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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
271

Uplatnění multikulturní výchovy v mateřské škole / Aplication of multicultural education in day nursery school

Navrátilová, Jana January 2013 (has links)
The diploma thesis deals with the possibilities of the application of multicultural education in nursery school through ethnic music. The theoretical part deals with clarifying of basic terms of the multicultural education, it describes personal and interpersonal development of the personality of a child in a pre-school age and possibilities of the development of the cooperation in a child group. it is also focused on the importance of music during accepting of differences of children and people. The practical part analysis statistic information of questionnairies for teachers in nursery schools. It also tries to find out the actors which influence the application of multicultural education in nursery schools in Moravian-Silesian region. It also introduces the pedagogical project focused on the possibility of the use of ethnic music for development of cooperation and accepting the differences by children.
272

The Bridge / The Bridge

Medek, Lukáš January 2012 (has links)
The Bridge: Pong Evolution describes the evolution of visuality in computer games in the symbolic way. The piece focuses on the most common elements used in graphics, gameplay, styles and technologies both in history and nowadays. Then it uses them in one single evolving environment. The work is also criticizing some contemporary (and past) trends commonly used in video games.
273

Zde a nyní / Here and Now

Chlastáková, Barbora January 2012 (has links)
Here and now In my painting series „Here and now“ I use a method of permeating, come up and lose the object. My paintings moves from concrete visual to abstract position. In this form I have found my one way to express term whitch I called „folklore abstract“. Each pice consist „things“ from my grandmothers house, with whitch I have got some relationship. I have create three large 200x190, 190x180, 190x180 oil paintings.
274

Multiplatformní RPG hra pro více hráčů / Multi-platform Multiplayer RPG Game

Do Manh, Tuan January 2016 (has links)
Title: Multi-platform Multiplayer RPG Game A multi-platform game, which would be able to run on various devices with Windows 8.1 and Windows Phone 8.1 systems, was created in this work. It was supposed to be a universal game client executable on desktop PCs, notebooks, tablets or mobile phones. The game was supposed to be role-playing game (RPG) with focus on turn-based action combat. In this work, a 3D scene renderer was written which supports rendering simple scenes with objects and animated characters. A cross-device communication library based on bluetooth technology was implemented in this project as well. This communication library allows two game clients running on two different types of devices to communicate with each other. Then a server-client communication library was created. This library was then used to implement a game server which offers online gaming feature.
275

Hodnocení pozice hlavy u dětí hrajících na klavír / The evaluation of the head posture of children playing piano

Vohralíková, Kristýna January 2017 (has links)
Title: The evaluation of the head posture of children playing piano Aims: The aim of this work was the evaluation of an influence of playing the piano on school age children who had played piano for 4 or 5 years. Methods: 46 probands participated in the research, out of which 23 children represented the research group and 23 children represented the control group. Probands head movements were observed while playing a piece of their own choice without the aid of musical notesfirstly in a relaxed seated position and secondly in aadjusted seated position according to Brugger. Probands from the control group undertook the same observations, but without playing the piano. During the observations of the relaxed and adjusted seating position, probands looked directly to the front of them while their head position and their eyes remained still. The TrackIR tool (Natural Point Company) was used to conduct the measurements of the head movements. Results: The conclusion derived from the results is that piano playing from 4 to 5 years does not have a negative influence on the head posture of the children who play the instrument for 4 or 5 years. Key words: piano playing, head posture with preference, TrackIR, variations of head posture in time.
276

Rolová hra ve výuce angličtiny na I. stupni ZŠ / Role Playing within the English Lessons at the Primary School

Kaprálová, Magdalena January 2016 (has links)
The aim of this diploma work is to show possibilities of a role play in teaching english, using different methods of drama in education, which leads pupils to deeper understanding and starting the work and its influence of pupil's experience and pupil's taking part in solving problems with the situation and remembering cognitive and emotional benefits of a role play afterwards to motivate pupils for next learning. This diploma work describes aims and methods of nowdays ways of teaching foreign languages, explains new trends in teaching young learners (primary school). It describes their psychological development in age 6 to 11 and try to explain how it has an influence in teaching languages at primary schools. It causes the main differences between teaching adults and young learners. Teaching languages through methods of drama in education brings different approach to teaching. It develops teaching in two levels - in cognitive knowledge and in emotional experiences.
277

Evoluce antisociálního trestání / The Antisocial Punishment Evolution

Schejbal, Martin January 2011 (has links)
This work statistically analyses hypotheses about the presence of antisocial punishment in study of economic experiments. Analysed data source is author's own ABM simulation of antisocial punishment environment. Tested hypotheses and ABM simulations are evolutionary oriented. This represents natural selection of evolving agents (and their groups) interacting with one another. Work is divided by two independent parts of presumptions. Crucial hypothesis of the first part is evolutional advantage from retaliatory punishment, the second part tests hypotheses of evolutional benefits resulting from group selection. Findings of the analysis allow us to accept these crucial hypothesis, and it may be concluded, that antisocial punishment can be regard as an evolutionary advantage, which directly advantages individuals, as well as whole groups.
278

Inteligentní řízení ve strategických hrách / Rational Thinking in Strategic Games

Knotek, David Unknown Date (has links)
The target of this work is a creation of simple strategic game with distinct signs of artificial intelligence. Artificial intelligence will be in project represented on three levels, managerial (global), robotically (local) and assist (associated). In the next phase of the project will be the main attention targeted on graphical side of game, 2D simulator of play, graphical interface a resulting deployment the game. The game will be implemented in language C++, which provide sufficient comfort, and may be used multi-platformly.
279

Obraz novináře ve videoherních titulech / Representation of journalists in videogames

Odstrčil, Tomáš January 2019 (has links)
The Representation of Journalists in Videogames aims to find out how do videogame developers represent journalists in the mainstream videogames. The analysis is based on five case studies of various videogames but it also includes sequels and prequels of the selected games. The author of this thesis analyzes nine videogame journalists which can be differentiated into several categories: investigative reporters, photojournalists, paparazzis, radio and TV reporters and hosts of various television shows. Their behavior is not the only aspect this thesis analyzes because their visual appearance is also fully in the hands of the game developers. This thesis proves that the videogame journalists are sometimes depicted stereotypically but if so, it is always for a reason. Videogame developers do not always use this sort of depictions and can even accurately describe journalistic practice and behavior. Journalism is always better described if the journalist is a heroic protagonist of their videogame. If they are villains, it is often described using various negative stereotypes.
280

Unplugged aktivity pro rozvoj informatického myšlení v rámci zájmového vzdělávání / Unplugged activities for development of computational thinking in the context of non-formal education

Lhoťanová, Anna January 2019 (has links)
This diploma thesis deals with the development of computational and algorithmic thinking in a non-formal education setting, specifically in the conditions of a summer camp activity, which is one of the forms of non-formal education. The thesis verifies by the pedagogical experiment whether it is possible to develop the computational thinking of camp participants, when unplugged activities are included in the programme content. The theoretical part defines the concepts of computational and algorithmic thinking. It also includes property of unplugged methodology. The practical part evaluates the pedagogical field experiment for which 3 sets of unplugged activities and 2 sets of test tools were created. The experiment took place during two summer camp for children from 9 to 18 years old, who were divided into two age groups for testing purposes. In pursuance of the experiment it was found out that the conditions of summer camp activity allow the inclusion of unplugged activities, which represent a method enabling the development of the computational thinking of the camp participants. Though it emerged that these activities have a bearing only on the participants who are more active during these activities and who are more interested in them. KEYWORDS unplugged activities, computational thinking,...

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