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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Intentionalitet i kollektiva beteenden hos en artificiell svärm / Intentionality in collective behaviors of an artificial swarm

Stenfelt, Matilda January 2020 (has links)
Målet med den här datorbaserade filosofiska utredningen inom kognitionsvetenskap är att utforska intentionalitet i kollektiva beteenden hos artificiella svärmar. Två definitioner av intentionalitet utforskades; som representationer hos agenter och som observerbara attribut hos agenter, även kallat intentional stance. För den representativa definitionen användes en modell av kollektiv intentionalitet som integrerar två olika ståndpunkter, singularståndpunkten och pluralståndpunkten av kollektiv intentionalitet. Modellen har fem villkor för intentionalitet enligt SharedPlans. Genom att använda Belief-Desire-Intention-modellen för intelligenta agenter operationaliserades villkoren till möjliga representationer. En implementation av en målinriktad artificiell svärm i NetLogo analyserades genom att studera hur väl den uppfyllde de operationaliserade villkoren. Fyra av fem villkor var uppfyllda. Flera simuleringar med olika hastighet genomfördes även under observation. Dessa visade att processen kunde delas upp i tre faser med olika egenskaper. Den utforskande fasen hade gemensam intentionalitet centrerad till ett fåtal aktiva individer. Beslutsfasen hade individuella intentioner som kunde stå i konflikt med varandra medan gemensamma intentioner strävade mot samma mål. I flyttfasen var de individuella intentionerna att förhålla sig till varandra, vilket fick gruppen att upplevas som en enhet med intentionen att flytta gruppen. Resultaten visade att intentionalitet kan observeras och analyseras hos den här artificiella svärmen. Däremot har svärmen inte kollektiv intentionalitet utifrån båda ståndpunkterna.
22

Zařízení pro monitorování teploty a vlhkosti s vzdáleným přenosem dat / Temperature and humidity monitoring devices with wirelless communication

Hrbáček, Zdeněk January 2020 (has links)
The purpose of this work is to design and implement a device for collecting temperature and humidity from bee hive. The system consists of a measuring unit that contains digital sensors and actuators.The system transmits the measured values wirelessly to the parent unit, which displays the data in a suitable format to the user. The user can monitor the hive parameters and use the actuators to adjust the temperature inside the hive. The whole system then operates autonomously according to defined rules.
23

Interactions Between Patterns of Gamer Behaviors and Time-on-Task for Mathematics Remediation in a Game-based HIVE

Fuller, Marvin Gene 01 January 2015 (has links)
As the presence of digital game-based learning increases in United States classrooms, understanding their impact on achievement is critical. Digital games for learning offer many potential benefits, including reducing the number of students trapped in a remediation cycle, a contributor to college dropout. Despite the recognized potential of game-based learning, few researchers have explored the relationships between specific patterns of behaviors and types of digital game-based learning environments. The underlying theory for this study was patterns of gamer behaviors may predict in-game behaviors. Archival, third-party data regarding The Lost Function - Episode 1: Sum of the Forgotten Minds by Advanced Training & Learning Technology, LLC was used in this study. Using 4 case groups at the high school and college levels (n=114), self-reported levels of the 3 patterns of gamer behaviors, gender, and age-band were analyzed using multiple regression to determine relationships to time-on-task in a game-based highly interactive virtual environment, designed for mathematics remediation. While the results were inconclusive, this study supported the existing literature regarding gender differences and the lack of mutual exclusivity in behavior typing. Recommendations include additional research in how the statements used in the 3-factor model may be adjusted to allow for a broader population of game players. The social change implication is that further understanding of the relationship between learner traits and digital learning environment may assist educators that employ digital game-based learning a way to better align learners to the most appropriate digital learning environment, thereby increases their chances at success.
24

Analyzing vertical crustal deformation induced by hydrological loadings in the US using integrated Hadoop/GIS framework

Ramanayaka Mudiyanselage, Asanga 08 August 2018 (has links)
No description available.
25

The Aesthetics of Anxiety: Making in a Time of Environmental Collapse

Murphy, Laura L. 16 August 2012 (has links)
No description available.
26

(Not) Drawing The Line: Technology Reexamined

Liguori, Elizabeth Angela 07 June 2017 (has links)
(Not) Drawing The Line: Technology Re-examined is the culmination of interdisciplinary research exploring the nature of materiality and process in the fields of art, science, and technology. Exploration and experimentation in these diverse disciplines have helped to illuminate many of the ideas and concepts that have guided the overall research process. These explorations have also honed the ability to critically examine how technology is perceived and represented, post-internet.   This document illustrates the processes involved in the conception and creation of a body of work manifested through visual and technological problem solving, investigative research of materials and technologies, and the fundamental concerns of art, technology, form and pattern. These empirical areas of research are punctuated by literary texts on the philosophy of art and technology that have informed many of the visual comparisons represented. This body of evidence is an exploration of the idea that the evolution of technological developments can often be attributed to the creation of art through the heuristic experimentation and visual explorations of the artist. / Master of Fine Arts
27

Estudo do Potencial de Produção de Néctar da Jitirana Branca (Merremia Aegyptia) em Área de Caatinga no Sertão Central em Quixeramobim-Ce / Study of Potential for Production of nectar of Jitirana White (Merremia Aegyptia) in the area of Caatinga Hinterland in Central Quixeramobim-Ce

Pereira, Daniel Santiago 25 July 2008 (has links)
Made available in DSpace on 2016-08-15T20:30:57Z (GMT). No. of bitstreams: 1 DanielSP_DISSERT.pdf: 1561196 bytes, checksum: b284038c0016d3ae3285d101b795f237 (MD5) Previous issue date: 2008-07-25 / Néctar; entomofauna; Merremia aegyptia / O objetivo deste trabalho foi o de investigar se os diferentes horários de coleta de néctar em áreas apícolas influenciam no volume, concentração de açúcar e açúcar total produzido por suas flores, no momento da antese, bem como verificar possíveis alterações nas características do néctar ao longo do tempo e discutir as conseqüências no potencial apícola das áreas de jitirana-branca (Merremia aegyptia). E ainda, a relação entre esta produção de atrativos florais e o comportamento dos polinizadores potenciais, dentre estes a Apis mellifera L. (abelha africanizada), e os requerimentos de polinização da jitirana branca. A pesquisa foi realizada em uma área de preservação de Caatinga, no Campus da FATEC Sertão Central, Quixeramobim-Ceará. Foi constatado que: A jitirana branca é uma cornucópia; sua densidade floral por m² foi em média 33,7 flores; apresentou ampla gama de visitantes florais (hymenopteros, coleópteros, hemípteros, dípteros, e pássaros); seu volume de néctar variou de acordo com o horário de coleta e não há reposição de néctar na flor após as 11:00 horas (A.M.); e a polinização mais eficiente corresponde a autopolinização.

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