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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
311

Didaktická hra jako prostředek otevírání geometrického světa / Didactic game as a way to open the world of geometry

Malcová, Michaela January 2016 (has links)
The aim of this thesis is to explore thinking processes of pupils when solving problems of geometric manipulative environment Parquets. I elaborated this environment Parquets and stated characteristic tasks. I have also described, in what mental schemes of mathematical concepts solving tasks may contribute. I made use of pupil's life experiences with the game Ubongo in the presentation of the environment for them. The diploma thesis is presenting the ideas of the constructivist approach to teaching mathematics. Necessary relevant theoretical concepts are defined in the theoretical part. The experiment with third grade, who attended the Math's club is the basis of this diploma thesis. Video recordings were transcribed in the form of a written report and these were analyzed in the aim of diagnosing and describing phenomena that are related to discussions of pupils, their cooperation within the group and the development of mathematical experience, knowledge, skills and abilities of the student, but also the personality and social competences. In the analysis I also pay attention to the role of the experimenter, who was also in the role of a teacher. In conclusion, I made recommendations that could improve the lesson.
312

Multiplatformní RPG hra pro více hráčů / Multi-platform Multiplayer RPG Game

Do Manh, Tuan January 2015 (has links)
Title: Multi-platform Multiplayer RPG Game A multi-platform game, which would be able to run on various devices with Windows 8.1 and Windows Phone 8.1 systems, was created in this work. It was supposed to be a universal game client executable on desktop PCs, notebooks, tablets or mobile phones. The game was supposed to be role-playing game (RPG) with focus on turn-based action combat. In this work, a 3D game engine was written which supports rendering simple scenes with objects and animated characters. The engine was developed using DirectX. The engine was written in .NET C# using SharpDX library. A cross-device communication framework based on bluetooth technology was implemented in this project as well. This communication framework allows two game clients running on two different devices to communicate with each other.
313

Využití principů Orffova Schulwerku ve výuce hudební výchovy na Základní škole generála Františka Fajtla DFC v Letňanech / Application of Orff Schulwerk Principles in Music Education at the General František Fajtl DFC Primary School in Letňany

Koňaříková, Karolína January 2017 (has links)
The diploma thesis examines Orff Schulwerk as a system of thoughts applicable to music education and its use at General František Fajtl DFC Primary School in Prague 9. It briefly introduces Carl Orff as a pedagogue in the first part. It further describes the formation of Orff Schulwerk in Germany, its basic thoughts, its adaptation in Czechoslovakia and the birth of the Czech Orff's School. This thesis focuses in detail on a school, where music education is taught according to principles of Orff Schulwerk - General František Fajtl DFC Primary School in Letňany. Several chapters are also devoted to the founder of this concept Lenka Pospíšilová and her other projects. The last part of the thesis deals with the teaching of music education in classes with musical specialisation in the first and second grade of this primary school. Based on the research, it compares the teaching process of the two first-year classes with and without musical specialisation in the school year 2016-2017.
314

Aktivizující metody ve firemním vzdělávání / Activating methods in business education

Mikešová, Jana January 2015 (has links)
The diploma thesis Activating methods in business education is focused at training Prince project management for the company Symphera. The aim is to create methods for activation of Prince2 training and incorporate them into new methodologies of training. In the theoretical part we will introduce various activating methods. We will explain what they mean and what training methods are used within them. In the part Creation of activation methods we will describe what was the process of working on the inclusion of activating methods in the training course of Prince2 project methodology. We will review the selection and subsequent formation of individual methods. The aim of comparing the success of the course is to determine whether students who have completed a course of activating methods achieve better test results than those who completed the course the classic method.
315

Koučování v mezinárodní společnosti v ČR / Coaching in the International Company in the Czech Republic

Koblih, Miroslav January 2009 (has links)
In my diploma thesis I analyse coaching as a method of learning and development of employees. The main points of theoretical part are the Inner Game and GROW method. In practical part of my thesies I concider how coaching works in two different international companies in the Czech Republic - T-Mobile CZ and DHL Express CZ. Last part of my thesis contains confrontation of both companies.
316

Návrh mobilní aplikace pro správu serveru / Mobile application for remote server management

Kolář, Jakub January 2015 (has links)
Thesis deals with remote servers specifically those for the Minecraft. These servers are divided into groups. The work examines the possibility of remote access to these servers on network protocols level, which are described briefly, and also at the level of the game itself. Describes the game options that can be influenced via remote management. Then analyzes the applications that are intended for this remote access, and identifies problems associated with them. Based on the issues that implied from this analysis, application that solves these problems is designed. The first chapter contains a brief description of the network protocols that can be used to remotely manage servers for the Minecraft and identifies the most appropriate protocol. The next chapter describes the Minecraft, and specifically those of its regions which can be influenced via remote management. The next chapter analyzes the applications that can be used to remotely manage Minecraft servers and based on the problems that this analysis identifies, an application that solves these problems is designed. The designed application is then implemented. The last part contains user documentation of created application.
317

Metodika učenia, získavania a uchovania znalostí z manažerských hier / Opportunities of learning, knowledge acquisition and retention from bussiness games

Vargová, Antónia January 2011 (has links)
The study solves the problem of knowledge acquisition and retention of learning with serious games. It describes the methodology that is based on the formulation of dynamic hypotheses using the tools of system dynamics. The main goals is to ensure teamwork, improve analytical skills, system thinking, expression of hidden knowledge and strategic positions. The demo demonstrates the practical use of knowledge management tools and the creation of mental models.
318

Stret záujmov veľmocí v oblasti Strednej Ázie / Clash of interests of great powers in the region of Central Asia

Hostová, Slavomíra January 2013 (has links)
The Central Asia region, that once used to be condemned for a period of time, is now a golden target of the world leaders because of its natural resources so essential for the world. This attempt to get the access to important energies could cause worries about The New great game in Central Asia to many people. The aim of this thesis is to compare the power leadership of four world leaders, Russia, China, the USA and the EU, based on their hard and soft power in Central Asia region and to investigate the possible clash of interests of these countries quoting The New great game, Huntington's theory of Clash of civilisations and Brzezinski's Great Chessboard. At the very end of the theses there is an agreement of their interests, which would bring the answer to the negative assumptions and worries about the development of competition of the great powers in Central Asia.
319

Architektonické řešení prostoru mateřské školy v kontextu současného pojetí předškolního vzdělávání v České republice / Architectural design of nursery schools in the context of the current concept of pre-primary education in the Czech Republic

Jantačová, Eliška January 2020 (has links)
This Diploma thesis is dealing with problematics of architectural solution of working space within kindergarten in context with conception of contemporary preschool education in the Czech Republic. The goal of the thesis is to analyze architectural and spatial conditions within selected kindergartens in the Czech Republic. The thesis is divided into two parts. Theoretical part is focused on preschool child, kindergarten, laws regulating architectural space solutions in kindergartens in the Czech Republic, and architectural and spatial parameters for kindergartens. The goal of thesis' practical part is to analyze how different spatial dispositions affect ongoing educational processes in examined kindergartens. Practical part states objectives of the thesis, research questions and methodological tools, applied during research phase of the thesis. It focuses on selected faculty kindergartens with different disposition solutions and analyzes their spatial disposition in relationship to educational processes and child's play. Then analyzes and compares different points of view to the problematics from selected professional educationalist and architects. Further the thesis summarizes recommendations on spatial arrangements, so they suit well all the needs of those participated in educational process. The...
320

Generátor herní mapy galaxie / Galaxy Generator for Games

Březina, Karel January 2018 (has links)
This thesis is focused on design and implementation of procedural generator of galaxy for games or simulations. Second goal is implementation of demonstration application which is showing possible usage of generator. Generator is able to create galaxy by predefined types or by user created map.

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