• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 381
  • 20
  • 8
  • 5
  • 4
  • 3
  • 2
  • 2
  • 1
  • 1
  • Tagged with
  • 427
  • 256
  • 73
  • 68
  • 60
  • 51
  • 45
  • 45
  • 44
  • 40
  • 40
  • 33
  • 32
  • 32
  • 30
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
151

Návrh manažerské hry a její význam pro vzdělávání / Business simulation game design and its relevance for business education

Lurie, Michal January 2010 (has links)
Master's thesis concerns itself with a design of a brand new business simulation game. The first part defines business simulation games as a specific form of educational activity and describes their individual components. The second part is fully dedicated to design. It specified goals and requirements for the proposed software application and economic model of the game and describes ways to implement them. The design focuses on technical aspects of the game, on defining specific algorithms for the model to use and on implications of relationships among variables in the proposed model.
152

Gamifikace a její využití při designu služeb / Gamification and its role within service design process

Laky, Jan January 2015 (has links)
The work deals with the term Gamification, its origin, dez/interpretation and possible future. Gamification is based on game/play and its historical development, which is described in the work from ancient times to the era of computers. This brings us to the relationship between gamification and digital technologies that can develop its true potential. Goal of the practical part is to develop own gamified solution based on identified principles of gamification. Actual creative process is preceded by an analytical part where I try to identify a niche market and fill it.
153

Virtuální týmy / Virtual Teams

Kopecký, Michal January 2011 (has links)
This thesis explores issues of virtual teams. This research is running on premise of the University. The aim of this paper is to discover psychological aspects and specifics of University's virtual teams. Also, it should ascertain difference between common team cooperation and Managerial Game's team cooperation. The Managerial Game is some lesson which it has all preconditions for virtual team formation. In theoretical part, I am focused on theory about virtual organizations and virtual teams. In practical part, I am researching aims realization using by questionnaires and moderated interviews.
154

AT01GC / AT01GC

Krausová, Zuzana January 2019 (has links)
The topic of the work is "Power Transformation". In my thesis, I transform physical strength. I work with both the functional and the exterior design of the entertainment boxing gaming machine, which measures the power of the strike, which it then transforms into financial amounts sent to various non-profit organizations or projects. It is an interactive object requiring the physical participation of the viewer to achieve full functionality of the work
155

Terapeutická hra pro měření reakční doby s využitím platformy BITalino / Therapeutic game for reaction time measurement using the BITalino platform

Veselá, Cindy January 2020 (has links)
This master’s thesis focuses on real-time detection of activity in electromyographic signal for reaction time measurement. For patients motivation there was designed and implemented therapeutic car game controlled throught the muscle activity. In this thesis were used three different algorithms for muscles activity detection in EMG signal. The best accuracy of this three methods has designed artificial network with U-Net hierarchy, which is used to segment samples into two categories - samples of signal with activity and samples representing calm. Accuracy of this method is 97 %. Later there were examined differences between groups of probands, different stimulus and the changes of reaction time over time.
156

Architektura hry / Ludic architecture

Domiňáková, Michaela January 2020 (has links)
Thesis use principles of play to reconstruct school building realized in the second half of the 20th Century. More broadly it deals with current state and conditions for reconstruction of modernist school buildings in Slovakia. According to Huizinga, play as such is older than culture and was a factor that stimulated the creation of culture and assumed the formation of human society. Free play is an instinct, a fundamental right, inherent in children, and a developed mechanism for acquiring skills and promoting learning. In the early 20th century, in a context marked by the horrors of war and the experience of the wild industrialization of the 19th century, society began to focus on the rights and education of children. This change in approach to childhood and children in general has been transcribed into theoretical and practical forms of architecture, from the scale of urbanism to the scale of an element of public space or domestic space. The concept of play began to penetrate into forms of education. In connection with urban transformation and housing construction playground have been created, which function should be the one of an institutionalized space education, but also of security or control. The same principles of control were also included in the architecture of other institutions such as schools. Project understands reconstruction of the school building not only as its annex or aesthetization but rather as reconfiguration and reinterpretation of its former principles.
157

Marketingový plán vybraného produktu / Marketing Plan of Selected Product

Žitník, Martin January 2013 (has links)
This diploma thesis is focused on creating marketing plan for introducing new product to the market. Marketing plan is formed based on methods and approaches that are summarized in theoretical part of this thesis. The content of the plan is coming from micro and macro analyses and also form survey that has been conducted in this thesis. The output is adequate marketing plan for introducing new web based game to the market. In this diploma thesis is also suggested optimal price of the product.
158

Interaktivní prostředí pro vývoj adventure her / Integrated Development Environment for Adventure Games

Konečný, Michal January 2013 (has links)
The aim of this thesis is to develop PC-based integrated development environment that would allow to interpret the resulting adventure game on the Android platform. This thesis describes the theory of adventure games and their history. It deals with the design and implementation of a library, that is used in other applications developed in this thesis, a development environment and platform interpreter for Android. It also describes the sample game created in the development environment. At end it contains testing of development environment and sample game on interpreter for the Android platform.
159

Návrh a tvorba aplikace pro IPTV Kuki / The Design and Creation of Application for IPTV Kuki

Hošák, Dalibor January 2016 (has links)
This master‘s thesis is focused on design and development of 2048 game for IPTV service Kuki metropolitan network Netbox. The game is design to fit into Kuki like functionally and graphically. 2048 is implemented by javascript and it saves player's score to compare with others Kuki users. Statistical data are processed in the form of scenarios for future marketing campaign to increase sales of movies.
160

Lidský faktor v pilotáži malých letadel / The human factor in piloting small aircraft

Straňák, Filip January 2016 (has links)
The focus of this diploma thesis is on human as increasing factor in source of aviation events and effect of digital avionic systems on safety. Theoretical part discusses human factor and in detail describes human factor analysis HFACS and HRA. Further are discussed pros and cons of rise of digital instruments. Second part of thesis is focused on analysis of aviation events in Czech republic in category general aviation of maximum takeoff weight 2250kg in years 2004-2014 and analysis of accidents comparing aeroplanes with analog and digital instruments. Thesis also includes short analysis of video record using both types of instruments with focus on distribution of attention.

Page generated in 0.0271 seconds