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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

High quality video streaming with SCTP over CDMA2000 : a thesis submitted in partial fulfilment of the requirements for the degree of Master of Science in the University of Canterbury /

Begg, C. Lee January 2007 (has links)
Thesis (M. Sc.)--University of Canterbury, 2007. / Typescript (photocopy). Includes bibliographical references (p. 105-108). Also available via the World Wide Web.
22

Embedded system design and power-rate-distortion optimization for video encoding under energy constraints

Cheng, Wenye. January 2007 (has links)
Thesis (M.S.)--University of Missouri-Columbia, 2007. / The entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on January 3, 2008) Includes bibliographical references.
23

Study the Effects of Video Frames Lost over Wireless Networks – Simulator Development

Thamizharasan, Anbarasan, Ogunkanmi, Dotun January 2010 (has links)
Mobile networks are highly unpredictable and might be unreliable for real-time mobile video streaming due to various wireless network conditions. Video frames could be delayed or lost and could affect the perceived quality of a video stream. The time-sensitive nature of real-time video streaming is to deliver the video frames to the mobile devices and to provide smooth playback. This study examines the concept of streaming the video frames over two wireless channels from the server to the mobile device in order to play the complete video frame sequence to the mobile users. The simulator is been developed to provide a reliable video streaming until if there is a missing frame(s). A switching mechanism is been implemented in the client side to switch between the video streams to replace the missing frames. This will provide a smooth playback of the video stream and perceived video quality to the mobile user.
24

Model adaptivního streamování videa přes HTTP / Model of HTTP adaptive video streaming

Kasianenko, Dmytro January 2016 (has links)
Key tasks of this work are to create the simulation of a wireless network in ns-3 and to stream a video over this network by using MPEG-DASH technology. It describes the tools and methods how to encode a video according to MPEG-DASH. It is explained what is needed to run video server, which uses MPEG-DASH technology to stream videos. Then, it is described how a simulation of wired and wireless WiFi and LTE networks is created. The simulation starts a server and shows how it works, how many nodes can be used and chooses suitable segment duration.
25

BINGE-WATCHING KILLED THE IDIOT BOX: THE CHANGING IDENTITIES OF VIEWERS AND TELEVISION IN THE EXPERIENTIAL, STREAMING VIDEO AGE

Steiner, Emil January 2018 (has links)
In this dissertation I explore what binge-watching is, how it is practiced, and its relationship with contemporary identities of television and viewers. Building on the theoretical frameworks of ambivalent cultural studies, post-structural feminism, and collective memory, I examine binge-watching and binge-viewers through their mediated articulations and ritualized actions. In Chapter 2, I chronicle the history of the terms’ usages in journalism from 1948-2016 and use that data to construct a functional definition of binge-watching. In Chapter 3, I analyze advertised constructions of binge-viewers in the commercial rhetoric of media companies from 2013-2015. In Chapter 4, I explore the rituals of contemporary television viewers through semi-structured interviews to understand how and why people binge-watch. In Chapter 5, I synthesize my findings on the articulations and actions of binge-watching and provided a reflexive narrative of my subject position as a binge-viewer studying binge-watching. I conclude that binge-watching is a techno-cultural phenomenon, which, through its action and articulation, is reshaping the identities of and relationships between television and viewers. / Media & Communication
26

Streaming Video over Unreliable and Bandwidth Limited Networks

Aziz, Hussein January 2013 (has links)
The main objective of this thesis is to provide a smooth video playout on the mobile device over wireless networks. The parameters that specify the wireless channel include: bandwidth variation, frame losses, and outage time. These parameters may affect the quality of the video negatively, and the mobile users may notice sudden stops during the playout video, i.e., the picture is momentarily frozen, followed by a jump from one scene to a different one. This thesis focuses on eliminating frozen pictures and reducing the amount of video data that need to be transmitted. In order to eliminate frozen scenes on the mobile screen, we propose three different techniques. In the first technique, the video frames are split into sub-frames; these sub-frames are streamed over different channels. In the second technique the sub-frames will be “crossed” and sent together with other sub-frames that are from different positions in the streaming video sequence. If some sub-frames are lost during the transmission a reconstruction mechanism will be applied on the mobile device to recreate the missing sub-frames. In the third technique, we propose a Time Interleaving Robust Streaming (TIRS) technique to stream the video frames in different order. The benefit of that is to avoid losing a sequence of neighbouring frames. A missing frame from the streaming video will be reconstructed based on the surrounding frames on the mobile device. In order to reduce the amount of video data that are streamed over limited bandwidth channels, we propose two different techniques. These two techniques are based on identifying and extracting a high motion region of the video frames. We call this the Region Of Interest (ROI); the other parts of the video frames are called the non-Region Of Interest (non-ROI). The ROI is transmitted with high quality, whereas the non-ROI is interpolated from a number of references frames. In the first technique the ROI is a fixed size region; we considered four different types of ROI and three different scenarios. The scenarios are based on the position of the reference frames in the streaming frame sequence. In the second technique the ROI is identified based on the motion in the video frames, therefore the size, position, and shape of the ROI will be different from one video to another according to the video characteristic. The videos are coded using ffmpeg to study the effect of the proposed techniques on the encoding size. Subjective and objective metrics are used to measure the quality level of the reconstructed videos that are obtained from the proposed techniques. Mean Opinion Score (MOS) measurements are used as a subjective metric based on human opinions, while for objective metric the Structural Similarity (SSIM) index is used to compare the similarity between the original frames and the reconstructed frames.
27

Streaming Video in Wireless Networks : Service and Technique / Strömmande video i trådlösa nätverk : tjänst och teknik

Montelius, Fredrik, Larsson, Oscar January 2001 (has links)
The purpose of this thesis is to present an attractive service for the third generation mobile network that includes streaming video. A prototype application for this service is to be built. The technique behind streaming video is to be presented so that it comes clear what kind of problems and solutions that are associated with streaming. Finally, a platform for streaming video is to be tested and evaluated through different channels. The attractive service presented in this thesis is MMS - Multimedia Messaging Service. Today's popular SMS is evolving beyond text to multimedia. Multimedia will be part of the next generation messaging service called MMS, which will, in an advanced shape, include streaming video. MMS is expected to be a successful service for the next generation?s cell phones. The WAP Forum and the 3GPP industry groups are responsible for standardizing MMS. The standard defines an MMS architecture, which has a number of key elements that interact with each other. The prototype application that was built is called mVideo Messaging and is an MMS that is built on the basis of the MMS standard. The kernel of the prototype is a platform from PacketVideo that makes it possible to stream video over wireless networks. Theories and tests makes it clear that the parameters affecting the video quality can be found at the source/target while coding and compressing, as well as at the streaming-channel. At the channel there are above all three network problems - packet loss, end-to-end delay and delay jitter. To deal with these matters, new protocols have been developed. At the source/target it is important use an efficient compression scheme. MPEG-4 is a new compression scheme that suits very well for streaming video through wireless channels. MPEG- 4 make use of scalability, is object oriented, and is optimized for streaming between 9,6 kbps and 4 Mbps. The service proposed in this thesis as a future service for 3G is practicable. It is also shown that the service can be built using the technology of today.
28

Streaming Video in Wireless Networks : Service and Technique / Strömmande video i trådlösa nätverk : tjänst och teknik

Montelius, Fredrik, Larsson, Oscar January 2001 (has links)
<p>The purpose of this thesis is to present an attractive service for the third generation mobile network that includes streaming video. A prototype application for this service is to be built. The technique behind streaming video is to be presented so that it comes clear what kind of problems and solutions that are associated with streaming. Finally, a platform for streaming video is to be tested and evaluated through different channels. </p><p>The attractive service presented in this thesis is MMS - Multimedia Messaging Service. Today's popular SMS is evolving beyond text to multimedia. Multimedia will be part of the next generation messaging service called MMS, which will, in an advanced shape, include streaming video. MMS is expected to be a successful service for the next generation?s cell phones. </p><p>The WAP Forum and the 3GPP industry groups are responsible for standardizing MMS. The standard defines an MMS architecture, which has a number of key elements that interact with each other. The prototype application that was built is called mVideo Messaging and is an MMS that is built on the basis of the MMS standard. The kernel of the prototype is a platform from PacketVideo that makes it possible to stream video over wireless networks. </p><p>Theories and tests makes it clear that the parameters affecting the video quality can be found at the source/target while coding and compressing, as well as at the streaming-channel. At the channel there are above all three network problems - packet loss, end-to-end delay and delay jitter. To deal with these matters, new protocols have been developed. At the source/target it is important use an efficient compression scheme. MPEG-4 is a new compression scheme that suits very well for streaming video through wireless channels. MPEG- 4 make use of scalability, is object oriented, and is optimized for streaming between 9,6 kbps and 4 Mbps. </p><p>The service proposed in this thesis as a future service for 3G is practicable. It is also shown that the service can be built using the technology of today.</p>
29

Studies on error control of 3-D zerotree wavelet video streaming

Zhao, Yi, January 2005 (has links)
Thesis (Ph. D.)--Ohio State University, 2005. / Title from first page of PDF file. Document formatted into pages; contains xix, 136 p.; also includes graphics (some col.). Includes bibliographical references (p. 129-136). Available online via OhioLINK's ETD Center
30

Public news network: digital sampling to create a hybrid media feed

Stenner, Jack Eric 30 September 2004 (has links)
A software application called Public News Network (PNN) is created in this thesis, which functions to produce an aesthetic experience in the viewer. The application engenders this experience by presenting a three-dimensional virtual world that the viewer can navigate using the computer mouse and keyboard. As the viewer navigates the environment she sees irregularly shaped objects resting on an infinite ground plane, and hears an ethereal wind. As the viewer nears the objects, the sound transforms into the sound of television static and text is displayed which identifies this object as representative of an episode of the evening news. The viewer "touches" the episode and a "disembodied" transcript of the broadcast begins to scroll across the screen. With further interaction, video of the broadcast streams across the surfaces of the environment, distorted by the shapes upon which it flows. The viewer can further manipulate and repurpose the broadcast by searching for words contained within the transcript. The results of this search are reassembled into a new, re-contextualized display of video containing the search terms stripped from their original, pre-packaged context. It is this willful manipulation that completes the opportunity for true meaning to appear.

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