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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
271

Videotaping: A tool for self-evaluation in language arts processes

Niblack, Linda Marie 01 January 1994 (has links)
The project represents an ethnographic study of second grade children using video technology to facilitate self-evaluation in the reading/writing processes.
272

Total animation: A multimedia computer resource program for secondary art education

Wyatt, Frank Houston 01 January 1997 (has links)
This HyperStudio animation project covers the basic concepts, techniques, and procedures in producing animation. The purpose of this program is to furnish the user with enough information that will serve as a basic foundation to produce a simple animation for themselves.
273

Effective use of multimedia in the classroom: Enhancing third grade science curriculum

Bower, Patricia 01 January 1997 (has links)
This project involves the development of a unit in science that integrates the use of technology in the problem-solving approach and the development of information literacy skills.
274

Using technology in language arts to motivate students

Coats, Tonya Cherie 01 January 2003 (has links)
This project will serve as a media rich tool to aid students and teachers in the classroom. It is designed to examine whether or not a computer based learning environment motivates and helps fourth grade at-risk students in vocabulary development. The project included creating a guide in Macromedia Authorware to help educators develop a multimedia environment in the classroom.
275

E-model: event-based graph data model theory and implementation

Kim, Pilho 06 July 2009 (has links)
The necessity of managing disparate data models is increasing within all IT areas. Emerging hybrid relational-XML systems are under development in this context to support both relational and XML data models. However, there are ever-growing needs for adequate data models for texts and multimedia, which are applications that require proper storage, and their capability to coexist and collaborate with other data models is as important as that of a relational-XML hybrid model. This work proposes a new data model named E-model that supports rich relations and reflects the dynamic nature of information. This E-model introduces abstract data typing objects and rules of relation that support: (1) the notion of time in object definition and relation, (2) multiple-type relations, (3) complex schema modeling methods using a relational directed acyclic graph, and (4) interoperation with popular data models. To implement the E-model prototype, extensive data operation APIs have been developed on top of relational databases. In processing dynamic queries, our prototype achieves an order of magnitude improvement in speed compared with popular data models. Based on extensive E-model APIs, a new language named EML is proposed. EML extends the SQL-89 standard with various E-model features: (1) unstructured queries, (2) unified object namespaces, (3) temporal queries, (4) ranking orders, (5) path queries, and (6) semantic expansions. The E-model system can interoperate with popular data models with its rich relations and flexible structure to support complex data models. It can act as a stand-alone database server or it can also provide materialized views for interoperation with other data models. It can also co-exist with established database systems as a centralized online archive or as a proxy database server. The current E-model prototype system was implemented on top of a relational database. This allows significant benefits from established database engines in application development. In addition to extensive features added to SQL, our EML prototype achieves an order of magnitude speed improvement in dynamic queries compared to popular database models. Availability Release the entire work immediately for access worldwide after my graduation.
276

Um framework baseado em modelos para desenvolvimento de sistemas multim?dia distribu?dos autoadaptativos

Pinto, Felipe Alves Pereira 19 January 2011 (has links)
Made available in DSpace on 2014-12-17T15:47:53Z (GMT). No. of bitstreams: 1 FelipeAPP_DISSERT.pdf: 2094888 bytes, checksum: 2f662bc70058d8584f0a23ab28517f43 (MD5) Previous issue date: 2011-01-19 / Distributed multimedia systems have highly variable characteristics, resulting in new requirements while new technologies become available or in the need for adequacy in accordance with the amount of available resources. So, these systems should provide support for dynamic adaptations in order to adjust their structures and behaviors at runtime. This paper presents an approach to adaptation model-based and proposes a reflective and component-based framework for construction and support of self-adaptive distributed multimedia systems, providing many facilities for the development and evolution of such systems, such as dynamic adaptation. The propose is to keep one or more models to represent the system at runtime, so some external entity can perform an analysis of these models by identifying problems and trying to solve them. These models integrate the reflective meta-level, acting as a system self-representation. The framework defines a meta-model for description of self-adaptive distributed multimedia applications, which can represent components and their relationships, policies for QoS specification and adaptation actions. Additionally, this paper proposes an ADL and architecture for model-based adaptation. As a case study, this paper presents some scenarios to demonstrate the application of the framework in practice, with and without the use of ADL, as well as check some characteristics related to dynamic adaptation / Sistemas multim?dia distribu?dos possuem caracter?sticas bastante vari?veis, podendo implicar em novos requisitos ? medida que novas tecnologias s?o disponibilizadas ou na necessidade de adequa??o de acordo com a quantidade de recursos dispon?veis. Dessa forma, tais aplica??es devem ser capazes de realizar ajustes e adapta??es din?micas, permitindo alterar sua estrutura e comportamento. Com o objetivo de prover capacidades de autoadapta??o nesses sistemas, este trabalho apresenta uma abordagem de adapta??o baseada em modelos. ? proposto um framework reflexivo e baseado em componentes para a constru??o e suporte de sistemas multim?dia distribu?dos autoadaptativos, fornecendo v?rias facilidades para o desenvolvimento e evolu??o de tais sistemas, como adapta??o din?mica. A proposta do framework ? manter um ou mais modelos de representa??o do sistema em tempo de execu??o, de modo que alguma entidade externa possa realizar uma an?lise desses modelos identificando problemas e tentando resolv?-los. Esses modelos integram o metan?vel reflexivo das aplica??es atuando como uma autorrepresenta??o do sistema. Para isso, o framework define um metamodelo para a descri??o de aplica??es multim?dia distribu?das autoadaptativas, o qual ? capaz de representar componentes e seus relacionamentos, pol?ticas para especifica??o de QoS e a??es de adapta??o. Adicionalmente, ? proposta uma ADL e uma arquitetura para adapta??o baseada em modelos. Como estudo de caso o trabalho apresenta alguns cen?rios buscando exemplificar o uso do framework na pr?tica, com e sem o uso da ADL, bem como verificar algumas caracter?sticas relacionadas ? adapta??o din?mica
277

Uma arquitetura para promover o uso de dispositivos com limitações computacionais na interação com mídias sintetizadas remotamente

Godoy, Arthur Pedro de 22 May 2014 (has links)
Made available in DSpace on 2016-06-02T19:06:14Z (GMT). No. of bitstreams: 1 6118.pdf: 3001954 bytes, checksum: 5643531722be67da01c9dfa9c79f4ecb (MD5) Previous issue date: 2014-05-22 / Financiadora de Estudos e Projetos / Computer graphics and virtual reality technologies allow audiovisual experiences with high level of realism, as the ones achieved in video games and movies. The synthetization of media with high degree of audiovisual realism demands specialized systems with high performance computing capacity. The profusion in the last decade of personal computing consumer electronics such as mobile and portable devices, encourages the interest in making possible, also in these devices, applications with high level of visual realism. However, due to the intrinsic limitations of the computing capability of mobile and portable devices, regarding to the physical characteristics of these devices, such as dimensions, electrical consume and heat dissipation, it s not possible directly process media with the same level of visual realism that is found in specialized systems. This research suggests the exploration of a traditional solution: the remote interaction with these applications. Challenges resulting from this approach are identified and studied. Solutions are proposed, analyzed and formalized in a architecture for reference. As a proof of concept the architecture is used in the development of applications on two scenarios: one in a local network with a media characterized by its low tolerance in delay of interaction response and another with a high tolerance media through the Internet. Also is showed the flexibility of the proposed architecture by integrating one of the applications developed with a multimedia context. / As tecnologias de computação gráfica e realidade virtual permitem experiências visuais e auditivas com alto nível de realismo sensorial, como alcançado em jogos eletrônicos e no cinema. A sintetização de mídia com alto grau de realismo visual e auditivo demanda sistemas especializados com capacidade computacional de alto desempenho. A profusão na última década de eletrônicos de consumo computacionais pessoais, como dispositivos móveis e portáteis, desperta o interesse em tornar possível, também nesses dispositivos, aplicações visuais com alto nível de realismo. Devido às limitações da capacidade computacional intrínsecas dos dispositivos móveis, decorrentes de suas características físicas, como dimensões, restrições de consumo e dissipação térmica, não é possível a execução direta de mídia interativa com o mesmo grau de realismo encontrado em sistemas especializados. Este trabalho sugere a exploração de uma solução tradicional: o processamento e a interação remota com esse tipo de mídia. Desafios decorrentes dessa solução são identificados e estudados. Soluções são propostas, analisadas e formalizadas em uma arquitetura de referência. Como prova de conceito da arquitetura explorou-se o desenvolvimento de aplicações em dois cenários: um em rede local com mídia de baixa tolerância a atrasos no tempo de resposta às interações e outra através da Internet com mídia de maior tolerância a atrasos. Mostrouse também a flexibilidade da arquitetura desenvolvida com a integração do componente cliente a um sistema com múltiplas mídias, em que a mídia remota relaciona-se integralmente com o contexto multimídia.
278

The development, design, and theory of educational interactive multimedia software

Chapman, William James 01 January 2002 (has links)
This project provides teachers and students with background information regarding software design. Specifically it will focus on design theory including content, interface, graphics, animation, navigation, and audio issues which may arise during the design and construction of educational multimedia software. The design issues represented here are demonstrated in the software "You can make a difference ... Human Rights".
279

Uma plataforma de desenvolvimento de software baseado em componentes para dispositivos moveis / A software development platform based on components for mobile devices

Gomes, Wander Euclides Carneiro Pimentel 22 February 2005 (has links)
Orientador: Eleri Cardozo / Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Eletrica e de Computação / Made available in DSpace on 2018-08-04T04:04:30Z (GMT). No. of bitstreams: 1 Gomes_WanderEuclidesCarneiroPimentel_M.pdf: 357644 bytes, checksum: 6f95a222f32c2fedcd60b534ac8c8f8d (MD5) Previous issue date: 2005 / Resumo: Este trabalho apresenta uma infra-estrutura para auxílio ao desenvolvimento de software baseado em componentes para dispositivos móveis com baixo poder de processamento e armazenamento. Esta infra-estrutura baseia-se em um modelo de componentes neutro em termos de tecnologia e especificado inteiramente em UML (Unified Modeling Language). A plataforma utiliza Web Services para comunicação síncrona entre os componentes. Um Serviço de Notificação baseado em documentos XML (Extensible Markup Language) foi desenvolvido para suporte a notificação assíncrona entre componentes. Um exemplo de aplicação na área de gerência de redes ilustra as funcionalidades da infra-estrutura / Abstract: This work presents an infrastructure for supporting component-based software development for mobile devices with limited resources regarding processing power and storage. This infrastructure is based on a neutral component model in terms of technology and specified entirely in UML (Unified Modeling Language). The platform employs Web Services for synchronous communication between components. A Notification Service based on XML (Extensible Markup Language) documents was developed in order to support asynchronous communication among the components. An example of application in the field of network management illustrates the functionalities of the infrastructure / Mestrado / Engenharia de Computação / Mestre em Engenharia Elétrica
280

JAVA synchronized collaborative multimedia toolkit: A collaborative communication tool

Chavan, Rohit 01 January 2004 (has links)
In this project a collaboration multimedia toolkit, JSCMT (Java Synchronized Collaborative Multimedia Toolkit) was developed which is intended to connect a group of people located in different geographical locations who are working on the same project.

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