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Mezinárodní marketingová strategie v oblasti herního průmyslu a mikrotransakcí / International Marketing Strategy In Area Of Gaming Industry And MicrotransactionsUrbánek, David January 2021 (has links)
The thesis is focused on international marketing of gaming industry. It’s focus is on trends and possibilities of international marketing strategy for microtransactions. The theoretical part aims to define basic concept of gaming industry, marketing, microtransactions, customer behavior and ways to engage with him. The analytical part is creating a concept of international marketing strategy for a game, which is being developed by the author of this thesis based on quality research and theoretical background. This strategy is supposed to engage with customers not interested in microtransactions.
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Fyzikální simulace v grafické scéně / Physical Simulation in Graphics SceneJavorka, Marián January 2011 (has links)
This master's thesis deals with physical simulation of cars. Program is implemented in C++ using OpenSceneGraph and Bullet libraries, which are shortly introduced. The application is implemented as simple racing game for one or two players. Using a simple menu, the user can select a car and the weather, which dramatically affects the handling characteristics of vehicles. Setting weather to random is one of the options leading to a dynamic weather changes during the game. The application takes into account collisions among cars and collisions with the terrain and bars on a racing circuit.
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Výuková hra na platformě XNA / Educational Game on XNA PlatformVlková, Lenka January 2010 (has links)
This work deals with design and implementation of a game based on the XNA platform. It describes the platform and its possibilities of game development for both the PC and the Xbox 360 console. The implemented game is called NanoHeal and it is about the treatment of various health problems. The work also investigates graphic techniques such as non-photorealistic rendering, the depth of field effect and particle systems. These techniques are used to achieve the distinguished look of the game. Key features of the game were evaluated in the online questionnaire.
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Visualizace cyklických motorů / Cyclic Engine VisualizationFajkus, Jan January 2010 (has links)
This Master's thesis deals with application design and implementation. Application is designed for composition of gears. It is built as a simple computer game. It also contains 3D model renderer, which shows the movement of gears in gearbox. Program is implemented in C language using OpenGL library.
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Generátor úrovní pro hru v Unity / Level Generator for Game in UnityDražka, Jakub January 2014 (has links)
This paper broods over a subject of automated generation of game levels in the Unity engine, namely the generation of mazes and generation of environment using L-systems. It also describes some of the major components and principles of the Unity engine. On the basis of these data have been created and described two automated generators of game levels as well as a 3D computer game that uses these generators.
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Umění jako prostor pro hru (výtvarně dramatický přístup ke zprostředkování umění) / Fine Art as a Space for playing (Art and Drama Approach in Mediation of Art)Klementová, Eva January 2013 (has links)
KLEMENTOVÁ, Eva. Fine Art as a Space for playing (Art and Drama Approach in Mediation of Art). Prague, 2013. 129 p. Thesis. Charles University, Faculty of Education, Department of Art. Supervisor Kateřina ŠPIČKOVÁ. Abstract This work deals with art-dramatic approach to art lessons and possibility of its use in mediation of art. Theoretical part describes for example methods for mediation of art and publications of domestic authors which contain specific activities for mediation of art. Space is dedicated to five important Prague art galleries (National Gallery, Gallery of capital city Prague, Rudolfinum, Centre for Contemporary Art DOX, Museum Kampa), especially to their education work in an area of mediation of art. Theoretical part also introduce art-dramatic approach - how it was conceived, what characterize it and why is it important for development of student's (man's) personality. Practical part offers art-dramatic project called Emotions which can be used in mediation of art. Project was partially realized in second grade, reflections and pictures from lessons are attached. Key words: drama game, drama education, human body, action, image, mediation of art 5
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Maska - tvář - mimika. Využití tématu v pedagogické praxi / Mask - face - expression. Theme utilization in pedagogical practiceChocholáčová, Dagmar January 2014 (has links)
Chocholáčová, D.: Mask - Face - Facial expression. Theme utilization in pedagogical practice. /Diploma thesis/ Prague 2014 - Charles University, Faculty of Education, department of art education,83 p. Diploma thesis is oriented as a theoretical study and research of mask in prezent form with context of history. In this work mask is understanded as a communication between whole world and one person, when the individuality of person meets uniformity of mass. It deals with phenomenom of masking as a everyday manifestation human being identify with social group with specific culture tradition. Mask contemplates between ritual and fun, by probe of traditions, ceremonials, rituals and carnivals, but also probe of contemporary theatre or art . Diploma thesis also thinks about present position of ritual. Goal of the work is specify everyday human being, his mask, face, facial expression, at the modern world. Pedagogical utilization offers implementation theme to space of nursery school and grammar school offer of topics, mostly realized and reflected. Part of work is together finding theme at preparation and realization gallery education for two exhibitions in Rudolfinum Gallery.
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Změna postojů k integraci u žáků základní školy po absolvování programu "Život s handicapem" / Changing attitudes of primary school pupils to integration after completing a two-month "Life with Disabilities" programmeNýdrlová, Lenka January 2018 (has links)
Title: Changing attitudes of primary school pupils to integration after completing a two- month "Life with Disabilities" programme. Objective: The main aim of the thesis is to explore various possibilities of influencing primary school pupils attitudes to integration of a pupil with disabilities into physical education lessons. Method: Using the CAIPE - CZ and Adjective - Checklist questionnaires a qualitative- quantitative research has been applied to observe a change in primary school pupils' attitude to integration into the physical education lessons once a two-month "Life with Disabilities" programme was completed. A series of topical areas has been presented not only in health education lessons, but also in physical education lessons. The programme also included several sporting events taking place outside the school building and a Paralympic school day. A two-group quasi-experiment research group was formed by the 7th (headcount: 20; average age: 12) and 9th (headcount: 24; average age: 15) years of primary school. Results: The project activities have been carried out within the specified subjects both inside and outside the school building. The objectives of the programme have successfully been achieved and the programme itself resulted in a positive feedback. The results of the CAIPE - CZ...
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Typy úsměvu dítěte během rané interakce s matkou / Infant Smile Types in the Early Mother - Infant InteractionPulcová, Michaela January 2019 (has links)
The thesis deals with different types of smile of an infant during its early interaction with mother; or more specifically, it focuses on occurrence of smiles during social game routines as compared to other individual interactions, while also mapping the effect of mother's stimulating touch. The predictions were tested on data obtained by a quasi-experimental study, where natural interaction of 32 dyads of mothers with their four-month-old infants was coded for the occurrence and duration of four types of smile (simple, duchenne, play, and duplay), social game routines, and stimulating touch. The results showed the presence of all observed smiles in four-months old infants. Furthermore, there was a significantly higher incidence of all types of smiles during individual interactions as compared to social game routines, and at the same time the association of smiles with mother's stimulating touch was confirmed. Keywords: Smile, early interaction, play, social game routines, stimulating touch.
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Intertextualita seriálu Hra o trůny / Intertextuality in Game of Thrones seriesŠtěpánková, Lucie January 2020 (has links)
This diploma thesis deals with intertextuality in Game of Thrones series from the academic perspective. The thesis presents a comprehensive summary of selected intertexts including their classification according to the different types of semantic connection. The theoretical frame is based on the theoretical approaches of leading intertextuality theorists in literature and culture in general. In addition, it reflects the position of Game of Thrones series in the cultural mainstream, both in regards of its popularity and dissapointment of viewers over the final series. Based on national and international critical reviews, this diploma thesis analyzes the genre changes in Game of Thrones and focuses especially on the shared features with the soap opera genre. The fantasy genre specifics and its possible influence on reality is also briefly described. The methodological part summarizes the analytical tools and formulates research questions. According to the different types of semantic connection, the analysis is divided into three parts: the referential intertextulity (the connection to history), the intertextuality between texts (the connection to other works of culture) and the inner intertextuality (the connection to other elements inside the series). The first part of the analysis describes...
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