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Interior design of a sleigh for transporting people in winter times : Final thesis with focus on Industrial design, Ergonomics and Manufacturing / Interiördesign av släde för transport av människor under vintertider : Examensarbete med focus på Teknisk design, Ergonomi och TillverkningRutberg, Simon January 2022 (has links)
The purpose of this project has been to further develop the ergonomic comfort andextended use of a concept sleigh early in development by Bombardier Recreational Productsin Finland. Their concept already featured a modern looking exterior design with a largewindow, innovative doors that gives of vibes of a modern sports car. The original conceptalso has multifunctional benches that allows storage and a prone position. The goal has beento deliver my final concept in the shape of a 3D-model with the new features. Side goals wasgiven besides the ergonomic improvements, these were to make the sleigh fit on a 3.5-meter trailer along with a snowmobile and see if components from other products producedby BRP Finland, Rovaniemi, would be ergonomically beneficial to the sleigh while notaffecting the dimensions in an undesirable way. The process of this project has been basedon three main phases namely Inspiration, Ideation, and Creation. The first phase focused onexploring the market and the users of similar products with the help of a competitor analysiswith sleighs suggested by the company. During the Inspiration phase an academic study wasmade where relevant knowledge was collected. That was for example to support thisdevelopment with information about how the users and stakeholders should be involvedduring an Industrial design process. Very useful information about ergonomics andanthropology aspects was discovered and applied. A form was sent out to users where it wasshown that the passenger comfort was the most important aspect of a sleigh. The secondphase was focused on development of new ideas that were spawned during two workshopsand sketching methods. The third phase, Creation, finalised the concepts and throughmatrices the best concept was selected based on criteria taken from the user’s interest andother aspects of the sleigh like the side goals of the project. The result of this project wasconcept Virgo, which is a concept based in BRPs original design with features spawned andevaluated during this project. Much research and reiterations has gone into thisdevelopment to arrive at minor improvements to bring great customer value to the sleigh ifimplemented when it becomes available on the market
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Designing an EV Charger & Battery Storage Unit : Adapted to Scandinavian Residential EnvironmentsHörnström, Linnea, Nilsson, Fredrik January 2023 (has links)
The global automotive industry is currently experiencing a shift as the sector converts from fossil fuels to electric vehicles (EVs). However, the existing infrastructure for EV charging is facing difficulties in meeting the growingdemand in terms of accessibility and technical performance. In response, companies such as Zpark EnergySystems are actively engaged in the development of chargers to cater to the needs of the next generationchargers. As part of their efforts, Zpark has introduced a new product segment specifically tailored to thegrowing market demand, by creating a fast charger for the residential market. This thesis aims to create anexterior design for the charger and battery storage unit (BSU) suited to Scandinavian residential environments.The project has been divided into three main focus areas. The first area concerns design where primarily formtheory, material science and ergonomics have been researched. To validate the theory which established thedesign elements and features of the charger and BSU, extensive user testing was performed. The second areaconcerns adaptation in terms of how the product design will suit the intended home market. Scandinavian-architecture, -design, -colours and -climate has been studied for this area. The final focus area concerns theinteraction between users and mainly the charger. Research has been conducted to explore the integration ofuser interactive features into the design. The usability of these features has also been thoroughly examinedthrough user testing. Which has been combined with theories related to colour, human-machine interaction, andform theory in order to create a user-friendly interaction experience.The project approach has been divided into the following steps; exploration, ideation, evaluation andimplementation. For the explore phase background theory to the project was researched and methods such asbenchmarking, white space analysis, customer journey, placement analysis, and user research were conductedto gain an understanding of the market and the current pain points. For the ideation phase the goal was togenerate a large number of design concepts for both the charger and BSU. This was achieved through variousinternal ideatios methods within the team as well as external methods at workshops. To narrow down betweenthe design concepts an evaluation matrix was used which resulted in a final concept that was brought forward tothe next project phase, namely the evaluation. The evaluation phase concerned testing the final conceptsthough user testing and making technical specifications according to theory. At the end of this stage a finaldesign was achieved where all details were specified and loose ends tied together. The last phase concerningimplementation was then performed in correlation with the specified design through producing digital 3Dvisualisations and creating an animation of the final designs.The project resulted in an exterior design for the charger as well as the BSU which fulfils the aims of the projectscope. The design incorporates the features found to be necessary in the background research. Further auser-friendly design was established through various user tests investigating the integrated features and revisingthem according to the user test results. Adaptation to the home market is achieved through customisablecolours and modularity of the BSU. The design incorporates the characteristics of Scandinavian design boththrough its form elements and by the use of materials which makes the charger and BSU suit a Scandinavianresidential environment in a visually cohesive and aesthetically pleasing way. / Fordonsindustrin genomgår en omfattande förändring då branschen konverterar från fossila bränslen tillelektriska fordon (EF). Branschen står inför utmaningar de kommande åren då den befintliga infrastrukturen förelbilsladdning har svårigheter att möta den ökande efterfrågan när det gäller tillgänglighet och tekniskprestanda. Därav är företag som Zpark Energy Systems aktiva i utvecklingen av innovativa laddare för atttillgodose dessa behov hos nästa generations laddare. I linje med deras satsningar har Zpark introducerat en nyproduktkategori specifikt anpassad till den växande marknadsefterfrågan genom att skapa en snabbladdaresom är skräddarsydd för bostadsmarknaden. Detta examensarbete syftar till att skapa en exteriör design försnabbladdaren samt tillhörande batterilagringsenhet (BLE) anpassad till Skandinavisk bostadsmiljö.Projektet har delats upp i fyra huvudsakliga fokusområden. Det första området centrerar kring design där främstformteori, materialvetenskap och ergonomi har studerats. För att validera teorin som designelement ochfunktioner för laddaren och BLE har baserats på så utfördes användartester. Det andra fokusområdet i projektetavser anpassning i form av hur produktens design ska anpassas till den avsedda bostadsmiljön. Teori gällandeskandinavisk arkitektur, design, färger och klimat har studerats för att skapa en akademisk grund för dettaområde. Det sista fokusområdet för projektet rör interaktionen mellan användare och främst laddaren.Användartester har genomförts för att utforska integrationen av interaktiva funktioner i designen och dessanvändbarhet. Detta har kombinerats med teorier relaterade till färgsättning, människa-maskin-interaktion ochformteori för att skapa en användarvänlig upplevelse under laddningsprocessen.Projektets tillvägagångssätt är uppdelat i tre huvudmoment: utforskning, idégenerering, utvärdering ochimplementering. Under utforskningsfasen undersöktes bakgrundsteori för projektet och metoder sombenchmarking, white space analysis, customer journey, placeringsanalys och användarstudier användes för attfå en förståelse för marknaden och befintliga utmaningar. Under idégenereringsfasen var målet att generera ettstort antal designkoncept för både laddare och BLE. Detta uppnåddes genom olika interna och externaidégenereringsmetoder och workshops. För att välja bland designkoncepten användes en utvärderingsmatrissom resulterade i ett slutgiltigt koncept vilket sedan togs vidare till nästa projektfas. Utvärderingsfaseninnefattade utvärdering av det valda design konceptet genom användartester och tekniska specifikationer enligtteorin. Vid slutet av denna fas uppnåddes en slutlig design där alla detaljer specificerades och lösa ändar knötsihop. Den sista fasen rör implementering och utfördes i enlighet med den specificerade designen genom attproducera digitala 3D-visualiseringar och skapa en animering av de slutgiltiga designerna.Projektet resulterade i en exteriör design för laddaren och BLE:n som uppfyller projektets mål: Designeninkluderar de funktioner som identifierats som nödvändiga i bakgrundsundersökningen. När det gällerfunktionaliteten skapades en användarvänlig design genom olika användartester som utvärderade deintegrerade funktionerna vilka reviderades utifrån resultatet i testerna. Anpassning till hemmamarknaden uppnåsgenom anpassningsbara färger och modularitet för BLE. Designen innehåller kännetecknen för skandinaviskdesign både genom sina formelement och genom användningen av material vilket gör att laddare och BSUpassar i en skandinavisk bostadsmiljö på ett estetiskt tilltalande sätt med hög funktionalitet.
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Designing for the needs of present and future generations: The development of a sustainability integrated design process for consumer productsLunderbye, Henrik January 2023 (has links)
Due to the increased popularity of greener products (green implies being more sustainable) and more businesses involved in greener markets, the phenomenon of greenwashing has expanded. This is problematic because actors trying to design, manufacture and sell products with a high sustainability content are then forced to compete with actors that deal with artificial sustainability. When trying to market products with a high sustainability index, customers require strong arguments regarding how sustainability has been dealt with within the design process. These need to be grounded in reality and be transparent. One identified research gap is the limited knowledge on how to design and manufacture consumer products in an environmentally and climate friendly way and at the same time attract consumers. The purpose of the study is to problematize sustainable design and consumption and develop a model for a sustainability integrated design process. First, a literature review was conducted to gain a theoretical overview of the concepts mentioned earlier but also to build a theoretical point of reference. To further explore the concepts, an empirical case study was conducted using Verk, a Swedish furniture company as a case company in order to deepen and complement the gathered theory. The results of the literature study and the case study were then compiled into four identified sustainability factors that affect the creation of novel artefacts which were then sorted through Cross’s (2008) four stage design process model consisting of exploration, generation, evaluation and communication. These four stages were then integrated into a two layered sustainable design process in order to draw conclusions on how a sustainability integrated design process can be modelled. The developed model was named “2-4 sustainable design process model” because of the two decision processes in each of the four stages of the design process. The model was validated by using the model in a design process where a table was designed. The table corresponds well with the four sustainability factors which shows that the sustainability factors successfully can be integrated within a design process and deliver a product with a high sustainability value. The implications of conducting this type of research is to show how a scientifically derived sustainable design process can be modelled and executed. The method contribution of this study is of scientific interest within design science, due to the scarcity of sustainable design process models with a rigid sustainability dimension. There is also a practical contribution when the developed model gives guidance for industrial designers on how to design in a way that seamlessly deals with sustainability in all the stages of the design process. Further there is a probability that the developed model also can be used in design teaching on how to design in a sustainable way, due to its prescriptive logic.
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Ljusna : Ljusterapilampa för hemmabruk / Ljusna : Light therapy for home useMyhrberg, Karin January 2022 (has links)
Den psykiska ohälsan är idag en av våra vanligaste folksjukdomar och utskrifterna av antidepressiva läkemedel är på en rekordhög nivå i landet. Den medicinering som i dagsläget finns för med sig många biverkningar, vilket medför att steget för att söka hjälp kan kännas stort. Genom att använda sig av ljusterapi kan man minska mängden medicinering, lindra och förebygga psykisk ohälsa. Denna rapport syftar till att lyfta frågan om psykisk ohälsa utifrån frågeställningen Hur kan man med hjälp av design tillhandahålla möjlighet till ljusterapi för personligt bruk? Rapporten visar tankeprocess och arbetsgång från idé till färdig produkt med resultat i en ljusterapilampa ämnad för hemmabruk och syftar att underlätta psykiskt välmående genom att på ett naturligt sätt implementera ljusterapi i sin vardag. / Today, mental illness is one of our most common folk diseases, with the withdrawals of antidepressants reaching record high levels within the country. Todays medication brings a lot of side effects, resulting in the act of reaching out for help feeling very big. By using light therapy the amount of medication can be reduced, mental illness can be eased and prevented. This report aims to enlighten the subject of mental illness from the problem statement: How might we, by design, provide light therapy for personal use? The report displays the process and workflow from idea to finished product with the outcome in a light therapy lamp intended for home use. The aim of the product is to facilitate mental wellbeing by implementing light therapy in everyday life in a natural way.
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Defining the Industrial Designer's Role in the ISO/IEC 62366 StandardAlley, Krista I. January 2014 (has links)
No description available.
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Design for Unfamiliar CulturesLin, Shang-Yen 30 June 2015 (has links)
No description available.
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Product and color: Designing a tool to aid methodical color application for Industrial Design studentsLiu, Lanna R. 23 October 2015 (has links)
No description available.
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Controlling the Inputs of Hand Tool Development through Design ResearchGarfield, M Robert, III 22 June 2015 (has links)
No description available.
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Does visual access when lifting unstable objects affect the biomechanical loads experienced by the spine and shouldersWang, Xueke 24 August 2017 (has links)
No description available.
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Designing for Disruption: Preparing Product Designers for the Next BillionGauthier, Noel 23 September 2011 (has links)
No description available.
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