321 |
Herní engine pro ITIL trenažér / An ITIL Simulator Game EnginePučálka, Martin January 2018 (has links)
This master's thesis is focused on Information Technology Infrastructure Library (ITIL). Objective of the project was to analyze, design and implement a game engine, which would provide simulation of IT service operation in real or accelerated time or in turns. Basic part of the engine is a creators mode, which allows users to create custom IT services and specify their behaviour during operation, like the service would be used in real. Another part of the engine is a players mode and simple service desk. In this mode, players can take care of fluent operation of their services. Thanks to this, they can learn and train practices, which are described in ITIL.
|
322 |
Procedurální generování voxelových modelů / Procedural Generation of Voxel ModelsHypeš, Tomáš January 2019 (has links)
This thesis deals with procedural generation techniques and its use in the creation of voxel models. The techniques that have been used are Perlin Noise, Voronoi diagram, L-systems etc. This knowledge is then used to create a world generator for computer game with open world. This game provides players with the ability to modify this world and use its creativity, for example, in building construction. The game, however, will not give to the player all options for free, but for example for build, he or she will first have to find and mine the material. The game has been written in programming language C++ with the use of libraries Boost, SDL and OpenGL.
|
323 |
Hra pro mobilní telefon s využitím rozpoznání rysů tváře / Smartphone Game Using Recognition of Face FeaturesSkoták, Jiří January 2019 (has links)
This master's thesis focuses on smartphone game for iOS, which uses recognition of face features and other information, which can be obtained from a smartphone's camera and sensors. This work describes a few approaches for real-time face detection and then introduces and compares possibilities for such task on iOS. Moreover, the thesis contains a draft of the final game and its levels. The game showcases various technologies in its levels such as object detection, processing an image color and others. Finally, the thesis introduces the final form of the game that is released and available on the App Store.
|
324 |
Počítačová hra demonstrující 3D vizualizační možnosti dnešních internetových prohlížečů / A Demonstration Computer Game Showing 3D Visualization Capabilities of Contemporary Internet BrowsersPagáč, Jakub January 2021 (has links)
This thesis describes the process of creation of a game for web browsers using Babylon.js framework. It also touches on subjects of 3D graphics on the web, 3D animation and structure of web applications. Game itself is created using Typescript language and it is shared using a Node.js module as its web server. It is a fighting game for two players, where their characters fight using martial arts.
|
325 |
Demonstrační úloha pro robotický manipulátor EPSON / Demonstration Application for EPSON Industrial ManipulatorFireš, Martin January 2012 (has links)
This work deals with design and construction of a robotics checkers player based on computer vision, a move solving algorithm Minimax and a industrial manipulator EPSON C3. Work also deals with design of robot communication protocol and C# communication library execution.
|
326 |
EKG biofeedback / ECG BiofeedbackMacková, Pavlína January 2012 (has links)
The master’s thesis is focused on the possibilities of measuring heart rate of ECG signal and its use in therapeutic game of ECG biofeedback. This thesis describes the way of measuring ECG with acquisition unit Biopac and analyzes signal processing for measurement of heart rate – algorithms of QRS detection, HRV analysis. Realisation of therapeutic is designed for applications in Matlab.
|
327 |
Grafické rozhraní pro deskové hry na platformě Android / Graphical Interface for Board Games on Android PlatformKasper, Valter January 2015 (has links)
This work presents a design and implementation of graphic user interfaces for board games. The objects of the investigation were various types of board games and graphic effects for virtual board game scene. We have developed a user interface design for different games. In the following sections the OpenGL ES library and its application to the Android platform are characterized. We explored the possibility of implementation in the native code. We have developed a system for plug-ins that allows implementing game logic in scripting language and defining the virtual scene for board game in XML language.
|
328 |
Motivační výuková hra na platformě Android / Educational Game of Motivation on the Android PlatformKučera, Martin January 2015 (has links)
The aim of the dissertation is to create a prototype of an educational game which should help students with the choice of future their studies. To this end, the game introduces the topic of logic systems in a non-threating interactive way with clear illustrative examples. The theoretical part of the work deals with the background knowledge necessary in order to design the game. It explains logic systems, gates, flip-flop circuits, and explores various aspects of game genres with primary focus on puzzle games and their history. In addition, the dissertation presents some of the issues related to cross-platform development of games for both mobile and computer platforms, and provides brief descriptions of several popular cross-platform libraries. Lastly, the work introduces and compares several chosen applications created as a supplementary material for teaching logic system.
|
329 |
Jednoduchý letecký simulátor na Windows Phone 7 / Simple Flight Simulator for Windows Phone 7Hacaj, Marián January 2011 (has links)
Thesis describes programming of 3D applications, mainly games, on Windows Phone 7 platform and lightly compares this approach with Silverlight platform. It also describes XNA framework in detail and programming plane simulators problems. In the second part of this thesis, reader can find complete description of implementation of a simple airplane simulation for Windows Phone 7 platform, which is based on the XNA framework. The game consists of implementation of terrain, sky, plane, scene and also of physics and the principle of the game.
|
330 |
Posouzení rizik při provádění zatěžovacích zkoušek stavebních konstrukcí / Risk assessment in the implementation of load tests on building structuresEšpandr, Jan January 2016 (has links)
This diploma thesis deals with the analysis of the risks during the executing of the loading tests of building constructions. The thesis focuses on the explanation of some of the terms in the field of risk management, the description of the individual types of loading tests of building constructions, the identification of the risks during the loading tests and their assessment. Analytical methods were used for assessing of the individual risks. Ishikawa diagrams were used for the basic identification of the risks. These risks were further assessed in the FMEA analysis and the results were filled in the Pareto charts. In conclusion of the practical part of the diploma thesis the HRA method was used for the more precise assessment of the human failure in the whole process of executing of the loading tests of building constructions.
|
Page generated in 0.0183 seconds