• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 381
  • 20
  • 8
  • 5
  • 4
  • 3
  • 2
  • 2
  • 1
  • 1
  • Tagged with
  • 427
  • 256
  • 73
  • 68
  • 60
  • 51
  • 45
  • 45
  • 44
  • 40
  • 40
  • 33
  • 32
  • 32
  • 30
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
231

Webová počítačová hra jako edukační nástroj / Web computer game as an educational tool

Žemlička, Milan January 2017 (has links)
This diploma thesis focuses on a didactic game and its usage within an educational process. The subject of the thesis is, on the basis of the study of the expert literature and expertly focused primary resources from various fields, to create and test a functional web computer game with didactic content. The theoretical part focuses on the very phenomenon of a game; from a historical and philosophical point of view as well as from the current interpretation of electronic games and a game in the context of didactic methods. In the empirical investigation, the thesis contains the whole development of the game, possibilities of its modification depending on users and the implementation of the didactic game in teaching. In the conclusion, the results of the research are given and recommendations for the research area of the development of other educational tools using Web applications as games are made.
232

Rozvoj základních pohybových schopností dětí předškolního věku, prostřednictvím her s atletickou tématikou / Development of basic motor abilities of preschool children, through games with athletic themes

Fink, Vilém January 2016 (has links)
In my thesis, I focused on the development of motor skills of preschool children through games with an athletic theme. The theoretical part specifies in detail the preschool age, physical abilities - coordination, strength, speed and endurance. This part deals with the specifics of sports training preschoolers and athletics as such. In the practical part I have created a set of games with an athletic theme. Games are focused on the development of motor abilities and skills - running, jumping and throwing. These games I verified in practice and evaluation of resulting in the practical part. The practical part of the thesis is also an experiment in which I find the level of motor performance of preschool children at the beginning and after the end of the experime
233

Česká lidová píseň v houslové pedagogice / Czech Folk Song in Violin Pedagogy

Bublíková, Lucie January 2017 (has links)
This diploma thesis, titled Czech Folk Song in Violin Pedagogy, discusses the use of folk songs in classes of playing the violin. It presents general information about Czech folk songs, describes their characteristics, examines the forms of their existence in the present times, and thinks about their future. The practical part surveys the problems of their use in improving musical and performance skills and introduces violin instructive literature of arrangements of folk songs. The final part shows the results of the research, through the answers of the questionnaires, the goal of which was to find if violin pedagogues of these days use folk songs during their teaching and how much they use the potential of these songs for the formation of skills of playing the violin. Keywords playing the violin, folk song, violin pedagogy, collections of folk songs
234

Fenomén volné hry u dětí předškolního věku / The phenomenon of free play in preschool age children

Cysařová, Tereza January 2017 (has links)
The thesis is focused on phenomenon of free play in preschool age children. Theoretical part of this work explains game itself and its context. Focus is aimed at capturing specifics of preschool age child's play, its importance for kids and division to several types. Major part of this thesis also explains concept of free play in preschool child development. Practical part contains research investigation of free play in children from three to four age in kindergarten. Goal of this investigation was set as follows: give description at free play phenomenon in preschool aged kids in preschool environment. Chosen methods for this research were observation together with non-structured interviews with participants of research - the kids themselves. Research findings describes prevailing types of play and themes that children chose during the free play. Results indicates which toys and tools children use to play with and what kind of relationship they had with them. In addition, children's interactions with others are described and also another features of the free play of preschool children. Key words phenomenon of play, free play, preschool child, preschool enviroment
235

Postavení videoherního průmyslu mezi kreativními průmysly v České republice / The position of video game industry among the creative industries in the Czech Republic

Roubíčková, Anna January 2015 (has links)
The diploma thesis entitled "The position of video game industry among the creative industries in the Czech Republic" brings up a complex view on the Czech video game market. It has been created based on data acquired from numerous local and international scientific studies and also using interviews with selected representatives of the Czech video game market. It has turned out that the Czech video game industry builds up its economical position step by step. Its year-on-year turnover grows and thus gradually counts up to even larger portion of the return of cultural and creative industries. This happens spontaneously, without systematic support from the national or local governments. However, such a support is common in other European countries. Interested parties that play a part in the Czech video game market would be (according to conducted interviews) very interested in this kind of support, mainly in form of tax relief and the promotion of local developers abroad (which would also bring foreign investors into the country). Thus, the claim that the implementation of institutional support of Czech video game would solve its two most acute problems, is valid. All addressed representatives (coming from different segments of video game market) have confirmed that these two issues are the lack of financial and marketing support. In case these barriers of market development are removed, the process of growth of the Czech video game market as a strong member of the industry would speed up significantly. All abovementioned facts, along with other aspects of the problematics, are reflected in SOAR analysis that brings the thesis to an end.
236

Podnikatelský plán na zřízení a rozvoj firmy pro rozvoj finanční a ekonomické gramotnosti obyvatel / Business Plan for the Establisment and Development of the Company focused on Increasing Finacial and Econominal Competences.

Škramlíková, Renata January 2011 (has links)
The aim of my final thesis is to create a business plan in order to found a new company called EkonomLife s.r.o. The company will primarily provide training and education to increase financial literacy of population of South Bohemia. In the theoretical part of the thesis, I describe basic segments of the business plan and explain the area of education specializing in finance and financial literacy. In particular, I focus on the game "VirtuLife", which is a crucial instrument for teaching financial literacy and at the same time a marketing instrument suitable for communication with target groups of clients of the new company. In the practical part of the thesis, I analyse internal and external environment of the company and I suggest convenient sales and marketing strategy based on the previously collected data. At the same time, I evaluate financial possibilities of the company by compiling a founding budget. At the end of my work I come to a conclusion that foundation of such company is very risky at this time and it would be better to find different ways how to address potential clients.
237

Rozšíření vývojové platformy Unity pro vizuální programování / Extension of Unity Development Platform for Visual Programming

Horký, Lukáš January 2018 (has links)
The goal of the thesis is to create an extension for Unity Development Platform that will allow creation of computer games from design of game logic to scene programming on visual level. The extension forms an abstract layer between designers, who manage game objects on logic level, and programmers, who are responsible for implementation of parts that can't be created automatically. It then facilitates some designing processes and iterations by eliminating the need of manual programming in places that can by automate and allows to concentrate on the design process itself.
238

VR interaktivní aplikace / VR Interactive Application

Valenta, Marek January 2018 (has links)
This document is primarily concerned with describing the development of an interactive virtual reality application. At the beginning is a description of the history of the VR, dating back to the 19th century. Following it is a description of the devices that are currently being used for the VR and for which this application is created. The Unity 3D development environment is presented, which is, together with the basic description of neural networks, a major part of the whole project. The other half describes the design and implementation of simulation of a magical world, including a new magic spell system that has not yet been used in any VR game, which is the recognition of hand gestures for spell creation by using neural network. The work also contains a description of the whole application, rooms and objects. The conclusion discusses the problems and dead ends that have been tried but failed.
239

Vliv lidského činitele na bezpečnost průmyslových pecí / Impact of Human Factor on Industrial Furnace Safety

Mukhametzianova, Leisan January 2019 (has links)
The presented doctoral thesis is focused on assessment of human factor impact on safety of industrial furnaces. Industrial furnaces are classified as machinery and belong to a group of industrial thermal equipment. The operation of industrial furnaces is burdened with the risks which the manufacturers and the furnace operators realize. The first part of the thesis presents an analysis of the current situation of legislation and scientific knowledges in the field of assessment of human factor impact on safety of industrial furnaces. In this part of the thesis the issue of human factor in other industrial branches: chemical industry, aviation and nuclear industry is also described. On the basis of conducted research the main aim of the thesis was established: preparation of a methodology for assessment of human factor impact on safety of industrial furnaces. Secondary targets were also listed. The second part deals with the assessment of risks connected with the operation of industrial furnaces and the assessment of human factor impact on safety of industrial furnaces. The furnace safety requirements, the process of furnaces risk assessment, the methods used for risk assessment and problems connected with the risk assessment are described. This part of the thesis explains the concept of human factor, presents a classification and description of the methods used for human reliability assessment, as well as the factors influencing the reliability of the operator. The third part of the thesis contains a proposed methodology for assessment of human factor impact on safety of industrial furnaces. Within the methodology performance shaping factors are stated, qualitative and quantitative assessment of human factor impact on safety of industrial furnaces is made and the system integration of the knowledges into the developed methodology is proposed – qualitative model for improvement of system state. The methodology is further verified on a real equipment – a hardening furnace.
240

Akční hra pro GearVR / Action Game for GearVR

Mladý, Jakub January 2019 (has links)
This thesis deals with the study of technologies and techniques for creating virtual reality for mobile devices.  It includes a description of the design and implementation of an action game, using Unity Game Engine, which demonstrates Gear VR's capabilities well. The thesis describes the obstacles that arise in the creation of games for virtual reality as well as their possible solutions. Graphic elements of the game were developed based on the results of continuous user testing. Particular attention was paid to exploring the impact of visual effects and game elements used in games on a user in virtual reality.

Page generated in 0.0135 seconds