Spelling suggestions: "subject:"illumination"" "subject:"llumination""
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Illumination Globale par Monte Carlo Bayésien et cache d'éclairement généré à partir d'une carte de photonsBrouillat, Jonathan 24 November 2009 (has links) (PDF)
Le rendu réaliste est devenu essentiel dans l'industrie (cinéma, jeux vidéo, prototypage et design...). Cela nécessite de simuler l'interaction entre la lumière et les objets d'une scène 3D, un calcul connu sous le nom d'Illumination Globale et habituellement très coûteux en temps de calcul. Nous présentons une technique d'illumination globale combinant deux méthodes usuelles : les cartes de photons et le cache d'éclairement. Les cartes de photons ne dépendent pas de la vue, mais nécessitent une passe coûteuse appelée regroupement final. Le cache d'éclairement est plus rapide mais dépend de la vue : pour couvrir la scène entière, l'utilisateur doit placer manuellement plusieurs caméras dans la scène. Notre méthode exploite les avantages de chaque méthode, sans intervention de l'utilisateur. Elle génère un cache d'éclairement de qualité indépendant de la vue à partir d'une carte de photons, affichable interactivement. Nous étudions également une nouvelle approche pour réduire la variance inhérente aux méthodes de Monte Carlo. En règle générale, les emplacements des échantillons sont ignorés : deux échantillons proches se voient attribuer la même importance, bien qu'ayant probablement des valeurs similaires. L'approche bayésienne que nous proposons dans cette thèse utilise la valeur et la position des échantillons et se base sur un modèle probabiliste de l'intégrant pour inférer une valeur de l'intégrale. L'estimée bayésienne ne dépend que des échantillons, et non pas de la manière dont ils ont été choisis. Nous montrons que cette approche peut être appliquée au calcul du regroupement final et nous présentons des résultats démontrant l'intérêt du Monte Carlo Bayésien.
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Sight : Belysning för hotellmiljöFärlin, Kerstin January 2010 (has links)
<p>Projektet har haft som syfte att i samarbete med Örsjö Belysning AB ta fram en vägghängd armatur för hotell som ska ha funktion som ljus till att läsa vid sängen. Lampan har haft krav på hållbar utveckling. Lampan har en energieffektiv ljuskälla, vald med hänsyn till sitt syfte, och ingående material har valts med stark miljöhänsyn. Form och funktion har varit viktiga begrepp och har parallellt följts åt i projektet. Produkten har konstruerats för en okomplicerad isärtagning så att delarna enkelt kan sorteras och återvinnas vid armaturens avslutade användning.</p> / <p>The project has served to, in cooperation with Örsjö Belysning AB, develop a wall mounted luminaire for hotel rooms that will function as a bedside reading light. The lamp has had requirements for sustainable development. The lamp has an energy-efficient light source, selected for its purpose, and the materials have been selected by strong environmental concerns. Form following function is an important concept for this project. The product is designed for a straightforward disassembly so that parts can be easily sorted and recycled at the end of use of the fixture.</p>
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The Development Of Bifacial Dye Sensitized Solar Cells Based On Binary Ionic Liquid ElectrolyteCosar, Mustafa Burak 01 January 2013 (has links) (PDF)
In this study, we investigated the effect of electrolyte composition, photoanode thickness, and the additions of GuSCN (guanidinium thiocyanate), NMB (N-methylbenimidazole), and SiO2 on the photovoltaic performance of DSSCs (dye sensitized solar cells). A bifacial DSSC is realized and irradiated from front and rear sides. The devices give maximum photovoltaic efficiencies for 70% PMII (1-propyl 3-ethylimidazoliumiodide)/30%(EMIB(CN)4)(1-ethyl-3-methyl-imidazolium tetracyano borate) electrolyte composition and 10 &mu / m thick photoanode coating which is considered to be the ideal coating thickness for the diffusion length of electrolyte and dye absorption. A significant increase in the photocurrent for DSSCs with optimum molarity of 0.1 M GuSCN was observed due to decreased recombination which is believed to be surface passivation effect at photoanode electrolyte interface suppressing recombination rate. Moreover, optimum NMB molarity was found to be 0.4 for maximum efficiency. Addition of SiO2 to the electrolyte both as an overlayer and dispersed particles enhanced rear side illuminated cells where dispersed particles are found to be more efficient for the front side illuminated cells due to additional electron transport properties. Best rear side illuminated cell efficiency was 3.2% compared to front side illuminated cell efficiency of 4.2% which is a promising result for future rear side dye sensitized solar cell applications where front side illumination is not possible like tandem structures and for cells working from both front and rear side illuminations.
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Global illumination techniques for the computation of hight quality images in general environmentsPérez Cazorla, Frederic 26 May 2003 (has links)
The objective of this thesis is the development of algorithms for the simulation of the light transport in general environments to render high quality still images. To this end, first we have analyzed the existing methods able to render participating media, more concretely those that account for multiple scattering within the media. Next, we have devised a couple of two pass methods for the computation of those images. For the first step we have proposed algorithms to cope with the scenes we want to deal with. The second step uses the coarse solution of the first step to obtain the final rendered image.The structure of the dissertation is briefly presented below.In the first chapter the motivation of the thesis and its objectives are discussed. It also summarizes the contributions of the thesis and its organization.In the second chapter the principles of global illumination for general environments are reviewed, with the most important equations---the rendering equation and the transport equation---whose solution constitutes the global illumination problem. In order to solve the global illumination problem, a certain number of multi-pass methods exist. Their objective is to be able to skip restrictions on the number of types of light paths that could be dealt with a single technique, or increase efficiency and/or accuracy. We have opted to follow this philosophy, and a pair of two pass methods have been developed for general environments.The third chapter includes the study of the methods that perform the single scattering approximation, and also the study of the ones that take into account multiple scattering.The fourth chapter is devoted to our first pass method, which computes a rough estimate of the global illumination. Knowing the benefits of hierarchical approaches, two concrete algorithms based on hierarchies have been extended to be more generic: Hierarchical Radiosity with Clustering and Hierarchical Monte Carlo Radiosity.Our second pass is considered in the next chapter. Using the coarse solution obtained by the first pass, our second pass computes a high quality solution from a given viewpoint. Radiances and source radiances are estimated using Monte Carlo processes in the context of path tracing acceleration and also for final gather. Probability density functions (PDFs) are created at ray intersection points. For such a task, we initially used constant basis functions for the directional domain. After realizing of their limitations we proposed the Link Probabilities (LPs), which are objects with adaptive PDFs in the links-space.In order to take advantage of the effort invested for the construction of the LPs, we have devised two closely related progressive sampling strategies. In the second pass, instead of sampling each pixel individually, only a subset of samples is progressively estimated across the image plane. Our algorithms are inspired by the work of Michael D. McCool on anisotropic diffusion using conductance maps.The final chapter presents the conclusions of the thesis. Also possible lines of further research are suggested. / El objetivo de esta tesis es el desarrollo de algoritmos para la simulación del transporte de la luz en los entornos genéricos para generar imágenes de la alta calidad. Con este fin, primero hemos analizado los métodos existentes capaces de visualizar medios participativos, más concretamente los que tienen en cuenta la dispersión múltiple en los medios. Después, hemos ideado un par de métodos de dos pasos para el cómputo de esas imágenes. Para el primer paso hemos propuesto algoritmos que hacen frente a las escenas que deseamos tratar. El segundo paso utiliza la solución aproximada del primer paso para obtener la imagen final. La estructura de la disertación se presenta brevemente en lo que sigue.En el primer capítulo se discuten la motivación de la tesis y sus objetivos. También se resumen las contribuciones de la tesis y su organización. En el segundo capítulo se repasan los principios de la iluminación global para los ambientes genéricos, con las ecuaciones-más importantes (la ecuación de rendering y la ecuación de transporte) cuya solución constituye el problema global de iluminación. Para solucionar el problema global de iluminación, cierto número de métodos de múltiples pasos existen. Su objetivo es poder eliminar restricciones en el número de tipos de caminos de luz que se podrían tratar con una sola técnica, o aumentar su eficacia y/o exactitud. Hemos optado seguir esta filosofía, desarrollando un par de métodos de dos pasos para entornos genéricos.El tercer capítulo incluye el estudio de los métodos que utilizan la aproximación de dispersión simple, y también el estudio de los que consideran la dispersión múltiple.El cuarto capítulo está dedicado a nuestro método de primer paso, que computa un cálculo aproximado de la iluminación global. Conociendo las ventajas de los métodos jerárquicos, dos algoritmos concretos basados en jerarquías se han ampliado para ser más genéricos: radiosidad jerárquica con clustering y radiosidad jerárquica usando Monte Carlo. Nuestro segundo paso se considera en el capítulo siguiente. Usando la solución aproximada obtenida por el primer paso, el segundo paso computa una solución de la alta calidad para un punto de vista dado. Se estiman las radiancias usando procesos de Monte Carlo en el contexto de la aceleración de trazadores de rayos y también para final gather. Las funciones de densidad de probabilidad (PDFs) se crean en los puntos de interacción de los rayos. Para tal tarea, utilizamos inicialmente funciones constantes como base para el dominio direccional. Después de comprender sus limitaciones, propusimos establecer probabilidades directamente sobre los enlaces (link probabilities, o LPs), usando objetos con PDFs adaptativos en el espacio de los enlaces.Para aprovechar el esfuerzo invertido en la construcción de los LPs, hemos ideado dos estrategias de muestreo progresivas. En el segundo paso, en vez de muestrear cada pixel individualmente, solamente se estima progresivamente un subconjunto de muestras a través del plano de imagen. Nuestros algoritmos han sido inspirados en el trabajo de Michael D. McCool en la difusión anisotrópica usando mapas de conductancia.El capítulo final presenta las conclusiones de la tesis, y también sugiere las líneas posibles de investigación futura.
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A Bio-Assembly, Mosaic Building, and Informatics System for Cell BiologyBlaylock, April Deirdre January 2007 (has links)
In the field of regenerative medicine, there is a need to develop technologies that can increase the overall efficiency of imaging and expanding cells in culture and in complex heterogeneous arrangements necessary for tissue construction. Long-term live cell imaging has the potential to significantly enhance our understanding of intercellular signaling pathways and the dependence of phenotype on cell arrangement. A transdisciplinary approach has been taken to bridge the fields of cell biology, robotics, and photonics to create a long-term live cell imaging system capable of single cell handling as well as the acquisition of multiple types of data needed for data mining and a general informatics approach to cell culture. A Bio-Assembly Mosaic Builder and Informatics (BAMBI) system was designed and developed using custom software to control a 3-axis stage manufactured by Galil Inc, and custom 1-axis micromanipulator for robotic operations. The software also employs a Sony charged-coupled device sensor for real-time image feedback and data acquisition. The system is mounted on a Carl Zeiss Axiovert 200 inverted microscope. Custom-built environmental controls are used to maintain the temperature, humidity, and gas conditions for extended live cell work. The software was designed using Visual C++ for the Windows PC platform using an object orientated and modular design methodology to allow the BAMBI software to continue to grow with new tasks and demands as needed. The modular approach keeps functional groups of code within context boundaries allowing for easy removal, addition, or changes of functions without compromising the usability of the whole system. BAMBI has been used to image cells within a novel cell culture chamber that constricts cell growth to a true monolayer for high-resolution imaging. In one specific application, BAMBI was also used to characterize and track the development of individual Colony Forming Units (CFU) over the five-day culture period in 5-day CFU-Hill colony assays. The integrated system successfully enabled the tracking and identification of cell types responsible for the formation of the CFU-Hill colonies (a putative endothelial stem cell). BAMBI has been used to isolate single hematopoietic stem cell (HSC) candidate cells, accumulate long-term live cell images, and then return these cells back to the in-vivo environment for further characterization. From these results, further data mining and lineage informatics suggested a novel way to isolate and purify HSCs. Studies such as these are the fundamental next step in developing new therapies for regenerative medicine in the future.
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A Bio-Assembly, Mosaic Building, and Informatics System for Cell BiologyBlaylock, April Deirdre January 2007 (has links)
In the field of regenerative medicine, there is a need to develop technologies that can increase the overall efficiency of imaging and expanding cells in culture and in complex heterogeneous arrangements necessary for tissue construction. Long-term live cell imaging has the potential to significantly enhance our understanding of intercellular signaling pathways and the dependence of phenotype on cell arrangement. A transdisciplinary approach has been taken to bridge the fields of cell biology, robotics, and photonics to create a long-term live cell imaging system capable of single cell handling as well as the acquisition of multiple types of data needed for data mining and a general informatics approach to cell culture. A Bio-Assembly Mosaic Builder and Informatics (BAMBI) system was designed and developed using custom software to control a 3-axis stage manufactured by Galil Inc, and custom 1-axis micromanipulator for robotic operations. The software also employs a Sony charged-coupled device sensor for real-time image feedback and data acquisition. The system is mounted on a Carl Zeiss Axiovert 200 inverted microscope. Custom-built environmental controls are used to maintain the temperature, humidity, and gas conditions for extended live cell work. The software was designed using Visual C++ for the Windows PC platform using an object orientated and modular design methodology to allow the BAMBI software to continue to grow with new tasks and demands as needed. The modular approach keeps functional groups of code within context boundaries allowing for easy removal, addition, or changes of functions without compromising the usability of the whole system. BAMBI has been used to image cells within a novel cell culture chamber that constricts cell growth to a true monolayer for high-resolution imaging. In one specific application, BAMBI was also used to characterize and track the development of individual Colony Forming Units (CFU) over the five-day culture period in 5-day CFU-Hill colony assays. The integrated system successfully enabled the tracking and identification of cell types responsible for the formation of the CFU-Hill colonies (a putative endothelial stem cell). BAMBI has been used to isolate single hematopoietic stem cell (HSC) candidate cells, accumulate long-term live cell images, and then return these cells back to the in-vivo environment for further characterization. From these results, further data mining and lineage informatics suggested a novel way to isolate and purify HSCs. Studies such as these are the fundamental next step in developing new therapies for regenerative medicine in the future.
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Electrical Analysis and Physical Mechanisms of £\-InGaZnO Thin Film Transistors with different device structuresWu, Chang-Pei 12 July 2012 (has links)
The higher mobility is needed for thin film transistor (TFT) mainly used to be applied in the larger size flat-panel displays (FPDs). The amorphous metal oxide TFT has mobility higher than 10 cm2/V¡Es and can substitute the poor mobility (<1 cm2/V¡Es) of traditional amorphous silicon TFT, which shows a great potential for the next generation. Due to the superior characteristics in amorphous metal oxide TFT, therefore, the amorphous metal oxide TFT has been studied extensively.
Usually, the source/drain with island type device has a large overlapped/contact area that we cannot determine the exact electron path. That the sample of inverted stagger £\-IGZO TFTs with via type device has smaller contact area and can be estimated the electron path. In this thesis, the devices with different M1 overlaps etching stop layer (ESL) via distance, M2 £\-IGZO contact size and the fringe field effect are investigated. Although the characteristics of £\-IGZO TFTs have great performance, the electrical stability under illumination and long term bias stress are still a important issue to study before implement them into display. Thus, the devices with different structures that we mentioned previously are investigated the electrical reliability which are the negative bias stress of gate voltage, hot carrier stress effect and negative bias of illumination.
The electron path of via type is extracted by contact resistance which is greater than the distance between S/D via. Experiment results show that the increased offset between M1 and ESL via generates the resistance-liked effect in electrical characteristics. The hot carrier stress effect is independent of M2 £\-IGZO contact size in short channel length devices and there are close depletion lengths in drain side. The negative bias stress of illumination is proceeded in the fringe field effect devices, which results a negative shift of threshold voltage due to the hole trapping.
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A Photon Mapping Based Approach to Computing Celestial IlluminationPenney, Jonathan 2009 May 1900 (has links)
For photographers to capture good pictures of their subjects, the lighting conditions must be taken into account and adjusted for accordingly. The same holds true
for a satellite attempting to photograph another object in space: it must know the
lighting conditions to adjust camera settings and position itself properly to take the
best photograph. This thesis presents a photon mapping based algorithm to compute
a physically accurate representation of the illumination of objects in orbit around the
Earth, taking into account the effects that cause refraction in the atmosphere. I also
discuss the assumptions that I have made to utilize the algorithm in an interactive
3D visualization tool, which I implemented to view the illumination on objects at
arbitrary positions in space. Finally, I show that the photon mapping method offers
improvements over simpler methods of computing illumination.
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Hyperspectral Image Processing Of Eo-1 Hyperion Data For Lithological And Mineralogical MappingSan, Bekir Taner 01 September 2008 (has links) (PDF)
Hyperspectral data is a powerful tool for mineral explorations and lithological discriminations. EO1-Hyperion is a space borne hyperspectral system for hyperspectral imaging which is capable of 220 spectral image channels within the range of 400 to 2500 nm wavelengths. It has advantages over
airborne systems such as data cost and coverage area. Although it has many advantages, much more uncertainty exists in application period, of which this uncertainty does exist in all processing stages starting from the data
preparation to the end of analysis stages.
The aim of this thesis is to state the potential use of Hyperion data for lithological and mineralogical discriminations to further develop new hyperspectral image processing approach, and to improve existing preprocessing method in literature.
The proposed algorithm is mainly based on atmospheric corrections and cross track illumination correction of Hyperion data. In order to achieve this, two test sites were selected. Site 1 located on the Central Anatolia, (Ekecek
test site) is used for lithological discrimination and Site 2 located on West Anatolia (Biga test site) is used for mineralogical discrimination. The obtained
results were compared and assessed with the field verifications, spectral measurements and existing spectral libraries.
In the end of the study it is found that when proposed approach is followed hyperspectral data is proven to be a useful tool for mineralogical discrimination in mono minerallic outcrops and valuable for lithological mapping in relatively homogenous un-covered outcrops.
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Real-time Object Recognition on a GPUPettersson, Johan January 2007 (has links)
<p>Shape-Based matching (SBM) is a known method for 2D object recognition that is rather robust against illumination variations, noise, clutter and partial occlusion.</p><p>The objects to be recognized can be translated, rotated and scaled.</p><p>The translation of an object is determined by evaluating a similarity measure for all possible positions (similar to cross correlation).</p><p>The similarity measure is based on dot products between normalized gradient directions in edges.</p><p>Rotation and scale is determined by evaluating all possible combinations, spanning a huge search space.</p><p>A resolution pyramid is used to form a heuristic for the search that then gains real-time performance.</p><p>For SBM, a model consisting of normalized edge gradient directions, are constructed for all possible combinations of rotation and scale.</p><p>We have avoided this by using (bilinear) interpolation in the search gradient map, which greatly reduces the amount of storage required.</p><p>SBM is highly parallelizable by nature and with our suggested improvements it becomes much suited for running on a GPU.</p><p>This have been implemented and tested, and the results clearly outperform those of our reference CPU implementation (with magnitudes of hundreds).</p><p>It is also very scalable and easily benefits from future devices without effort.</p><p>An extensive evaluation material and tools for evaluating object recognition algorithms have been developed and the implementation is evaluated and compared to two commercial 2D object recognition solutions.</p><p>The results show that the method is very powerful when dealing with the distortions listed above and competes well with its opponents.</p>
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