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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

O ciberespaço como lugar de contracultura

Fronza, Cristiane Guse 13 March 2014 (has links)
Submitted by Jordan (jordanbiblio@gmail.com) on 2017-01-10T14:33:34Z No. of bitstreams: 1 DISS_2014_Cristiane Guse Fronza.pdf: 3244630 bytes, checksum: a15d83f3f07e0b31c0d3d8d54ddaa5b7 (MD5) / Approved for entry into archive by Jordan (jordanbiblio@gmail.com) on 2017-01-11T12:39:43Z (GMT) No. of bitstreams: 1 DISS_2014_Cristiane Guse Fronza.pdf: 3244630 bytes, checksum: a15d83f3f07e0b31c0d3d8d54ddaa5b7 (MD5) / Made available in DSpace on 2017-01-11T12:39:43Z (GMT). No. of bitstreams: 1 DISS_2014_Cristiane Guse Fronza.pdf: 3244630 bytes, checksum: a15d83f3f07e0b31c0d3d8d54ddaa5b7 (MD5) Previous issue date: 2014-03-13 / Esta pesquisa visou identificar e listar os principais conceitos contraculturais e analisar os fluxos de comunicação e a organização de um coletivo que surgiu baseado em alguns princípios da contracultura, hoje ressignificados: liberdade e autonomia. Este estudo refletiu não só sobre quais são as características fundamentais das novas formas de manifestação juvenil, mas também sobre e o que isso tem a ver com a contracultura e tudo que se relaciona a ela, principalmente os conceito de liberdade e autonomia, tão cultuados nos anos 60 e 70 e que agora são luta constante dos novos meios tecnológicos de expressão, como o ciberespaço. A fundamentação teórica desta pesquisa utilizou dos conceitos de cultura, ciberespaço e dos movimentos contraculturais da cibercultura, como o surgimento dos hackers e sua influência em toda a questão de fuga do controle e da vigilância nos novos meios tecnológicos. Um dos focos da pesquisa, o Ônibus Hacker, tem como intenção explorar a teoria proposta com um dos vários exemplos existentes no Brasil hoje. As velhas formas apenas se transformaram junto com a globalização e os meios de comunicação. A juventude não está tão desmotivada que não se revolta mais, ela apenas mudou sua forma de se manifestar. / This research aimed to identify and list the main countercultural concepts and analyze the flow of communication and organization of a collective that emerged based on some principles of the counterculture, reinterpreted today: freedom and autonomy. This study not only reflected on what are the key features of the new forms of youth expression, but also about and what it has to do with the counterculture and everything that relates to it, especially the concept of freedom and autonomy, as worshiped in the years 60 and 70 and are now constant struggle of new technological means of expression, like cyberspace. The theoretical foundation of this research used the concepts of culture, cyberspace and cyberculture countercultural movements such as the emergence of hackers and their influence on the whole issue of break control and surveillance in the new technological means. One focus of the research, Bus Hacker, is intended to explore the theory proposed in one of the various examples in Brazil today. The old ways just turned along with globalization and the media. The youth is not so unmotivated that do not revolt anymore, it just changed their way of manifesting.
2

Linkania: a sociedade da colaboração / Linkania: the collaboration society

Dimantas, Hernani 21 June 2006 (has links)
Made available in DSpace on 2016-04-26T18:15:36Z (GMT). No. of bitstreams: 1 Linkania_finalcripto.pdf: 474441 bytes, checksum: 8a6938d997ed4d23de3f85b127fbf3c4 (MD5) Previous issue date: 2006-06-21 / nenhum / Based on an inside-out perspective and some network theories, this paper analyzes the emergence and development of cyber culture in Brazil as well as its insertion in different scopes of the society. It analyzes communication strategies, online collaboration projects and how these actions are present in new social activities, public policies, the market and media. Supported by Gilles Deleuze\\\\\\\'s and Toni Negri\\\\\\\'s theories, among other thinkers, new ways and methods of production and new relations among people and institutions are understood as the basis of changes in all major aspects of Brazilian society. It formulates the hypothesis of the birth of linkania, characterized for the multiplication of the voices and information, and the de-centralization of knowledge and decisions / Esta dissertação trata do surgimento e desenvolvimento da cibercultura no Brasil, bem como da inserção da cibercultura nos diversos âmbitos da sociedade, a partir da experiência e da análise, da pesquisa participante e da teoria. Analisa estratégias de comunicação, como os blogs, e projetos de colaboração online, como o projeto Metáfora, além dos desdobramentos dessas ações em novas práticas sociais, políticas públicas, no mercado e na comunicação. A partir desses enfoques dá a ver a existência de novos meios e métodos de produção e agenciamento das relações entre pessoas e instituições. Aponta, pela via das teorias, entre outros, de Gilles Deleuze e Toni Negri, mudanças em todos os aspectos da sociedade. Formula a hipótese do nascimento da linkania, caracterizada pela multiplicação das vozes e pela descentralização da informação, do conhecimento e das decisões
3

Arte e programação na linguagem Processing

Mello, Patricia Oakim Bandeira de 03 December 2015 (has links)
Made available in DSpace on 2016-04-29T14:23:41Z (GMT). No. of bitstreams: 1 Patricia Oakim Bandeira de Mello.pdf: 43634979 bytes, checksum: d902ed7a6e6e46510524408d83807a9b (MD5) Previous issue date: 2015-12-03 / Since the 1960s, many artists have been experimenting with computer technology to create artwork. Different programming languages have also emerged since then with the goal of making programming easier for people with various backgrounds and interests, such as artists and children. Processing is one of these programming languages. It was created in 2001 at the Massachusetts Institute of Technology (MIT) with the objective of streamlining programming in the visual arts field. Processing was widely adopted as the programming language used for teaching programming to artists in several countries and it is also used for the final production of works of art. Besides, it was the inspiration for Arduino, a prototyping platform for physical computing that has become quite popular. Entitled Art and Programming in the Processing language, this research aims to investigate the following question: "What are the relationships between software, programming, and art in the Processing programming language? The research debates, from the Processing perspective, software in society and art, in addition to examining the role of the artist-­‐programmer -­‐ the artist who works directly with programming languages. It discusses still the learning of programming as part of computer and code literacy. The research methodology is based on a literature review and critical analysis, along with a case study of the Processing programming language. The research is complemented by the direct experience of the author and two interviews. This research presents cultural aspects of art made with Processing, encompassing from the context of programming languages that make the programming activity easier up to aspects of free software and hacker culture in the community of artists-­‐programmers that use Processing / Desde a década de 1960, diversos artistas vêm experimentando com a tecnologia computacional na criação de suas obras de arte. Também diferentes linguagens de programação surgiram com o objetivo de tornar a programação mais fácil para pessoas com formações e interesses diversos, como artistas ou crianças. O Processing, umas dessas linguagens, surgiu em 2001, no Massachusetts Institute of Technology (MIT), com o objetivo de facilitar a programação nas artes visuais. Ele foi amplamente adotado em vários países no ensino de programação para artistas e também para a produção final de obras de arte. Além disso, foi a inspiração para o Arduino, uma plataforma de prototipagem para interação física com o ambiente que se tornou bastante popular. Intitulada Arte e Programação na linguagem Processing, esta pesquisa se propõe a investigar a seguinte questão: "Quais são as relações entre software, programação e arte na linguagem de programação Processing?". A pesquisa debate, sob a perspectiva do Processing, o software na sociedade e na arte, além de examinar o papel do artista-­‐programador aquele que trabalha diretamente com linguagens de programação. Além disso, discute também o aprendizado de programação como parte de uma alfabetização digital. A metodologia de pesquisa se baseia em um levantamento bibliográfico acompanhado de uma análise crítica do material consultado e um estudo de caso da linguagem de programação Processing. A pesquisa é ainda complementada pela experiência direta da autora e por duas entrevistas. Esta investigação apresenta aspectos culturais da arte feita em Processing, englobando desde o contexto das linguagens de programação que facilitam a atividade de programar até características do software livre e da cultura hacker na comunidade de artistas-­‐programadores do Processing
4

DIY v současné fotografii v kontextu historického vývoje / Contemporary DIY Photography in a Historical Context

Němcová, Anna Marie January 2018 (has links)
The thesis primarily aims to analyze the situation of DIY culture on the specific case of contemporary DIY photography through a research focused on photography students and alumni at Czech photography programmes. The research consists of fifteen in-depth interviews conducted with the students or alumni providing qualitative data that is analyzed quantitatively using the interviewees' coded answers. The secondary aim is to provide a theoretical background to the topic of DIY photography, exploring the connection between photography and DIY (Do It Yourself) in its historical context, as well as its current standing, as well as to introduce the photography medium's evolution briefly, focusing on the methods that were discovered, or applied, with a certain level of amateurism or through contribution from another field. Later, it explores the concept of DIY in different forms, subcultures, and contexts to draw a conclusion of how photography and DIY relate. The thesis' findings are centred around the struggle photographers feel when it comes to DIY in digital technologies, mainly due to limits in their skills in hands-on processes compared to analogue photography and the overall level of satisfaction with the available technology.
5

«Hacker» la constitution : la démarche constituante comme expérience de traduction de la culture Internet dans la grammaire politique islandaise

Arpin-Simonetti, Emiliano 04 1900 (has links)
No description available.

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