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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
161

Application for Customisable Interaction with Physical Objects : A Tool for Speech and Language Therapists

Herault, Romain Christian January 2015 (has links)
Physical objects with digital properties are being used more and more by the public. One such term for these artefacts include "the Internet of Things''. Most of these objects are often impossible to further modify or customise, and thus serve just the single purpose intended by their creators. This thesis explores the possibility of customising physical objects in order to provide an affordable and flexible way of interacting with them. A prototype, involving a mobile phone application (Android) and wireless sensor technology (NFC tags), was developed for the medical domain of speech and language therapy. The system, developed in close association with two therapists, allows the customisation of current speech and language exercise and associated material. It is designed to also assist with logging the patient interactions during the conduction of such exercises. The proposed solution has been tested and validated by medical experts, and its user interface evaluated by non-patient users.
162

CrashApp™ –Concurrent Multiple Stakeholder Evaluation of a DSR Artefact

Papp, Timothy M. 21 September 2017 (has links)
The successful design, implementation, deployment, and use of mobile software applications is rare. While many mobile apps are developed, few succeed. This design science research project builds and evaluates CrashApp™, a mobile application that connects lawyers and clients before, during, and after car accidents. The effective, widespread use of this app depends on satisfying the needs of three groups of stakeholders – the end-users (clients), the owners (lawyers), and the software developers. The research objective is to investigate the key differences among the three stakeholder groups on evaluation criteria for mobile app success. Evaluation strategies and methods are selected to collect data that measures each group’s satisfaction with the constructed application artefact. Research contributions are the identification of multiple stakeholder groups and the ability to design rich evaluation strategies that provide measures of application success. Practice contributions are the design and development of a useful mobile app that provides needed services to the client and effective client connections for the law firm to interact with the clients. The project produced an instantiation of the design artefact CrashApp™ mobile application, which was evaluated with a naturalistic evaluation approach, including the following methods and techniques: focus groups, focused surveys, usability surveys, and real life tests and assessments.
163

A Research Bed For Unit Selection Based Text To Speech Synthesis System

Konakanchi, Parthasarathy 02 1900 (has links) (PDF)
After trying Festival Speech Synthesis System, we decided to develop our own TTS framework, conducive to perform the necessary research experiments for developing good quality TTS for Indian languages. In most of the attempts on Indian language TTS, there is no prosody model, provision for handling foreign language words and no phrase break prediction leading to the possibility of introducing appropriate pauses in the synthesized speech. Further, in the Indian context, there is a real felt need for a bilingual TTS, involving English, along with the Indian language. In fact, it may be desirable to also have a trilingual TTS, which can also take care of the language of the neighboring state or Hindi, in addition. Thus, there is a felt need for a full-fledged TTS development framework, which lends itself for experimentation involving all the above issues and more. This thesis work is therefore such a serious attempt to develop a modular, unit selection based TTS framework. The developed system has been tested for its effectiveness to create intelligible speech in Tamil and Kannada. The created system has also been used to carry out two research experiments on TTS. The first part of the work is the design and development of corpus-based concatenative Tamil speech synthesizer in Matlab and C. A synthesis database has been created with 1027 phonetically rich, pre-recorded sentences, segmented at the phone level. From the sentence to be synthesized, specifications of the required target units are predicted. During synthesis, database units are selected that best match the target specification according to a distance metric and a concatenation quality metric. To accelerate matching, the features of the end frames of the database units have been precomputed and stored. The selected units are concatenated to produce synthetic speech. The high values of the obtained mean opinion scores for the TTS output reveal that speech synthesized using our TTS is intelligible and acceptably natural and can possibly be put to commercial use with some additional features. Experiments carried out by others using my TTS framework have shown that, whenever the required phonetic context is not available in the synthesis database., similar phones that are perceptually indistinguishable may be substituted. The second part of the work deals with the design and modification of the developed TTS framework to be embedded in mobile phones. Commercial GSM FR, EFR and AMR speech codecs are used for compressing our synthesis database. Perception experiments reveal that speech synthesized using a highly compressed database is reasonably natural. This holds promise in the future to read SMSs and emails on mobile phones in Indian languages. Finally, we observe that incorporating prosody and pause models for Indian language TTS would further enhance the quality of the synthetic speech. These are some of the potential, unexplored areas ahead, for research in speech synthesis in Indian languages.
164

Návrh zlepšení mobilních aplikací pro HZS ČR / Proposals for improving mobile applications for the Fire Brigade of the Czech Republic

Šímová, Marie January 2012 (has links)
This thesis deals with the improvement of mobile applications for the Fire Brigade of the Czech Republic. The theoretical part focuses on the importance of information that is necessary for the successful completion of an emergency situation. This section also includes a description of the activities of the regional operations centers and information system used by firefighters. The theoretical part is closed by the description of the process of the elaboration of an emergency situation. One of the aims of the practical part was to carry out the analysis of mobile applications used on the terminal equipment of the tablet in the Czech Republic and in neighbouring countries. Another goal was to design improvements in the form of new mobile applications that Fire Brigade in the Czech Republic could develop. Besides there were proposed recommended mobile application for the tablets considering the selected roles of firefighters.
165

Metodika testování použitelnosti mobilních zařízení pro bezkontaktní NFC platby / Design and experimental verification of usability testing methodology for mobile contactless NFC payments

Novotná, Pavla January 2012 (has links)
The purpose of this work is the design and experimental verification usability testing methodology of mobile contactless NFC payments. Given that this is the very innovative and flexible region (m-commerce and the usability of mobile devices) we need to develop a methodology to adapt the methods and usability testing standards for the specifics of mobile devices. The benefit of this work is to link the usability and m-commerce and the creation of a methodology for mobile devices usability testing. This work can be beneficial for companies that decides to enter the mobile payments market (as for instance a firm MOPET CZ rather unexpectedly made with the mobito project) and also for companies that are already dealing with m-commerce. This work can be also useful as a matrix for creating own testing methodology for mobile devices, even for other purposes.
166

Forensic Analysis of Navigation Applications on Android and iOS Platforms

Neesha Shantaram (11656642) 19 December 2021 (has links)
<div>With the increased evolution in technology over the past decade, there has been a gradual inclination towards utilizing advanced tools, like location-based applications which incorporate features such as constant route or traffic updates with Global Positioning System (GPS), among</div><div>others, which aid in smooth living. Such applications gain access to private information of users, among their other life hack qualities, thus producing a highly vulnerable ground for data exposure such as current location. With the increase in mobile application-based attacks, there exists a</div><div>constant threat scenario in terms of criminal activities which pose an ultimate challenge while tackling large amount of data. This research primarily focuses on the extent of user-specific data that can be obtained while forensically collecting and analysing data from Waze and HEREwego</div><div>applications on Android and iOS platforms. In order to address the lack of forensic research on the above mentioned applications, an in-depth forensic analysis is conducted in this study, utilizing Cellebrite, a professional tool to provide and verify the evidence acquired, that aid in any digital forensic investigations. On the Waze application, 12 artifacts were populated on the Android device and 17 artifacts on the iOS device, out of which 12 artifacts were recovered from the Android device (100% of the artifacts populated) and 12 artifacts from the iOS device (70.58% of the artifacts populated). Similarly on the HEREwego application, 14 artifacts were populated on the Android device and 13 artifacts on the iOS device, out of which 7 artifacts were recovered from the Android device (50% of the artifacts populated) and 7 artifacts from iOS device (53.84% of the artifacts populated).</div>
167

Katolické katedrály v Evropě a reprezentace kulturního dědictví prostřednictvím mobilních aplikací / Catholic Cathedrals in Europe and Representation of Heritage via Mobile Applications

Mazur, Ekaterina January 2021 (has links)
Representation of heritage via digital and online tools gains more attention from culture professionals and the general public. Mobile applications allow museums to reach wider audiences, make heritage more accessible for people with special needs and provide content in various forms. Catholic cathedrals, being the sites with great tourism potential and rich historical and cultural legacy, also create their mobile applications in several languages. This research aims to answer the question of how mobile applications contribute to the representation of the heritage of religious sites. The case studies are the mobile applications of Notre-Dame, Milan, Florence and Cologne cathedrals. The visual and textual content and the design of the applications are analyzed to explore how heritage meets religious and secular needs. As a result, it was possible to identify patterns used by the cathedrals' management and application developers when generating religious heritage content in this technologic framework. Besides, practical suggestions on improvement of the technical layout and narrative practices are made. Keywords: religious heritage, heritage representation, mobile applications, digital museum, tourism, museum communication, UNESCO 2
168

Systém pro sledování využití mobilních aplikací / System to Monitor Application Usage

Nevřela, Marek January 2017 (has links)
Master’s thesis describes development of the system which monitores a mobile application usage on the Android platform. The aim is to create the system which collects data in the background of a mobile application automatically and is able to analyze them. The thesis analyses the existing systems and proposes requirements for the new system based on them. Design of the whole system to monitor mobile application usage is the next part of the thesis. Design and implementation of mobile part, desktop application and server part of the systems and communication between them are described in the individual chapters.
169

Návrh a tvorba mobilní aplikace ve firemním prostředí / Design and Creation of Mobile Applications in the Corporate Environment

Lebeda, Filip January 2021 (has links)
The content of this diploma thesis is design of a mobile application of attendance system for a selected company. The mobile application is designed for the Android operating system and, in addition to the design itself, the thesis also contains a risk analysis and time analysis for the smooth implementation of the entire project. Part of the work is also decicated to a detailed analysis of the current state and requirements for the application in the selected company, on the basis of which this mobile application is designed. The proposed solution should contribute to the overall efficiency of attendance recording in the selected company.
170

Letecká hra pro Android / Flight Game for Android

Šabata, David January 2013 (has links)
This work deals with flight game development on Android platform. Firstly the possibilities of native development and development using Libgdx library will be discussed. Then flight mechanics of a real aircraft and simplified mechanics used in flight games will be explained. The work will also summarize current trends in mobile flight game controls and will propose a new control method based on touch input. Using this method a flight game will be designed and implemented. In the end of this work the process of testing and publishing will discussed, as well as possibilities of further development.

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