• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 2
  • Tagged with
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Jag gillar gammalt! : Den femte generationen allmoge - en etnologisk studie

Meurling, Birgitta January 2019 (has links)
The purpose of this essay is to investigate why a group of young adults, living in the village of Järvsö in Hälsingland, choose to live their lives according to the ideals attributed to the peasantry in the early 19th century. The essay examines what gives them inspiration for their way of living and the driving forces behind their choices.   The theoretical starting points of the study are production of cultural heritage, nostalgia and performance studies. The study is based on interviews with young adults, and the older generation that inspires them, living in Järvsö, as well as participant observations and media coverage.   The examination of how the cultural heritage has been produced in 2018 gives an insight into the everyday life of those who choose to live by these ideals today in Järvsö and how it has shaped and affected how Järvsö is presented to the outside world.   The study concludes that the ideals that the young adults strive for are to live as environmentally friendly as possible. The inspiration comes from stories about people who lived during the 19th century and the aesthetics attributed to the folk culture. They use folk culture that includes stories, folk music, folk dance, folk costumes, crafts and games and reshape these expressions and adapt them to a contemporary life in the 21st century.   Because the decorated farmhouses of Hälsingland have been declared world heritage, there is also an authenticity guarantee which gives the interviewees legitimacy for their life choices and confirmation of the importance of passing these folk traditions on to future generations.
2

Hur spel blir kulturarv : En fallstudie om kulturarvsproduktion utifrån praktiker i Play Beyond Play på Tekniska museet / How games become heritage : A case study of cultural heritage production in practices of Play Beyond Play at Tekniska museet

Högström, John January 2019 (has links)
This research explores games as cultural heritage. The purpose of this study is to contribute with knowledge about how games as cultural heritage is made. The study seeks answers to which principal museum practices that are being carried out in the work with games as cultural heritage and what constitutes them. Furthermore this study explains how these practices influences the making of games as cultural heritage. The analysis has been carried out on Play Beyond Play, a game exhibition made at Tekniska museet in Stockholm 2018, where practices is being understood and analyzed from a practice theory perspective with the use of games as boundary objects. The empiric data was collected through semi-structured qualitative interviews with people working with the content of the exhibition and an place-based observation of the exhibition itself. The concept of ”anchoring practices” has been used as an analythic method to find and sort which principal practices that were carried out. The analysis resulted in six principal practices in the work of knowledge and mediation of games as techinchal development, the role of playablity, the matter of thinking ctitically, the effect of practical limitations and possibilities, the implementation and use of research, and the certification of games as cultural heritage. These practices influence the making of games as cultural heritage by defining games, how knowledge about games should be carried out and why games is important as cultural heritage through the location, role and area of focus at Tekniska museet. The study contributes with explanations and reinforces the connection between practices and the use of objects to create and mediate knowledge about games, where the knowledge carried out is affected by the context where it is being created through a longer period of time. This is a two years master’s thesis in Museum and Cultural Heritage Studies.

Page generated in 0.0805 seconds