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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

The biology of Zelus renardii Kolenati and Zelus socius Uhler (Hemiptera: Reduviidae)

El-Tom, Hassan Abbas, 1935- January 1965 (has links)
No description available.
2

A constraint based assignment system for protein 2D nuclear magnetic resonance

Leishman, Scott January 1995 (has links)
The interpretation of Nuclear Magnetic Resonance (NMR) spectra to produce a 3D protein structure is a difficult and time consuming task. The 3D structure is important because it largely determines the properties of the protein. Therefore, knowledge of the 3D structure can aid in the understanding of its biological function and perhaps lead to modifications which have an enhanced therapeutic activity. An NMR experiment produces a large 2D data spectrum. The important part of the spectrum consists of thousands of small cross peaks and the interpretation task is to associate a pair of hydrogen nuclei with each peak. Manual interpretation takes many months and there is considerable interest in providing (semi-) automatic tools to speed up this process. The interpretation is difficult because the number of combinations can quickly swamp the human mind and the spectrum suffers from peaks overlapping and random noise effects. ASSASSIN (A Semi-automatic Assignment System Specialising In Nmr) is a distributed problem solving system that has been implemented in the identification of peaks associated with the hydrogen nuclei at the end of long side chains. These results are then passed onto the structural assignment stage. The structural assignment stage is a feedback loop which involves the interpretation of a spectrum and the generation of preliminary structural models. These models can then be used to simplify further analysis of the spectrum. ASSASSIN uses a constraint manager implemented in CHIP to analyse this data more quickly and thoroughly than a human. The results of this work reveal that a constraint based approach is well suited to the NMR domain where the problems can be easily represented and solved efficiently.
3

The Reduviids and Nabids Associated with Arizona Crops

Werner, Floyd G., Butler, George D., Jr. 12 1900 (has links)
No description available.
4

Assassin Syndrome: Threateners Compared to Other Psychiatric/General-Inmate Groups

Kinney, Delane Raye 08 1900 (has links)
Thirty-seven male prisoners who had been convicted or indicted on a charge of threatening the President or national political figure were compared to state inmates, federal inmates, and normative samples on psychometric and demographic variables. Results indicated that assassin/threateners were significantly more paranoid, schizophrenic, and socially alienated than comparison samples. Their heterosexual adjustment and work record tended to be poorer than comparison inmates. Data suggested that the probability of organic impairment was greater for assassin/threateners than for the normative sample. In addition, political threateners were found to be self-destructive, apolitical, Caucasian, and products of disturbed family backgrounds.
5

Dräktens dimensioner och relationer : En diskussion kring klädernas betydelse i Margaret Atwoods <em>The Blind Assassin</em>

Lövestam, Julia January 2009 (has links)
<p>The aim of this thesis is to examine the impact that clothing has in Margaret Atwood’s novel <em>The Blind Assassin</em> from 2000. The essay begins with a brief overview of how clothing has been acknowledged in different areas of research. The overview leads up to the conclusion that fashion, as well as clothing in large, has been overly ignored as a potentially fruitful subject of academic status. This is much due to the fact that fashion is traditionally regarded as being a classically feminine subject, as well as it can be said to be a result of fashion’s very elusive character. In the analysis of the novel the text first discusses the role that clothing has in a societal perspective as a means of power, partly in relation to Girard’s erotic triangle, as well as in relation to gender and Atwood’s dystopian parallel story. The essay then focuses on the naked body, which is found to be non-existing in Atwood’s novel, and goes on to discuss the suggestive qualities that clothing is given in the novel. In the concluding part, the results of the research is summed up and I am able to draw the conclusion that clothing has a great significance in <em>The Blind Assassin</em>, together with the notion that literary criticism is in need of a discourse that acknowledges clothing and fashion theory as academic subjects.</p>
6

Dräktens dimensioner och relationer : En diskussion kring klädernas betydelse i Margaret Atwoods The Blind Assassin

Lövestam, Julia January 2009 (has links)
The aim of this thesis is to examine the impact that clothing has in Margaret Atwood’s novel The Blind Assassin from 2000. The essay begins with a brief overview of how clothing has been acknowledged in different areas of research. The overview leads up to the conclusion that fashion, as well as clothing in large, has been overly ignored as a potentially fruitful subject of academic status. This is much due to the fact that fashion is traditionally regarded as being a classically feminine subject, as well as it can be said to be a result of fashion’s very elusive character. In the analysis of the novel the text first discusses the role that clothing has in a societal perspective as a means of power, partly in relation to Girard’s erotic triangle, as well as in relation to gender and Atwood’s dystopian parallel story. The essay then focuses on the naked body, which is found to be non-existing in Atwood’s novel, and goes on to discuss the suggestive qualities that clothing is given in the novel. In the concluding part, the results of the research is summed up and I am able to draw the conclusion that clothing has a great significance in The Blind Assassin, together with the notion that literary criticism is in need of a discourse that acknowledges clothing and fashion theory as academic subjects.
7

"Jag kände igen mig på platser och det gav mig en starkare upplevelse" : En studie om verklighetsbaserade spels påverkan på turism

Engskär, Camilla, Vacari, Marina January 2016 (has links)
Game industry is increasing and developing its possibilities by creating new trends, making it more attractive for users and offering way more than just a spending-time activity.  This bachelor thesis presents a brief study about games which are designed and based on real geographical places. This study argues the question about playing games created after real cities and if this can attract gamers to the real destination which a particular game is based on. The aim of this paper is to see if there is a link between tourism and game industry. The methods used for this study are qualitative, in form of interviews, as well as quantitative. The quantitative study is performed with a survey answered by players, and what effect that has on the user experience, both in the game, but also in visiting real destinations. To find out this particular issue, questions about user experience were asked in aim to find out what provokes the desire to visit the physical location. By analyzing collected data, it has come to a conclusion that players are positively affected by the fact that the game they are playing is based on real geographical places.  This conclusion is based on players answers which are reflected by the fact that game felt more real, but also that players took different decision for visiting places during their stay at the destination, which they probably would not do if they did not play those particular games. / Spelbranschen expanderar allt mer från år till år och skapar nya trender. Speciellt nu när spel erbjuder så mycket mer än bara tidsfördriv blir spelandet allt mer attraktivt.  Denna kandidatuppsats presenterar en undersökning av spel som är utformade efter en verklig plats, och om de på så sätt lockar spelaren att besöka den riktiga platsen. Syftet är att se om det finns en koppling mellan turismnäringen och spelbranschen. De metoder som används är både kvalitativa, i form av intervjuer, samt kvantitativa. Den kvantitativa studien genomförs med en enkätundersökning riktad till spelare, och vilka effekter det får på användarens upple-velse, både i spelet men även vid ett eventuellt besök på den verkliga platsen. För att ta reda på detta ställs frågor som rör användarens upplevelse av platsen som spelet är utformat i, och i vilken mån det framkallar en vilja att besöka den fysiska platsen.  Genom analys av den insamlade datan har man kommit till en slutsats som visar att spelaren påverkas i positiv mening av att spelvärlden existerar i verkligheten. Detta visar sig både ge-nom att spelet upplevs mer verkligt, men också att spelaren tar andra beslut på destinationen, än den hade gjort om hen inte spelat.
8

Review of <em>The Duke’s Assassin: Exile and Death of Lorenzino de’ Medici</em>, by Stefano Dall'Aglio, trans. by Donald Weinstein.

Maxson, Brian 01 December 2015 (has links) (PDF)
New archival documentation that was previously unknown details a new understanding concerning the life and death of Lornezino de' Medici.
9

Digitala spel i historieundervisningen : Historielärare ger sin syn på hur man kan implementera digitala historiespel i undervisningen / Digital games in history teaching : History teachers give their views on how to implement digital history games in teaching

Sjöqvist, Alexander January 2021 (has links)
This study intends to examine on how teachers relate to digital games as a teaching method in the subject of history. In the study, five history teachers were interviewed with the aim of getting answers on the extent to which history teachers use digital games, what opportunities and difficulties they see with digital games in history teaching and whether one can benefit from digital games to increase students' history awareness. According to the results, there are many similarities with the previous research, especially when it comes to disadvantages. The respondents mainly mention the lack of time and knowledge about digital games. Just like research, they mention that larger commercial games are not adapted to be implemented in history teaching but are created as leisure activities and for entertainment. Smaller digital games such as Kahoot are used today with the argument that they are easier and do not need very long planning time. However, there are exceptions in the informants' answers, where a history teacher has used the commercial game Assasins´s Creed, but not for the purpose of the students playing the game. Instead, the teacher has used the game because of its richness of detail, as the teacher believes that this story game is in many cases a better contrast to reality than most documentaries and feature films. It also, according to this respondent, creates a clearer historical awareness among the students. The interviewees all agreed that if a history game is to be applied in today's history teaching, a certified material is required, as well as game-developers who create history games linked to the national curriculum.
10

Paper Tower: Aesthetics, Taste, and the Mind-Body Problem in American Independent Comics

Jones, William Timothy 14 April 2014 (has links)
No description available.

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