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Automated cartographic generalization with a triangulated spatial modelBundy, Geraint Llewellyn January 1996 (has links)
This thesis describes a doctoral project which has addressed some of the problems of automatically performing cartographic generalization in a holistic manner, that is, processing the map features in the context of the whole map rather than individual features in isolation. The approach is based on two key ideas: firstly, that the map surface can be represented by a structure based on simplicial complexes which provides useful relationships for topology and proximity and facilitates many of the fundamental generalization operations. Secondly, that the epistemological structures needed for generalization can be represented by a hierarchy of "context" frames, each of which encapsulate the knowledge required to recognize, generalize and resolve a cartographic situation. A data structure that uses simplicial complexes to represent map objects has been designed and implemented. Each object is described by a set of two-dimensional simplices (triangles) that are maintained in the form of a constrained Delaunay triangulation. This structure gives a fully connected two-dimensional plenum that stores important spatial relationships such as "enclosed", "adjacent" and "between" explicitly. This simplicial data structure (SDS), as it is called, can be used directly to perform several types of operations necessary for automatic generalization, for example, automatic overlap detection, displacement, merging, enlargement, simplification of building outlines and skeletonization. Algorithms for many of these operators have been implemented while others are proposed. Pseudo-code and descriptions are used to document many of these operators, results are given and discussed. A frame-based architecture is proposed which provides a framework for the representation and application of knowledge for generalization. The project was funded by an EPSRC CASE studentship in collaboration with the Ordnance Survey.
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The Cartographic Representation of Language: Understanding language map construction and visualizing language diversityLuebbering, Candice Rae 05 May 2011 (has links)
Language maps provide illustrations of linguistic and cultural diversity and distribution, appearing in outlets ranging from textbooks and news articles to websites and wall maps. They are valuable visual aids that accompany discussions of our cultural climate. Despite the prevalent use of language maps as educational tools, little recent research addresses the difficult task of map construction for this fluid cultural characteristic. The display and analysis capabilities of current geographic information systems (GIS) provide a new opportunity for revisiting and challenging the issues of language mapping. In an effort to renew language mapping research and explore the potential of GIS, this dissertation is composed of three studies that collectively present a progressive work on language mapping. The first study summarizes the language mapping literature, addressing the difficulties and limitations of assigning language to space before describing contemporary language mapping projects as well as future research possibilities with current technology. In an effort to identify common language mapping practices, the second study is a map survey documenting the cartographic characteristics of existing language maps. The survey not only consistently categorizes language map symbology, it also captures unique strategies observed for handling locations with linguistic plurality as well as representing language data uncertainty. A new typology of language map symbology is compiled based on the map survey results. Finally, the third study specifically addresses two gaps in the language mapping literature: the issue of visualizing linguistic diversity and the scarcity of GIS applications in language mapping research. The study uses census data for the Washington, D.C. Metropolitan Statistical Area to explore visualization possibilities for representing the linguistic diversity. After recreating mapping strategies already in use for showing linguistic diversity, the study applies an existing statistic (a linguistic diversity index) as a new mapping variable to generate a new visualization type: a linguistic diversity surface. The overall goal of this dissertation is to provide the impetus for continued language mapping research and contribute to the understanding and creation of language maps in education, research, politics, and other venues. / Ph. D.
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Refining Topographic Line Maps for Use with Ground Based Night Vision SystemsSapparth, David James January 2002 (has links)
This study aims to refine the current cartographic standards and specifications used by the Australian Defence Force to produce the 1:50 000 scale Topographic Line Map (TLM) so that TLMs can be read with both normal chromatic vision and with achromatic NVG vision. The proliferation and integration of Night Vision Goggles (NVG) into the Australian Army has increased the operating capacity of forces at night. The Australian Army has incorporated NVG into standard operating procedures and training to the effect that Australian military personnel do not operate, at night, without NVG. The increased use of NVG in the Australian Army has required existing systems to be modified or redesigned to be effective within the limitations of NVG. The inability to read TLMs effectively with NVG is an identified problem within the Australian Army. This research has investigated the problems associated with using NVG and the information, which cannot be read on TLMs with NVG. This information was compared to a survey of features on a TLM that are critical for successful military operations. The combined information determined which features on a TLM were to be refined to enable effective reading with NVG. The scope of this research limited refinements to current or previous cartographic standards and specifications used by the Australian Army to produce TLMs. Refinements were limited to symbology, size, and colour and three critical information features of contours, watercourses and vegetation. The problems of cartographic design for a dual vision system (chromatic/achromatic) were investigated and it was determined that the common factor of value contrast exhibits the greatest effect on the refinement process. Prototype TLMs were produced and tested with normal and NVG vision to determine the best cartographic portrayal of the critical information features, without compromising the Figure/ground relationship, balance and cognitive meanings of the TLM. A final product was produced from the prototype experiment results providing a TLM for use with both normal and NVG vision. The refined TLM has changed contours from brown to black without changes to symbology or size and watercourses from 0.1mm width to 0.2mm width without changing colour or symbology. Vegetation was retained at the current standard and specification.
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MAP DESIGN : A development of background map visualisation in Digpro dpPower application / KARTDESIGN : En utveckling av visualiseringen av bakgrundskartor i Digpros dpPower-applikationAhnlén, Fredrik January 2017 (has links)
What is good map design and how should information best be visualised for a human reader? This is a general question relevant for all types of design and especially for digital maps and various Geographic Information Systems (GIS), due to the rapid development of our digital world. This general question is answered in this thesis by presenting a number of principles and tips for design of maps and specifically interactive digital visualisation systems, such as a GIS. Furthermore, this knowledge is applied to the application dpPower, by Digpro, which present the tools to help customers manage, visualise, design and perform calculations on their electrical networks. The visualisation and design of the network was analysed together with the usage of two common background maps, GSD-Fastighetskartan by Lantmäteriet and Primärkartan by the municipalities, whose default appearances are defined by Digpro. The aim was to answer whether there is a more suitable design of the background maps and network to better complement the usage of dpPower and if so, what is the better design? When designing interactive systems that will later have various end-users, a user-centred design is important. Therefore, the initial step was to collect user inputs and feedback on the current design via customer interviews. This gave a set of user criteria for good map design of dpPower specifically. A study of existing relevant literature and previous work was also performed where several general key principles for good design could be identified. Finally, a comparison between the dpPower design and other existing map products, such as e.g. Google Maps and Eniro, was made where key similarities and dissimilarities were identified and discussed. These user criteria and design principles could be combined, both to present an answer to the general question “What is good design?” and to present a suggestion of new map appearance in dpPower. Key considerations in the new design suggestions were e.g. to have a toned down background map with all features in the same hue family. However, for GSD-Fastighetskartan the important convention of land classes, blue = water, green = vegetation \& yellow = open land, should be kept. Colour combinations and contrast is the most important design element and since a design cannot be optimally adapted for all types of colour vision deficiencies, the suggestion is to separate the designs to specifically target user groups of different colour vision abilities. Important map information such as e.g. detailed road data should be kept while unnecessary features such as contour lines and polygon borderlines should be hidden. Text positions should also be considered. The results were evaluated both via a survey, distributed to users of dpPower, GIT-students and users with no previous experience of GIT or dpPower, and a seminar with employees at Digpro. The conclusions drawn from the evaluation was that the presented design suggestions and principles are good, but adjustments should be made. E.g. a use of yellow for low voltage cables, as suggested for Red-Green impaired, is perhaps not the best solution. The results present a good foundation for design of dpPower but more adjustments should be made based on the evaluation and then another evaluation can be performed. It would give an even better result.
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Från hinder till möjlighet : Kartläggning av faktorer som påverkar ett cykelnäts attraktivitet och framtagning av en användarvänlig cykelkarta över Kungsholmen / From obstacle to opportunity : Mapping of factors that affect the attractiveness of a bicycle network and production of a user-friendly bicycle map of KungsholmenCastan, Lukas, MODIG REISCH, LEA January 2023 (has links)
Bicycle traffic in Stockholm has varied a lot during the 18th century. During the latter part ofthe century, the city primarily funded the development of the city's public transportationsystem, rather than the bicycle infrastructure as many other cities did. The city ́ s bike mapsare seen as lacking and hard to read, which may be a reason for the bicycle share being lowerthan possible.The aim of the study is to produce a suggestion for a simplified bicycle network map overStockholm, in the same style as a public transportation map. Furthermore, Stockholm´sbicycle planning has been examined to gain a better understanding of the documents andactors involved in the city's bicycle planning, and the influence they have.The study was conducted through a literature study examining the bicycle infrastructure inStockholm and other European cities. The study primarily examined the factors contributingto a good bicycle network, but also how a route map can be developed and how heightdifferences along a bike route can be illustrated. In addition to the literary study an interviewwith a traffic planner at Stockholm´s municipality was conducted, giving a good look into thecity’s bicycle planning as well as presenting many different perspectives on the area. In orderto produce the map, the current bicycle infrastructure was surveyed, whereafter a map wasproduced based on the literary study´s design principles.It was found that Stockholm ́ s politicians to a large extent manage the bicycle planning, whichthe city´s traffic department then implements. The city bases its bicycle planning on its ownbicycle plan, which is complemented by the city’s detailed design handbook. The former isbased on Stockholm's vision and master plan, and describes the different types of bicycleroutes in the city along with the city´s objectives and goals for its bicycle planning. The actorwith the greatest influence on Stockholm ́ s bicycle planning is the city´s politicians, as theygovern and regulate the traffic department 's work. The department makes its ownprioritization in some cases, giving them some influence as well. Based on the surveying thatwas made, a map over Kungsholmen was created. The map can be useful in order to showpossible connections in the cycle network and encouraging inexperienced cyclists choosingthe bike.In order to further develop the map concept, the entirety of Stockholm should be mapped anddesigned. The map can be complemented by pathway markings and signage as it isimplemented further. Distribution of the map as well as digital solutions may be investigatedfurther.English title: From obstacle to opportunity: A study on factors affecting the attractiveness ofa bicycle network, and design of a user-friendly bicycle map over Kungsholmen, Stockholm.
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A User-Oriented Map Design in the SDI Environment / Nutzerorientierte Kartengestaltung im Rahmen von Geodateninfrastrukturen – am Beispiel einer Europäischen Referenzkarte mittleren MaßstabsHopfstock, Anja 27 September 2011 (has links) (PDF)
The ever increasing demand of our information society for reliable Geographic Information (GI) is the moving power for the development and maintenance of Spatial Data Infrastructures (SDI). Consequently, an SDI works to full benefit of its users if the SDI data collection is accessible and can be efficiently used by all users in spatial problem solving and decision-making. Current development and use of SDI focuses on handling geospatial data entirely by means of information technology. Thereby, low awareness seems to be paid to a user-friendly and understandable presentation of geospatial data.
Based on the understanding that GI is the result of human geospatial information processing, it is argued that cartography is essential in the SDI context in order to achieve the objectives of SDI. Specifically, the thesis aimed at exploring the concept of user-oriented map design in relation to SDI and elaborating a methodology for creating effective cartographic representations for SDI relevant user types.
First of all, the SDI concept, its objectives and principles are explored using the example of the current European SDI initiatives as to the human aspect of an SDI. Secondly, in order to determine the role and task of cartography in the SDI context, the conceptual framework of contemporary cartography is reviewed to provide the theoretical and technological framework for a user-oriented map design. Given this, the SDI environment is assessed in relation to cartography with respect to the services providing access to the SDI data collection. Further, an SDI map production framework is elaborated utilising Spiess’ concept of the graphic filter as a model for the transformation of SDI data into useful cartographic representations. Besides, the map design strategy by Grünreich provides the starting point for developing the process of map production. The main tasks are detailed and justified taking into consideration the semiotic-cognitive and action-related concepts underpinning contemporary cartography. The applied research encompasses a case study which is performed to implement and, thus, evaluate the proposed methodology. It starts from a use case scenario where an international spatial planning team requires getting familiar with the overall geographic characteristics of a European cross-border area. Following the process steps of user-oriented map design in the SDI environment, a map design specification is elaborated and implemented under real world conditions.
The elaborated methodology for creating user-friendly and understandable cartographic representations of geospatial data in the SDI environment is based on theoretical and technological foundation of contemporary cartography. Map design in the SDI context, first of all, means to establish a graphic filter that determines the parameters and rules of the cartographic transformation process to be applied. As both an applied art and engineering the design of the graphic filter is a creative process developing a map design solution which enables SDI users to easily produce their map. It requires on the one hand an understanding of map use, map user and map use situation, and on the other hand insight into the data used as the source. The case study proves that the elaborated methodology is practicable and functional. Cartographic reverse engineering provides a systematic and pragmatic approach to the cartographic design task. This way, map design solutions can be built upon existing cartographic experience and common traditions as suggested by the INSPIRE recommendation for portrayal. The resulting design solution constitutes a prototype of a European Reference Map at medium scale built upon existing cartographic experience and common traditions. A user-friendly, understandable and comparable presentation of geospatial data in Europe would support the human and institutional potential for cross-border cooperation and collaboration. Besides that, the test implementation shows that tools are available which make it technically feasible and viable to produce a map from geospatial data in the SDI data collection.
The research project raises awareness to the human aspect of SDI inherit in its objective to support end users to derive GI and knowledge from the geospatial data gathered in the SDI data collection. The role and task of cartography in the SDI context is to contribute to the initiation, creation, and maintenance of portrayal services to facilitate a comprehensive access to the underlying geospatial data by means of a user-friendly and understandable graphic interface. For cartography to take effect in the SDI development and use, cartographic design knowledge has to be made explicit and operational. It is the responsibility of cartographic professionals to prepare the map design. The wide range of map use contexts requires a great flexibility of design variants depending on the dimension of human-map interaction. Therefore, the design of the maps needs to be user-driven to enable an efficient map use in the user’s task. Besides their function as a graphic interface, maps facilitate a common understanding of the depicted geographic features and phenomena when sharing GI between SDI users. In other words, map design can be regarded a measure to establish interoperability of geospatial data beyond the technical level. The research work is in the scope of communication cartography, a research domain seeking to deepen the understanding of the role of cartographic expressions when understanding and communication of GI is involved. / Der wachsende Bedarf unserer Wissensgesellschaft an zuverlässigen Informationen über räumliche Strukturen und Sachverhalte ist die treibende Kraft bei Aufbau und Einsatz von Geodateninfrastrukturen (GDI). Eine Geodateninfrastruktur wirkt zum vollen Nutzen der Gesellschaft, wenn die Daten in der GDI zugänglich sind und effektiv für Erkenntnis- und Entscheidungsprozesse genutzt werden können. Die gegenwärtige Entwicklung von GDI setzt auf moderne Informationstechnologien bei der Geodatenverarbeitung. Dabei, wird einer bedarfsgerechten und nutzerfreundlichen Präsentation von Geodaten in ansprechender visueller Form wenig Aufmerksamkeit zuteil.
Da Geoinformation erst durch die Interaktion des Nutzers mit den Geodaten entsteht, ist es Aufgabe der Kartographie, bedarfsgerechte Kartendarstellungen zu gestalten und an der Schnittstelle zwischen einer Geodateninfrastruktur und ihren Nutzern bereitzustellen. Ziel der vorliegenden Dissertation ist es, eine Methodik für den Kartenherstellungsprozess in einer GDI-Umgebung zu entwickeln und beispielhaft zu erproben.
Zunächst, werden Konzept, Ziele und Prinzipien von Geodateninfrastruktur beispielhaft anhand der Europäischen GDI-Initiativen dargestellt und hinsichtlich des Bedarfs an kartographischen Darstellungen untersucht. Danach wird, ausgehend von der Forderung nach verständlichen und gut interpretierbaren Geoinformationen, die Rolle der Kartographie im GDI-Kontext bestimmt. Dabei werden zunächst Funktion und Aufgaben der Kartographie sowie die tragenden Konzepte und Grundlagen einer nutzerorientierten Kartengestaltung dargelegt. Der Vergleich der bestehenden Geodatenzugangsdienste zur Funktion der Kartographie ergibt eine Lücke, die es zu schließen gilt, um den Nutzeranforderungen gerecht zu werden. Dazu wird der Gesamtprozess für die Herstellung von Karten im GDI-Kontext beschrieben. In diesem Prozess kommt dem Graphikfilter von Spiess (2003) besondere Bedeutung als Modell eines wissensbasierten Systems zur Aufstellung und Umsetzung von kartographischen Gestaltungsregeln zu. Den Ausgangspunkt für die Ausarbeitung der Teilprozesse bieten die von Grünreich (2008) vorgeschlagenen Teilaufgaben der Kartographie im Rahmen der GDI. Mittels eines Anwendungsfalls im Europäischen Kontext wird der vorgeschlagene Gesamtprozess erprobt. Dieses Beispiel geht davon aus, dass eine internationale Planungsgruppe im Zuge der Konzeption einer grenzüberschreitenden Verkehrsverbindung eine anschauliche Beschreibung der Landschaft in Form einer einheitlich gestalteten und flächendeckenden Karte benötigt. Durch Anwendung des kartographischen Reverse Engineering anerkannt gut gestalteter Karten werden die Vorgaben für die Kartengestaltung ermittelt. Einschließlich der Anwendung auf konkrete GDI-Daten wird der zuvor entwickelte Herstellungsprozess ausgeführt und diskutiert.
Die entwickelte Methodik für den Kartenherstellungsprozess in der GDI-Umgebung basiert auf den semiotisch-kognitiven und handlungstheoretischen Konzepten der modernen Kartographie. Kartengestaltung im Kontext von Geodateninfrastrukturen bedeutet die Entwicklung eines Graphikfilters, der eine optimale bedarfsgerechte Visualisierung der Geodaten mittels nutzerspezifischer Parameter und Gestaltungsregeln ermöglicht. Wie das Fallbeispiel zeigt, ist es die durch die entwickelte Methodik möglich, brauchbare und nützliche Kartendarstellungen zu gestalten. Die Anwendung des kartographischen Reverse Engineering erlaubt es, Kartendarstellungen zu entwickeln, die - wie von INSPIRE empfohlen - bewährten kartographischen Erfahrungen und allgemeinen Traditionen entsprechen. Das Ergebnis des Anwendungsfalls ist ein Prototyp einer Europäischen Referenzkarte im Maßstab 1: 250,000. Die einheitliche und somit vergleichbare Darstellung über Grenzen hinweg unterstützt das Planungsteam in seiner Arbeit. Die praktische Umsetzung der Karte zeigt zudem, dass funktionsfähige Werkzeuge und Technologien für die regelbasierte Kartenherstellung aus GDI-Daten vorhanden sind.
Die Dissertation trägt dazu bei, das Bewusstsein für den menschlichen Aspekt der Nutzung einer Geodateninfrastruktur zu schärfen. Der Beitrag der Kartographie zur Nutzung der Geodaten einer GDI besteht in der Initiierung, Gestaltung und Pflege von Darstellungsdiensten, da die Nutzbarkeit der Geodaten am besten gewährleistet ist, wenn die Gestaltungsmethoden der Kartographie angewendet werden. Dabei liegt es in der Verantwortung der Kartographen, die nutzerseitigen Aspekte dieser graphischen Schnittstelle unter Berücksichtigung der modernen kartographischen Konzepte zu betreuen. Gemäß INSPIRE-Richtlinie werden auf Karten gestützte Informationen bei zahlreichen Tätigkeiten verwendet. Für eine effektive visuelle Informationsverarbeitung durch den Nutzer ist daher eine nutzerorientierte Kartengestaltung in Abhängigkeit von der geplanten Interaktion (z.B. Kommunikation oder Analyse) unerlässlich. Neben der Funktion als Schnittstelle machen kartographische Darstellungen räumliche Strukturen verständlich. Daher ist die Kartenherstellung im GDI-Kontext eine Maßnahme, um Interoperabilität von Geodaten über die technische Ebene hinaus auf menschlicher Ebene zu ermöglichen. Die Relevanz dieser Forschungsarbeit liegt im Bereich der Kommunikationskartographie, die die Effektivität und Verbindlichkeit der Kommunikation über räumliche Strukturen und Sachverhalte zu vertiefen sucht.
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Custom Base Maps for Utility Network Applications / Anpassade Baskartor för Allmänyttiga NätverksapplikationerEduards, Rasmus January 2019 (has links)
Web maps are today used more than ever. These are often displayed in geographical information system solutions. Web maps are often constructed in the terms of different layers where the bottom-most layer is called base map or background map. A specific kind of base maps are those that are the canvas for utility networks. These base maps can look vastly different from each other. Sometimes the base map can be overlooked. Currently there are different theories and opinions on how these base maps shall be designed and what information they shall contain. This thesis investigates a suitable base map design for utility network management and also creates some prototypes as a proof of concept. The thesis focus mostly on three factors, colour, information visualisation and symbology. This is investigated by using a user-centred design approach and comparing it to existing findings in literature and among map theories. The user-centred design process involves a case study performed with participants that work with utility networks in web map solutions. The research method is an iterative process where the participants are answering three quantitative surveys. The surveys includes prototypes which is refined for each step after analysing the participants answers. The thesis concludes that low saturated colours is good practise to enhance the network, this is both evident in literature as well as in the case study. Amount of lightness in the base map seem to be more of a opinionated matter and can highly differentiate depending on users device. Using hue is recommended to make borders between map elements more distinct. The base map shall only obtain the most relevant information and more specific information is recommended to be added through additional layers. Further studies need to be done in order to investigate the networks design and there is also a need to investigate how a map solution with several layers shall be design and how the relationships between those layers shall be constructed for utility network management
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Designing UI for non-professional level creation regarding location-specific mobile gamesSkogh, Petter January 2022 (has links)
The release of the location-based game Pokemon Go saw the creators breaking world records for most revenue grossed by a mobile game within its first month. With location-based games and services such as Pokemon Go becoming mainstream, new opportunities in the market have been opened. But as location-based services become more popular there is a need for research and development of UX-design to keep up. Regarding location-based services there are multiple important questions in the field. For example, how are map interactions made intuitive and how are elements that interact with the map designed for the best user experience? Questions such as these will be explored in this thesis. This thesis is done in collaboration with the company Exenze which develops a location-based mobile game called Oknytt - Jakten på amuletten (Oknytt - The hunt for the amulet). The game is tailored to specific outdoor areas of the company's clients' choosing, such as campsites, parks or playgrounds. As of the writing of this thesis, the way of creating a level for Oknytt was very complex and took a lot of time. Exenze wanted an easier way to create levels, in which clients could make make their own levels; hence, the aim of this study was to create a user interface in which a non-professional user could create their own fun, engaging, and safe level for Oknytt. The method of this thesis consisted of development and testing of a low fidelity prototype, a mid fidelity prototype and a high fidelity prototype. The resulting high fidelity prototype divided the complex task of creating a level on a specific location into four dependable sub-tasks; finding a place, marking the game zone, marking areas that were unsafe for children, and managing collectibles. These sub-tasks were made into steps in a Wizard with one added step for filling billing information. The prototype was generally well received by users. Most of the problems in the interface had to do with the marking of game zones as well as marking areas that were unsafe for children.
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Domain independent multi-agent and noise overworld map creationSimonsson, Axel, Ekblad, Joakim January 2024 (has links)
This thesis explores the possibility of combining a noise-based terrain generator with a multi-agent system-based citygenerator for use in overworld map generation for games.The resulting artifact is a generator capable of creating awide variety of landscapes and populating them with citiesthat take advantage of available space and resources. Thegenerated noise is used as a height map which is colorizedto form the basis of the terrain. City agents traverse the space, looking for an optimal place to settle within their view. Once they find their final position, each city creates a number of building agents based on the nearby resources. The city agents take each other and the terrain into account when deciding where the buildings shall be placed. Then, road agents connectfirst the houses, then the cities together. Lastly, points ofinterests such as dungeons, bandit camps and wizard towers are placed, their final positions determined in a similar fashion to the city agents. The analysis of the results indicate that the generator is capable of producing novel terrain, and cities that adapt somewhat well to their surroundings, but offer little variety in existing features from map to map. In addition, more control is necessary to implement the artifact into adevelopment workflow. Respondents rated the maps produced by the generator lower than a map from an existing game ,converted into a similar format, and on a similar level as another map, also from an existing game.
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A User-Oriented Map Design in the SDI Environment: Using the Example of a European Reference Map at Medium ScaleHopfstock, Anja 22 October 2010 (has links)
The ever increasing demand of our information society for reliable Geographic Information (GI) is the moving power for the development and maintenance of Spatial Data Infrastructures (SDI). Consequently, an SDI works to full benefit of its users if the SDI data collection is accessible and can be efficiently used by all users in spatial problem solving and decision-making. Current development and use of SDI focuses on handling geospatial data entirely by means of information technology. Thereby, low awareness seems to be paid to a user-friendly and understandable presentation of geospatial data.
Based on the understanding that GI is the result of human geospatial information processing, it is argued that cartography is essential in the SDI context in order to achieve the objectives of SDI. Specifically, the thesis aimed at exploring the concept of user-oriented map design in relation to SDI and elaborating a methodology for creating effective cartographic representations for SDI relevant user types.
First of all, the SDI concept, its objectives and principles are explored using the example of the current European SDI initiatives as to the human aspect of an SDI. Secondly, in order to determine the role and task of cartography in the SDI context, the conceptual framework of contemporary cartography is reviewed to provide the theoretical and technological framework for a user-oriented map design. Given this, the SDI environment is assessed in relation to cartography with respect to the services providing access to the SDI data collection. Further, an SDI map production framework is elaborated utilising Spiess’ concept of the graphic filter as a model for the transformation of SDI data into useful cartographic representations. Besides, the map design strategy by Grünreich provides the starting point for developing the process of map production. The main tasks are detailed and justified taking into consideration the semiotic-cognitive and action-related concepts underpinning contemporary cartography. The applied research encompasses a case study which is performed to implement and, thus, evaluate the proposed methodology. It starts from a use case scenario where an international spatial planning team requires getting familiar with the overall geographic characteristics of a European cross-border area. Following the process steps of user-oriented map design in the SDI environment, a map design specification is elaborated and implemented under real world conditions.
The elaborated methodology for creating user-friendly and understandable cartographic representations of geospatial data in the SDI environment is based on theoretical and technological foundation of contemporary cartography. Map design in the SDI context, first of all, means to establish a graphic filter that determines the parameters and rules of the cartographic transformation process to be applied. As both an applied art and engineering the design of the graphic filter is a creative process developing a map design solution which enables SDI users to easily produce their map. It requires on the one hand an understanding of map use, map user and map use situation, and on the other hand insight into the data used as the source. The case study proves that the elaborated methodology is practicable and functional. Cartographic reverse engineering provides a systematic and pragmatic approach to the cartographic design task. This way, map design solutions can be built upon existing cartographic experience and common traditions as suggested by the INSPIRE recommendation for portrayal. The resulting design solution constitutes a prototype of a European Reference Map at medium scale built upon existing cartographic experience and common traditions. A user-friendly, understandable and comparable presentation of geospatial data in Europe would support the human and institutional potential for cross-border cooperation and collaboration. Besides that, the test implementation shows that tools are available which make it technically feasible and viable to produce a map from geospatial data in the SDI data collection.
The research project raises awareness to the human aspect of SDI inherit in its objective to support end users to derive GI and knowledge from the geospatial data gathered in the SDI data collection. The role and task of cartography in the SDI context is to contribute to the initiation, creation, and maintenance of portrayal services to facilitate a comprehensive access to the underlying geospatial data by means of a user-friendly and understandable graphic interface. For cartography to take effect in the SDI development and use, cartographic design knowledge has to be made explicit and operational. It is the responsibility of cartographic professionals to prepare the map design. The wide range of map use contexts requires a great flexibility of design variants depending on the dimension of human-map interaction. Therefore, the design of the maps needs to be user-driven to enable an efficient map use in the user’s task. Besides their function as a graphic interface, maps facilitate a common understanding of the depicted geographic features and phenomena when sharing GI between SDI users. In other words, map design can be regarded a measure to establish interoperability of geospatial data beyond the technical level. The research work is in the scope of communication cartography, a research domain seeking to deepen the understanding of the role of cartographic expressions when understanding and communication of GI is involved. / Der wachsende Bedarf unserer Wissensgesellschaft an zuverlässigen Informationen über räumliche Strukturen und Sachverhalte ist die treibende Kraft bei Aufbau und Einsatz von Geodateninfrastrukturen (GDI). Eine Geodateninfrastruktur wirkt zum vollen Nutzen der Gesellschaft, wenn die Daten in der GDI zugänglich sind und effektiv für Erkenntnis- und Entscheidungsprozesse genutzt werden können. Die gegenwärtige Entwicklung von GDI setzt auf moderne Informationstechnologien bei der Geodatenverarbeitung. Dabei, wird einer bedarfsgerechten und nutzerfreundlichen Präsentation von Geodaten in ansprechender visueller Form wenig Aufmerksamkeit zuteil.
Da Geoinformation erst durch die Interaktion des Nutzers mit den Geodaten entsteht, ist es Aufgabe der Kartographie, bedarfsgerechte Kartendarstellungen zu gestalten und an der Schnittstelle zwischen einer Geodateninfrastruktur und ihren Nutzern bereitzustellen. Ziel der vorliegenden Dissertation ist es, eine Methodik für den Kartenherstellungsprozess in einer GDI-Umgebung zu entwickeln und beispielhaft zu erproben.
Zunächst, werden Konzept, Ziele und Prinzipien von Geodateninfrastruktur beispielhaft anhand der Europäischen GDI-Initiativen dargestellt und hinsichtlich des Bedarfs an kartographischen Darstellungen untersucht. Danach wird, ausgehend von der Forderung nach verständlichen und gut interpretierbaren Geoinformationen, die Rolle der Kartographie im GDI-Kontext bestimmt. Dabei werden zunächst Funktion und Aufgaben der Kartographie sowie die tragenden Konzepte und Grundlagen einer nutzerorientierten Kartengestaltung dargelegt. Der Vergleich der bestehenden Geodatenzugangsdienste zur Funktion der Kartographie ergibt eine Lücke, die es zu schließen gilt, um den Nutzeranforderungen gerecht zu werden. Dazu wird der Gesamtprozess für die Herstellung von Karten im GDI-Kontext beschrieben. In diesem Prozess kommt dem Graphikfilter von Spiess (2003) besondere Bedeutung als Modell eines wissensbasierten Systems zur Aufstellung und Umsetzung von kartographischen Gestaltungsregeln zu. Den Ausgangspunkt für die Ausarbeitung der Teilprozesse bieten die von Grünreich (2008) vorgeschlagenen Teilaufgaben der Kartographie im Rahmen der GDI. Mittels eines Anwendungsfalls im Europäischen Kontext wird der vorgeschlagene Gesamtprozess erprobt. Dieses Beispiel geht davon aus, dass eine internationale Planungsgruppe im Zuge der Konzeption einer grenzüberschreitenden Verkehrsverbindung eine anschauliche Beschreibung der Landschaft in Form einer einheitlich gestalteten und flächendeckenden Karte benötigt. Durch Anwendung des kartographischen Reverse Engineering anerkannt gut gestalteter Karten werden die Vorgaben für die Kartengestaltung ermittelt. Einschließlich der Anwendung auf konkrete GDI-Daten wird der zuvor entwickelte Herstellungsprozess ausgeführt und diskutiert.
Die entwickelte Methodik für den Kartenherstellungsprozess in der GDI-Umgebung basiert auf den semiotisch-kognitiven und handlungstheoretischen Konzepten der modernen Kartographie. Kartengestaltung im Kontext von Geodateninfrastrukturen bedeutet die Entwicklung eines Graphikfilters, der eine optimale bedarfsgerechte Visualisierung der Geodaten mittels nutzerspezifischer Parameter und Gestaltungsregeln ermöglicht. Wie das Fallbeispiel zeigt, ist es die durch die entwickelte Methodik möglich, brauchbare und nützliche Kartendarstellungen zu gestalten. Die Anwendung des kartographischen Reverse Engineering erlaubt es, Kartendarstellungen zu entwickeln, die - wie von INSPIRE empfohlen - bewährten kartographischen Erfahrungen und allgemeinen Traditionen entsprechen. Das Ergebnis des Anwendungsfalls ist ein Prototyp einer Europäischen Referenzkarte im Maßstab 1: 250,000. Die einheitliche und somit vergleichbare Darstellung über Grenzen hinweg unterstützt das Planungsteam in seiner Arbeit. Die praktische Umsetzung der Karte zeigt zudem, dass funktionsfähige Werkzeuge und Technologien für die regelbasierte Kartenherstellung aus GDI-Daten vorhanden sind.
Die Dissertation trägt dazu bei, das Bewusstsein für den menschlichen Aspekt der Nutzung einer Geodateninfrastruktur zu schärfen. Der Beitrag der Kartographie zur Nutzung der Geodaten einer GDI besteht in der Initiierung, Gestaltung und Pflege von Darstellungsdiensten, da die Nutzbarkeit der Geodaten am besten gewährleistet ist, wenn die Gestaltungsmethoden der Kartographie angewendet werden. Dabei liegt es in der Verantwortung der Kartographen, die nutzerseitigen Aspekte dieser graphischen Schnittstelle unter Berücksichtigung der modernen kartographischen Konzepte zu betreuen. Gemäß INSPIRE-Richtlinie werden auf Karten gestützte Informationen bei zahlreichen Tätigkeiten verwendet. Für eine effektive visuelle Informationsverarbeitung durch den Nutzer ist daher eine nutzerorientierte Kartengestaltung in Abhängigkeit von der geplanten Interaktion (z.B. Kommunikation oder Analyse) unerlässlich. Neben der Funktion als Schnittstelle machen kartographische Darstellungen räumliche Strukturen verständlich. Daher ist die Kartenherstellung im GDI-Kontext eine Maßnahme, um Interoperabilität von Geodaten über die technische Ebene hinaus auf menschlicher Ebene zu ermöglichen. Die Relevanz dieser Forschungsarbeit liegt im Bereich der Kommunikationskartographie, die die Effektivität und Verbindlichkeit der Kommunikation über räumliche Strukturen und Sachverhalte zu vertiefen sucht.
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