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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Heróis a contrapelo: lampejos do gênio na escrita dos jovens Goethe e Schiller / Heroes the wrong way: flashes of genius in young Goethe and Schillers writings

Juliana Oliveira do Couto 30 March 2015 (has links)
O estilo de época Sturm und Drang, o primeiro movimento literário genuinamente alemão, surgido na segunda metade do século XVIII, possibilitou a emancipação literária da Alemanha e introduziu naquele país o conceito de gênio original. A partir da descoberta da obra do gênio inglês Shakespeare (possibilitada pelas traduções de Christoph Martin Wieland), os alemães se depararam com o modelo de revolução literária que necessitavam para instituir as bases da originalidade literária alemã. Pautando-se na estrutura dramática shakespeariana, Johann Wolfgang von Goethe e Friedrich Schiller elaboraram seus dramas de estreia, obras foco da presente pesquisa: Götz von Berlichingen e Os bandoleiros, respectivamente. O presente estudo propõe-se, por conseguinte, a analisar as obras supracitadas à luz da temática do gênio original. Mas, primeiramente, são observados os fatores (como a ascenção do romance inglês) e escritores (como Gothold Ephraim Lessing, Johann Jakob Bodmer, Johann Jakob Breitinger, Friedrich Gottlieb Klopstock, Johann Joachim Winckelmann, Wieland e Johann Gottfried von Herder) que colaboraram para a instituição da era genial na Alemanha / The Sturm und Drang period, the first literary style genuinely German, emerged in the second half of the 18th century, turned the literary emancipation of Germany possible and introduced in that country the concept of original genius. As from the discovery of the English genius Shakespeares works (enabled by Christoph Martin Wielands translations), the Germans came across the model of literary revolution they needed to establish the basis of Germans literary originality. Basing themselves on Shakespearean dramatic structure, Johann Wolfgang von Goethe and Friedrich Schiller worked out their first plays (works that are the focus of the present research): Götz von Berlichingen and The robbers respectively. The present thesis intends therefore to analyse the above-mentioned works, considering the concept of original genius. But foremost the factors (as much as the rise of the English novel) and writers (as Gothold Ephraim Lessing, Johann Jakob Bodmer, Johann Jakob Breitinger, Friedrich Gottlieb Klopstock, Johann Joachim Winckelmann, Wieland and Johann Gottfried von Herder) that cooperated for the establishment of the ingenious era in Germany are examined
12

Graph-theoretic Approach To Modeling Propagation And Control Of Network Worms

Nikoloski, Zoran 01 January 2005 (has links)
In today's network-dependent society, cyber attacks with network worms have become the predominant threat to confidentiality, integrity, and availability of network computing resources. Despite ongoing research efforts, there is still no comprehensive network-security solution aimed at controling large-scale worm propagation. The aim of this work is fivefold: (1) Developing an accurate combinatorial model of worm propagation that can facilitate the analysis of worm control strategies, (2) Building an accurate epidemiological model for the propagation of a worm employing local strategies, (3) Devising distributed architecture and algorithms for detection of worm scanning activities, (4) Designing effective control strategies against the worm, and (5) Simulation of the developed models and strategies on large, scale-free graphs representing real-world communication networks. The proposed pair-approximation model uses the information about the network structure--order, size, degree distribution, and transitivity. The empirical study of propagation on large scale-free graphs is in agreement with the theoretical analysis of the proposed pair-approximation model. We, then, describe a natural generalization of the classical cops-and-robbers game--a combinatorial model of worm propagation and control. With the help of this game on graphs, we show that the problem of containing the worm is NP-hard. Six novel near-optimal control strategies are devised: combination of static and dynamic immunization, reactive dynamic and invariant dynamic immunization, soft quarantining, predictive traffic-blocking, and contact-tracing. The analysis of the predictive dynamic traffic-blocking, employing only local information, shows that the worm can be contained so that 40\% of the network nodes are not affected. Finally, we develop the Detection via Distributed Blackholes architecture and algorithm which reflect the propagation strategy used by the worm and the salient properties of the network. Our distributed detection algorithm can detect the worm scanning activity when only 1.5% of the network has been affected by the propagation. The proposed models and algorithms are analyzed with an individual-based simulation of worm propagation on realistic scale-free topologies.
13

Game tree search algorithms for the game of cops and robber

Moldenhauer, Carsten 11 1900 (has links)
Moving target search has been given much attention during the last twenty years. It is a game in which multiple pursuers (cops) try to catch an evading agent (robber) and also known as the game of cops and robber. Within this thesis we study a discrete alternating version played on a graph with given initial positions for the cops and the robber, providing a number of results for optimal and sub-optimal approaches to the game.
14

Game tree search algorithms for the game of cops and robber

Moldenhauer, Carsten Unknown Date
No description available.
15

The bandit of the Comedia of the Spanish golden age theatre

Duca, Antonino Gennaro January 1978 (has links)
The purpose of this thesis is to make available to those interested in the Cornedia of the Spanish Golden Age an introduction to the Bandit plays. The list of plays makes no claim at being exhaustive. I have incorporated in the text well-known plays and some unknown plays. The method used in identifying bandit plays was to examine collections of the works of famous playwrights such as Calderon, Tirso and Lope. Those plays which, in the dramatis personnae, called for bandoleros, salteadores or facinerosos were read for the purpose of establishing whether they could be used for this study. Bandit plays, and banditry, have received minimal attention from scholars, studies of the theme limited to a few articles. This neglect is unfortunate because the bandit play forms an entire sub-genre of the Cornedia of the Golden Age and a study of this sub-genre will provide a further insight into the function of the many-faceted Cornedia. The plays discussed in this thesis follow a definite pattern. Within the limits of an M.A. thesis my intention is to illustrate and analyze on a basic level the salient literary conventions common to the bandit plays. This I attempt to do by giving a systematic, but brief, plot analysis of each play, drawing conclusions from the common elements which emerge. In order that this study be placed in a proper context, I have included a brief discussion of historical and possible literary sources for the figure of the bandolero and bandolera. It is my strong conviction that this modus operandi is of considerable value in enabling us to arrive at an interpretation of the figure of the bandit within the Cornedia. Once the bandit is seen within his historical context -- and it is evident that this topic requires more attention and research by historians -- any changes that the playwright makes to the figure of the historical bandit will be significant in reaching an interpretation of the Cornedia Bandolera. / Arts, Faculty of / French, Hispanic, and Italian Studies, Department of / Graduate
16

Jeux de poursuite-évasion, décompositions et convexité dans les graphes / Pursuit-evasion, decompositions and convexity on graphs

Pardo Soares, Ronan 08 November 2013 (has links)
Cette thèse porte sur l’étude des propriétés structurelles de graphes dont la compréhension permet de concevoir des algorithmes efficaces pour résoudre des problèmes d’optimisation. Nous nous intéressons plus particulièrement aux méthodes de décomposition des graphes, aux jeux de poursuites et à la notion de convexité. Le jeu de Processus a été défini comme un modèle de la reconfiguration de routage. Souvent, ces jeux où une équipe de chercheurs doit effacer un graphe non orienté sont reliés aux décompositions de graphes. Dans les digraphes, nous montrons que le jeu de Processus est monotone et nous définissons une nouvelle décomposition de graphes que lui est équivalente. Ensuite, nous étudions d’autres décompositions de graphes. Nous proposons un algorithme FPT-unifiée pour calculer plusieurs paramètres de largeur de graphes. En particulier, ceci est le premier FPT-algorithme pour la largeur arborescente q-branché et spéciale d’un graphe. Nous étudions ensuite un autre jeu qui modélise les problèmes de pré-chargement. Nous introduisons la variante en ligne du jeu de surveillance. Nous étudions l’écart entre le jeu de surveillance classique et ses versions connecté et en ligne, en fournissant de nouvelles bornes. Nous définissons ensuite un cadre général pour l’étude des jeux poursuite-évasion. Cette méthode nous permet de donner les premiers résultats d’approximation pour certains de ces jeux. Finalement, nous étudions un autre paramètre lié à la convexité des graphes et à la propagation d’infection dans les réseaux, le nombre enveloppe. Nous fournissons plusieurs résultats de complexité en fonction des structures des graphes et en utilisant des décompositions de graphes. / This thesis focuses on the study of structural properties of graphs whose understanding enables the design of efficient algorithms for solving optimization problems. We are particularly interested in methods of decomposition, pursuit-evasion games and the notion of convexity. The Process game has been defined as a model for the routing reconfiguration problem in WDM networks. Often, such games where a team of searchers have to clear an undirected graph are closely related to graph decompositions. In digraphs, we show that the Process game is monotone and we define a new equivalent digraph decomposition. Then, we further investigate graph decompositions. We propose a unified FPT-algorithm to compute several graph width parameters. This algorithm turns to be the first FPT-algorithm for the special and the q-branched tree-width of a graph. We then study another pursuit-evasion game which models prefetching problems. We introduce the more realistic online variant of the Surveillance game. We investigate the gap between the classical Surveillance Game and its connected and online versions by providing new bounds. We then define a general framework for studying pursuit-evasion games, based on linear programming techniques. This method allows us to give first approximation results for some of these games. Finally, we study another parameter related to graph convexity and to the spreading of infection in networks, namely the hull number. We provide several complexity results depending on the graph structures making use of graph decompositions. Some of these results answer open questions of the literature.
17

Armed robbery in Nigeria : a qualitative study of young male robbers

Nwalozie, Joel Chijioke January 2012 (has links)
This is a Nigerian study, which initially aimed to examine armed robbery culture and the youth subculture. With the employment of subcultural theory, the study became intellectually unviable in explaining the primary data. A replacement was made by seeking recourse to anomie-strain theory and control theory to explain the data. Presently, the main aim of this study is to examine the involvement of youths in armed robbery. Specifically, the study will look at armed robbery from the point of view of offenders and the factors responsible for their crime.Armed robbery is a type of robbery aided by weapon(s) to threaten, force and deprive a person or persons of the right to private, public or corporate belongings. Since the end of the Nigeria civil war (1967-1970), the offence has become a problem in the country, occurring almost on a daily basis in the urban areas more than the rural. Armed robbery can take place in residential homes, commercial places, motorways and any other place the offenders may deem necessary to operate. The current criminal climate has made it possible for armed robbers to engage in interstate criminal operations as well.Methodologically, the research is qualitative, involving semi-structured face-to-face oral interviews (open-ended) with 20 armed robbers in prison custody in Nigeria. There is also an unstructured interview with 4 members of the criminal justice system in Nigeria. The analytical framework employed is interpretive phenomenology, to capture the holistic worldview of the offender sample. Secondary data comes from both the Nigeria Police Force and the Nigeria Prison Service records.Findings are presented under four systematic themes: family circumstances, economic motivations, life course engagement, and situational dynamics in carrying out a robbery. Data reveal the four most significant factors in the hierarchy of response (bad friends, money, poverty and corruption) that may account for the involvement of youths in armed robbery. Since the group of “bad friends” is the main catalyst responsible for the involvement of youths in armed robbery, the thesis concludes that this sample of respondents be regarded as a network of criminals who were strained by the unjust social structure in their native Nigeria. Besides, there is need for a Nigerian criminological theoretical framework that offers an in-depth explanation of crime in the Nigerian society.
18

Le jeu de policiers-voleur sur différentes classes de graphes

Turcotte, Jérémie 12 1900 (has links)
Réalisé avec le support financier du Conseil de recherches en sciences naturelles et en génie du Canada (CRSNG) et du Fonds de Recherche du Québec – Nature et technologies (FRQNT). / Ce mémoire étudie le jeu de policiers-voleur et contient trois articles, chacun portant sur une classe de graphes spécifique. Dans le premier chapitre, la notation et les définitions de base de la théorie de graphe qui nous serons utiles sont introduites. Bien que chaque article comporte une introduction citant les concepts et résultats pertinents, le premier chapitre de ce mémoire contient aussi une introduction générale au jeu de policiers-voleur et présente certains des résultats majeurs sur ce jeu. Le deuxième chapitre contient l’article écrit avec Seyyed Aliasghar Hosseini et Peter Bradshaw portant sur le jeu de policiers-voleurs sur les graphes de Cayley abéliens. Nous améliorons la borne supérieure sur le cop number de ces graphes en raffinant les méthodes utilisées précédemment par Hamidoune, Frankl et Bradshaw. Le troisième chapitre présente l’article concernant le cop number des graphes 2K2-libres. Plus précisément, il est prouvé que 2 policiers peuvent toujours capturer le voleur sur ces graphes, prouvant ainsi la conjecture de Sivaraman et Testa. Finalement, le quatrième chapitre est l’article écrit avec Samuel Yvon et porte sur les graphes qui ont cop number 4. Nous montrons que tous ces graphes ont au moins 19 sommets. En d’autres mots, 3 policiers peuvent toujours capturer le voleur sur tout graphe avec au plus 18 sommets, ce qui répond par la négative à une question de Andreae formulée en 1986. Un pan important de la preuve est faite par ordinateur; ce mémoire contient donc une annexe comprenant le code utilisé. / This thesis studies the game of cops and robbers and consists of three articles, each considering a specific class of graphs. In the first chapter, notation and basic definitions of graph theory are introduced. Al- though each article has an introduction citing the relevant concepts and results, the first chapter of this thesis also contains a general introduction to the game of cops and robbers and presents some of its major results. The second chapter contains the paper written with Seyyed Aliasghar Hosseini and Peter Bradshaw on the game of cops and robbers on abelian Cayley graphs. We improve the upper bound on the cop number of these graphs by refining the methods used previously by Hamidoune, Frankl and Bradshaw. The third chapter presents the paper concerning the cop number of 2K2-free graphs. More precisely, it is proved that 2 cops can always catch the robber on these graphs, proving a conjecture of Sivaraman and Testa. Finally, the fourth chapter is the paper written with Samuel Yvon which deals with graphs of cop number 4. We show that such graphs have at least 19 vertices. In other words, 3 cops can always catch the robber on any graph with at most 18 vertices, which answers in the negative a question by Andreae from 1986. An important part of the proof is by computer; this thesis thus has an appendix containing the code used.
19

A socio-historical analysis of Jewish banditry in first century Palestine 6 to 70 CE

Lincoln, Lawrence Ronald 12 1900 (has links)
Thesis (MPhil (Dept. of Ancient Studies) -- University of Stellenbosch, 2005. / This thesis sets out to examine, as far as possible within the constraints of a limited study such as this, the nature of the Jewish protest movement against the occupation of their homeland by the Roman Empire in the years after the territory had become a direct province of the Empire. These protests were mainly instigated by and initially led by Jewish peasants who experienced the worst aspects of becoming a part of the larger Roman world.

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