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Writing Out Your Feelings: Linguistics, Creativity, & Mood DisordersLevin, Alexandra 01 January 2017 (has links)
The purpose of this study proposal is to examine the potential relationship between linguistic creativity and mood disorders, specifically depression and bipolar disorder. Participants will be approximately 67 adults who have either bipolar disorder, major depressive disorder, or serve as a healthy control group. Participants will complete prompts in order to measure linguistic creativity and then fill out several questionnaires relating to depressed mood, mania, general creativity, and rumination levels. It is predicted that bipolar disorder will have higher levels of certain types of linguistic creativity, such as lexical and semantic creativity, whereas depression will have more syntactic creativity. Furthermore, it is anticipated that higher rumination levels in the depressed group will be associated with higher levels of linguistic creativity, as opposed to participants in the depressed group with lower levels of rumination. Lastly, it is predicted that the type of writing prompt will influence the amount of creativity exhibited by each participant group. The proposed study has implications for therapeutic benefits, the emergence of a new area of research in two separate fields, and a new way of analyzing shifts in speech patterns of those with mood disorders.
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Dansa fritt : En kvalitativ studie om barns dansupplevelser på förskolanAllaf, Zahra January 2016 (has links)
The main purpose of this study is to examine how preschool children experience dance. Starting from the child's experiences and perceptions, I also want to investigate in which manner the child's creativity and learning are promoted through dancing. A qualitative approach was chosen to the study and the information was gathered through observations and open interviews with participating children. In order to understand and interpret children's experiences, a hermeneutic and phenomenological stance was taken. Data were analysed using Vygotsky's, Winnicott´s and May´s theory of play and creativity together with Dewey’s theory of experience and learning as points of view. The results indicate that dance created a forum and an opportunity for children to act out and express their creativity and learning. The children's curiosity was awakened by body movement, which allowed them to develop their creative and practical skills in an expressive, aesthetic manner. Dance enabled the children to establish a sensitive relationship and intensive interaction with each other and the surrounding world.
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Teacher Judgments as Related to Certain Predictors of Artistic Creativity in Senior High-School StudentsAlford, Mary Lee, 1912- 01 1900 (has links)
The problem of this study was to ascertain the degree and kind of relation which might exist between a) certain measured indices of general creativity, ingenuity, and artistic judgment, and b) teacher judgments of artistic creativity within a senior high-school art population. One of the major purposes of this study was to identify a test or tests of creativity which might be used with senior high-school students to find those students with artistic potential who either should be counseled into art classes or for whom particular kinds of teaching procedures should be developed.
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Figures of Speech, Divergent Thinking, and Activation TheoryPorter, Charles Mack, 1936- 05 1900 (has links)
The problem was to investigate the relationships between the incidence of figures of speech in selected types of pupils' compositions and pupils' divergent thinking.
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Curiosity in the Reading Encounter, an Experimental Study of the Effect of Selected Questioning Procedures on Curiosity and on Reading ComprehensionMays, Sue Cox 08 1900 (has links)
The major purpose of the research was to determine whether the curiosity levels of children would be increased and whether gains would be made in children's reading comprehension when selected questioning procedures were used. The study was confined to teacher-directed instructional situations where children were engaged in reading acts.
More specifically, answers were sought to the following questions:
1. Does the use of selected questioning procedures produce a significant increase in curiosity over the use of regular classroom procedures?
2. Does the use of selected questioning procedures produce a significant gain in reading comprehension over the use of regular classroom procedures?
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The Relationships among Selected Variables of Creative Thinking and Visual, Auditory, and Tactual Sensory PerceptionSmith, George Pritchy, 1939- 08 1900 (has links)
The primary purpose of this study was to investigate the relationship between each of three variables of creativity — Verbal Fluency, Verbal Flexibility, Verbal Originality — and each of nine measures of sensory perception. The nine sensory measures included three visual, three auditory, and three tactual tasks.
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Perceptual ParadigmsResnick, Kate 01 January 2006 (has links)
The impulse to resolve and interpret messages drives creativity and understanding. As graphic designers, we may try to communicate familiar ideas in an unfamiliar way - unfamiliar, but unique, memorable, and engaging. By utilizing the theory and practice of psychology and the cognitive processes involved in assigning influence, importance, recognition and associations with signifiers in the mind, we can strengthen visual communication. Theoretical and applied psychological techniques and models will provide the basis for an exploration and development of new methodologies and tools that will enhance the creative process for graphic designers.
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Art Service-Learning Projects for the Academically Gifted Middle School StudentFutrell, Carmen Fambrough 01 January 2006 (has links)
Research indicates that gifted learners have a heightened sense of responsibility to use the knowledge they acquire in the classroom in a purposeful way. Realizing this fact, art service learning experiences were designed to offer gifted middle school artists opportunities to use their knowledge and skills beyond the classroom setting in an attempt to experience real-world situations and to share their artworks in ways that benefit their community. Students participated in 2 community-directed projects in an effort to educate, inspire, and help others. Art products include decorative benches created as a traveling exhibit for environmental awareness and note cards rendered from student paintings that support the rejuvenation of the Elizabeth River.
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Collaborative creativity in music education : children's interactions in group creative music makingSangiorgio, Andrea January 2015 (has links)
This study intended to develop a theoretical framework for understanding children's collaborative creativity in music. The focus was on creative interactions and on how early primary children interact when they engage in creative group music making. Related questions were on: 1) the different communicative media employed, 2) the component aspects of group work influencing children's creative endeavours, 3) the meanings that children attribute to their creative experience, and 4) the educational and ethical values of creative interactions. The study was carried out in a private music school in Rome, Italy. A group of eight 5-7-year-old children participated over eight months in 30 weekly sessions of group creative activities in music and movement. I was the teacher researcher and worked with a co-teacher. This exploratory, interpretive inquiry was framed by sociocultural perspectives on learning and creativity. A qualitative research methodology was adopted, which combined methodological elements derived from case study research, ethnographic approaches, and practitioner research. Data collection methods included participant observation, video-recording of sessions, documentation, and strategies for eliciting children's meanings. Thematic analysis, both theory-driven and data-driven, was conducted in order to identify relevant issues. The findings of the study suggest that in creative collaborative work in music bodily interactions and musical interactions have a stronger significance than verbal interactions. A conceptual distinction was made between 'cooperative' vs 'collaborative' which helped to characterise the different degrees of interactivity in the group's creative work. The study identified a range of component aspects which influenced the quality and productivity of children's collaborative interactions. These included: children's characteristics, context and setting, pedagogical approach, task design, collaboratively emergent processes, underlying tensions in creative learning, reflection on and evaluation of creative work, and time. Children actively gave meaning to their group creative music making mostly in terms of imagery and narrative, though they were gradually shifting towards more purely musical conceptualisations. Creating music in groups had the potential to enhance their sense of competence, ownership and belonging, and supported ethical values such as promoting the person, freedom, responsibility, a multiplicity of perspectives, and democracy. Three meta-themes run throughout the findings of the study, which are in line with sociocultural perspectives: i) a systems perspective as necessary to gain a more comprehensive view of collaborative creativity; ii) creativity as an inherently social phenomenon, and iii) creativity as processual and emergent. The implications for pedagogical practice highlight the importance of including creative collaborative activities in the music curriculum.
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Increasing creativity in design education: measuring the e/affect of cognitive exercises on student creativityMerrill, Jeremy January 1900 (has links)
Doctor of Philosophy / Department of Environmental Design and Planning / Stephanie A. Rolley / Creativity is vital to the design professions although there is a not a common understanding among designers about the nature of creativity. Designers need a model of creativity that helps place the importance of creativity in the design process and informs educators about how to better enhance creativity in their students. Merrill’s Model of Creativity in Design (Merrill & Rolley 2012) was developed by the researcher and served as the framework for exploring the effect of an academic intervention on the creativity of college freshman design students in order to answer the question: Does participating in an academic intervention affect the creativity of first-year, three-dimensional design students, as measured by the Figural Torrance Test of Creative Thinking?
A mixed methods approach allowed development of a rich field of data for analysis as well as a body of student work and experiences. Design students were taught creativity techniques in addition to completing short exercises during a one-hour weekly seminar class, Design Thinking and Creativity. These students were compared to a control group of students utilizing a modified Solomon four-group non-equivalent control group quasi-experimental research design, adapted from Campbell and Stanley (1966). A paired t-test compared post-test scores between the treatment group (n=70) and the control group (n= 18). Qualitative data was also collected including a demographic survey, a Creative Self-Assessment, and interviews.
The treatment group, on average, (M=113.53, SE=1.82) scored significantly higher than the control group on the post-test administration of the FTTCT (M=104.78, SE=3.41), t(84)=-2.22, p<.05, r=.06). An analysis using Spearman’s Rho determined a significant correlation between individual participant’s scores on three assessments of individual student creativity, which focused on the individual’s creative cognitive abilities; however, there was no significant correlation with the final creativity project. These findings show that deliberate creativity education coupled with creativity exercises allowed students to slightly raise their creativity while the creativity of their peers dropped. Analysis of qualitative data revealed high student confidence and commonalities in defining creativity. This study demonstrates that an academic intervention can improve the creativity of beginning design students and provides a theoretical framework for future creativity research and teaching.
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