence pro hru Quoridor / Artificial Intelligence for Quoridor Board Game

Brenner, Matyáš January 2015 (has links)
The aim of this work is to design an Artificial Intelligence for Sector 66, which is a board game based on Quoridor. In Sector 66 there is a possibility to use spells and fields with some special effects. The Artificial Intelligence is based on Monte Carlo Tree Search. It can be used for 2 to 4 players. The Artificial Intelligence introduced in this work can work with the high branching factor of Quoridor/Sector 66 Game and can also handle unknown elements represented by user defined plug-ins. The game and the Artificial Intelligence has been developed using .NET Framework, XNA and C#. Powered by TCPDF (www.tcpdf.org)
149

Na příkladu jednoduché hry demonstrujte principy vývoje aplikací pro platformu Android / Demonstrate the principles of application development for Android on the example of a simple game

Tatoušek, Petr January 2016 (has links)
Demonstration of the Android application development principles explained on a simple game is a thesis describing in it's theoretical part Android OS. It also briefly describes it's history and especially it's architecture emphasizing on my thesis' part relevant to the practi-cal part of my dissertation. It also focuses on the general applications' architecture princi-ples for this operating system. In the practical part of the thesis I tend to describe the application development principles for Android OS. This is achieved on an sample application. This sample application is an implementation of a text-based adventure game in the Java language. It uses SQLite data-base for storing the game data. There is a game framework which enables entering diffe-rent game data to the database and thus playing different games with divergent game plays.
150

Strategická analýza společnosti Adventure World, s.r.o. / Strategic analysis of the company Adventure World s. r. o.

Armenov, Roman January 2016 (has links)
This thesis focuses on strategic analysis of the company Adventure World s. r. o. operating escape games in Prague. The goal of the thesis is to suggest strategic recommendations for further company development. The theoretical part deals with defining basic terminology and describing process of strategy formulation. In the practical part analytical tools described earlier are applied to analysis. In order to analyze external environment, the PEST framework is used. To illustrate the industry environment, 5 competitive forces analysis, map of strategic groups is used. In examining the internal firms conditions, the strategic resources and capabilities are identified through the value chain framework. Analyses findings are summarized in SWOT matrix, then strategy alternatives are generated. In conclusion, the author suggests the wording of the organization mission and updated vision, strategic goals, then author specifies actions, that are meant to fulfill those goals.

Page generated in 0.0306 seconds