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Cap al cinema col.laboratiu: pràctiques culturals i noves formes de producció participatives.Roig Telo, Antoni 18 December 2008 (has links)
Aquesta tesi es centra en l'estudi de les pràctiques culturals i els models emergents de creació i distribució de cinema a través d'Internet. Faig especial èmfasi en aquells casos basats en la participació de comunitats en el desenvolupament de projectes i la flexibilització del copyright, la qual cosa facilita la implicació dels usuaris. Defenso que aquestes pràctiques, que oscil.len entre la legitimació de formes d'apropiació o remescla fins a la integració efectiva dels públics en els processos productius plantegen tota una sèrie de qüestions cabdals en relació a les pràctiques industrials i al paper d'Internet en relació a la creació de continguts audiovisuals. Metodològicament aquesta tesi doctoral es fonamenta en una aproximació comparativa a tres casos paradigmàtics des de la perspectiva de les teories sobre les pràctiques. / This PhD thesis focuses on the study of the cultural practices and emergent models of filmmaking and distribution through the Internet. I emphasize the relevance of those cases based in the participation of communities in the production processes and an open approach to copyright, leading to a greater commitment of users. I stand that these practices, which oscillate between the legitimation of forms of appropriation and remix to the effective integration of audiences into the production processes, challenge traditional assumptions regarding industrial practices and the role of the Internet in relation to media creation. This thesis is based, methodologically, in a comparative approach to three paradigmatic cases from the perspective of the theories of practice.
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She's always backstage when band gets done : - en studie om groupiesKarlsson, Jamie January 2013 (has links)
Detta är en undersökning med syftet att ta reda på vad en groupie är, vad det är som driver unga kvinnor att bli groupies samt hur det har sett ut från 1960-talet fram till idag. Detta då groupies fått dåligt rykte som några som enbart är ute efter att ha sex med rockstjärnor.Jag har utifrån intervjuer och litteraturstudier av biografier samlat in empiri från Lexa Vonn, Nikki McWatters och Pamela des Barres till undersökningen. Detta material har jag sen kopplat ihop med teorier om fans och fanskap för att komma fram till en slutsats. Resultatet visar att groupies drivs av kärlek till musiken och rockkulturen samt att de känner en samhörighet med musikerna de beundrar. Deras egen definition av vad en groupie är stämmer väldigt bra överrens med Sandvoss definition av fans. Även om samhället har förändrats mycket sedan 1960-talet så ser informanternas tankar och synsätten rätt lika ut under de olika tidsperioderna. De skrikande beatlemaniafansens beteende lever vidare i de groupies som kom på 1960-talet och fortsätter i generationer framåt.
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Comparison Research of Taiwan Adolescent Subculture Consumer Groups: Empirical Studies of Otaku and Pop Music FansChiang, Yung-Sung 11 January 2012 (has links)
High accessibility to internet technology and popularization of focus media has given rise to various emerging subcultures among the younger generation who constantly seek novelty and unique lifestyles. The Otaku subculture is one such adolescent subculture, a culture of avid ACG (animation, comic, games) collectors, while pop music fans belong to another youth subculture deeply involved in gathering and tracking the lives and performances of pop music stars. As the adolescent is becoming the most purchasing power consumer group of fashion product, this research aims at comparing the traits of the above two adolescent subcultures and their influences on buying behavior tendencies toward subculture-specific merchandises. This research is also attempting to develop an analytical model through comparison of two studies.
The research framework is constructed based on the assumption that the traits of adolescent subcultures influence the subculture-specific consumptions and is examined on two studies of Otaku and pop music fans subcultures respectively. The same investigation methods are applied in two studies. First, the review of prior studies and findings of focus group interview with sample of five representative adolescents were integrated into a tentative model. Then, the questionnaire was developed based on the tentative model and the focus group interview findings, and sample of survey in two studies are 105 and 101 respectively. Survey data were examined by factor analysis and structural equation modeling for the verification of the tentative model, and finally a revised model is developed based on comparison of two studies results.
Results show that the personality, values and lifestyle of subculture¡¦s main traits dimensions influence their buying behavior, although the Otaku and pop music fans take part in different activities and embrace different personality traits and values. The results also verify a feasible generalized analytical model for measuring the influences of the traits of specific adolescent subcultures on their buying behavior. This research offers some implications for consumer behavior and marketing communication including (1) comprehensive customer investigation is needed to understand what adolescents think and want; (2) providing attractive content and (3) adopting modern media to attract and access adolescent subculture group; (4) marketing communication appeals should match adolescents self-images to get their identification; and (5) providing total subculture solution in integrated marketing programs.
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The Research of Participation in Anti-fans Groups on FacebookChang, Hsuan 01 May 2012 (has links)
As the growing of social media and user-generated content phenomena, SNSs (Social Networking Sites) become a critical platform for people to join the virtual community to communicate and interact with each other. In addition to the positive virtual groups, there are also negative-bias counterparts - Anti-fans groups. The main purpose of Anti-fans groups is to oppose and attack particular celebrities they hate. The influence of such groups on the Internet cannot be underestimated.
Based on the Use and Gratification Theory, the study proposes both environmental and psychological factors have the effect on motives, behaviors and attitudes. The research hypothesizes that both Computer-mediated Communication characteristics (CMC) and Big Five Personality traits do influence the motives, behaviors and attitudes of participating in Anti-fans groups. This research adopted Internet surveys and took samples from members from Anti-fans groups on Facebook.
Results showed that high levels of Disinhibition and Self-disclosure of CMC characteristics and significantly predicted the motives, behaviors and attitudes of participating in Anti-fans groups, and so do Extraversion and Neuroticism of Big Five Personality traits. Furthermore, individuals with different motivations have diversity of behaviors and gratifications of participating in Anti-fans group
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A Sequence Stratigraphic Approach To The Depositional History Analysis Of The Upper Eocene Sedimentary Succession, Northwest Of The Thrace Basin, TurkeySunnetcioglu, Mehmet Akif 01 February 2008 (has links) (PDF)
This study investigates the depositional history of the Late Eocene sedimentary record in the northwest of the Thrace Basin in a sequence stratigraphic approach and estimates the contribution of regional tectonics, basin physiography and eustasy. Late Eocene sedimentary succession was analyzed in two third-order sequences based on two major data sets / seismic reflection and well data sets. Depositional Sequence-1, represented by progradational stacking patterns, comprises the coarse-grained Hamitabat turbidite system. The base of the Sequence-1 was defined as the base of channel fill deposits in the northern shelf setting and the base of slope fan deposits in the slope setting. This boundary separates Lower-Middle and Upper Eocene sediments. In the slope setting, the Hamitabat turbidite system was analyzed in three major depocenters / Western, Northwestern and Northeastern depocenters respectively.
Hamitabat turbidite system was controlled by the interaction of regional tectonics, basin physiography and eustatic fluctuations in the Late Eocene. This study highlighted the role of the regional variables / tectonic
influence and basin morphology on the submarine canyon formation. The facies distribution was controlled by the high subsidence rate of sea-floor dominantly instead of eustasy.
Depositional Sequence-2, represented by mostly retrogradational stacking patterns, is a clastic-carbonate mixed system. Depositional Sequence-2 was subdivided into three higher-order sequences. The lower sequence boundaries were induced by the rapid relative sea-level rise. The
upper boundary of the Depositional Sequence-2 was defined as the termination of clastic-carbonate mixed system and a candidate for the Eocene-Oligocene contact.
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The Relationships among Brand Image, Loyalty of Fans, Purchase Intention, and the Ways of Watching Baseball Games--Case Study of CPBLJian, Wei-se 21 July 2009 (has links)
The purpose of this study was to understand the relationships among brand image, loyalty of fans, and purchase intention. It also discussed the influence of different ways of watching the baseball games on the relationship. This study was based on internet and on-site questionnaire investigation. The sample of this study consists of the CPBL (Chinese Professional Baseball League) fans. The valid sample was 631. The results were as follows:
Team¡¦s brand image affected the loyalty of fans positively. Team¡¦s brand image had positive effects on purchase intention of fans. Fans¡¦ identification with a team had the strongest influence on purchase intention for accessory products. Besides, stadium environment also had the strongest influence on purchase intention for parent company¡¦s products. Loyalty of fans affected fans¡¦ purchase intention positively. Different ways of watching baseball games had effects on fans¡¦ purchase intentions. The purchase intention of the fans who watch the games on-the-scene more often was higher than of those who watch the games on TV or internet.
According to the conclusion, this study gave some suggestions to the operators of the professional baseball teams.
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Aliénation, musique heavy metal et risque suicidaire chez les adolescentsLacourse, Éric, January 1999 (has links) (PDF)
Thesis (Ph. D.)--Université de Montréal, 1999. / Includes bibliographical references.
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Stormtroopers Among Us: Star Wars Costuming, Connection, and Civic EngagementSimpson, Dava L. 07 April 2006 (has links)
The purpose of this study is to examine the bonds that form between people as consumers of popular visual media and to discuss the relationship and impact of the resulting subcultures on the larger culture. Star Wars costumers offer a magnified glance at some of the ways in which people engage with images. As reflections of popular culture, costumers display their textual devotions and opinions; they embody spectatorship by reincarnating their favorite characters and contexts from text-bound sources. Moreover, they embrace modes of visual representation by performing the roles of both image consumer and image producer. I strive to understand the activities shared by audiences after the viewing experience is over; they are highly articulate interpreting media texts in a variety of interesting and unexpected ways. Whether they impart opinions or pursue alternative relationships with some aspect of the text, people do form communities and celebrate their connections to visual texts. As fans, individuals appropriate movie materials to fulfill personal goals and build social connections. While not all-encompassing, these smaller communities say a lot about the social impact of movies---the impact of images on individuals. This thesis combines an ethnographic study of Star Wars costumers within a theoretical framework of cultural studies and performance to investigate the ways in which media images impact individuals. In documenting events from the perspective of the costumer, I seek to understand the costumer as a member of a visual audience, a reflection of popular culture, and a participant in the dominant culture.
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Exploring the productiveness of fans: a studyof Ho Denise Wan See (HOCC) FandomLi, Cheuk-yin., 李卓賢. January 2011 (has links)
published_or_final_version / Sociology / Master / Master of Philosophy
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Particle-size distribution of late Cenozoic gravels on an arid region piedmont, Gila Mountains, ArizonaSchenker, Albert Rudolph, 1945- January 1977 (has links)
No description available.
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