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Co-Designing "Teenovate": An Intergenerational Online Safety Design TeamDavis, Arianna J 01 January 2020 (has links)
The Socio-Technical Interaction Research (STIR) Lab at UCF intends to create a new participatory design program, called "Teenovate," where teenagers and adults work together to design technologies that keep teens safe online. Previous participatory design projects, however, commonly focus on younger children under the age of 13. Teens differ significantly from young children in how they develop, socialize, and perceive the world. To inform the design of Teenovate, so that their unique needs are appropriately met, we conducted a participatory design study with 21 teens using polls, open-ended response questions, and subsequent group discussions. The teens were intrigued by the idea of participating in the Teenovate program as designers, with some expressing a desire to expand to co-researching. However, their established external obligations often took priority over their internal desires to participate in the program. Teens were also wary of working with and contributing ideas to adults, and wanted to ensure that their contributions were respected, listened to, and used to make an impact in online safety solutions. Based on these findings, we propose an approach to adolescent online safety participatory design research through Teenovate that places teens into the role of an end-to-end solution developer on dynamic project-based teams that result in a real-world impact. Our findings helped create a framework for the logistics of involving teens onto an adolescent co-design team.
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Co-Designing with Veteran Students:Incorporating Co-Design Thinking to Understand Current and Future Experiences of Veterans in a University EnvironmentMorrow, Joshua B. 14 August 2018 (has links)
No description available.
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Co-designing with Older Adults to Create an Age-friendly Evaluation Tool for Public PlacesFromme, Adam 27 August 2018 (has links)
No description available.
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Framing Wicked Problems Using CoDesign and a Hybrid Design ToolsetBraun, Erika L. 27 September 2016 (has links)
No description available.
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Prototyping with Co-designers to Imagine Future ExperiencesMcKenzie, David L., McKenzie 20 December 2016 (has links)
No description available.
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The Relevance of Emergence in Human-centered DesignMuljono, Darwin 21 December 2016 (has links)
No description available.
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Example Modules for Hardware-software Co-designBappudi, Bhargav 20 October 2016 (has links)
No description available.
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Implementing Service Design Methodology Towards the Student Help-Seeking Journey for Mental Health ChallengesJenkins, Maya R. January 2021 (has links)
No description available.
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Design of Improving the Self-healing Experiences : - The Quantitative and Qualitative Studies Focus on the Offline and Online EnvironmentsZhao, Heyi January 2022 (has links)
People in different environments encounter various mood disorders. The flattened internet perhaps offered chances for conveying more balanced therapy resources. This study starts by considering the multiple environments of self-healing experience and focuses on groups in need of self-healing. The theories consist of the offline to online environments and the interaction between representations, the processes of co-design, and the application of cognitive therapy approaches and trauma design tools. The methods include Research Through Design and Mixed methods research. Qualitative research included an interview attached to the questionnaire, and a workshop could make participants share, learn, and change. The methods are applied to execution and combine the theories' interpretation to contribute to the result. The design results give the target group a more free and less financially stressful way to heal themselves. This thesis finds the requirements of adjusting changeable and chronic twisted cognition, combining the co-design process to incorporate the contribution of participants and the professional therapy resources. / <p>Examensarbetet är utfört vid Institutionen för teknik och naturvetenskap (ITN) vid Tekniska fakulteten, Linköpings universitet</p>
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Effektivitet genom kollaboration: En studie i hur metoder för kollaboration kan användas i agila designprocesserFredlund, Isak January 2016 (has links)
Denna uppsats utforskar hur en agil designprocess kan effektiviseras i form av tid genom att applicera metoder för kollaboration. Kraven i form av tidsåtgång, kostnad och kvalité på vad som framställs är påtagliga och mäts på olika sätt. För att möta kraven förlitar sig det agila arbetssättet, framförallt inom design, ofta på en expertis hos utövaren. Det kräver en ingående kunskap och som medför att involveringen av slutanvändare och kunder i fall kan blir lidande. Min teoretiska efterforskning gav mig en bild av att agila designprocesser idag är och tillåts vara väldigt utdragna. För att skapa en förståelse för hur en modern designprocess praktiseras har jag utfört undersökande fältstudier i form av kvalitativa intervjuer med företagen Cybercom och TOPP. Dessa intervjuer gav mig insikten av vad som finns och vad som efterfrågas av brukande designers, vilka har format min designprocess och mitt praktiska utformande som består av två prototyper i form av två olika arbetssätt, ett agilt och ett kollaborativt. Genom att ha utformat arbetssätten på ett specifikt sätt har jag lyckats jämföra resultaten av de båda och kunnat argumentera och presentera ett förslag på ett mer effektivt arbetssätt i form av tid, kostnad och kvalité där de positiva aspekterna från de olika arbetssätten applicerats.
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