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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Vem är vi hemma hos i Bolibompa? : - En semiotisk undersökning av Bolibompas scenografi. / Who are we when we visit Bolibompa? : A semiotic study of Bolibompa’s set design.

Guariglia, Raffael January 2008 (has links)
AbstraktDe flesta av oss minns barnprogrammen vi såg som barn. Vissa program minns vi nostalgiskt.Vad var det i programmet som tilltalade oss? Som andra generationens invandrare medupplevelser från min fars hemland Italien och den invandrartäta pizzerian funderar jag på vaddet var i barnprogrammens miljöer som jag kunde identifiera mig med och som eventuellttilltalade mig. Jag började i den gestaltande delen att försöka göra ett barnprogram och komfram till min frågeställning: Vem konstruerar barnprogrammet Bolibompa som sin betraktare,genom scenografi och form? Examensutställningen bestod av min arbetsplats, modellhusetoch en sammanställd arbetsbok med texter och processbilder på gestaltandet av ettbarnprogram. (se bilaga 1) I den här undersökningen har jag valt att titta på det barnprogramsom flest svenska barn kommer i kontakt med, Bolibompa i SVT:s Barnkanalen. Mitt syfte äratt som blivande bildpedagog med medieinriktning få syn på medias roll och få förståelse förde rumsliga möjligheter till identifiering som förmedlas i barnprogrammet Bolibompa. Jagvill på så sätt få idéer hur vi som blivande bildpedagoger med inriktning media, ska kunnaidentifiera och utmana dessa normskapande bilder i min undervisning, utifrån Skolverketsstyrdokument. Jag har valt att göra en textstudie så jag kan närma mig utifrån ettproducentperspektiv, på liknande sätt som producent av ett TV-program. När jag studerarBolibompas ram använder jag mig av Simon Lindgrens metod med tre olika analysnivåer:Textuell nivå, kontextuell nivå och sociohistorisk nivå och perspektiviserar med hjälp avpratshowen Malou efter tio i TV4, barnprogrammet CeeBebies på BBC och ett barnprogrampå Arabiska från Bahraim. Jag använder begrepp från semiotiken. Denotation är ett teckensgrundbetydelse som vi kan peka ut direkt vid en neutral bildbeskrivning. Konnotation ärtecknets bibetydelse, en kulturell association som är gemensam för många. Undersökningenresulterar i en skriftlig uppsats och en gestaltning av ett barnprogram med betoning påscenografi. Undersökningen visar att fler har möjlighet att känna igen sig i Bolibompasblandning av stilar. Jag konstaterar att studion inte innehåller arabiska spetsbågar eller sofforfrån Fittja Basar. Snarare är det skandinavisk och svensk design som mer representerarvarumärket Sverige.
2

Grafisk profilering och marknadsföring av fotogruppen Studio Fornby

Sahrin, Thomas, Eriksson, Gabriel January 2004 (has links)
SummaryA complete graphic profile program along with marketing material has been produced for seven photographers.The material has been produced in consideration to sell their pictures outside of Scandinaviaand Brazil as first priority. The criterion for the profile is to give a message of quality and ofScandinavia. Through research and interviews facts about typical scandinavian design have beenfound. Since the pictures will be exported abroad, a selling packaging solution has been developed. Theparts that are included in the marketing material are: a brochure, display solution, a website and printingexamples. One of the purposes with the project is that the company from the given price offer canevaluate the posibility to produce pictures.
3

An outdoor kitchen concept for Livsyta / Ett designkoncept på utomhuskök för Livsyta

Skog, Filippa, Tallbom, Maximilian January 2022 (has links)
This is a master thesis done during Spring 2022 within Industrial Design Engineering at the Royale Institute of Technology, KTH. The purpose of the project is to develop a new outdoor kitchen concept for the company Livsyta AB. The company focuses on selling holistic cooking experiences in the form of outdoor kitchens. The company owner, Petter Andersson, have a goal of scaling up his company with creating a new iteration of his previous outdoor kitchen designs. The new developed concept is meant to be modularized and based on Scandinavian and Japanese design and should include the necessary functions for a complete outdoor kitchen. The deliverable in the project is a new outdoor kitchen concept design presented in form of CAD models and renderings. In addition, another deliverable is technical drawings of the outdoor kitchen concept. The project work follows the double diamond method and is divided into three phases. An initial frame of reference was made to understand standardization within kitchen design as well as the characteristics of both Scandinavian and Japanese design. In the first phase, background research was made in order to get an understanding of today’s outdoor kitchen market where the research showed a potential gap in the range of products available. Together with the market analyzes, user studies were made in form of both a survey and interviews in order to understand needs and desires of outdoor kitchen users. The gained insights and conclusions were condensed into personas and a requirement specification. During the second phase, various idea generation methods were used together with an in-depth material analysis which led to three developed concepts being presented to the company. In the third phase, the final outdoor kitchen concept design was developed including its construction and choices of material and hardware. The final product is a modular outdoor kitchen design drawing inspiration from both Scandinavian and Japanese design. The kitchen was realized through CAD models, renderings and technical drawings. / Det här är en masteruppsats skriven under våren 2022 inom Teknisk Design vid Kungliga Tekniska Högskolan, KTH. Syftet med projektet var att utveckla ett nytt utomhuskökskoncept för företaget Livsyta AB. Företaget specialiserar sig på att sälja holistiska matlagningsupplevelser i form av utomhuskök. Företagsägaren, Petter Andersson, har som mål att skala upp sitt företag i samband med en ny iteration av hans tidigare utomhuskök. Det nya konceptet är menat att vara modulärt och grundas i skandinavisk och japansk design samtidigt som det ska erhålla de nödvändiga funktionerna för ett komplett utekök. Leverabler för projektet är en ny design för utomhusköket i form av CAD-modeller och renderingar. Utöver det ska även tekniska ritningar göras. Projektets arbete följer double diamond metoden och är indelat i tre faser. Inledningsvis utfördes en litteraturstudie för att skapa en förståelse för standardisering inom köksdesign samt skandinavisk och japansk design. I den första fasen utfördes undersökningar i relation till hur utomhusköksmarknaden ser ut idag och den påvisade ett potentiellt glapp i nuvarande utbud. Tillsammans med marknadsanalyser gjordes även användarstudier genom både en enkät samt intervjuer för att skapa en uppfattning om behov och önskemål hos användare. Detta sammanfattades till personas och slutligen en kravspecifikation. Under den andra fasen påbörjades idegenereringsfasen där en kombination av idégenereringsmetoder användes samt en materialanalys utfördes. Det möjliggjorde att tre koncept kunde utvecklas och presenteras för företaget. I den tredje och sista fasen presenterades det slutgiltiga konceptet som inkluderar konstruktion samt val kring material och vitvaror. Den slutgiltiga produkten är ett modulärt utomhuskök med inspiration av både skandinavisk och japansk design. Köket presenterades genom CAD-modeller, renderingar samt tekniska ritningar.
4

DESIGN AV HÖJ- & SÄNKBART SOFFBORD : Utvecklingsarbete mot Tenzo AB

Holmström, Anders, Gaversjö, Pontus January 2018 (has links)
In a world that only spins faster and where information is available in abundance, the need to multi task has grown bigger than ever before. The need to eat or work from the sofa is growing, while the trends say that the coffee table should be low. This conflict of interest forces people to make a choice, following the trends or being able to easily multi task from the sofa. Or do they have to? The thesis work described in this report may provide a solution to the problem. The work consists of 10 credits and is carried out by two students as a final stage of the bachelor’s degree in Industrial Design Engineering at Luleå University of Technology. The work is carried out in collaboration with the furniture manufacturer Tenzo AB. Tenzo is a, privately owned, Swedish furniture manufacturer with a business idea aimed at trendy furniture in the international market, according to Tenzo (2018), 95% is exported to Europe and major retailers in France, Germany and Switzerland. The goal has been to develop a conceptual lift top coffee table. With a user-centered design process, the user was involved continuously throughout the work, during a workshop and in interviews with the goal of exploring the question ”What is important in a coffee table?”, in evaluative interviews and in Virtual Reality (VR) to test the concepts and ideas. The final concept embraces a more classical table shape than the lift top tables available on the market today, but is also developed with future trends in mind. The trends identified are colors with more hue than the bright pastels we see today, rounder and softer shapes than the boxynes observed among today’s lift top coffee tables, and that the light wood is replaced by darker woods. The color options presented give the table both the ability to melt into an environment or stick out and demand presence in the room.
5

Revitalizing a Company Classic : The Story of Revitalizing a Company Classic Using a Practical Method of Design

Hellberg, Mats January 2016 (has links)
The main purpose of this report is to analyze a practical method of design while doing an innovation project connected to a specific armchair. The aim is to re-vitalize the pre-existing product. This project is done within the context of a specific furniture producer. This report describes theories about practical methods of design and how the practical intellect is used in a creative process. It also contains background research about classics. The background research is based on a brief literature review on the subject as well as interviews with professionals within the field of furniture design.  A few factors that can be said to characterize what makes a classic are suggested. The development of a specific armchair is described. Earlier projects where practical methods of design have been used are also described. The practical methods of design used in this project are described. The main method for this is making physical models by hand together with hand sketching.  The design process of developing a new product is described and discussed. As a final result visualizations and a description of a suggestion of how one can re-vitalize the specific armchair are shown. The outcomes and learning from using a practical method of design are discussed. The final suggestion is analyzed according to the factors suggested in the background research to characterize what makes a classic.

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