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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
401

Sociala omsorgsassistenter : de "nya" omsorgsgivarna i en omsorgsförvaltnings "paradigmskifte"

Damberg, Magdalena (current name Magdalena Elmersjö) January 2005 (has links)
Purpose: The primary aim of the study was to analyse and discuss how employees with a secondary nursing education describe their occupational character whilst working as well as the conditions for caring acts in a changing progress towards professionalism. Questions: What are the conditions to provide a high standard of care in this changing progress? What influence does it have on the occupational character ? Method: Critical case study and focus groups Conclusion: One of the central findings of the field study was the identification of two occupational identities; traditional and pedagogical orientated. These two occupational character traits are connected with different types of occupational competence and demands different theoretical knowledge. They also have different regards concerning the new title; social omsorgsassistent. A conclusion of the study is that a professional project of a non-specific nature is unable to stress the different levels of knowledge and competence that occupational identities have when one seeking professionalism.
402

Kändis eller inte kändis, det är frågan! : En studie om användandet av kändisar, egna karaktärer och animationer i marknadsföring

de Brun Kenk, Sandra, Billkärr, Charlotte January 2013 (has links)
I dag är det vanligt förekommande att företag använder sig av kändisar i sin marknadsföring. De hjälper till att stärka igenkännandet och får konsumenter att välja just den varan de marknadsför framför konkurrenternas varor. Men är det verkligen så bra att använda sig av kändisar? Finns det andra karaktärer som skapar större igenkännande? Vårt syfte är att ta reda på vilken typ av karaktär som skapar starkast igenkännande till ett varumärke. De karaktärerna vi har undersökt är kändisar, egenskapade fysiska karaktärer och egenskapade animerade karaktärer. Studien har genomförts med en kvantitativ ansats. Vi utformade en elektronisk enkät och delade den via Facebook och lät 125 stycken respondenter svara på enkäten. I enkäten hade vi lagt upp femton stycken bilder, varav fem bilder var på olika kändisar, fem bilder på olika egenskapade fysiska karaktärer och fem bilder på olika egenskapade animerade karaktärer. Sedan fick respondenterna svara vilket varumärke de kopplade samman karaktären med. Efter att ha sammanställt resultatet så kom vi fram till att egenskapade fysiska karaktärer hade starkast igenkännande, näst starkast hade egenskapade animerade karaktärer och svagast igenkännande av de tre kategorierna hade kändisar. Den främsta anledningen till det här resultatet tror vi beror på att de egenskapade karaktärerna inte kan förknippas med något annat varumärke. Vi tror även att det beror på att de varumärkena som hade starkt igenkännande har byggt upp reklamen som en serie och kommer med nya episoder ofta. / Today, it is very common practice that businesses use celebrities in marketing. They help to strengthen mainstream recognition, and make consumers choose the product they market ahead of what competitors offer. But is it that entirely well to only use a famous physical person? Are there other characters that could generate an even greater recognition? Our purpose is to find out what kind of characters, from real celebrities, fictionist physical persons and even animated/cartooned characters- create the strongest response from people when being associated with a brand. The study was done in a quantitate way. We made an online survey and shared it through Facebook, letting 125 individual responders answer it. In the survey, we included fifteen pictures without any other context. Five were of real celebrity persons, five of made up fictional physical characters and lastly five pictures of entirely made up non-physical animated characters. The survey entrants then had to answer which brand they associated with the 15 characters. After finalizing the results, we found out that the order of most recognition was the following: most recognition had made up fictional physical characters, second was made up fictional non-physical animated characters and last was real non-fictional celebrities. We believe the primary reason for this result is because the made up characters cannot be associated with any other brand other than the one that created them originally. We also believe that a big factor is that the brands using these characters have a bigger storyline to them, and make certain commercials appear in a serial structured way, with new episodes being added frequently.
403

What is Good Design? : On the problem of stereotypes and innovation in character design as reflected through the mentor archetype

Jerry, Nybäck January 2013 (has links)
This thesis aims to analyze the conventions of Character Design, and how one may innovate without losing visual communication. Focus is put on discussing stereotypical patterns as an inescapable but potentially harmful aspect of human behavior. The type of character being examined is the Mentor Archetype, as known in the Hero’s Journey, but also used throughout narrative in all its forms. A number of mentor characters from film, animation and video games are examined in order discern what common elements there are to the various depictions of mentors found throughout both historic and popular culture, and a small number of pictures displayed to prove points. The terms archetype, stereotype, cliché and sign are looked at, and their role in the area of Character Design examined, with support from literature and articles. The social, societal, psychological and philosophical ramifications of these terms and how they relate to Character Design and the audience are discussed with further support from literature and articles. Conclusions are drawn of the importance of innovation and the harmful nature of stereotypes, and new kinds of further research are suggested.
404

How Can a Character's Personality be Conveyed Visually, through Shape

Ekström, Hanna January 2013 (has links)
The aim with this study was to further understand the art of character design, in order to get a better understanding of how visual attributes - especially shape - can be purposely used in order to communicate aspects of a character's personality. The first step was to investigate the subject of character design through relevant material and literature. From this investigation, a total of four character designs have been developed - two"good" and two "evil" - within two different game titles of different graphical styles: One that is more cartoony/stylized and one that is more realistic. Prior to the production a number of work processes - production pipelines - used by artists in the game and movie industry were investigated. From this, the pipeline for the study was compiled. To end the study a survey was conducted, in order to obtain outside feedback for the character designs regarding their style and what personality traits they were associated with. The results show that the majority of the participants perceived the characters in the way that was intended, while the perception of graphical style was a lot more varied.
405

Landscape Grammar

Mayall, Kevin January 2002 (has links)
The protection and enhancement of visual resources constitute an on-going challenge to the planning authorities in many communities. The crux of this challenge is to guide development towards built and natural landscape forms that will not cause detriment to an existing landscape character. To understand and cope with this problem, there is the need for a means to define and model a landscape's character, to identify methods for constructing that character definition, to create tools for storing and using such a definition to visualize its spatial manifestations, and to incorporate alternative development regulatory parameters in order to assess their impact on landscape character. Current spatial data technologies are able to portray inventories of specific, real-world objects. While well established in the planning profession, these technologies and their attendant data manipulation tools do not easily facilitate the creation of generalized, non-specific statements that are applicable across a region. Such generalized statements regarding visual and spatial features are at the heart of descriptions of landscape character and implicit within most planning regulations intended to produce a desirable landscape character. Current spatial data tools therefore do not satisfy the stated needs of planning for landscape character. In satisfying these conceptual, methodological and technological deficiencies, the research presented in this dissertation defines and demonstrates a theory of landscape grammar which formally draws parallels between the structures of linguistics and the character of landscapes. A landscape grammar defines a landscape character using a spatial vocabulary and syntax rules and can be applied to a site to generate landscape forms that embody the defined character. In this dissertation, the spatial counterparts of the linguistic concepts of vocabulary and grammar rules are formalized and implemented for use in a custom-developed geographic information system. Methods that enable the use of landscape grammars in a planning environment are presented and subsequently applied through the formal expression of planning regulations into the grammar-based model. The theory, methods and software implementation are demonstrated using a residential area of the island of Bermuda. The iterative grammatical generation of an example two-dimensional landscape scene is demonstrated with further three-dimensional representations of the results for visualization purposes. Alternative planning regulations are also incorporated into the case study grammar and resultant three-dimensional landscapes are shown. Several suggestions for future research on landscape grammars are offered in the conclusions of the dissertation.
406

Utility, Character, and Mill's Argument for Representative Government

Vickery, Paul 07 August 2012 (has links)
John Stuart Mill’s Representative Government argues that the ideal form of government is representative. In this paper, I interpret Mill’s argument as a utilitarian argument for a political system with the salient feature of authoritative public participation. Mill argues for this feature in the first three chapters of Representative Government. This argument is interpreted in the context of Mill’s utilitarian views as elaborated in Utilitarianism, with emphasis on Mill’s understanding of pleasure formation and high quality utility.
407

Landscape Grammar

Mayall, Kevin January 2002 (has links)
The protection and enhancement of visual resources constitute an on-going challenge to the planning authorities in many communities. The crux of this challenge is to guide development towards built and natural landscape forms that will not cause detriment to an existing landscape character. To understand and cope with this problem, there is the need for a means to define and model a landscape's character, to identify methods for constructing that character definition, to create tools for storing and using such a definition to visualize its spatial manifestations, and to incorporate alternative development regulatory parameters in order to assess their impact on landscape character. Current spatial data technologies are able to portray inventories of specific, real-world objects. While well established in the planning profession, these technologies and their attendant data manipulation tools do not easily facilitate the creation of generalized, non-specific statements that are applicable across a region. Such generalized statements regarding visual and spatial features are at the heart of descriptions of landscape character and implicit within most planning regulations intended to produce a desirable landscape character. Current spatial data tools therefore do not satisfy the stated needs of planning for landscape character. In satisfying these conceptual, methodological and technological deficiencies, the research presented in this dissertation defines and demonstrates a theory of landscape grammar which formally draws parallels between the structures of linguistics and the character of landscapes. A landscape grammar defines a landscape character using a spatial vocabulary and syntax rules and can be applied to a site to generate landscape forms that embody the defined character. In this dissertation, the spatial counterparts of the linguistic concepts of vocabulary and grammar rules are formalized and implemented for use in a custom-developed geographic information system. Methods that enable the use of landscape grammars in a planning environment are presented and subsequently applied through the formal expression of planning regulations into the grammar-based model. The theory, methods and software implementation are demonstrated using a residential area of the island of Bermuda. The iterative grammatical generation of an example two-dimensional landscape scene is demonstrated with further three-dimensional representations of the results for visualization purposes. Alternative planning regulations are also incorporated into the case study grammar and resultant three-dimensional landscapes are shown. Several suggestions for future research on landscape grammars are offered in the conclusions of the dissertation.
408

¿Mujeres poderosas? : Los personajes femeninos en Como agua para chocolate de Laura Esquivel / Powerful women? : The female characters in Like Water for Chocolate by Laura Esquivel

Björknert, Sofia January 2012 (has links)
This literary essay attempts to analyze the novel Como agua para chocolate (Like Water for Chocolate) written by Laura Esquivel. The focal point here lies in four of the female characters, how they are represented and if they possess or lack power. The power, the development of the characters and their struggle for independence are the main points of the analysis of this particular novel. Moreover, before the analysis, the feminist literary criticism, the characteristics of posboom and the authoress are represented along with the definition of power, the dynamic/static character and magic realism. The analysis demonstrates the gaining power of the main character Tita and her oldest sister Gertrudis. With certain transgressions they receive the power their mother once had. These transgressions help develop the two sisters and the result is self-realization and happiness.
409

A taxonomic revision of the Eumeta bagworms (Lepidoptera: Tineioidea, Psychidae) of Taiwan, with special reference to the variation and asymmetry in male morphology

Ong, Ui-ka 04 February 2010 (has links)
There is a great challenge to deal with psychid taxonomy due to the sexual dimorphism and conservative morphology of male. The genus Eumeta is widely distributed among Asia, Australia and Africa, with taxa resembling each other in morphological aspects. This historical confusion was originated from misidentification of type specimen and difficulty of specimen vouchering. Previous studies also recorded Eumeta of Taiwan, but taxa still uncertain actually. In present study, reared specimens were used to acquire morphology of different development and larval case style, and corroborated each other with barcode of life. As the results, Eumeta minuscula and E. variegata were confirmed in Taiwan. A highly variation of male morphology with genitalia asymmetry were described. Additionally, the male 8th tergite and sternite were suggested valuable for species identification. Having examined the type series specimen and original description, 13 species distributed in orient were grouping. Except E. minuscula and E. crameri were smaller and identifiable, a mass of ambiguous species included E. variegata, E. maxima, E. layardi, E. japonica, E. pryeri, E. sikkima, E. wallacei, E. javanica, E. wallacei var. bougainvillea, E. formosicola and E. kiushiuana were defined as E. variegata species-complex, and then revised this complex mainly with Taiwanese specimens. Due to the morphological variety of whole examination involving with those of Taiwan, 8 species were treated as junior synonym of E. variegata, excluding E. japonica, E. javanica and E. kiushiuana that remain undetermined because the types have not examined. Preliminary result of molecular work also supported this treatment as well, except an individual of China (Yunnan) that more information is needed.
410

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wu, Ching-wen 22 July 2010 (has links)
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