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虛擬社群特性、意識及成員忠誠度關係之研究 / The Relationship of Virtual Community's Character, Sense and Member's Loyalty薛紹安, Hsueh, Shau-An Unknown Date (has links)
虛擬社群已成為社會的新興溝通平台,隨著網際網路的發展而日益茁壯。所謂虛擬社群意識,是指成員對於與虛擬社群之間關係的感覺,或是個人感覺到屬於某個包含其他人的虛擬團體。虛擬社群意識由數個構面組成,會受到某些虛擬社群本身俱有的特性所影響;此外,虛擬社群成員對社群的忠誠度是使虛擬社群擴大發展的必要條件,若虛擬社群成員擁有強烈的社群意識,對社群的忠誠度是否會增加?
本研究欲探討虛擬社群意識所包含的構面,再者欲證實虛擬社群特性、意識與成員忠誠度三構念之間的影響關係。研究對象為擁有參與虛擬社群經驗的學生以及上班族,採用便利抽樣,共計獲得135份有效問卷,以迴歸分析討論三構念之間的關係。
研究結果顯示,虛擬社群意識的構面可分成會員身份、影響力、沉迷度及意識認同;虛擬社群特性的構面則可分為領導者熱忱、離線活動及娛樂性。兩構念之間具有如下關係:
1. 離線活動能正向影響會員身份、影響力及意識認同
2. 娛樂性能正向影響會員身份、沉迷度及意識認同
此外,虛擬社群意識也被證實能夠影響虛擬社群成員忠誠度:
1. 會員身份能正向影響成員忠誠度
2. 意識認同能正向影響成員忠誠度
網路虛擬社群的興起為人們的溝通型態帶來重大的轉變,藉由虛擬社群特性、意識與成員忠誠度之間的關係探討,將能夠幫助虛擬社群經營者更加深入了解虛擬社群,懂得如何增強社群意識及成員對社群的忠誠度,掌握在虛擬世界裡成功的契機。 / Virtual community, growing with Internet, has become a popular communication platform in recent years. Sense of virtual community (SOVC) means a member’s feeling toward the virtual community where he/she takes part. SOVC is composed of several different dimensions, and it will be affected by some characteristics of virtual community itself. Besides, if a virtual community pursues expanding, members' loyalty to their virtual communities will be a necessary condition. We wonder whether a strong SOVC will affect a member's loyalty to his/her virtual community.
The study generalizes the dimensions of virtual community first, afterward examining the relationship of virtual community's characteristics, sense and member's loyalty.
20-30 year old members, who have sufficient experiences of participating in virtual communities, are our target samples. In total, we have 135 effective questionnaires, and conduct regressions to do this analysis.
According to the study result, SOVC can be divided into 4 dimensions: membership, influence, immersion and conscious identification. As for characteristics of virtual community, they can be separated into 3 dimensions: leader's enthusiasm, off-line activity and enjoyability.
There are some relationships between these two constructs:
1.Off-line activity can affect membership, influence and
conscious identification positively.
2.Enjoyability can affect membership, immersion and conscious
identification positively.
Besides,SOVC can affect member's loyalty (to his/her virtual community):
1.Membership can affect member’s loyalty positively.
2.Conscious identification can affect member’s loyalty
positively.
Virtual community has brought a huge change in ways of communication. The study discusses the relationship of virtual community's characteristics, sense and member's loyalty. Through understanding the study result, knowing the tips to increase SOVC and member's loyalty, organizers of virtual communities are able to handle community better. In the end, they can reach great success in the virtual world.
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Comunidades de deficientes físicos no Orkut: em busca de uma sociabilidade inclusiva na era digital / Communities of physically disable people in Orkut: searching an inclusing sociability in the digital ageLian Sulwen Tai 30 May 2008 (has links)
Fundação Carlos Chagas Filho de Amparo a Pesquisa do Estado do Rio de Janeiro / Este trabalho consiste na identificação de novas configurações sociais a partir dos meios digitais de comunicação, especificamente o Orkut. Buscamos compreender de que forma os deficientes físicos utilizam este instrumento com fins de socialização e pertencimento. Para isso, mapeamos as comunidades de deficientes físicos no Orkut e identificamos seus usos, além de realizarmos entrevistas com membros das comunidades em questão. Notamos que, diferentemente dos contatos mistos travados no mundo virtual, nas comunidades específicas de deficientes, eles expõem sua deficiência como marca que legitima o pertencimento ao grupo. Os contatos travados nessas comunidades não se restringem ao espaço próprio da comunidade, mas se estendem, não só por outros instrumentos do mundo virtual, mas também às relações no espaço físico. Notamos também que o maior interesse dos membros dessas comunidades é conhecer pessoas com quem eles possam se relacionar, utilizando o espaço virtual como conector, pelo qual se explora o perfil do outro e se apresenta, com fins de se expor. Essa utilização busca suprir a lacuna que há no espaço das cidades, que não oportuniza muitos encontros entre deficientes, enquanto o mundo virtual oferece essa possibilidade com fácil acesso. / Our aim in this research is to identify new social configurations that emerged from the digital media, specifically the Orkut. We try to understand how the physically disabled people use this instrument to get to socialize and belong to a group. For this purpose, we mapped the communities of physically disabled people in the Orkut and identified their uses, beyond interviewing members of these communities. We noticed that, in the communities that are specifically for disabled people, they expose their disabilities as a symbol of belonging, in a different way of the mixed interactions. The people who get to know each other in those communities dont socialize only in that specific space, but they maintain contact in other virtual and physical spaces. We also noticed that the main interest of the members of those communities is to get to know other people, so they can have relationships, using that virtual space as a connector, where they can explore the others profile and expose themselves. This way of using the community is an alternative to the gap that exists in the cities, that dont offer many opportunities of meeting. Meanwhile, the virtual world offers this possibility with easy access.
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Exploring peripheral member engagement in a virtual health care professionals’ networkYing, Ho-Wang Tom 21 December 2018 (has links)
Peripheral members, or lurkers, make up the majority of membership in an online network, but not much is known about them as they are not publicly active (e.g. Post online). Data on the lurker population of Nurses and Health Care professionals in electronic Communities of Practice (eCoP) is also lacking. InspireNet was a British Columbia based virtual community that aimed to increase capacity for health services research for health care professionals. It had nearly 4000 members nationwide and it was an active community as users were posting on discussions and blogs daily. However, many members did not post online, so it was suspected a large lurker population existed. The purpose of the study was to conduct an exploratory study to understand the experience of lurkers on InspireNet and determine how nurses or health care professionals interacted, barriers to posting online, and whether or not they wished to remain a lurker Conventional content analysis was used as the methodology to conduct this qualitative study with 15 participants via online interviews. The results showed that lurking was not indicative of the level of engagement, as most were engaged in InspireNet content or were connected to other members (e.g. Core Members). Lurkers were not opposed to posting online, but required relevancy to their work and ease of using the website as prerequisites. Lurkers had difficulty finding information on the InspireNet website. It is important to engage all members of an online network. Strategies to engage lurkers include supporting their informational needs by improving website usability, incorporating advanced search features, and providing value (e.g. Relevant content, topics, and webinars). / Graduate
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Comunidades de deficientes físicos no Orkut: em busca de uma sociabilidade inclusiva na era digital / Communities of physically disable people in Orkut: searching an inclusing sociability in the digital ageLian Sulwen Tai 30 May 2008 (has links)
Fundação Carlos Chagas Filho de Amparo a Pesquisa do Estado do Rio de Janeiro / Este trabalho consiste na identificação de novas configurações sociais a partir dos meios digitais de comunicação, especificamente o Orkut. Buscamos compreender de que forma os deficientes físicos utilizam este instrumento com fins de socialização e pertencimento. Para isso, mapeamos as comunidades de deficientes físicos no Orkut e identificamos seus usos, além de realizarmos entrevistas com membros das comunidades em questão. Notamos que, diferentemente dos contatos mistos travados no mundo virtual, nas comunidades específicas de deficientes, eles expõem sua deficiência como marca que legitima o pertencimento ao grupo. Os contatos travados nessas comunidades não se restringem ao espaço próprio da comunidade, mas se estendem, não só por outros instrumentos do mundo virtual, mas também às relações no espaço físico. Notamos também que o maior interesse dos membros dessas comunidades é conhecer pessoas com quem eles possam se relacionar, utilizando o espaço virtual como conector, pelo qual se explora o perfil do outro e se apresenta, com fins de se expor. Essa utilização busca suprir a lacuna que há no espaço das cidades, que não oportuniza muitos encontros entre deficientes, enquanto o mundo virtual oferece essa possibilidade com fácil acesso. / Our aim in this research is to identify new social configurations that emerged from the digital media, specifically the Orkut. We try to understand how the physically disabled people use this instrument to get to socialize and belong to a group. For this purpose, we mapped the communities of physically disabled people in the Orkut and identified their uses, beyond interviewing members of these communities. We noticed that, in the communities that are specifically for disabled people, they expose their disabilities as a symbol of belonging, in a different way of the mixed interactions. The people who get to know each other in those communities dont socialize only in that specific space, but they maintain contact in other virtual and physical spaces. We also noticed that the main interest of the members of those communities is to get to know other people, so they can have relationships, using that virtual space as a connector, where they can explore the others profile and expose themselves. This way of using the community is an alternative to the gap that exists in the cities, that dont offer many opportunities of meeting. Meanwhile, the virtual world offers this possibility with easy access.
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La influencia de los youtubers en el consumo de las películas de superhéroes en los jóvenes de 17 a 21 años. Caso: The Top Comics / The influence of youtubers on the consumption of superhero movies in Young people from 17 to 21 years. Case: The Top ComicsChacaltana Chávez, Rafael 24 November 2019 (has links)
El consumo de películas del género de superhéroes en el cine ha ido en aumento con el pasar de los años expandiéndose a nivel mundial, y en parte, esto se debe a que los consumidores tienen al alcance de su mano varios dispositivos y plataformas por las cuales pueden investigar la película que desean ver antes de efectuar la compra. Para ello, Youtube se ha vuelto un canal indispensable y el principal cuando se trata de tener una fuente de información y opinión sobre las películas debido a que en esta plataforma se encuentran todos los trailers y principalmente debido a los ya conocidos “youtubers” o influencers digitales”, personas conocidas en un determinado ámbito o rubro que generan contenido ofreciendo información, opiniones, etc a sus seguidores y marcan una tendencia y estilo de vida que son imitados por las personas que se sienten identificados con estos líderes de opinión. Los youtubers logran influir en el consumo (o el no consumo) de las películas del género de superhéroes por medio de sus opiniones y gustos al respecto. Esto se demostrará o se refutará por medio de una investigación en base a la observación, entrevistas y focus group a las personas que conforman el centro de estudio, para de esta forma tener un análisis y una muestra real del tipo de influencia que los youtubers ejercen en sus seguidores para el proceso de consumo de este tipo de películas y que tan significativo es su aporte para su comunidad virtual de seguidores. / The consumption of films of the genre of superheroes in the cinema has been increasing with the passing of the years expanding worldwide, and in part, this is because consumers have at their fingertips several devices and platforms by which You can research the movie you want to watch before making the purchase. For this, YouTube has become an indispensable channel and the main one when it comes to having a source of information and opinion about the films because all the trailers are on this platform and mainly due to the already known “youtubers” or influencers digital ”, people known in a certain area or category that generate content offering information, opinions, etc. to their followers and mark a trend and lifestyle that are imitated by people who feel identified with these opinion leaders. Youtubers manage to influence the consumption (or non- consumption) of the films of the superhero genre through their opinions and tastes about it. This will be demonstrated or refuted by means of an investigation based on the observation, interviews and focus group to the people who make up the study center, in order to have an analysis and a real sample of the type of influence that youtubers exert in his followers for the process of consuming such films and how significant is his contribution to his virtual community of followers. / Trabajo de investigación
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Understanding knowledge sharing within communities of practice : a study of engagement patterns and intervention within community of practiceAlghatas, Fathalla M. January 2009 (has links)
Online Communities of Practices (CoPs) is emerging as a major form for knowledge sharing in this era of information revolution. Due to the advancement of technology and ease of internet access in every part of the world, people began to get more and more involved in online CoPs to share knowledge. The defining characteristic of a Community of Practice is the interaction between members in order to jointly determine and embrace goals, eventually resulting in shared practices. Crucial to the success of a Community of Practice is the engagement between community members. Without engagement, a Community of Practice can not share knowledge and achieve its negotiated goals. To that end, there is a need to examine, why do people engage in an online discussion, what role domain experts play to keep on-line discussion alive and how to develop a ''right intervention'' to maintain and stimulate participants for engagement in on-line community. This thesis studied eight Communities of Practices that are being deliberately formed to facilitate knowledge sharing in the online community and describes an exploratory study of knowledge sharing within Communities of Practices (CoPs) by investigating eight CoPs - Start up Nation, All nurses, Young Enterpener, Teneric, SCM Focus, Systems Dynamics, Mahjoob and Alnj3 CoPs. The CoPs under investigation shared the following characteristics: permanent life span, created by interested members (i.e. bottom-up rather than top-down management creation), have a high level of boundary crossing, have more than 700 members who come from disparate locations and organizations, have voluntary membership enrollment, high membership diversity, high topic's relevance to members, high degree of reliance on technology, and are moderated. Data were gathered on the eight CoPs through online observations and online questionnaire survey. Results show that in each of the case study the most common type of activity performed by members of each CoP was sharing knowledge, followed by socialsing. Regarding the types of knowledge shared, the most common one across all CoPs was practical and general knowledge. The types of practical knowledge, however, varied in each CoP. The study also discovered that storytelling extensively enhances knowledge transfer and participants' interpersonal communications in eight communities under investigation. What were also notable in this study were the stories discussed in a CoP remains in the archive, what are more likely to generate interest and curiosity on the topic among inactive members who ultimately facilitates knowledge transfer. In this study it is also evident that successful topics with successful conclusion (in terms that the original query was answered) will not necessary get high responses and vice versa. An analysis of selected topics in the eight case studies has shown that some successful topics have few replies and vice versa, where many topics ended with open conclusion or they were unsuccessful in terms that the original query was not answered satisfactory. Therefore, it is not necessary that successful topic will get high number of responses as there are some successful topics which have limited number of replies. Overall, it is found that, topic may play a major role in the success of online discussion. It is observed in the study that members normally use short messages rather long messages and usually discusses more than one topic within one thread. Practical implications for knowledge sharing in online communities of practice were discussed, along with some recommendations for future research.
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Assessing the impact of physicians' social capital on decision making quality mediated by knowledge sharing in a virtual community of practice : an empirical quantitative analysisRazzaque, Anjum January 2014 (has links)
Purpose - Healthcare (HC) is a globally expensive investment, suffering from service quality, due to medical errors caused by physicians’ poor decisions making (DM). Current published literature: (1) encourages clinical DM research to reduce diagnostic errors and (2) stresses on the dearth of means for practitioners’ knowledge shared DM; this research focuses on knowledge sharing for improving medical DM quality through physicians’ social capital (SC) in a virtual community of practice (VCoP). Physicians join a virtual community (VC) to share clinical practice knowledge to aid medical DM. This study aims to assess the effect of physicians’ SC on medical DM and assess the mediating role of knowledge sharing quality, between physicians’ SC and medical DM quality since research lacks to investigate the impact of knowledge management (KM) tools in a HC context. VCoP is a KM tool and medical DM quality is a HC topic of this study. Design/methodology/approach – This positivist, quantitative research utilizes non-experimental survey to empirically assess its conceptual framework. After attaining an ethical approval, from Brunel Business School Research Ethics Committee, online survey was pre-tested and pilot tested for clarity and validity. 10 non-physician Ph.D. academics voluntarily participated during the survey’s pre-test phase. The survey was amendment for its pilot study phase; conducted in “plastic surgery yahoo group” VC. 31 physician VC members voluntarily participated. Again, the survey was amended and distributed for main data collection from 204 voluntary SurveyMonkey’s VC’s physician members. Findings – Data was analysed using SPSS 20 and LISREL 8.80 by means of confirmatory factor analysis and Structural Equation Modeling. Empirical findings supported this study’s four main hypotheses as well as supported this study’s initially proposed conceptual framework. Originality/value – This study customized the Honeycomb framework to establish a definition of professional physicians; HC VCs followed by identifying 51 VCs from social networking platforms like LinkedIn, Facebook, etc. This study also fulfilled its aim and hence proposed a structurally fit conceptual framework.
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Förstå följare på Instagram : Analys av unga tjejers användning av Instagram och vad de vill se för visuellt bildinnehållÖsterdahl, Sofia January 2019 (has links)
Uppsatsen handlar om hur det går att förstå olika målgrupper på Instagram och hur influencers genom detta enklare kan anpassa sitt innehåll till det som sin målgrupp av följare vill se. Målgruppen som används i uppsatsen är tjejer i åldern 15-20 år från Sverige och genom en enkätundersökningen skapades en bättre förståelse i hur de använder sig av Instagram. Genom en analys av de konton personerna i enkätundersökningen följde på Instagram kunde en sammanställning på vad för typ av personer de följer är. Efter detta skapades ett verktyg för att kunna testa vilket visuellt innehåll målgruppen vill se och studien avslutades sedan med intervjuer både på målgruppen och några av de influencers som de följer.
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Imagining virtual community : online media fandom and the construction of virtual collectivityDeDominicis, Kali Lou January 2016 (has links)
This thesis uses ethnographic research into online media fandom, focusing on self-reflexive analytical documents that fans call meta, to investigate longstanding questions about the nature of virtual community. It argues that virtual documents should be seen as complete and complex interactions in their original form and as social contexts in their own right, and presents a new approach to ethnographic methodology and ethics suited to working in this context. Fans have incorporated various technologies into the infrastructure that constitutes their community, and these have had various effects on the structure and substance of fannish documents and interactions – and on the character of the community as a whole. The stability and visibility of the digital archive is an important feature of virtual community – one that makes fandom more visible, accessible, and historically grounded for both old and new members. This research also deals with conflict, not as a necessarily divisive force but as a natural and important part of how communities evolve and how members negotiate and articulate what their community should be. It discusses fanfiction as a controversial and sometimes problematic genre, and considers trigger warnings as the solution fans have developed to protect vulnerable members of their community from potentially harmful content (such as rape). It also examines conflict with outside authorities, like creators and the administrators who control the virtual spaces that fans inhabit. These conflicts illuminate creativity and feminism as fannish values, presenting fandom as a community that embraces sex-positive female sexuality. More importantly, they suggest that the creation and maintenance of a ‘safe space’ where all members feel respected and comfortable is a key feature of online community. In addition, fannish storytelling (particularly the creation of what fans call fanon) is part of the production of local knowledge, of boundary mechanisms that mark and separate members of the community from outsiders. These stories as part of the process by which fans position themselves within the broader community – and in so doing, locate themselves within smaller cohorts of fans who affirm and support aspects of their personal experiences and marginalised identities (e.g. as women, members of the LGBTQIA+ community, or people of colour) through the reorientation and appropriation of story.
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Comunidades de relacionamento virtual como agentes potencializadores de emancipação / Relationship virtual communities as a potential agent of emancipationBeserra, Rael Bispo 19 October 2012 (has links)
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Previous issue date: 2012-10-19 / The present research that works with the prospect of Social Psychology aims to understand the processes involving the metamorphosis of identity (CIAMPA, 1987, 1995) of people using the communities of virtual relationship as an important means of social constructions and their identity. The intensification of the virtual nowadays is an emerging issue that still generates some controversy as to the consequences for the individual and their socialization processes. It is likely and natural that differences remain for some time, we are facing a new reality. The research is just another contribution to other studies that certainly will happen. Virtual reality is becoming more real in people's life. This is a qualitative research technique that has as main, the Life History. This is a technique used in NEPIM (Center for Studies and Research in Identity-Metamorphosis), the program of Postgraduate Studies in Social Psychology from PUC-SP, coordinated by Prof. Drº Antonio da Costa Ciampa, with important results to Social Psychology. The research was based on a report of a person for about 12 years has systematic relationships with the same virtual community. The dissertation seeks to understand how a person uses virtual reality as potentiating agent of emancipation in their life trajectory. The critical and ethical position also allowed us to realize the risks of considering the realities - and virtual - disconnected, making clear the importance of understanding them as complementary and interdependent realities / A presente pesquisa que trabalha com a perspectiva da Psicologia Social pretende
compreender os processos envolvendo a metamorfose identitária (CIAMPA, 1987, 1995) de
pessoas que utilizam as comunidades de relacionamento virtual como um meio importante
para suas construções sociais e identidade.
A intensificação do virtual na contemporaneidade é uma questão emergente que ainda
gera algumas controvérsias quanto às consequências para o indivíduo e seus processos de
socialização. É provável e natural que as divergências permaneçam por algum tempo, estamos
diante de uma nova realidade. A pesquisa é apenas mais uma contribuição para outros estudos
que certamente acontecerão. A realidade virtual é cada vez mais real na vida das pessoas.
Trata-se de uma pesquisa qualitativa que tem como técnica principal a História de
Vida. Essa é uma técnica utilizada no NEPIM (Núcleo de Estudos e Pesquisas em Identidade-
Metamorfose), do programa de Estudos Pós-Graduados em Psicologia Social da PUC-SP,
coordenado pelo profº Drº. Antonio da Costa Ciampa e tem alcançado resultados importantes
para a Psicologia Social. A pesquisa apoiou-se em um relato de uma pessoa que durante cerca
de 12 anos manteve relacionamentos sistemáticos com uma mesma comunidade virtual.
A dissertação procura compreender como uma pessoa se utiliza da realidade virtual
como agente potencializador de emancipação em sua trajetória de vida. O posicionamento
ético e crítico permitiu, também, perceber os riscos de considerar as realidades presencial e
virtual desconectadas, deixando clara a importância de compreendê-las como realidades
complementares e interdependentes
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