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Modelo hipermídia para geração de layouts de interfaces de aplicaçõesNesi, Luan Carlos 27 March 2014 (has links)
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Previous issue date: 2014-03-27 / Milton Valente / Nesse trabalho foi desenvolvido um modelo computacional de Hipermídia Adaptativa para geração de layouts de interface de aplicações. A pesquisa partiu de uma revisão sobre Hipermídia Adaptativa, com um apanhado sobre os conceitos e características dos métodos e técnicas de adaptação a fim de embasar seu desenvolvimento. Após, avaliou-se o uso das metaheurísticas Algoritmo Genético, Busca Tabu e Algoritmo Memético como as ferramentas de apoio no desenvolvimento do modelo. Na sequência, as Redes de Autômatos Estocásticos nortearam a modelagem do formalismo utilizado para a retenção de conhecimento. Dessas bases, foi desenvolvida a prova de conceito. Conseguinte, apresentam-se os experimentos realizados para validação. Os resultados obtidos pelo modelo foram de boa qualidade, indo ao encontro dos objetivos da pesquisa. Como decorrência deste trabalho, obteve-se um sistema capaz de gerar layouts, contemplando as características dos usuários e seus dispositivos, sendo capaz de acompanhar uma tendência de consumo de conteúdos não só mercadológica, mas também, social. / In this paper was developed a computational model of Adaptive Hypermedia for generation of interface layouts of applications. The research began with a review of Adaptive Hypermedia, with an overview of the concepts and characteristics of the methods and adaptation techniques in order to base its development. After, we evaluated the use of metaheuristic Genetic Algorithm, Tabu Search, and Memetic Algorithm as support tools in the development of the model. Following, the Stochastic Automata Networks guided the modeling of the formalism used for knowledge retention. These bases, the proof of concept were developed. Therefore, we present the experiments to validate. The obtained results by the model were of good quality, meeting the research objectives. As results of this work, we obtained a system capable to generate layouts, considering the characteristics of the users and their devices, being able to follow a trend of content consumption not only marketing, but also social.
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[en] RELATIONS IN HYPERMEDIA AUTHORING LANGUAGES: IMPROVING REUSE AND EXPRESSIVENESS / [pt] RELAÇÕES EM LINGUAGENS DE AUTORIA HIPERMÍDIA: AUMENTANDO REUSO E EXPRESSIVIDADEDEBORA CHRISTINA MUCHALUAT SAADE 23 October 2003 (has links)
[pt] Este trabalho está inserido no contexto de ambientes de
autoria e execução hipermídia, sendo as linguagens
declarativas para autoria de documentos o seu foco
principal. Partindo de um estudo sobre linguagens de
descrição de arquitetura (ADL), utilizadas para
especificar
arquiteturas de sistemas de software, esta tese
identificou facilidades presentes em ADLs que poderiam
ser
aplicadas ao domínio hipermídia, com vantagens. Tendo
como
objetivo aumentar a expressividade e o reuso na
especificação de relações em linguagens de autoria
hipermídia, este trabalho introduziu o conceito de
conector
hipermídia, que tem função semelhante a dos conectores em
ADLs, ou seja, a de representar relações entre componentes
de um documento. Além de conectores, este trabalho também
introduziu o conceito de template de composição
hipermídia,
que tem função semelhante a dos estilos arquiteturais em
ADLs, ou seja, a de representar estruturas genéricas de
nós e elos que podem ser reutilizadas em vários
documentos
distintos. Para realizar a validação dos conceitos
apresentados, a versão 2.0 da linguagem de autoria
hipermídia NCL - Nested Context Language, baseada no
modelo
conceitual NCM - Nested Context Model, foi desenvolvida e
integrada ao sistema hipermídia HyperProp, incorporando
as
novas facilidades. A linguagem NCL 2.0 foi desenvolvida
utilizando uma estrutura modular, seguindo os princípios
adotados pelo W3C. Sendo assim, seus módulos para
especificação de conectores e templates de composição,
chamados XConnector e XTemplate respectivamente,
podem ser incorporados a outras linguagens existentes,
como
por exemplo, XLink, XHTML e SMIL, usadas para autoria de
documentos na Web. Esta tese também propõe extensões a
essas linguagens, exemplificadas pela incorporação das
facilidades de XConnector e XTemplate ao padrão XLink. / [en] This work is related to hypermedia authoring and execution
environments, and its main focus is declarative document
authoring. Starting from studies about architectural
description languages (ADL), which are used for specifying
software system architectures, this thesis identified
facilities found in ADLs that could be applied to the
hypermedia domain, with advantages. Aiming at improving the
expressiveness and reuse in the specification of relations
in hypermedia authoring languages, this work introduced the
concept of hypermedia connector, which has a role similar
to ADL connectors, that is, representing relations among
components of a document. Besides connectors, this work
also introduced the concept of hypermedia composite
template, which has a role similar to architectural styles
in ADLs, that is, representing generic structures of nodes
and links that can be reused in several distinct documents.
As a validation of the proposed concepts, the 2.0 version
of the NCL - Nested Context Language - hypermedia authoring
language, based on the NCM - Nested Context Model -
conceptual model, was developed and integrated to the
HyperProp hypermedia system, incorporating the new
facilities. The NCL 2.0 language was developed using a
modular structure, following the principles adopted by the
W3C - World-Wide Web Consortium. Thus, its modules for the
specification of connectors and templates, respectively
called XConnector and XTemplate, can be incorporated to
other existent languages, such as XLink, XHTML and SMIL,
used for web document authoring. This thesis also proposes
extensions to these languages, exemplified by the
incorporation of XConnector and XTemplate facilities into
the XLink standard.
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Integrating Data Mining and Social Network Techniques into the Development of a Web-based Adaptive Play-based Assessment tool for School Readiness.Suleiman, Iyad January 2013 (has links)
A major challenge that faces most families is effectively anticipating how ready to
start school a given child is. Traditional tests are not very effective as they depend on
the skills of the expert conducting the test. It is argued that automated tools are more
attractive especially when they are extended with games capabilities that would be
the most attractive for the children to be seriously involved in the test. The first part
of this thesis reviews the school readiness approaches applied in various countries.
This motivated the development of the sophisticated system described in the thesis.
Extensive research was conducted to enrich the system with features that consider
machine learning and social network aspects. A modified genetic algorithm was
integrated into a web-based stealth assessment tool for school readiness. The
research goal is to create a web-based stealth assessment tool that can learn the user's
skills and adjust the assessment tests accordingly. The user plays various sessions
from various games, while the Genetic Algorithm (GA) selects the upcoming session
or group of sessions to be presented to the user according to his/her skills and status.
The modified GA and the learning procedure were described. A penalizing system
and a fitness heuristic for best choice selection were integrated into the GA. Two
methods for learning were presented, namely a memory system and a no-memory
system. Several methods were presented for the improvement of the speed of
learning. In addition, learning mechanisms were introduced in the social network
aspect to address further usage of stealth assessment automation. The effect of the
relatives and friends on the readiness of the child was studied by investigating the
social communities to which the child belongs and how the trend in these
communities will reflect on to the child under investigation.
The plan is to develop this framework further by incorporating more information
related to social network construction and analysis. Also, it is planned to turn the
framework into a self adaptive one by utilizing the feedback from the usage patterns
to learn and adjust the evaluation process accordingly.
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[en] X-SMIL: IMPROVING REUSE AND EXPRESSIVENESS IN HYPERMEDIA AUTHORING LANGUAGES / [pt] X-SMIL: AUMENTANDO REUSO E EXPRESSIVIDADE EM LINGUAGENS DE AUTORIA HIPERMÍDIAHERON VILELA DE OLIVEIRA E SILVA 26 August 2005 (has links)
[pt] Este trabalho está inserido no contexto de ambientes de
autoria e execução
hipermídia, sendo as linguagens declarativas para autoria
de documentos o seu
foco principal. Tendo-se como objetivo aumentar a
expressividade e o reuso na
especificação de documentos hipermídia, este trabalho
introduz as linguagens XSMIL
e NCL - Nested Context Language - versão 2.1. Utilizando-
se o conceito de
templates, X-SMIL permite a definição de novas semânticas
para composições
SMIL, além dos tradicionais elementos seq, par e excl.
Templates, em X-SMIL,
são especificados em um perfil de XTemplate, que estende a
idéia original da
linguagem XTemplate de NCL. Com base nas novas facilidades
para definição de
templates, esse perfil foi usado para especificar a
linguagem NCL 2.1. X-SMIL
também permite a especificação de conectores hipermídia,
tratando relações
hipermídia como entidades de primeira classe -
funcionalidade incorporada em XSMIL
pelo uso do módulo XConnector de NCL. Outro objetivo deste
trabalho é o
de apresentar um framework para o processamento de
documentos XML.
Utilizando-se esse framework, diversos compiladores foram
implementados, o
que possibilitou, entre outras funcionalidades, a
conversão de documentos NCL
em especificações SMIL ou X-SMIL e vice-versa. / [en] This work is related to hypermedia authoring and execution
environments,
and its main focus is declarative document authoring.
Aiming at improving the
expressiveness and reuse in the specification of
hypermedia documents, this work
introduces the hypermedia authoring languages X-SMIL and
NCL - Nested
Context Language - version 2.1. Exploiting the concept of
templates, X-SMIL
allows the definition of new semantics for SMIL
compositions, besides its usual
seq, par and excl elements. X-SMIL templates are specified
using an XTemplate
profile, which extends the original idea of the NCL
XTemplate language.
Bringing new facilities for template definitions, this new
profile is used to further
improve the NCL language. X-SMIL also offers support for
handling hypermedia
relations as first-class entities, through the use of
hypermedia connectors - brought
to X-SMIL via the NCL XConnector module. Another important
goal of this work
is to present a framework to facilitate the development of
XML documents
parsing and processing tools. Based on this framework,
several compilers were
implemented, permitting, among other features, the
conversion of NCL
documents into SMIL or X-SMIL specifications and vice-
versa.
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[en] INTEGRATION AND INTEROPERABILITY OF MPEG-4 AND NCL DOCUMENTS / [pt] INTEGRAÇÃO E INTEROPERABILIDADE DE DOCUMENTOS MPEG-4 E NCLROMUALDO MONTEIRO DE RESENDE COSTA 27 June 2005 (has links)
[pt] A abordagem orientada a objetos do padrão MPEG-4, para a
codificação de
conteúdo audiovisual, é similar às utilizadas em vários
modelos e linguagens de
especificação de documentos multimídia/hipermídia. Entre
essas linguagens, a
NCL (Nested Context Language), utilizada no sistema
HyperProp, introduz uma
série de novos conceitos que podem ser integrados ao
padrão, com vantagens.
Esta dissertação propõe, inicialmente, a conversão de
documentos especificados
em NCL para MPEG-4 (XMT-O) e vice-versa, permitindo que
ferramentas de
autoria e formatação possam ser utilizadas na
especificação e exibição de
documentos de ambas as linguagens. Este trabalho também
propõe a incorporação
de cenas MPEG-4 tanto como objetos de mídia quanto
composições da linguagem
NCL, permitindo o estabelecimento de relacionamentos entre
cenas. Para permitir
a exibição desses novos objetos NCL, é incorporado ao
Formatador HyperProp
um exibidor MPEG-4 capaz de reportar ao controlador a
ocorrência de eventos
que, entre outras coisas, permite o sincronismo entre
cenas MPEG-4 e outros
objetos NCL, incluindo outras cenas MPEG-4. Por fim,
explorando o conceito de
templates introduzido pela linguagem NCL, a capacidade de
autoria no MPEG-4 é
estendida, através da definição de novas semânticas para
as composições da
linguagem XMT-O e da concepção de compiladores para essa
linguagem. / [en] The MPEG-4 standard object-oriented approach, employed to
the encoding
of audiovisual content, is similar to those used on many
models and languages for
multimedia/hypermedia document specification. Among those
languages, the
NCL (Nested Context Language), used in the HyperProp
system, introduces a
series of new concepts that can be integrated to the
standard, with advantages.
Initially, the proposal of this work is to convert NCL to
MPEG-4 (XMT-O)
documents and vice versa, allowing authoring and
formatting tools to be used in
the specification and presentation of documents in both
languages. This work also
proposes both the placing of MPEG-4 scenes as media
objects and NCL language
compositions, allowing the establishment of relationships
among scenes. In order
to allow displaying these new NCL objects, an MPEG-4
player is incorporated to
the HyperProp Formatter. The MPEG-4 player is able to
report to the controller
the occurrence of events that, among other things, allows
the synchronization
between MPEG-4 scenes and othe r NCL objects, including
other MPEG-4 scenes.
Finally, exploring the concept of templates, introduced by
the NCL language, the
authoring in the MPEG-4 is improved, by means of the
definition of new
semantics for XMT-O language compositions and the design
of compilers for this
language.
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Υποστήριξη ανάπτυξης εφαρμογών διαδικτύου προσανατολιζόμενες σε υπηρεσίες : μια προσέγγιση στο χώρο των ανοικτών συστημάτων υπερμέσωνΚαρούσος, Νίκος 24 January 2012 (has links)
Παρόλο που το υπερκείμενο ως τρόπος δόμησης πληροφορίας τυγχάνει ευρείας αποδοχής, μέχρι σήμερα τα Συστήματα Υπερκειμένου (ΣΥ) δεν έχουν καταφέρει να προσφέρουν τη λειτουργικότητά τους στο ευρύ κοινό σε ικανοποιητικό βαθμό. Οι σχεδιαστικές προσεγγίσεις των ΣΥ αλλά και η αδυναμία υποστήριξης των προγραμματιστών ξένων εφαρμογών για τη χρήση των υπηρεσιών υπερκειμένου οδήγησαν σε μία δυσμενή κατάσταση όσο αφορά στην αποδοτική παροχή υπηρεσιών υπερκειμένου. Το πρόβλημα αυτό ανέδειξε την αναγκαιότητα για την επαναπροσέγγιση των σχεδιαστικών αρχών των ΣΥ έχοντας ως βασική προτεραιότητα τη δημιουργία και την εύκολη παροχή υπηρεσιών υπερκειμένου στο ευρύ κοινό.
Η παρούσα διατριβή πραγματεύεται τη δημιουργία ενός πλαισίου για την παροχή υπηρεσιών υπερκειμένου σε ξένα συστήματα αλλά και την υποστήριξη της ανάπτυξης εφαρμογών διαδικτύου βασισμένες σε υπηρεσίες υπερκειμένου. Η υιοθέτηση της Αρχιτεκτονικής Προσανατολιζόμενης σε Υπηρεσίες – ΑΠΥ στο σχεδιασμό των ΣΥ αποτέλεσε την προτεινόμενη προσέγγιση της διατριβής. Η ανάπτυξη συστημάτων υπερκειμένου βασισμένα σε αρχές της ΑΠΥ αλλά και η παροχή υπηρεσιών υπερκειμένου στο διαδίκτυο με χρήση παγκοσμίων προτύπων επιχειρούν να διευκολύνουν την εκμετάλλευση της λειτουργικότητας των ΣΥ από χρήστες και από άλλα συστήματα.
Έχοντας ως παράδειγμα υπάρχοντα ΑΣΥ αλλά και συστήματα υπερμέσων βασισμένα σε ψηφίδες (ΑΣΥ-ΒΨ) - όπως ο Callimachus - μελετήθηκε και χρησιμοποιήθηκε η τεχνική των Web Services έτσι ώστε να είναι δυνατή η παροχή στο διαδίκτυο υπηρεσιών υπερμέσων διαφόρων λειτουργικών πεδίων (ταξινομίες, χωρική αναπαράσταση, πλοήγηση κ.α.) από υπάρχοντα συστήματα. Σημείο αναφοράς της εφαρμογής της προτεινόμενης τεχνικής υπήρξε το σύστημα Babylon. Το Babylon είναι ένα σύστημα παροχής υπηρεσιών ταξινόμησης, το οποίο σχεδιάστηκε και κατασκευάστηκε ως ψηφίδα του συστήματος Callimachus και κατόπιν μετεξελίχθηκε σε αυτόνομη υπηρεσία παγκόσμιου ιστού (Web Service).
Επιπλέον, αναπτύχθηκε ένα σύστημα υποστήριξης συνεργασίας και λήψης αποφάσεων βασισμένο σε τεχνολογίες συστημάτων χωρικού υπερκειμένου και υπερκειμένου υποστήριξης επιχειρηματολογίας. Η ανάπτυξη έγινε εξ’ολοκλήρου βασισμένη στις αρχές της αρχιτεκτονικής προσανατολιζόμενης σε υπηρεσίες και η εκμετάλλευση των υπηρεσιών του είναι δυνατή τόσο μέσω του παγκοσμίου ιστού όσο και από εξωτερικές εφαρμογές χρησιμοποιώντας εξειδικευμένα Web Services.
Τέλος, μελετήθηκε η δυνατότητα ανακάλυψης και αναζήτησης των υπηρεσιών υπερμέσων μέσα από ένα ολοκληρωμένο πλαίσιο υποστήριξης ανάπτυξης εφαρμογών που χρησιμοποιούν υπηρεσίες υπερκειμένου. Με την εφαρμογή της προτεινόμενης προσέγγισης και την αξιολόγηση της χρήσης των συστημάτων παράχθηκαν θετικά συμπεράσματα όσο αφορά στην αξιοποίηση των ΑΠΥ σε συστήματα υπερμέσων και με τον τρόπο αυτό τεκμηριώθηκε η χρησιμότητα της συνολικής προσέγγισης. / Although hypertext is considered as a widely accepted mean for information structuring, the provision of hypertext-related services has not yet reached a satisfactory level. Both the design principles of hypertext systems and the lack of developer support for the exploitation of hypermedia services lead to a low level of provision of the hypertext functionality from the world. This problem has highlighted the need for re-approaching the design principles of HSs under a different perspective in which the creation and the provision of a hypermedia service are crucial issues.
This thesis focuses on the development of a framework aiming at both the provision of hypermedia service and the web application development support using hypermedia functionality. The adoption of Service Oriented Architecture (SOA) in the design of Hypermedia Systems (OHS) constitutes the main approach against the particular issue. The SOA based implementation of HSs together with the the provision of hypermedia services to the Internet through universal standards try to aid the exploitation of the hypermedia functionality from an open set of both users and systems.
The OHSs together with the Component Based – OHSs (CB-OHSs) like Callimachus were the leading paradigm in this approach in which the web-service technique was both studied and adopted in order to provide to the Internet hypermedia services based on different hypermedia fields (taxonomic, spatial, navigational etc) provided by existing systems. The case study of this approach regards the Babylon system. It is a hypertext system designed to provide taxonomic services in the context of the entire Callimachus system as a single component. The Babylon system was later transformed to a taxonomic internet based service using the Web Service standards.
Furthermore, a collaboration and decision making support tool based on spatial and argumentation support technologies was also implemented. The development was entirely based on SOA thus the provided services are available both from users or applications of the world wide web and 3rd party (external) applications by using the Web Services protocols.
Finally, a study which concerns capabilities of discovering and searching of the hypermedia services has also taken place. The evaluation of the proposed approach extracted many positive conclusions regarding the utilization of SOA in the area of hypermedia systems.
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[en] CONTEXT MANAGER FRAMEWORK FOR SUPPORTING ADAPTIVE HYPERMEDIA SYSTEMS AND OTHER CONTEXT-AWARE APPLICATIONS / [pt] UM FRAMEWORK PARA GERÊNCIA DE CONTEXTO ORIENTADO A SISTEMAS HIPERMÍDIA ADAPTATIVOSCLAUDIA SILVA VILLA ALVAREZ DE NORONHA ROLINS 28 June 2004 (has links)
[pt] A computação orientada a contexto (Context-Aware
Computing) é um paradigma que se propõe a permitir que as
aplicações descubram e tirem proveito das informações que
as circundam em dado instante, tais como localização,
recursos próximos, infra-estrutura disponível,
preferências do usuário, além de outras. Muitas pesquisas
realizadas nessa área estão focadas na computação móvel
ou na computação ubíqua. Entretanto, mais recentemente,
foi possível perceber que há vários aspectos que não estão
apenas limitados ao universo da ubiqüidade e da mobilidade
e que também podem beneficiar outros sistemas. Os sistemas
multimídia/hipermídia mais completos devem apoiar todas as
etapas que envolvem o tratamento de um documento,
iniciando na sua concepção, abrangendo seu armazenamento e
terminando com a apresentação do documento ao leitor
(usuário final). Um requisito desejável desse tipo de
sistema, em particular, diz respeito à presença de
mecanismos que realizem a adaptação do documento, ou seja,
que efetuem algum tipo de transformação para tornar o
hiperdocumento o mais adequado ao contexto no qual ele
estará sendo visualizado. Sistemas hipermídia dotados de
estratégias de adaptação constituem um exemplo de
aplicação orientada ao contexto. O objetivo desta
dissertação é propor uma arquitetura de gerência de
contexto, projetada e desenvolvida como uma estrutura
independente e reutilizável por diferentes sistemas, em
especial, os sistemas hipermídia. A arquitetura propõe um
modelo para representação da informação contextual e uma
estrutura genérica (framework) capaz de ser reutilizada e
incorporada em diversas implementações. / [en] Context Aware Computing is a paradigm that allows
applications to find and take profit from information that
surrounds them at a given time, such as location, nearby
resources, available infra-structure, user preferences,
among others. Research in this area focuses on mobile or
ubiquitous computing. However, recent research indicates
that several aspects of this area are not limited to
mobility and ubiquity. They can also profit from systems
connected to other areas. Comprehensive
multimedia/hypermedia systems must support all the phases
of a document treatment. The treatment must encompass
authoring, as well as storage and final presentation to
the reader (end user). Particularly in this type of
system, it is desirable to have tools that adapt the
document, that is, tools that apply transformations to the
hyper-document, making it adequate to the visualization.
Hypermedia systems with adaptation strategies are an
example of context-aware applications. The goal of this
dissertation is to create a new architecture for context
management: one architecture developed and built as an
independent structure that may be reused by different
systems, particularly by hypermedia systems. This
architecture is based on a model of context information
representation and on a recyclable framework that can be
incorporated to several implementations.
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Proposta de um sistema hipermídia adaptativo educacional para a personalização do processo de ensino atraves da web / Proposal of an adaptative educacional hypermedia system to personalize the process of learning through the webBueno, Alexandre Martins Ferreira 13 December 2011 (has links)
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Previous issue date: 2011-12-13 / Nowadays, e-learning has become an important source of knowledge, providing content
without the limitation of time or space. In this context, Web-based education became
an important sector. A large number of e-learning applications have utilized the Web to
teach, mainly to provide distance learning. As a result of the substantial growth in elearning
there has been an increase in the diversity of students that uses this environment
to achieve their academic or professional backgrounds. In general, these students have
di erent personal, social-cultural and cognitive characteristics. Adaptive Hypermedia Systems
provide resources to assist this diverse public, they are able to consider the individual
characteristics of students during the learning process. It is known that the representation
of these features are often associated with uncertain and imprecise information. Given
this context, this work proposes a Web-based Adaptive Educational Hypermedia System
(with instructional content) that aims to personalize the process of distance learning. It
has a student model that is able to represent the uncertainties related to the student's
knowledge (characteristic of the students considered by the system) through the use of a
Bayesian Network. This model is adjusted according to the answers provided by students
in ability tests, which in turn are evaluated by a mathematical model of Item Response
Theory. The experiment realized compared the results obtained by the proposed system,
that is provided with adaptation (personalization) mechanisms, and other system that has
no such mechanisms, in which the same content was presented to all the students. Statistical
analysis of the collected data has shown a signi cant improvement in knowledge
retention by the students who used the system provided with adaptation. However, it
was expected, as a result of this improvement, that the levels of satisfaction reported
by the students who used the proposed system were better than the levels reported by
the students who used the system without adaptation, which was not evidenced by the
gathered data. / Hoje em dia, o e-learning se tornou uma importante vertente na obtenção de conhecimento,
fornecendo conteúdo sem a limitação de tempo ou espaço . Neste contexto, a
educação baseada na Web tem recebido destaque. Inúmeras aplicações de e-learning tem
se utilizado da Web para ensinar, principalmente para prover ensino a distancia. Como
consequência do crescimento substancial do e-learning houve um aumento na diversidade
dos alunos que fazem uso deste meio para a obtenção de suas formações acadêmicas ou
prossionais. Em geral, estes alunos possuem diferentes características pessoais, sócio culturais
e cognitivas. Os Sistemas Hiperm dia Adaptativos oferecem recursos para atender
a este p ublico diverso, eles são capazes de considerar as características individuais
dos alunos durante o processo de aprendizagem. Sabe-se que na representação destas
características frequentemente estão associadas informações que são incertas e imprecisas.
Diante do apresentado, este trabalho propõe um Sistema Hipermídia Adaptativo Educacional
(com conteúdo instrucional) que tem como objetivo a personalização do processo
de ensino a distância através da Web. Ele possui um modelo do aluno que e capaz de
lidar com as incertezas relacionadas ao conhecimento dos alunos (caracteristica dos alunos
considerada pelo sistema) através do uso de uma Rede Bayesiana. Este modelo e
ajustado por respostas dadas pelos alunos em testes de habilidade, que são avaliadas por
um modelo matemático da Teoria da Resposta ao Item. O experimento realizado comparou
os resultados obtidos pelo sistema proposto, provido de mecanismos de adaptação
(personalização), e outro sistema desprovido de adaptação, em que o mesmo conteúdo
era apresentado a todos os alunos. A analise estatística dos dados coletados mostrou
uma melhoria signicativa na retenção de conhecimento por parte dos alunos que zeram
uso do sistema provido de adaptação. Entretanto, esperava-se, como consequência desta
melhoria, que os níveis de satisfação informados pelos alunos que zeram uso do sistema
proposto fossem superiores aos níveis informados pelos alunos que zeram uso do sistema
desprovido de adaptação, fato não evidenciado pelos dados obtidos.
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