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Informační systém pro plánování rozvrhů / Timetable Planning Information SystemKuchynka, Marek January 2021 (has links)
This work deals with the planning of teaching and exams schedules at the Faculty of Information Technology of the Brno University of Technology. The goal is to design and create a new web-based information system that will help to create new schedules and allow students to be involved in the planning process. The application will be tailored to the requirements of the faculty, whose detailed analysis forms the first part of this work. The second part deals in detail with the design, implementation and testing of the created application, which was already used in planning the actual schedules.
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Využití technologií google maps a GPS pro dopravní informace / Utilization of technology google maps and GPS for trafic informationMahrík, Tomáš January 2011 (has links)
The aim of this master's thesis is design and implementation of traffic information system called Traffic Info. Its role is to provide actual traffic information (for example car accidents, traffic restrictions, reconstruction works on routes etc.) in the area of Slovak and Czech Republic. The system Traffic Info contains a web portal with database of traffic information and a client mobile application for Android platform. This solution provides access to actual traffic information in real time. The geolocation data from internal GPS module of mobile device is used to specify the exact relevant location of traffic information. The traffic information is visually presented on the google maps according to obtained GPS data. Informational value of the system is built by the users of this service, who actively take part in adding traffic information to the system through mobile application or alternatively using the web portal.
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E-handel : Renderingstider och utvärdering av jQuery & Vue / E-commerce : Rendering times and evaluation of jQuery & VueLäth, Mats January 2023 (has links)
Vid utveckling av webbapplikationer är användning av ramverk och bibliotek vanligt förekommande. Ramverk och bibliotek förenklar och snabbar upp utvecklingen men påverkar bl.a. renderingshastigheten på webbapplikationerna. Studien undersöker om det existerar en skillnad i renderingstider mellan wrappers med jQuery jämfört mot en virtuell-DOM med Vue. Hypotesen är att jQuery ger kortare renderingstider än Vue. Hypotesen baseras på att en virtuell-DOM medför större extrakostnader än wrappers. Till hypotestestningen byggdes ett mätprogram, två fiktiva webbshoppar och en databyggare. De fiktiva webbshopparna skapades med jQuery och Vue och byggdes så lika varandra som möjligt med respektive tekniks möjligheter. Till mätningarna skapades tre olika stora dataset med fiktiva artiklar med databyggaren. Hypotesen i studien bekräftades, jQuery var snabbare än Vue men skillnaden är liten relativt mänsklig uppfattningsförmåga. I ett framtida arbete vore det intressant att se om skillnaden ökar om datorn utsätts för en samtidig kontrollerad belastning eftersom fynd i studien talar för det.
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Evaluation of cross-platform development for mobile devices / Utvärdering av cross-platformutveckling för mobila enheterFriberg, Joy January 2014 (has links)
Developing an application for several platforms can be time consuming because each platform has its own operating system and different developing language. Cross-platform development makes it possible to develop an ap-plication that will work on several platforms. This report will evaluate this kind of development by doing a case study for the company CGI. The case study will evaluate which cross-platform methodology is the preferred choice for this specific vacation booking application I developed for CGI. The different methodologies I studied were web, hybrid, interpreted and cross-compiled. The preferred methodology for this vacation booking application I developed was in this case the hybrid alternative. When selecting this methodology I also chose two different tools and those two were Icenium and jQuery Mobile. The purpose of this report was to find out if cross-platform development can be a substitute to native programming and by evaluating and developing cross-platform I found out that it can be a substitute if the application is not to complex. In this specific case I also believe that hybrid development is a good substitute to native development for this kind of applications.
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Cross-Platform Mobile Development : An Alternative to Native Mobile DevelopmentAmatya, Suyesh January 2013 (has links)
Mobile devices and mobile computing have made tremendous advances and become ubiquitous in the last few years. As a result, the landscape has become seriously fragmented which brings lots of challenges for the mobile development process. Whilst native approach of mobile development still is the predominant way to develop for a particular mobile platform, recently there is shifting towards cross-platform mobile development as well. In this thesis, a survey of the literature has been performed to see the trends in cross-platform mobile development over the last few years. With the result of the survey, it is argued that the web-based approach and in particular, hybrid approach, of mobile development serves the best for cross-platform development. Using the hybrid approach, a prototype application has also been developed and built into native application for different platforms. This has helped to get a better insight about the domain of cross-platform mobile development and its main advantage of the unification of the development and testing process. The results of this work indicate that even though cross platform tools are not fully matured they show great potential and reduce the cost associated in developing native mobile applications. Cross-platform mobile development is equally suitable for rapid development of high-fidelity prototypes of the mobile application as well as fairly complex, resource intensive mobile applications on its own right. As the upcoming future trends and the evolution of HTML5 continues to redefine the web, allowing its growth as a software platform, there remains great opportunities for cross-platform mobile development and hence provides an attractive alternative for the native mobile development.
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An efficient tool for customer data imports into Ipendo PlatformWestin, Simon January 2011 (has links)
This thesis aims to investigate the theory, processes and implementation details behind the development of a web application purposed to validate and import customer data into Ipendo Platform, an online web portal for managing intellectual property (IP) rights. Ipendo Systems, the company behind Ipendo Platform, required a solution that could improve efficiency and reliability over their current script-based validation and import process. The software produced during this thesis only partly solves the problems of current import methods by providing a tool for importing a specific type of customer data. It does however provide the infrastructure for the validation and importation of other types of customer data (platform objects). These extensions would however require more time than allocated for this thesis. The development has taken place over a period of ten weeks during which several decisions has been made regarding areas such as the chosen development process, system architecture and more concrete implementation details of the software’s different functionality. These decisions will be discussed and motivated with the help of referenced development theory, examples and figures. The delivered solution successfully validates and imports the supported platform objects, while providing an interactive user interface for the user to work within. It also provides architecture ready for extension with new validations and import modules for all types of platform objects. Finally, the results obtained with the developed tool points to a large increase in efficiency for the supported platform object.
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Technical Feasibility Study for Implementing and Visualizing Diving Tracks in 3D in a Web PlatformHeinemann, Jakob January 2014 (has links)
This thesis describes how positional data gathered from a diving device can be visualized in a regular browser on mobile as well as stationary devices utilizing built-in connections to the GPU with OpenGL. In this work a platform and a visualization prototype are designed, implemented and evaluated. The results show that WebGL is available to most platforms but notably not on devices running iOS. The web browser can be used for implementing advanced functionality but the performance on the handheld devices needs to be improved. The thesis discusses and proposes a design for getting more enjoyment out of diving based on the observations of the implementation and suggests an entertaining social platform for adventures. / Detta examensarbete visar hur positionsdata inhämtade med ett dykredskap kan visualiseras i en webbläsare på såväl mobila enheter som på stationära datorer med hjälp av nyttjande av inbyggd koppling till GPU med OpenGL. I detta arbete designas, implementeras och utvärderas en plattform och en visualiseringsprototyp. Resultatet visar att WebGL finns tillgängligt på de flesta plattformarna, men värt att notera inte på enheter som kör iOS. Webläsaren kan användas för att implementera avancerad funktionalitet men prestandan behöver förbättras. Arbetet diskuterar och föreslår en design för att få ut mer glädje av dykupplevelser genom observationer av en implementerad prototyp och föreslår ett engagerande system för socialt samarbete kring äventyrsupplevelser.
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Virtuální měřicí přístroje pro podporu výuky / Virtual measuring instruments to support the educationBilík, Petr January 2021 (has links)
This diploma thesis deals with the creation of the Virtual Measuring Instruments web application. This tool mainly enables us to simulate the real measuring instruments widely used in the laboratories of FEEC BUT. It is intended to serve students for initial acquaintance with specific devices. The theoretical part is focused on the research into the web applications programming and suitable programming languages to implement the proposed application are selected. Furthermore, the specific virtualized devices are described. The result of the experimental part consists in creating a universal application interface to extend the proposed application with other devices. Finally, the specific tests of the developed platform are presented.
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Systém pro správu volnočasových a vzdělávacích programů / Outdoor Activity ManagerTříska, Miroslav January 2011 (has links)
The aim of this master's thesis is to propose a dynamic user interface for a tool engaged in administration of leisure time and educational activities as a web application with an emphasis on frequented operations of daily programmes creation. This will be provided with a sophisticated searching of activities from which you can make a daily programme or on which basis of designated parameters can be achieved an automatical proposition of the programme. I intend to use accessible web technologies to make this real. The purpose of the project is study all these technologies and give shape to an effective user interface respecting needs of the target group of users.
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Webový portál pro aplikaci metodik pro zvyšování spolehlivosti / Web Portal for Fault Tolerant Methodology ApplicationPoupě, Petr January 2012 (has links)
This master's thesis deals with the development of web portal for the application of fault-tolerant methodologies. It introduces the issue of fault-tolerant systems and analyze system requirements, that have users working in this field. It describes the development cycle from analysis and specification of application system design through to implementation and testing part. More thoroughly it is focusing above design portal that provides a comprehensive and versatile solution to the problem that leads to the final implementation of this portal. This realization is part of the thesis.
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