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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
81

A Web-based User Experience Testing Environment for Small Design Firms

Li, Sichun January 2012 (has links)
No description available.
82

Surfacing Personas from Enterprise Social Media to Enhance Engagement Visibility

Venkatachalam, Ramiya 28 August 2013 (has links)
No description available.
83

The Succubus Laments

Imperi, Samantha 24 April 2023 (has links)
No description available.
84

Optimal Distinct Persona : En fallstudie om internt utvecklade personas och teorin optimal distinctiveness applicerat på personametoden / Optimal Distinct Persona : A case study on internally developed personas and the theory of optimal distinctiveness applied to the persona method

Pettersson, Emil, Ringblad, Moa, Krjukoff, Amanda January 2022 (has links)
Personas är något som används av företag idag inom en mängd branscher och däribland modebranschen. Det används för att skapa en bild av sin kund och rikta sig mot en tydlig målgrupp. Tidigare forskning talar emot att utveckla personas internt inom företag och denna studie har genom en fallstudie, på ett klädföretag som gjort det, undersökt om det går att utveckla personas internt utan extern kundinformation. Modebranschen karaktäriseras av snabba förändringar och befinner sig därmed på en dynamisk marknad. Teorin om optimal distinctiveness menar på att företag på dynamiska marknader behöver anpassa sig till omvärlden för att vara optimalt distinkta, det vill säga att vara distinkta för att sticka ut från sina konkurrenter men uppnå konformitet för att inte bli irrelevanta för det segmentet. Idéen om dessa motstridiga krafter har undersökts för att studera om teorin optimal distinctiveness skulle kunna appliceras på personametoden för att utveckla den, detta genom modellen Optimal Distinct Persona. Fallstudien har genomförts med hjälp av intern information från Företag X, en kvantitativ enkät som genomförts i Företag Xs butiker samt två kvalitativa fokusgrupper. Resultatet från denna fallstudie visade att det går att utveckla personas internt inom företag även fast inte alla kunder stämmer in på samtliga attribut i personabeskrivningen. Resultaten visade även att teorin optimal distinctiveness skulle vara behjälplig för att utveckla personametoden då den i dagsläget kan innebära vissa problem. Modellen Optimal Distinct Persona kan minimera dessa problem genom att använda teorin optimal distinctiveness vid utvecklingen av attribut till personabeskrivningen men även genom att konstant anpassa attributen till omvärlden och kundernas ändrade preferenser. / Personas is something that is used by companies today in a number of industries, including the fashion industry. It is used to create an image of its customer and aim at a clear target group. Previous research speaks against developing personas internally within companies and this study has through a case study, at a clothing company that has done so, investigated whether it is possible to develop personas internally without external customer information. The fashion industry is characterized by rapid changes and is thus in a dynamic market. The theory of optimal distinctiveness means that companies in dynamic markets need to adapt to the outside world in order to be optimally distinct, that is to be distinct in order to stand out from their competitors but achieve conformity in order to not become irrelevant to their segment. The idea of ??these contradictory forces has been investigated to study whether the theory of optimal distinctiveness could be applied to the persona method to develop it, this through the model Optimal Distinct Persona. The case study was conducted using internal information from Company X, a quantitative survey conducted in Company X's stores and two qualitative focus groups. The results from this case study showed that it is possible to develop personas internally within companies even though not all customers match on all attributes in the person description. The results also showed that the theory of optimal distinctiveness would be helpful in developing the persona method as it currently involves certain problems. The Optimal Distinct Persona model can minimize these problems by using the theory of optimal distinctiveness in the development of attributes to the persona description but also by constantly adapting the attributes to the outside world and customers' changing preferences.
85

It's Not the Same As It Was: Analysis of Modern Coping in the Age of Virtual Media

Gajdzisz, Elizabeth M 01 January 2023 (has links) (PDF)
Among young adults, stress triggers social media use, especially as a coping strategy during the COVID-19 pandemic (Wolfers & Utz, 2022). Similarly, video games offer a way for players to engage in escapism to cope with stressors (Prinsen & Schofield, 2021). Increased use of virtual media continues despite social distancing orders being largely lifted; while the risks and potential negative impact of social media on mental health remain uncertain (Orben & Przybylski, 2019). The current study examined the use of virtual media and virtual gaming as coping mechanisms among traditional-age undergraduate students. Undergraduate participants (N=310) attending a large metropolitan university in the southeast completed a comprehensive online questionnaire that included perceptions of their mental health and the use of coping strategies during the pandemic. Overall, participants reported higher instances of stress throughout the duration of the pandemic and lower perceptions of their mental health. Participants reported much higher usage of social media in their everyday lives since the COVID-19 pandemic began. Further, participants overwhelmingly identified social media usage as a coping strategy. In fact, social media usage was the most prevalent coping strategy amongst undergraduate participants, and tendencies toward escapism and persona creation in response to stress were unveiled through participant responses. Far less reported use of virtual gaming as a copying strategy even when controlling for gender. Despite the negative effects of social media usage reported throughout psychological literature, current undergraduate students see it as an aid for their stressors rather than a source of stress.
86

Ett misslyckat beställningsmord : Anstiftarens ansvar vid gärningsmannens felträff eller förväxling / A failed contract killing : The instigator´s responsibility for the perpetrator´s aberratio ictus or error in persona

Flyckt, Jesper January 2023 (has links)
No description available.
87

Death Grips : Studie i Death Grips persona och autenticitet

Segerström, Samuel January 2022 (has links)
I denna uppsats analyseras och diskuteras begreppet autenticitet utifrån den amerikanska gruppen Death Grips persona. Genomförandet av detta utgår från en analys av fyra musikvideor för att få en helhetsbild av personan och de olika lagren av autenticitet som blandas inom den personan. Uppsatsen utgår från en fenomenologisk teorigrund för att analysera upplevelsen av autenticitet inom personan. Diskussionen som drivs involverar Death Grips användning existens på internet som en central del av deras gruppidentitet och deras användning av genre inom deras musik som ett verktyg för att experimentera soniskt.
88

The persona "Moyshe-Leyb" in the poetry of M.L. Halpern

Miller, Marc, 1969- January 1996 (has links)
No description available.
89

“Into that material nihility”: Poe’s criminal persona as God-peer

Del Vecchio, Rosa Maria January 1993 (has links)
No description available.
90

Boneyard Shifts and Shadow Work

Smith, Aaron M. 11 June 2008 (has links)
No description available.

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