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A study of the impact of sex and gender upon the perceptions and responses of science teachersSpear, M. A. January 1984 (has links)
No description available.
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Searching for Answers When Girls Don't Perform Well: Evaluating Classroom Discourse and Microculture in a Sixth Grade Science ClassroomSchwartz, Lauren E 01 January 2016 (has links)
This action research project examines the role classroom culture and discourse can play on student learning, with a focus on female students. A sixth grade science classroom was evaluated through analysis of two videotaped astronomy lessons. The classroom environment utilized qualitative methods to examine teacher and student interactions, student and student interactions, and classroom environment. The research project began in response to a previous research project which found that after completing an astronomy unit male students not only out preformed female students, but female students lost gains in several area. Findings suggested that there may be a connection between the classroom discourse and microculture and the girls’ low performance.
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Virtual Fetal Pig Dissection As An Agent Of Knowledge Acquisition And Attitudinal Change In Female High School Biology StudentsMaloney, Rebecca 20 December 2002 (has links)
One way to determine if all students can learn through the use of computers is to introduce a lesson taught completely via computers and compare the results with those gained when the same lesson is taught in a traditional manner. This study attempted to determine if a virtual fetal pig dissection can be used as a viable alternative for an actual dissection for females enrolled in high school biology classes by comparing the knowledge acquisition and attitudinal change between the experimental (virtual dissection) and control (actual dissection) groups. Two hundred and twenty four students enrolled in biology classes in a suburban all-girl parochial high school participated in this study. Female students in an all-girl high school were chosen because research shows differences in science competency and computer usage between the genders that may mask the performance of females on computer-based tasks in a science laboratory exercise. Students who completed the virtual dissection scored significantly higher on practical test and objective tests that were used to measure knowledge acquisition. Attitudinal change was measured by examining the students' attitudes toward dissections, computer usage in the classroom, and toward biology both before and after the dissections using pre and post surveys. Significant results in positive gain scores were found in the virtual dissection group's attitude toward dissections, and their negative gain score toward virtual dissections. Attitudinal changes toward computers and biology were not significant. A purposefully selected sample of the students were interviewed, in addition to gathering a sample of the students' daily dissection journals, as data highlighting their thoughts and feelings about their dissection experience. Further research is suggested to determine if a virtual laboratory experience can be a substitute for actual dissections, or may serve as an enhancement to an actual dissection.
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Design attributes of educational computer software for optimising girls' participation in educational game playingRich, Warren Charles January 2004 (has links)
Recent research on girls in science education in Australian primary schools indicates a participation rate lower than that of boys. This inequality could lead subsequently to reduced opportunities for girls entering the workforce in their adult years. Many studies have attempted to reveal why this situation has arisen and a variety of strategies for increasing girls' participation has been suggested. A relatively new strategy that does not appear frequently in the research literature is the use of educational computer game software. An important question arises: does the game software used in primary school science education reflect design attributes favoured by boys and, if so, do these attributes actively discourage girls' participation by making them feel uncomfortable or stressed? My case study was designed to identify design features of computer games that girls prefer so that these features can be included in educational computer game software designed for science education, as well as the other Key Learning Areas. Through interviews, surveys and observations my interpretive study obtained the opinions and views of over 200 children in two suburban Australian primary schools in which I work as a teacher-librarian. In this role I purchase educational computer games and organize special classes for students to play them. From my analysis of the data I make recommendations that reflect girls' preferred design attributes for educational computer games. I also generate a checklist of criteria from my interpretations that may result in the purchase of software that could not only enhance girls' participation and success in primary school science, the curriculum area of greatest personal interest to me, but also in other Key Learning Areas of primary education.\
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Bericht zur Sommerakademie Informatik: IT is your turn girls: Vorbereitung und Durchführung der zweiten "Sommerakademie Informatik: IT is your turn girls" zur Förderung der Studierneigung junger Frauen im IT-Bereich an der TU ChemnitzEckardt, Ines January 2010 (has links)
Mit den Projekt Sommerakademie Informatik: IT is your turn girls soll die Attraktivität der IT- Studienfächer bei Studieninteressentinnen gesteigert werden. Dabei steht eine geschlechtersensible Organisationsentwicklung insbesondere im Bereich der Studienwerbung und Außendarstellung im Mittelpunkt. Bei der Konzeption der zweiten Sommerakademie Informatik: IT is your turn girls haben wir uns neben sozialwissenschaftlichen Erkenntnissen aus der Geschlechterforschung auch auf die Forschungsergebnisse zur Sommerakademie Informatik 2009 bezogen, um die Auswirkung struktureller Prozesse zu minimieren. Der vorliegende Projektbericht erläutert die Planung und Umsetzung nach den Richtlinien des Konzeptes sowie die Besprechung der Ergebnisse aus der Teilnehmerinnenbefragung vor und nach der Sommerakademie Informatik: IT is your turn girls 2010.
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