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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
381

Srovnání fikčního světa počítačovách her a jejich literárních předloh / Comparison of fictional world of computer games and of their literary artworks

Kovaříková, Šárka January 2016 (has links)
The main goal of this thesis is to explain the relationship of literature and computer games. The first part deals with the definition of computer RPG genre and literary fantasy genre. It considers aspects which leads players to play computer games and connect between the literary work and the computer game. It deals also with the experience: the experience of the game and reading while specifically dealing with the flow effect and concept of immersion. A central part of this work examines both media through narrative approach. Interpretation and literary analysis of The Witcher Saga by Andrzej Sapkowski and computer game The Witcher 3: Wild Hunt follows the specifics of the construction of the story in two different media through narrative figures (events, characters and space) and their possible modifications. Furthermore, it tracks purposes and methods for these variations and their impact on the recipient.
382

Podoba a funkce didaktické hry ve 4. a 5. ročníku základní školy / Functions of an educational game in the 4th and 5th grades of primary school

Vélová, Lucie January 2011 (has links)
The final thesis deals with the form and function of an educational game to be used in the 4th and 5th grades of primary school. It will deal with appropriate educational games for these pupils based on their emotional, intellectual and social development. Additionally, it will describe the method for how to categorize different kinds of educational games and how to include them in educational process. In the practical component, there is a comparison of opinions about an educational game between newly qualified and experienced teachers. The opinions of pupils and their evaluation of the specific games are also included. It includes a file of educational games as well which is based on a classification from the theoretical part.
383

Případová studie: mateřská škola a dětská kultura / Case Study: Day-Care Center and Childern Culture

Saladygová, Magda January 2010 (has links)
This case study based on a fieldwork carried out in a Day-Care Center tries to describe the process of the transition from mothering to wider society which is represented by a classroom of preschool children. Within this process we can note and describe specific ways of parent's, teacher's and especially children's actions. These activities are repeatedly produced. The point of departure is the Hirschfeld's article "Why Don't Anthropologists like Children?" (Hirschfeld, 2002) and his affirmation that children are active participants within process of accepting of social regulations and values and that they create their own culture, "children culture". This study ilustrates that the process of the transition from mothering to wider society is in the first place the process of the separation of child and mother. Within this process we note the function of the "object transitional" that compensate the absence of mother. And we can also observe how the group of pupils is formed and how their group identity is created. This group is situated in a specific place and time. And we observe that all individual actions concerning child are "embodied"- it's because we talk about an "experience that involve the whole person, including the body" (Abu-Lughold, Lutz, 1990 cit. in Ben-Ari, 1998: 138).
384

Specifika režimu DPH pro oblast elektronického prodeje počítačových her / Specifics of VAT for Electronic Sales of Computer Games

Štefka, Vojtěch January 2020 (has links)
Master´s thesis deals with the issue of VAT for electronic sales of computer games. The thesis contains a theoretical definition of basic concepts with subsequent identification of relevant business sector including obligations in the area of VAT which are relevant to a defined range of entities. Practical part consists of the methodology containing procedures and recommendations concerning the fulfilment of VAT related obligations. The methodology is intended for domestic taxable persons providing electronic services for non-taxable persons from around the world.
385

Umělá inteligence ve hře Bang! / Artificial Intelligence in Bang! Game

Kolář, Vít January 2010 (has links)
The goal of this master's thesis is to create an artificial intelligence for the Bang! game. There is a full description of the Bang! game, it's entire rules, player's using strategy principles and game analysis from UI point of view included. The thesis also resumes methods of the artificial intelligence and summarizes basic information about the domain of game theory. Next part describes way of the implementation in C++ language and it's proceeding with use of Bayes classification and decision trees based on expert systems. Last part represent analysis of altogether positive results and the conclusion with possible further extensions.
386

Redukce strategických her na jejich Best-Response ekvivalenty / Reduction of Strategic Games to their Best-Response Equivalents

Godula, Martin January 2011 (has links)
The main goal of this masther thesis is design and implementation of library for reduction of strategy profiles of strategy games in normal form. Logics of library functionality will be based on suitable heuristics founded on methods of iterative elimination of dominated strategies and FDDS. Functionality of resultant library will be demonstrated on convenient problems.
387

Rozhraní pro hry s dataprojektorem a Leap Motion / Game Interface with Data Projector and Leap Motion

Kendra, Matej January 2016 (has links)
This thesis describes various game interfaces for human and gradually there are shown more modern and common available interfaces. Work closely describes how you can play games on a regular projector and sensors for gestures detection - Kinect and Leap Motion. This work focus on evaluation of aspects of table-game design with these components and also on display view calibration between projector and Leap Motion. Part of the project is devoted to describing the board game Catan, of which rules are taken to write down specification and options of player. According to this knowledge is then described the design of the play-set and the design of several interfaces of the game. Implementation is briefly described and final chapters covers forms of the testing methods of interfaces and testing evaluation from user perspective.
388

Zobrazování komplexních scén na mobilních zařízeních / Complex Scene Rendering on Mobile Devices

Matýšek, Michal January 2015 (has links)
This thesis presents optimization techniques for efficient rendering of complex scenes on mobile devices. The introductory part of the text describes Unity game engine and the topic of mobile game development using this tool. Then follows a presentation of important optimization principles and methods for terrain rendering, large scale rendering of animated objects, rendering of animated water surfaces and of other elements in the scenes. The described methods include both general principles of optimization and specific optimization approaches based on the features of Unity game engine. The implementation of presented methods is described and used in practice in the context of mobile strategy game development.
389

MAPA / MAP

Merta, Johana Unknown Date (has links)
I present complex of artistic works, which I created durring my Masters studies and its interruption, so since 2012 till 2017. My topic which I worked with was cartography transfer of space to flat with manipulations of sizes and visual shortcuts and visualisations of outvisible spaces. Together with my activity I will introduce also work of another 5 artists, which I ofered them the topic of map of parallel Universe to their focus and visions.
390

Didaktická hra v současné výuce / Didactic game in contemporary pedagogy

Váňová, Ivana January 2016 (has links)
The thesis discusses didactic game applied in kindergartens and primary schools in the context of current educational system. The author's objective was to determine differences between employing didactic play in kindergartens and primary schools. Another objective was to verify whether teachers recognise didactic game as an adequate educational method and to ascertain whether didactic game fulfils its activation function in primary schools. Observation and interviewing were used as appropriate methods to conduct the research and collect the data. More specifically the author conducted observations in the pre-school kindergarten classes and the first three grades of primary schools, interviews with kindergarten and primary school teachers, and comparisons between classes where didactic game was used and where it was not. The following conclusions were made: the main difference in applying didactic game in a kindergarten and primary school is the teacher's approach to the assignment of the didactic game and subsequently the children's or pupils' perception. Kindergarten teachers consider didactic game to be a fundamental educational method, whereas in primary schools it is of similar importance as other methods. Based on comparison of two differently held classes, more significant activation effect...

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