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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
251

Intraindividuální stabilita provedení a úroveň kinesteticko-diferenciačních schopností při hře wedgí u hráčů golfu různé výkonnosti / Intra-individual stability of performance and level of kinesthetic-differentiation ability in wedge play in golf players of varying performance level

Novák, Petr January 2021 (has links)
Title: Intraindividual stability of performance and kinestetic abilities level in wedge play performed on golf players with different performance level Goal: Goal of this thesis is detect an intraindividual stability of full swing performance in wedge play and find out kinestetic abilities level of golf players with different performance level when they control distance of ball flight, club head speed and ball speed. Methods: There were 15 golfers participating in this study (n = 15). Tested subjects are characteristic by these values: age 18,36 ± 2,61, body height 180,86 ± 7,38, body weight 73,21 ± 10,25, HCP HCP -0,47 ± 1,53. Intraindividual stability of performance and kinestetic abilities level was tested by instrument TrackMan. Gained values were processed by statistical methods in Excel. Pearson coeficient was used to find out the dependence between data. Results: We found high level of intraindividual stability from test results. Significant difference was found between in distance, club head speed and ball speed parameters with and without feedback. Significant connetion between intaindividual stability and performance parameters was found only in 1/3 of cases, same as connection between kinethetic ability and performance parameters. Key words: Short game, golf swing, approach shots, abilities
252

Gender na dětském hřišti / Gender on the playground

Melicharová, Andrea January 2014 (has links)
Gender in the playground: Ethnographic research This hesis analyses the (re)production of gender stereotypes in the playground. The theoretical framework of the analysis is based on the classical approaches (Renzetti and Curran 2005 Jarkovská 2004) , gender socialization (Giddens 1999, Gilligan 2001 and Bem 2003) and is also inspired by current research on playgrounds (Paetcher, Clark 2003 Millan 2012). The research was conducted at a playground located in Beroun throughout years 2013 and 2014 as a non-participating observation of the visitors of the playground. The work presents a comprehensive view of gender and gender stereotypes reproduced at the playground in two areas: 1) the area of gender stereotypes in the playground reproduced by children and 2) the area of gender stereotypes which adult accompaniment brings to the field. Analysis shows the way in which these categories are (re)constructed and played out in everyday life and how they affect the subculture of the playground. The analysis is mainly based on the surprising finding that the children at the playground were accompanied by almost the same number of men as women. Other findings are related to the children themselves. Children in the playground do a lot of gaming activities, which is no longer so surprising and also proves that...
253

Program pro sociologické zkoumání vztahu dětí k počítačovým hrám / Software for Sociological Research of the Relationship of Children to Computer Games

Hercová, Světlana January 2008 (has links)
This thesis investigates different aspects of children's computer game world. In the opening chapters are described available computer games for kids, which are split into groups. After that follows theoretical introduction to the problems of sociological research and advantages of using computer and Internet for it. On the basis of observation are introduced three types of applications for investigation of children's interest and abilities in computer games and parents opinions. Two of them were already used for investigation within this thesis. Thesis also presents results of realized survey.
254

Vývoj aplikací pro Xbox 360 / Application Development for Xbox 360

Kajan, Rudolf January 2009 (has links)
This thesis deals with game development on the Xbox 360 platform and implementation of a starter kit for this platform. After introduction of the Xbox 360 as a modern and very powerful gaming console, the XNA technology that makes development of games for console possible for the first time in history not only for professionals but also for amateurs, is introduced. The next part mentions existing starter kits for 3D XNA games, existing tools widely used to analyze implemented solution with focus on performance and tools commonly used for game content creation. The main part of thesis is dedicated to design, implementation and testing of a real time strategy starter kit prototype, with emphasis on efficiency, understandability and usability by XNA community members in mind.
255

Beton / Concrete

Andrýsek, Marek Unknown Date (has links)
Concrete is the work, which sets its goal to make connection between digital game and interactive art. Visuals of the work rely on brutalism architecture. Game mechanics is based on options offered by the aesthetics of the architecture. Visual content has been created within game engine Unity and it is controlled thru the custom controller. The controller is based on mechanics of the Rubik's cube. Visually it is adapted to the content of the work. The work is presented as a working prototype.
256

Volnočasové aktivity dětí 1. stupně ZŠ ve škole v přírodě / Leisure activities for primary school children at a school camp

Čopíková, Barbora January 2021 (has links)
Leisure activities for primary school children at a school camp Barbora Čopíková Abstract This diploma thesis is focusing on problematics of games and other activities at a school camp for primary school children. Theoretical part of this diploma thesis describes the age of primary school children and their physical, psychical, social a motor development. Another important part is about the concept of game and their specifics about their division, signs, rules, safety and meaning for primary school children. This part focuses on problematics of competition and leisure time, which mainly relate with the keyword game. There is also included organizing of a school camp a its health, social and educational meaning. Part of thesis is dedicated to meaning of a school camp for teachers and camp counsellors. Another part of this diploma thesis is collection of games and other activities. The research is based on this collection and is focused on finding out how pupils and counsellors think about games at a school camp and how they reflect this collection. The research part contains results of my survey a its interpretation. The results of this survey are described in pie and bar charts. In this part of the thesis is also described the research part, used methods and work conclusions. KEYWORDS: The age of primary...
257

Využití her k opakování slovní zásoby na úrovni A2 (podle SERR) / Games for Vocabulary Revision at A2 level (according to CEFR)

ŠILHANOVÁ, Eva January 2014 (has links)
The diploma thesis Games for Vocabulary Revision at A2 level (according to CEFR) is focused on the possible ways how to use games for vocabulary revision in English language teaching at lower secondary schools. In the theoretical part there is mainly described the theoretical view on games and their importance for language teaching. There is a description of different kinds of games and their basic typology in general, the language game and its typology and also the theory of vocabulary revision. There are also described the several types of books written by different authors that can be used for vocabulary revision. The practical part is focused on the basic description of documents such as the Common European Framework of Reference for Languages (level A2), the Framework Educational Programme and the School Educational Programme, that were used in my project at lower secondary school. In the next part, there is a detailed description of the collection of games that were used in the lessons of English. These games were focused on vocabulary revision according to the particular coursebook in the particular class. The main aim of this diploma thesis is to discover if it is possible to include games to language teaching and if the game can motivate the pupils for their active participation in the classroom.
258

Model strategického rozhodování ve vícehráčové hře s prvky kooperativního chování / Model of Strategic Decision-Making in a Multi-Player Game with Aspects of Cooperation

Straka, Richard January 2013 (has links)
This work concentrates on the study of mathematical models of human behaviour in dynamic games; in particular games with aspects of cooperation, implementation of a model and experimentation with the model. The game DarkElf was chosen for this project. It is a strategic, turn based game with economic and military features, where the decisions made by players are simultaneously implemented at a predetermined time.
259

Komparace posunů v intersémiotickém a mezijazykovém překladu divadelní hry Václava Havla Odcházení. / Comparison of Shifts in the Intersemiotic and Interlingual Translation of Leaving by Václav Havel.

Korábová, Zuzana January 2015 (has links)
The central focus of this Master's thesis is to describe, explain and classify intersemiotic translation within current translation studies. Given the interdisciplinary nature of the thesis, the theoretical part draws inspiration also from aesthetics, semiotics, adaptation, literary and film studies. Our findings are applied to the empirical material - interlingual and intersemiotic translation of Leaving by Václav Havel. Both translations are thoroughly analysed and the identified shifts are classified into categories primarily inspired by Anton Popovič's model of translation (1975, 1983). Comparison proved that the approach to intersemiotic translations/film adaptations as interlingual translation works. Although, there was a need to create new categories for some shifts in the film adaptation. Based on that, we propose a new model of intersemiotic translation, which could serve as inspiration for further research.
260

Pikler pedagogika raného věku / The Pikler Early Childhood Education

Noack, Dana January 2012 (has links)
Title: The Pikler Early Childhood Education Author: Dana Noack Department: Katedra psychologie, FF UK Supervisor: Prof. PhDr. Lenka Šulová, CSc. Abstract: The intention of this study was to explore how the parents who are familiar with the Piklerian principles use these in upbringing their children in the family in the period of early childhood. The theoretical part describes the process of socialization (with the emphasis on the preconditions for the early interaction both on the child's and the parent's side) as well as the topic of upbringing in the family (basic models and the relation of upbringing to the socio-cultural and the historical context) and the most important aspects of the child development in the first three years. The last chapter of the theoretical part introduces the Hungarian pediatrician Emmi Pikler, the basic pediatrist Emmi Pikler, the basic premises of her approach and it's principles related to the issue of the motor development, care and play. The empirical part presents the results of the qualitative content analysis of data gathered by a questionnaire. These data provide us with a basic picture of how the concrete parents use the Piklerian principles in upbringing their children.

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