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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
51

Mobile Applications Evolution / Mobile Applications Evolution

Timsina, Achyuta, Prajapati, Shree Dimna January 2013 (has links)
Due to improved computing power, connectivity and interaction capability of mobile devices, their popularity and general acceptance in mass population has increased in recent years. Mobile applications are software systems running on mobile hand-held devices such as smart phones and tablets. Due to obvious differences in mobile applications, the evolution studies on them is of high importance. The primary objective is to study and compare the mobile applications evolution with the Lehman's laws of software evolution. Next is to identify and report how the software development team size influences mobile applications evolution. The study is conducted on 9 different open source mobile applications among which 5 were developed by single core developer and 4 were developed by multiple core developers. The selected projects' code repository is cloned into local copy and a number of tools are used on those repositories for extraction of relevant metrics from the artifacts. The Lehman laws are tested graphically, analytically and in some cases statistically. Six of the Lehman's laws are tested for validation in sample mobile applications. Among the six laws, I-Continuing Change is found supportive, III-Self Regulation and VI-Continuing Growth are found partial supportive in mobile applications. The II-Increasing complexity and V-Conservation of Familiarity are inconclusive. The IV-Conservation of Organizational Stability is not supportive in our sample mobile applications. Moreover, mobile applications are developed by a single or a few developers. Small team mobile projects have less time between releases compared to large team projects. The growth pattern of mobile applications is different than that predicted by Lehman laws.
52

Towards Developing Design Guidelines for Exercise Applications

Granberg, Anna January 2014 (has links)
This article aims at exploring whether the same factors that make Social Network Games (SNG’s) functional, and thus increases the usage, can form the basis of guidelines for exercise applications with the purpose of generating a continued use. I present the results of a survey that together with the important characteristics that makes SNG’s successful and theories of persuasive design form the basis of a set of elements and guidelines when creating exercise applications.
53

Dynamic updates of mobile apps using JavaScript

Spetz-Nyström, Simon January 2015 (has links)
Updates are a natural part of the life cycle of an application. The traditional way of updating an application by stopping it, replacing it with the new version and restarting it is lacking in many ways. There have been previous research in the field of dynamic software updates (DSU) that attempt to salvage this problem by updating the app while running. Most of the previous research have focused on static languages like C and Java, research with dynamic languages have been lacking. This thesis takes advantage of the dynamic features of JavaScript in order to allow for dynamic updates of applications for mobile devices. The solution is implemented and used to answer questions about how correctness can be ensured and what state transfer needs to be manually written by a programmer. The conclusion is that most failures that occur as the result of an update and is in need of a manually written state transfer can be put into one of three categories. To verify correctness of an update tests for these types of failures should be performed.
54

Factors affecting a Mobile Application’s Acceptance : An empirical study of user acceptance of WeChat in China

Zeng, Zili, Hu, Xin, Mei, Shuo January 2013 (has links)
Along with the development of smart phones and smart phones operating systems, users of smart phones are able to install software, games and other programs provided by third-party providers. WeChat as a third party software that exists in the current market, is an in-stant messaging application that enables users to send voice, video, pictures and text to their contacts through mobile network. Being a new application, the user acceptance of WeChat has not been studied. Therefore, the result of this study will be valuable to fill the knowledge gap about user acceptance study of this mobile application, and future development of other similar instant messaging mobile application could also benefit from this study. This study focuses on WeChat users and answers to the following research questions: 1. What are the factors that affect the users‘ acceptance of WeChat? 2. How could other competing instant messaging applications improve their user acceptance? The purpose of this study is to explain factors that affect the users‘ acceptance of WeChat among WeChat users who are studying in one specific school and working in one specific company. This study adopts a deductive, theory testing approach. The research model was proposed through literature review and expert interview, and six hypotheses were developed based on the research model. A survey was conducted subsequently to collect quantitative data. Hypotheses were tested through analyzing the quantitative data by using SPSS. Through testing the hypotheses, this study concluded that effort expectancy, social influence, facilitating conditions, cost and privacy are the factors that could affect user acceptance of WeChat. Other similar IM mobile applications could take those identified factors as reference in further user acceptance study, and the proposed research model in this study could also help in improving understanding of user acceptance in similar IM mobile application study.
55

Návrh mobilní cestovatelské aplikace / The concept of mobile application for travellers

Kraus, Lucie January 2014 (has links)
The thesis deals with concept of mobile application from a phase of a thought to the final concept of the application. The main goal of this thesis is a concept of mobile application for travellers, which will provide offline, but current information in their mobile phones during their travels. The first part contains introduction about mobile phones and platforms which they use, the next part deals with selected parts of UI and UX on Apple mobile phones and these findings are applied to the concept of mobile application. The whole concept is also influenced by findings from an online user survey and from analysis of applications of competitors. In this thesis is also described the evolution of the concept based on user testing. There are economic aspects of the aplication like monetizing the application and propagation described as well.
56

Encouraging Development of Mobile Applications as a Service to the Community

Forney, Vanessa Marie 01 November 2016 (has links)
The convenience of mobile applications combined with the efficiency and effectiveness provided by technology has contributed to an increased interest in mobile applications. Local groups and non-profit organizations often utilize outdated, manual processes and don’t have the resources or time to look into improving these systems. For Cal Poly students and other members of the community, this means there is an opportunity to apply technical skills and school projects to address these inefficiencies. This work explores whether a better system can be developed to provide the functionality of the existing system and enhance the experience of users through technology, data tracking, and automation. Two apps demonstrate the application of technology to meet needs within the San Luis Obispo community: Poly Rides is an iOS and Android application that improves ridesharing for Cal Poly students. The idea stemmed from the Cal Poly Rideshare Facebook page, where the posting format for a ride is inconsistent, making it difficult to find a ride match. The Poly Rides app provides an improved user interface for posting, searching, and coordinating rides with other students. Its success has been validated through the popularity of the app. There were 3734 installations and 7925 messages sent as of May 27, 2016. Woods is an iOS application for iPhone, iPad, and Apple Watch that improves the care tracking process for dogs at Woods Humane Society. The previous technique involved updating a whiteboard to manage the information and care for the avail- able dogs. The whiteboard had inconsistent and limited information, was often out of date, and did not have room to list all of the dogs. An app was created which automatically pulls the dogs from the shelter database, provides more detailed information and instructions, and is available for volunteers on their personal devices. The results revealed a much larger and more positive impact than originally anticipated; volunteers reported feeling more confident providing appropriate care to the dog (65.9%) and that they have more trust in the dogs’ information (52.3%). Of staff and volunteers, 83.9% prefer the app over the whiteboard and 10.7% have no preference. Dog breed, size, age, and photo, details not available on the whiteboard, were reported to be “Very” or “Extremely” important by 56.8% of volunteers. This thesis describes some important requirements for developing community service mobile applications, offers suggestions for facilitating the development of a high quality product, and lists some useful resources for iOS development. Both apps not only reach their goal of improving a manual process in the local community, but also have the potential to improve and impact other communities around the world.
57

Aplikace pro eskalaci odchylek z výrobních linek / Application for Escalating Information from Production Lines

Skalník, Marek January 2019 (has links)
The thesis deals with the development of mobile applications, current mobile operating systems and focuses on iOS programming. It also describes the main function of SAP ERP system, SAP ME system and their integration with SAP MII. It also mentions the way to communicate with SAP MII using web services. Finally, there is an analysis of mobile application requirements, implementation and testing. That application will collect and display KPI from work centers and, in the event of a decrease of any KPI, generate notifications for selected people.
58

Posilování konkurenceschopnosti firmy / Development of Competitiveness of Company

Kosičková, Jana January 2014 (has links)
The thesis titled Development of competitiveness of company is focused on the current situation of Ford CARent, a.s. This company is compared to competing firms in the city of Brno. The thesis is divided into three parts. The first part is devoted to the theoretical bases, the second part focuses on the analysis of company and the environment of the company and the last part is devoted to proposals that are designed to strengthen the company´s competitiveness.
59

Multiplatformní mobilní aplikace / Multi-Platform Mobile Applications

Lang, Jiří January 2014 (has links)
This thesis describes the development for mobile devices, with a focus on cross platform development. It introduces the most used tools for multiplatform development and their principles. It also deals with design and implementation of mobile application for iOS and Android operating systems. This application serves for management of time spent on various projects and tasks using graphs and statistics. It also provides tools for better management of team projects for small businesses and entrepreneurs.
60

A language application for Health Science students : a study on user experience

Wilken, Ilana January 2016 (has links)
South Africa is home to 11 official languages and speakers of these languages communicate with one another on a daily basis. Such multilingual communication occurs throughout the country, especially at hospitals and clinics. Every so often, someone needs to visit a healthcare facility and then it is difficult for the patient to find a health professional that speaks a language he/she understands. Some universities in South Africa, including the University of Pretoria, address this matter by teaching students an additional language to enable them to communicate with their patients. This study aimed to assist the University of Pretoria in this endeavour by providing three custom-designed, mobile-assisted Sepedi language learning applications to students from the Faculty of Health Sciences enrolled for the Sepedi language module. The students used the applications as supplementary tools for their studies over nine weeks and then completed a questionnaire on user experience. The questionnaire was used to determine whether the students perceived the mobile applications to be useful supplementary tools to their studies and whether they had a clear preference for a specific application. The results of this user experience study report a positive response to the applications, including strong preferences made by the students who participated in the study. / Dissertation (MA)--University of Pretoria, 2016. / African Languages / MA / Unrestricted

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