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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Material agency and performative dynamics in the practices of media art

Tränkle, Marion January 2011 (has links)
This dissertation identifies a strategy of artistic inquiry within contemporary media art practice. It applies the concept of material that acts in an agential capacity, generating performative acts. It argues that the emergent potentials of materials and their interconnectedness with the compositional layers of a work can facilitate modes of effecting change in the artistic system. Through the theoretical investigation of the production processes of physical structures and environments, the thesis focuses on the compositional dynamics within which materials actively perform. It examines how Lars Spuybroek’s architectural design method of Material Machines (2004), and both the tactile potential as well as tactical uses of materials as generators to the formtaking process, might describe an open and active artistic strategy for employing the experimental capacities of such materialization processes. Building on philosophical and conceptual arguments that trace concepts of agency (Bruno Latour’s Actant-Network theory) and enactment (Karen Barad’s concept of intra-acting), the thesis introduces the two installation works ANI_MATE (described as a performative pneumatic stage machine) and ON TRACK (described as a mechanic-robotic installation). These apply the introduced artistic strategies. The analyses of these two artworks traces the particular capacities of the materials involved (respectively, their elasticity or viscosity) to negotiate forces of physical movement, which effect the system to transiently or irreversibly transform. ANI_MATE is a machine that is artist-operated and that explores the relationship between liveanimation procedures and the transformability and flexibility of its material environment. In contrast, ON TRACK’s performative machine ecology removes human agency. The machines act autonomously, giving rise to chance in the artistic system and allowing agency to emerge from the dynamic interconnectivity between materials, parts, and processes, eventually producing an entropic scenario of spilling resources. The thesis concludes that, in the context of a post digital paradigm in-development, such artistic practice offers a new strategy for an emergent aesthetics within contemporary physical-digital performance.
2

The Second Skin : A study on the relationship between clothes and human bodies

Flodin, Emmi January 2019 (has links)
Clothes are the second skin on human bodies. By coming in contact with humans, clothes become a part of the body. Through the contact, clothes affect and enable human actions. This thesis investigates the relationship between human bodies and clothes by conducting interviews and wardrobe studies. Together with the informants and clothes, the exhibition “Fashioned from Nature” from The Victoria and Albert Museum is partly analyzed. The material is being interpreted in a critical analysis through theories on material agency and skin. The analysis turns to the culture and nature dualism, in order to highlight the neglected physical agency in clothing. Clothing’s agency is both physical and aesthetical. Neither of the aspects can be subordinate, nor superior, since clothes consist equally of both. Following the theories, clothing’s agency is being acknowledged through the encounters with humans. However, the results in this thesis show that clothing’s agency is ever present.
3

[pt] A INFLUÊNCIA DOS ARTEFATOS NAS INTERAÇÕES ENTRE ATORES, DURANTE AS OFICINAS DE LEGO SERIOUS PLAY, SOB UMA PERSPECTIVA SOCIOMATERIAL / [en] THE INFLUENCE OF ARTIFACTS ON ACTORS INTERACTIONS DURING LEGO SERIOUS PLAY WORKSHOPS FROM A SOCIOMATERIAL PERSPECTIVE

MARCIA ALESSANDRA FERNANDES DE OLIVEIRA PENNA 29 May 2020 (has links)
[pt] Estudos recentes sugerem que os materiais ocupam um importante papel nas organizações que precisa ser mais bem compreendido (BOXENBAUM et al., 2018; NICOLINI; MENGIS; SWAN, 2011). Artefatos menos convencionais como LEGOS são empregados em empresas, na intenção de apoiar a organização em seu desenvolvimento e mudança. Esta pesquisa de cunho qualitativo, buscou entender como, na percepção dos facilitadores, os artefatos influenciam e medeiam as interações entre diversos atores, durante as oficinas de Lego Serious Play (LSP), para o alcance de objetivos preestabelecidos. Por meio de entrevistas semiestruturadas e o próprio método LSP, 20 entrevistados foram envolvidos na coleta de dados. A análise de conteúdo e um framework para condução de pesquisas, com base em perspectivas sociomateriais (MOURA; BISPO, 2019), serviram de orientação para sua análise. Nessa pesquisa, buscou-se uma fundamentação teórica para promover uma aproximação entre os estudos sobre agência material e o Serious Play (SP) no campo das organizações, de modo a aumentar a compreensão sobre a influência dos artefatos nas práticas de SP realizadas nas empresas. Dessa maneira, observa-se que: (1) os artefatos podem influenciar e mediar as interações humanas estabelecidas em espaços reflexivos; (2) o play na abordagem SP pode ser concebido como um sistema heterogêneo de artefatos que interagem, se complementam e são mutualmente constitutivos; (3) o atingimento dos objetivos preestabelecidos nas oficinas de LSP depende de associações e relações sociais mediadas e influenciadas por esse sistema de artefatos. / [en] Recent research suggests that matters play an important role in organizations that needs to be better understood (BOXENBAUM et al., 2018; NICOLINI; MENGIS; SWAN, 2011). Unusual artifacts like LEGOS have been used in companies with the intention to support individuals and organizations in its development and change. A qualitative research, sought to understand from the facilitators perspective, how artifacts mediate and influence interactions between various actors during the Lego Serious Play(LSP) workshops, in order to achieve a work-related predefined objective. Twenty semi-structured interviews were conducted for a qualitative research that also adopted LSP as a method for data collection. Content analysis and a framework for a research, based on socio-material perspectives (MOURA; BISPO, 2019), served as guidance for its analysis. In this research, a theoretical basis was sought to promote an approximation between material agency and Serious Play (SP) studies in the field of organizations, in order to increase the understanding of the artifacts influence in SP practices carried out in companies. In this way, we contributed to demonstrate that: (1) artifacts can influence and mediate human interactions established in reflective spaces; (2) play in the SP approach can be conceived as a heterogeneous system of artifacts that interact, complement and are mutually constitutive; (3) the achievement of pre-established objectives in the LSP workshops depends on associations and social relations mediated and influenced by this artifact system.
4

EXPANDED CHOREOGRAPHY : Shifting the agency of movement in The Artificial Nature Project and 69 positions

Invartsen, Mette January 2016 (has links)
Through two books and a series of video documentations of live performances Mette Ingvartsen makes choreography into a territory of physical, artistic and social experimentation. The Artificial Nature Series focusses on how relations between human and non-human agency can be explored and reconfigured through choreography. By investigating and creating a ‘nonhuman theater’ questions regarding material agency, ecology, natural disasters, the Anthropocene and non-subjective performativity are posed. The resulting reflections are closely related to the poetic principles utilized to create the performances, while also drawing connections to territories outside theater. By contrast, 69 positions inscribes itself into a history of human performance with afocus on nudity, sexuality and how the body historically has been a site for political struggles. By creating a guided tour through sexual performances – from the naked protest actions of the 1960’s, through an archive ofpersonal performances into a reflection on contemporary sexual practice – this solo work rethinks audience participation and proposes a notion of soft and social choreography. The contrasting performative strategiesarticulate a twofold notion of expanded choreography: on the one hand movement is extended beyond the human body by including the agency of nonhuman performers, and on the other hand, movement is expanded into animaginary and virtual space thanks to ‘language choreography’. / <p>LINKS</p><p>https://vimeo.com/164552586</p><p>https://vimeo.com/164558381</p>

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