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Reflexões sobre o ensino de metodologias ágeis na academia, na indústria e no governo / Reflections on teaching agile methodologies in academy, industry, and government.Alexandre Freire da Silva 14 September 2007 (has links)
As metodologias ágeis e em especial a Programação eXtrema (XP) surgem como um contraponto aos métodos tradicionais de desenvolvimento de software. Nos encontramos em um momento no qual considera-se aceitável encontrar defeitos em programas de computador, até mesmo naqueles sistemas pelos quais temos que pagar muito dinheiro. Melhorar o ensino de técnicas para que equipes possam colaborar no desenvolvimento de software de qualidade é essencial para que esta área do conhecimento alcance a maturidade que esperamos. O ensino de XP é uma tarefa relativamente complexa pois exige que pessoas passem por uma mudança cultural, para aceitar seus valores, princípios e práticas. Diferentes organizações precisam adaptar a metodologia para que ela funcione bem em seu contexto local. Encontrar maneiras de facilitar o ensino e a adoção das práticas ágeis é fundamental para melhorar a qualidade do software desenvolvido no país. Este trabalho pesquisa o ensino de XP em contextos acadêmicos, governamentais e industriais. Três estudos de caso foram conduzidos e analisados para sugerir padrões que podem auxiliar o ensino da metodologia por um educador em qualquer contexto. / Agile methodologies, specially eXtreme Programming (XP), appear as a counterpoint to traditional software development methods. We live in a moment were it is considered acceptable to find bugs in computer programs, even those for which we pay a lot of money. It is essential to improve the way we teach techniques with which teams can collaborate on the development of quality software so that this area of knowledge reaches the maturity we wish. Teaching XP is a relatively complex task because it implies that people must go through a cultural change to accept its values, principles, and practices. Different organizations need to adapt the methodology so that it will work well in their local context. Finding ways to facilitate teaching and adopting agile practices is fundamental to improve the quality of software being developed in the country. This work researches the process of teaching XP in academic, governmental and industrial con- texts. Three case studies were conducted and analyzed so that we could suggest patterns that can support educators teaching the methodology in any context.
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Inter-teamsamordning i skagila projekt : En fallstudie på Avanza Bank för att möta beroenden i projektprocessen / Inter-team Coordination in Scagile Projects : A case study at Avanza Bank to adress dependencies in the project processAgorelius, Malin, Ekström, Emma January 2021 (has links)
Användandet av agila metodiker har ökat under de senaste decennierna. Detta har lett till en uppskalning av agila metodiker då även stora organisationer vill uppnå fördelarna som kommer med det agila arbetssättet. Att skala upp agila metodiker, och använda dessa i storskaligt agila miljöer (författarnas koncept skagila miljöer, som återfinns i sektionen ’Begreppet ’skagil’'), kommer dock med flera nya organisatoriska utmaningar. En utmaning, som omnämns i både litteratur och i arbetets empiriska undersökning på företaget Avanza, är inter-teamsamordning i skagila miljöer. Avanza har identifierat problemen med beroenden mellan team i skagila mjukvaruutvecklingsprojekt. För att möta problemet med beroenden initierades det här arbetet med syftet att, utifrån Avanzas nuvarande projekt design, undersöka hur teamöverskridande arbete kan samordnas för att möta beroenden i projektprocessen. För att uppnå syftet genomfördes en fallstudie på Avanza innehållande intervjuer med tolv respondenter och observation av interna dokument. Den empiriska undersökningen bekräftade ursprungsproblematiken gällande inter-teamsamordning och bidrog även med information om företagets nuvarande projektdesign. Resultatet visade att projektorganisationen verkar som en hybrid organisation med starka, agila inslag. Dock visade sig Avanza uppleva sin projektdesignen som helt agil. Vidare ansågs projektets beroenden bidra till agilt slöseri, vilket påverkar både produktivitet och effektivitet negativt i mjukvaruutvecklingsprocessen. Fyra huvudområden av agilt slöseri identifierades vilka var väntan, rörelse, defekter och tilläggsprocesser. Genom att klustra ihop liknande slöseri framtogs tre problemområden kopplade till Avanzas projektprocess, nämligen ’viss frånvaro av proaktivt angreppssätt och planering’, ’viss frånvaro av forum för hantering av inter-teamberoenden’ och ’skillnader i implementering av agila metodiker och projektprioritering bland teamen’. För att möta problemen fastställdes sex åtgärder, nämligen implementering av en mer proaktiv projektledarroll, anammning av hybridkulturen, skapande av rollspecifika team, implementering av arrangerade forum för teamsynkronisering, kodifiering och utveckling av befintliga mekanismer och samordning samt skapande av ett gemensamt förhållningssätt till agila principer i projekt. Arbetets slutsatser är till viss del generaliserbara och skulle kunna adopteras av andra företag eller projektorganisationer som har liknande problem och projektdesign som Avanza. Dock krävs en viss ansträngning för att först identifiera vilken projektdesign intressentföretag har samt att identifiera projektrelaterat slöseri. Avanza är även verksamma inom tech-branschen där projektorganisationen verkar kring mjukvaruutveckling. Därför kan det antas att slutsatserna mer sannolikt, passar andra organisationer som jobbar med mjukvaruutveckling. / The usage of agile methodologies has rapidly increased over the last decades. This has led to an upscaling of agile methods since larger organizations want to gain the benefits of the agile way of working. However, this has not come without issues, and using agile at scale (authors’ concept scagile, in upcoming section ’Begreppet ’skagil”) has introduced new organizational challenges. One challenge that is mentioned both in literature and in the empirical findings at the case company, Avanza, is inter-team coordination in scagile environments. Today Avanza is struggling with dependencies between teams in scaled agile software projects. To address this issue this study was initiated with the purpose to, based on Avanza’s current project design, investigate how cross-team collaboration could be coordinated to face and overcome dependencies in the project process. To accomplish this a case study, containing interviews with twelve respondents and observation of internal documents, was made. The empirical findings confirmed the original issues related to inter-team coordination and also provided valuable information about the company’s project design. Regarding the project design the findings showed that the project organization is a hybrid organization with strong agile influences. However, the alleged perception of the project design was a fully agile organization. Further, the dependencies in the projects seem to cause agile waste, which has a negative influence on productivity and efficiancy in software projects. Four main areas of agile waste were detected, namely waiting, motion, defects and extra processes. By clustering similar waste, three main problem areas were detected, viz ’a certain absence of a proactive approach and planning’, ‘a certain absence of forums for handling inter-team dependencies’, and ‘differences between teams regarding the implementation and usage of agile principles, and project prioritization’. To face these issues, six measures were determined, namely implementation of a more proactive project management approach, embracing the hybrid culture, creating role specific teams, arranging forums for team synchronization, codifying and developing the current coordination mechanisms and deciding on a shared approach for project methodologies. The findings of this study is to some extent generalizable and could be adopted by other companies, or project organizations, that are struggling with the same problem areas and have the same project design as Avanza. However, some effort is required to first determine current project design and to identify project related waste. Further, the client company is operative in the fin-tech industry where the project organization orbits around software development. Therefore it can be assumed that the findings are more likely to fit another software organization.
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