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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Functionalist Emotion Model in Artificial General Intelligence

Li, Xiang, 0000-0003-1622-0115 January 2021 (has links)
The objective of this research is to elucidate motivation and emotion processing inan AGI (Artificial General Intelligence) system NARS (Non-Axiomatic Reasoning System). Under the basic assumption that an artificial general intelligence system should work with insufficient resources and knowledge, the emotion module can help direct the selection of internal tasks, and allow the autonomous allocation of internal resources and rapid response with urgency, so that the inference capability of AGI system can be improved. The psychological and AI theories related to emotion are extensively reviewed,including the source of emotion, the appraisal process in emotional experience, the cognitive processing and coping process, and the necessity of emotion for Artificial General Intelligence design. This dissertation describes the conceptual design, realization process and application process of emotion in NARS. The process of internal resource allocation triggeredby different emotions based on NARS reasoning framework is proposed, and the design can be applied to any scene. The similarity and difference between human emotion and artificial intelligence emotion are discussed. At the same time, the advantages and disadvantages of the design and its theory are also discussed. A recent implementation of the NARS model, will be discussed with examples. and the emotion model has been tested preliminarily in a new version of OpenNARS. New Temporal Induction model, Anticipation model, Goal processing model, and Emotion model which is implemented in the new system will also be discussed in detail. The dissertation concludes with suggestions and ideas that are put forward forthe role of emotion in future human-computer interaction. / Computer and Information Science
2

How will Artificial Intelligence impact the labour market, which jobs will be replaced and what will it mean for society, within the next decade?

Adolfsson, Lovisa January 2020 (has links)
This study examines the impact of Artificial Intelligence on the Labour Market within the next decade. Methods and limitations in the technology and their correlation to work, as well as the possible developments likely to be seen in the coming decade, is presented. It also looks at whether Artificial General Intelligence (a system that meet human performance in all fields) could be invented in the next ten years. So far, methods like machine-, deep- and reinforcement learning has resulted in systems that sometimes exceed human performance but are narrow in skill and proficiency. Meaning that AGI is very unlikely to be achieved before 2030. AI is estimated to replace work in the production-, service-, care- and welfare-, transport-, and warehouse sector. The conclusion, however, is that transformation will happen in a pace such that society will be able manage it without the changes causing mass-unemployment.
3

Is this unit created in the image of God? : Artificial intelligence and Lutheran anthropology

Ahlberg, Erik January 2024 (has links)
In this study, the potential for artificially intelligent sapient life to be integrated into a Lutheran theological anthropology is investigated. The investigation is done via the means of a reconstruction and reactualisation of Lutheran anthropology, applied to the hypothetical scenario of artificial general intelligences having been created. The study takes its roots in questions of how intelligent life made by human artifice would interact with the Lutheran narrative-relational imago Dei paradigm, and what room there is within the Lutheran framework to integrate such intelligent life. In the study, the analysis will be threefold; with the first chapter dedicated to presenting the basis within Lutheran theology within which the rest of the study is conducted, the second chapter to identifying core points of conflict that may arise were artificial life to be introduced, and the third to finding preliminary solutions to these. Although the study is and must be hypothetical-speculative in nature, the conclusion is reached that there seems to be some manner of room for artificial intelligences to be integrated into a Lutheran way of understanding the imago Dei paradigm, albeit with some lingering issues that can quite hardly be solved entirely until the real dawn of artificial intelligence. Although some reservations remain, it therefore points towards the possibility of future artificial intelligences being Humanity’s theological equals, and leaves it to future studies to reach a more elaborate understanding of what that means and implies in practice, both ethical and dogmatic.
4

Is this unit created in the image of God? : Artificial intelligence and Lutheran anthropology

Ahlberg, Erik January 2024 (has links)
In this study, the potential for artificially intelligent sapient life to be integrated into a Lutheran theological anthropology is investigated. The investigation is done via the means of a reconstruction and reactualisation of Lutheran anthropology, applied to the hypothetical scenario of artificial general intelligences having been created. The study takes its roots in questions of how intelligent life made by human artifice would interact with the Lutheran narrative-relational imago Dei paradigm, and what room there is within the Lutheran framework to integrate such intelligent life. In the study, the analysis will be threefold; with the first chapter dedicated to presenting the basis within Lutheran theology within which the rest of the study is conducted, the second chapter to identifying core points of conflict that may arise were artificial life to be introduced, and the third to finding preliminary solutions to these. Although the study is and must be hypothetical-speculative in nature, the conclusion is reached that there seems to be some manner of room for artificial intelligences to be integrated into a Lutheran way of understanding the imago Dei paradigm, albeit with some lingering issues that can quite hardly be solved entirely until the real dawn of artificial intelligence. Although some reservations remain, it therefore points towards the possibility of future artificial intelligences being Humanity’s theological equals, and leaves it to future studies to reach a more elaborate understanding of what that means and implies in practice, both ethical and dogmatic.
5

Naturally Generated Decision Trees for Image Classification

Ravi, Sumved Reddy 31 August 2021 (has links)
Image classification has been a pivotal area of research in Deep Learning, with a vast body of literature working to tackle the problem, constantly striving to achieve higher accuracies. This push to reach achieve greater prediction accuracy however, has further exacerbated the black box phenomenon which is inherent of neural networks, and more for so CNN style deep architectures. Likewise, it has lead to the development of highly tuned methods, suitable only for a specific data sets, requiring significant work to alter given new data. Although these models are capable of producing highly accurate predictions, we have little to no ability to understand the decision process taken by a network to reach a conclusion. This factor poses a difficulty in use cases such as medical diagnostics tools or autonomous vehicles, which require insight into prediction reasoning to validate a conclusion or to debug a system. In essence, modern applications which utilize deep networks are able to learn to produce predictions, but lack interpretability and a deeper understanding of the data. Given this key point, we look to decision trees, opposite in nature to deep networks, with a high level of interpretability but a low capacity for learning. In our work we strive to merge these two techniques as a means to maintain the capacity for learning while providing insight into the decision process. More importantly, we look to expand the understanding of class relationships through a tree architecture. Our ultimate goal in this work is to create a technique able to automatically create a visual feature based knowledge hierarchy for class relations, applicable broadly to any data set or combination thereof. We maintain these goals in an effort to move away from specific systems and instead toward artificial general intelligence (AGI). AGI requires a deeper understanding over a broad range of information, and more so the ability to learn new information over time. In our work we embed networks of varying sizes and complexity within decision trees on a node level, where each node network is responsible for selecting the next branch path in the tree. Each leaf node represents a single class and all parent and ancestor nodes represent groups of classes. We designed the method such that classes are reasonably grouped by their visual features, where parent and ancestor nodes represent hidden super classes. Our work aims to introduce this method as a small step towards AGI, where class relations are understood through an automatically generated decision tree (representing a class hierarchy), capable of accurate image classification. / Master of Science / Many modern day applications make use of deep networks for image classification. Often these networks are incredibly complex in architecture, and applicable only for specific tasks and data. Standard approaches use just a neural network to produce predictions. However, the internal decision process of the network remains a black box due to the nature of the technique. As more complex human related applications, such as medical image diagnostic tools or autonomous driving software, are being created, they require an understanding of reasoning behind a prediction. To provide this insight into the prediction reasoning, we propose a technique which merges decision trees and deep networks. Tested on the MNIST image data set we were able to achieve an accuracy over 99.0%. We were also able to achieve an accuracy over 73.0% on the CIFAR-10 image data set. Our method is found to create decision trees that are easily understood and are reasonably capable of image classification.
6

A general purpose artificial intelligence framework for the analysis of complex biological systems

Kalantari, John I. 15 December 2017 (has links)
This thesis encompasses research on Artificial Intelligence in support of automating scientific discovery in the fields of biology and medicine. At the core of this research is the ongoing development of a general-purpose artificial intelligence framework emulating various facets of human-level intelligence necessary for building cross-domain knowledge that may lead to new insights and discoveries. To learn and build models in a data-driven manner, we develop a general-purpose learning framework called Syntactic Nonparametric Analysis of Complex Systems (SYNACX), which uses tools from Bayesian nonparametric inference to learn the statistical and syntactic properties of biological phenomena from sequence data. We show that the models learned by SYNACX offer performance comparable to that of standard neural network architectures. For complex biological systems or processes consisting of several heterogeneous components with spatio-temporal interdependencies across multiple scales, learning frameworks like SYNACX can become unwieldy due to the the resultant combinatorial complexity. Thus we also investigate ways to robustly reduce data dimensionality by introducing a new data abstraction. In particular, we extend traditional string and graph grammars in a new modeling formalism which we call Simplicial Grammar. This formalism integrates the topological properties of the simplicial complex with the expressive power of stochastic grammars in a computation abstraction with which we can decompose complex system behavior, into a finite set of modular grammar rules which parsimoniously describe the spatial/temporal structure and dynamics of patterns inferred from sequence data.
7

Utilizing Cross-Domain Cognitive Mechanisms for Modeling Aspects of Artificial General Intelligence

Abdel-Fattah, Ahmed M. H. 31 March 2014 (has links)
In this era of increasingly rapid availability of resources of all kinds, a widespread need to characterize, filtrate, use, and evaluate what could be necessary and useful becomes a crucially vital everyday task. Neither research in the field of artificial intelligence (AI) nor in cognitive science (CogSci) is an exception (let alone within a crossing of both paths). A promised goal of AI was to primarily focus on the study and design of intelligent artifacts that show aspects of human-like general intelligence (GI). That is, facets of intelligence similar to those exhibited by human beings in solving problems related to cognition. However, the focus in achieving AI’s original goal is scattered over time. The initial ambitions in the 1960s and 1970s had grown by the 1980s into an "industry", where not only researchers and engineers but also entire companies developed the AI technologies in building specialized hardware. But the result is that technology afforded us with many, many devices that allegedly work like humans, though they can only be considered as life facilitators (if they even do). This is mainly due to, I propose, basic changes on viewing what true essences of intelligence should have been considered within scientific research when modeling systems with GI capacities. A modern scientific approach to achieving AI by simulating cognition is mainly based on representations and implementations of higher cognition in artificial systems. Luckily, such systems are essentially designed with the intention to be acquired with a "human like" level of GI, so that their functionalities are supported by results (and solution methodologies) from many cognitive scientific disciplines. In classical AI, only a few number of attempts have tried to integrate forms of higher cognitive abilities in a uniform framework that model, in particular, cross-domain reasoning abilities, and solve baffling cognition problems —the kind of problems that a cognitive being (endowed with traits of GI) could only solve. Unlike classical AI, the intersection between the recent research disciplines: artificial general intelligence (AGI) and CogSci, is promising in this regard. The new direction is mostly concerned with studying, modeling, and computing AI capabilities that simulate facets of GI and functioning of higher cognitive mechanisms. Whence, the focus in this thesis is on examining general problem solving capabilities of cognitive beings that are both: "human-comparable" and "cognitively inspired", in order to contribute to answering two substantial research questions. The first seeks to find whether it is still necessary to model higher cognitive abilities in models of AGI, and the second asks about the possibility to utilize cognitive mechanisms to enable cognitive agents demonstrate clear signs of human-like (general) intelligence. Solutions to cross-domain reasoning problems (that characterize human-like thinking) need to be modeled in a way that reflects essences of cognition and GI of the reasoner. This could actually be achieved (among other things) through utilizing cross-domain, higher cognitive mechanisms. Examples of such cognitive mechanisms include analogy-making and concept blending (CB), which are exceptional as active areas of recent research in cognitive science, though not enough attention has been given to the rewards and benefits one gets when they interact. A basic claim of the thesis is that several aspects of human-comparable level of GI are based on forms of (cross-domain) representations and (creative) productions of conceptions. The thesis shows that computing these aspects within AGI-based systems is indispensable for their modeling. In addition, the aspects can be modeled by employing certain cognitive mechanisms. The specific examples of mechanisms most relevant to the current text are computation of generalizations (i.e. abstractions) using analogy-making (i.e. transferring a conceptualization from one domain into another domain) and CB (i.e. merging parts of conceptualizations of two domains into a new domain). Several ideas are presented and discussed in the thesis to support this claim, by showing how the utilization of these mechanisms can be modeled within a logic-based framework. The framework to be used is Heuristic-Driven Theory Projection (HDTP), which can model solutions to a concrete set of cognition problems (including creativity, rationality, noun-noun combinations, and the analysis of counterfactual conditionals). The resulting contributions may be considered as a necessary, although not by any means a sufficient, step to achieve intelligence on a human-comparable scale in AGI-based systems. The thesis thus fills an important gap in models of AGI, because computing intelligence on a human-comparable scale (which is, indeed, an ultimate goal of AGI) needs to consider the modeling of solutions to, in particular, the aforementioned problems.
8

Detektering av fusk vid användning av AI : En studie av detektionsmetoder / Detection of cheating when using AI : A study of detection methods

Ennajib, Karim, Liang, Tommy January 2023 (has links)
Denna rapport analyserar och testar olika metoder som syftar till att särskiljamänskligt genererade lösningar på uppgifter och texter från de som genereras avartificiell intelligens. På senare tid har användningen av artificiell intelligens setten betydande ökning, särskilt bland studenter. Syftet med denna studie är attavgöra om det för närvarande är möjligt att upptäcka fusk från högskolestudenterinom elektroteknik som använder sig av AI. I rapporten testas lösningar påuppgifter och texter genererade av programmet ChatGPT med hjälp av en generellmetod och externa AI-verktyg. Undersökningen omfattar områdena matematik,programmering och skriven text. Resultatet av undersökningen tyder på att detinte är möjligt att upptäcka fusk med hjälp av AI i ämnena matematik ochprogrammering. Dock när det gäller text kan i viss utsträckning fusk vidanvändning av en AI upptäckas. / This report analyzes and tests various methods aimed at distinguishinghuman-generated solutions to tasks and texts from those generated by artificialintelligence. Recently the use of artificial intelligence has seen a significantincrease, especially among students. The purpose of this study is to determinewhether it is currently possible to detect if a college student in electricalengineering is using AI to cheat. In this report, solutions to tasks and textsgenerated by the program ChatGPT are tested using a general methodology andexternal AI-based tools. The research covers the areas of mathematics,programming and written text. The results of the investigation suggest that it is notpossible to detect cheating with the help of an AI in the subjects of mathematicsand programming. In the case of text, cheating by using an AI can be detected tosome extent.
9

Intelligent multiagent systems based on distributed non-axiomatic reasoning / Inteligentni multiagentski sistemi zasnovani na distribuiranom ne-aksiomatskom rezonovanju

Mitrović Dejan 14 September 2115 (has links)
<p>The agent technology represents one of the most consistent approaches to distributed artificial intelligence. Agents are characterized by autonomous, reactive, proactive, and social behavior.&nbsp;In addition, more complex, intelligent agents are often defined&nbsp;in terms of human-like mental attitudes, such as beliefs, desires,&nbsp;and intentions.</p><p>This thesis deals with software agents and multiagent systems&nbsp;in several ways. First, it defines a new reasoning architecture&nbsp;for intelligent agents called<em> Distributed Non-Axiomatic Reasoning System </em>(DNARS). Instead of the popular Belief-Intention-Desire model, it uses Non-Axiomatic Logic, a formalism developed for the domain of articial general intelligence. DNARS&nbsp;is highly-scalable, capable of answering questions and deriving&nbsp;new knowledge over large knowledge bases, while, at the same&nbsp;time, concurrently serving large numbers of external clients.&nbsp;</p><p>Secondly, the thesis proposes a novel agent runtime environment&nbsp;named<em> Siebog.</em> Based on the modern web and enterprise stan-dards, Siebog tries to reduce the gap between the agent technology and industrial applications. Like DNARS, Siebog is a&nbsp;distributed system. Its server side runs on computer clusters&nbsp;and provides advanced functionalities, such as automatic agent&nbsp;load-balancing and fault-tolerance. The client side, on the other<br />hand, runs inside web browsers, and supports a wide variety of&nbsp;hardware and software platforms.</p><p>Finally, Siebog depends on DNARS for deploying agents with&nbsp;unique reasoning capabilities.</p> / null / <p>Agentska tehnologija predstavlja dosledan pristup razvoju distribuirane ve&scaron;tačke&nbsp; inteligencije. Ono &scaron;to agente izdvaja od ostalih pristupa su autonomno, reaktivino,&nbsp; pro-aktivno, i socijalno pona&scaron;anje. Pored toga, kompleksniji, inteligentni agenti se često defini&scaron;u koristeći ljudske mentalne konstrukcije, kao sto su verovanja, želje i namere.</p><p>Disertacija se bavi softverskim agentima i multiagentskim sistemima sa nekoliko aspekata. Prvo, definisana je nova&nbsp; arhitektura za rasuđivanje sa primenom u razvoju&nbsp; inteligentnih agenata, nazvana Distribuirani sistem za ne-aksiomatsko rasuđivanje&nbsp; (eng. <em>Distributed Non-Axiomatic Reasoning System</em>) (DNARS). Umesto popularnog&nbsp;&nbsp; BDI modela za razvoj inteligentnih agenata (eng. <em>Belief-Desire-Intention</em>),&nbsp; arhitektura&nbsp; se zasniva na tzv. <em>ne-aksiomatskoj</em> logici, formalizmu razvijenom u domenu ve&scaron;tačke&nbsp; op&scaron;te inteligencije. DNARS je skalabilan softverski sistem, sposoban da odgovara na&nbsp;&nbsp; pitanja i da izvodi nove zaključke na osnovu veoma velikih&nbsp; baza znanja, služeći pri&nbsp;&nbsp; tome veliki broj klijenata.</p><p>Zatim, u disertaciji je predložena nova multiagentska platforma nazvana Siebog. Siebog je zasnovan na modernim standardima za razvoj veb aplikacija, čime poku&scaron;ava da smanji razliku izmedu multiagentskih sistema i sistema koji se koriste u&nbsp;industriji. Kao DNARS, i Siebog je distribuiran sistem. Na serverskoj strani, Siebog se izvr&scaron;ava na računarskim klasterima, pružajući napredne funkcionalnosti, poput automatske distribucije agenata i otpornosti na gre&scaron;ke. Sa klijentske strane, Siebog&nbsp;se izvr&scaron;ava u veb pretrazivačima i podržava &scaron;iroku lepezu hardverskih i softverskih platformi.</p><p>Konačno, Siebog se oslanja na DNARS za ravoj agenata sa jedinstvenim sposobnostima za rasuđivanje.</p>

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