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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

O fascinio e a espetacularização como pedagogias corporais no world of warcraft

Santos, Julio Cesar Gomes 30 May 2016 (has links)
Submitted by Julio Santos (julioparsifal@hotmail.com) on 2016-09-02T23:14:13Z No. of bitstreams: 1 tese final.pdf: 8472411 bytes, checksum: 72cab36c2b81939419657a642cd00d98 (MD5) / Approved for entry into archive by Maria Auxiliadora da Silva Lopes (silopes@ufba.br) on 2016-09-08T17:33:59Z (GMT) No. of bitstreams: 1 tese final.pdf: 8472411 bytes, checksum: 72cab36c2b81939419657a642cd00d98 (MD5) / Made available in DSpace on 2016-09-08T17:33:59Z (GMT). No. of bitstreams: 1 tese final.pdf: 8472411 bytes, checksum: 72cab36c2b81939419657a642cd00d98 (MD5) / “O Fascínio e a Espetacularização como Pedagogias Corporais no World Of Warcraft.”, 247p. Tese (Doutorado), Faculdade de Educação, Universidade Federal da Bahia, Salvador-Bahia, 2016. O corpo sempre exerceu fascínio e os homens fizeram dele um dispositivo simbólico e cultural. Com o surgimento das tecnologias digitais se cria uma ampliação do seu processo de fascínio e espetacularização tendo nas relações sociais dos jogos online de MMORPG (Massively Multiplayer Online Role -Playing Game) um campo promissor para essa observação por se tratar de um espaço de ‘mundos persistentes’ em que se localizam relações sociais complexas. Nas redes o corpo está também para os aprendizados sociais. O argumento central da tese é que os processos de fascínio e espetacularização de si encontradas nas representações corporais do jogo online World of Warcraft, podem ser vistos como construtores de pedagogias corporais. O objetivo foi analisar nas criações corporais e nas relações dos personagens de jogadores do World of Warcraft processos de fascínio e espetacularização do corpo como parte das construções de pedagogias corporais. A metodologia utilizada foi a qualitativa de cunho descritivo e analítico, com dados construídos por meio de uma pesquisa participante e de entrevistas semi-estruturadas com roteiro. A pesquisa permitiu concluir, dentre outros aspectos, que os processos de fascínio e espetacularização de si, por meio de uma festiva exibição dos corpos dos personagens no jogo, embalados pela cultura da visibilidade, são estratégias para dão aos sujeitos acessos a diferentes experiências corporais mutantes. Esses corpos fascinantes e espetacularizados no jogo e em rede não se limitam apenas à aquisição de capital social, mas, também, são legítimos dispositivos pedagógicos e produtores de conhecimentos. / ABSTRACT The body has always held fascination and men made him a symbolic and cultural device. With the emergence of digital technologies to create an extension of its allure process and spectacle with the social relations of online games MMORPG (Massively Multiplayer Online Role Game -playing) a promising field for this observation because it is an area of 'worlds persistent 'where they are located complex social relations. In the networks the body is also to social learning. The central argument of the thesis is that the fascination processes and spectacle of themselves found in bodily representations of the online game World of Warcraft, can be seen as pedagogies body builders. The aim was to analyze the physical creations and relationships of the characters players of World of Warcraft fascination processes and spectacle of the body as part of the body pedagogies buildings. The methodology was qualitative descriptive and analytical, with data built through a participatory research and semi-structured interviews with script. The study concluded, among other things, that the fascination processes and spectacle of himself, through a festive display of the bodies of the characters in the game, packed the culture of visibility, are strategies to give individuals access to different bodily experiences mutants. These fascinating and espetacularizados in the game and network bodies are not limited to the acquisition of capital, but also are legitimate pedagogical devices and producers of knowledge. Keywords: World of Warcraft, Online Games and Education, Body Representations, Fascination and Spectacularization, pedagogies Body.
12

Espetacularização da cidade e (re)apropriações culturais : políticas urbanas e as novas imagens de consumo de Salvador-BA

Vieira, Ewerthon Clauber de Jesus 11 March 2016 (has links)
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / This work, resulting from the doctoral research carried out within the Graduate Program of Sociology at the Federal University of Sergipe, investigated the urban and cultural politics and the construction of the consumption image of the city of Salvador, Bahia, during the preparation period and realization of the FIFA World Cup in Brazil (2009-2014). From the application until hosting such mega event and the time of its achievements, it was observed how the imagery references of Salvador were built by the articulation of urban entrepreneurs of government (municipal, state and federal level), certain local private sectors, as well as parastatal organizations such as FIFA. In this sense, the city that in the last decades of the twentieth century has its official consumption image designed for the tourist market, now has over time sporting mega events the historical condition to hold the fraying of the urban cultural commodification logic through city marketing strategies that articulated a supposed past glory with the controversial new urban management techniques. Through rhetoric configuration of an exceptional context of "unique opportunity" for local socio-economic development, was forged a sort of city of exception, under which officially sought to legitimize designed and implemented interventions. The argument put forward here understands that these urban-cultural policies contributed to the reinvention of Salvador consumption image by a general process of city spectacularization, characterized by upside down politics, disguised as local cultural value, but actually based on the dynamics of its reification, through a sort of beauty of the dead. Therefore, the strategic appropriation of local cultural practices are articulated with the production of consumption spaces, able to enunciate out spectacularly for the financial market and tourist consumption, the pastiche of idea of the city's difference. Nevertheless, in the face of appropriation, certain local cultural reappropriations also forged, while a diverse set of resistances that claim, in different levels and features, a range of rights denied by urban entrepreneurs. However, although to some extent, these reappropriations challenge the managerial functioning of the spectacle, its antinormative form did not appear able to subvert and remove the productive logic of the spectacularization. / Este trabalho, resultante da pesquisa doutoral desenvolvida no âmbito do Programa de Pós-Graduação e Sociologia da Universidade Federal de Sergipe, investigou as políticas urbano/culturais e a construção da imagem de consumo da cidade de Salvador-BA durante o período de preparação e realização das Copas da FIFA no Brasil (2009-2014). Da candidatura a sede dos referidos megaeventos até o momento de suas realizações, observou-se como as referências imagéticas da capital baiana foram construídas pela articulação de empreendedores urbanos do poder público (em nível municipal, estadual e federal), de determinados setores privados locais, além de organizações paraestatais, como a FIFA. Nesse sentido, a cidade que desde as últimas décadas do século XX possui sua imagem de consumo oficial projetada para o mercado turístico, passou a ter, com o tempo de megaeventos esportivos, a condição histórica de realizar o esgarçamento da lógica de mercantilização urbano/cultural, através de estratégias de city marketing que articularam um suposto passado de glória com as discutíveis novas técnicas de gestão urbana. Mediante a configuração retórica de um contexto excepcional de “oportunidade única” para o desenvolvimento socioeconômico local, forjou-se uma espécie de cidade de exceção, sob a qual oficialmente buscou-se legitimar as intervenções projetadas e implementadas. O argumento defendido aqui entende que essas políticas urbano/culturais contribuíram na reinvenção da imagem de consumo de Salvador, através de um processo geral de espetacularização da cidade, caracterizado pela política às avessas, dissimulada enquanto valorização cultural local, mas efetivamente fundamentada na dinâmica de sua reificação, mediante uma espécie de beleza do morto. Para tanto, as apropriações estratégicas das práticas culturais locais se articularam com a produção de espaços de consumo capazes de enunciar espetacularmente, para o mercado financeiro e consumo turístico, o pastiche da ideia de cidade da diferença. Não obstante, em face dessas apropriações, determinadas reapropriações culturais locais também se forjaram enquanto um conjunto diverso de resistências que reclamam, em níveis e características distintas, uma gama de direitos negados pelos empreendedores urbanos. Contudo, apesar de, em alguma medida, essas reapropriações contestarem o funcionamento gerencial do espetáculo, sua forma antinormativa não se apresentou capaz de subverter e destituir a lógica produtiva da espetacularização.
13

Représentations sociales et opérations discursives en politique : enjeux de spectacularisation

Lalancette, Mireille 05 1900 (has links)
Cette thèse porte sur les représentations sociales. Fruit d’un bricolage conceptuel, ces représentations s’inspirent en partie des travaux de Serge Moscovici et de certains auteurs plus contemporains qui s’inscrivent dans son prolongement, dits de l’école française des représentations sociales, ainsi que d’auteurs anglo-saxons qui travaillent à partir de ce concept. Les écrits d’autres chercheurs, dont Stuart Hall, Richard Dyer et Jean-Michel Berthelot, qui adoptent dans des perspectives plus particulièrement liées aux Cultural Studies et à la sociologie ont également aidé à préciser notre façon d’envisager les représentations sociales et d’appréhender leur fonctionnement. Plus précisément, à la suite de Jodelet (1989), nous envisageons les représentations comme des « formes de connaissances socialement élaborées et partagées, ayant une visée pratique et concourant à la construction d’une réalité commune à un ensemble social » (p. 36). Ces représentations possèdent également d’autres particularités. Elles sont, d’après nous, constitutives ainsi que formées par des procédés langagiers qui rendent possibles des opérations. Ce concept nous permet d’étudier les représentations du point de vue de leur effectivité, soit de leur capacité à influencer les significations, à apporter un changement dans la manière d’interpréter une situation et, ce faisant, d’affecter les pratiques et d’induire une différence dans le monde. Ce questionnement au sujet des représentations se déploie sur un terrain qui nous semblait particulièrement riche pour en étudier le fonctionnement, soit celui de la politique qui, par ailleurs, se déroule actuellement dans un contexte de spectacularisation. Présenté comme un brouillage des genres entre divertissement et politique, ce phénomène est également lié à l’avènement de la celebrity politics, à la personnalisation et à l’évaluation, à l’importance prise par le style en politique ainsi qu’à la dramatisation, la fragmentation et la normalisation. Plus précisément, nous étudions les représentations dans un contexte de spectacularisation à partir de trois corpus documentant des événements aussi distincts que les fusions municipales en 2001, la montée en popularité de Mario Dumont et de l’ADQ en 2002 et 2003 ainsi que la série Bunker, le cirque, diffusée à la télévision de Radio-Canada à l’automne 2002. Ces corpus regroupent des textes de sources et de format variés, des textes de loi aux éditoriaux en passant par des dramatiques télévisuelles et des forums électroniques. Nous y avons effectué une analyse itérative et transversale des discours afin de mieux comprendre le fonctionnement des représentations dans un contexte de spectacularisation. Nos analyses ont démontré la variété des procédés et des opérations, telles que l’incontestabilisation, la projection, la localisation, l’amplification, la réduction et l’évaluation, qui permettent de modifier le sens et les enjeux des événements discutés. Les analyses ont également permis d’illustrer que les procédés et les opérations qu’ils rendent possibles balisent les frontières de l’objet et offrent un système classificateur. / This doctoral dissertation deals with social representations. Resulting from a conceptual bricolage, these representations are inspired, among others, by the work of Serge Moscovici and a number of more contemporary followers, also known as the French school of social representations, as well as some English authors exploring the same concept. The writings of other researchers, such as Stuart Hall, Richard Dyer and Jean-Michel Berthelot, which are rooted in a perspective related to Cultural Studies and to sociology, have also helped us define our own approach to social representations, and understand how they operate. More specifically, we consider representations, based on Jodelet (1989), as “socially constructed and shared forms of knowledge, having a practical goal and contributing to the production of a common reality for a social group” (p. 36). These representations also possess other characteristics. They are, according to us, constitutive, as well as shaped by language processes, which make possible a number of operations. This concept allows us to study representations from the perspective of their effectivity, meaning their capacity of influencing significations, of changing the way in which a situation is interpreted and, ultimately, of modifying practices and making a difference in the world. These questions with regards to representations unfold in a research field, politics in a context of spectacularization, which appeared to us especially rich for studying how they work. Presented as a confusion of genre between entertainment and politics, this phenomenon is also related to the advent of celebrity politics, to personalization and to assessment, to the growing place taken by style in politics, as well as to dramatization, fragmentation and normalization. More specifically, we have studied those representations in a context of spectacularization based on three corpuses documenting events as different from each other as city amalgamations in Quebec in 2001, the rise of Mario Dumont and the ADQ in 2002 and 2003, and the show Bunker, le cirque broadcasted on Radio-Canada television in the fall of 2002. These corpuses include texts of different formats coming from various sources, such as Acts, editorials, TV dramas and websites. We have conducted an iterative, inductive and cross-corpuses discourse analysis in order to better understand how representations work in a context of spectacularization. This analysis has demonstrated the variety of processes and operations, such as incontestabilization, projection, localization, amplification, reduction and assessment, which modify the meaning and stakes of the events selected. The analysis allowed us to illustrate that processes and operations made by representations define the limits of an object and offer a system of classification.
14

Représentations sociales et opérations discursives en politique : enjeux de spectacularisation

Lalancette, Mireille 05 1900 (has links)
Cette thèse porte sur les représentations sociales. Fruit d’un bricolage conceptuel, ces représentations s’inspirent en partie des travaux de Serge Moscovici et de certains auteurs plus contemporains qui s’inscrivent dans son prolongement, dits de l’école française des représentations sociales, ainsi que d’auteurs anglo-saxons qui travaillent à partir de ce concept. Les écrits d’autres chercheurs, dont Stuart Hall, Richard Dyer et Jean-Michel Berthelot, qui adoptent dans des perspectives plus particulièrement liées aux Cultural Studies et à la sociologie ont également aidé à préciser notre façon d’envisager les représentations sociales et d’appréhender leur fonctionnement. Plus précisément, à la suite de Jodelet (1989), nous envisageons les représentations comme des « formes de connaissances socialement élaborées et partagées, ayant une visée pratique et concourant à la construction d’une réalité commune à un ensemble social » (p. 36). Ces représentations possèdent également d’autres particularités. Elles sont, d’après nous, constitutives ainsi que formées par des procédés langagiers qui rendent possibles des opérations. Ce concept nous permet d’étudier les représentations du point de vue de leur effectivité, soit de leur capacité à influencer les significations, à apporter un changement dans la manière d’interpréter une situation et, ce faisant, d’affecter les pratiques et d’induire une différence dans le monde. Ce questionnement au sujet des représentations se déploie sur un terrain qui nous semblait particulièrement riche pour en étudier le fonctionnement, soit celui de la politique qui, par ailleurs, se déroule actuellement dans un contexte de spectacularisation. Présenté comme un brouillage des genres entre divertissement et politique, ce phénomène est également lié à l’avènement de la celebrity politics, à la personnalisation et à l’évaluation, à l’importance prise par le style en politique ainsi qu’à la dramatisation, la fragmentation et la normalisation. Plus précisément, nous étudions les représentations dans un contexte de spectacularisation à partir de trois corpus documentant des événements aussi distincts que les fusions municipales en 2001, la montée en popularité de Mario Dumont et de l’ADQ en 2002 et 2003 ainsi que la série Bunker, le cirque, diffusée à la télévision de Radio-Canada à l’automne 2002. Ces corpus regroupent des textes de sources et de format variés, des textes de loi aux éditoriaux en passant par des dramatiques télévisuelles et des forums électroniques. Nous y avons effectué une analyse itérative et transversale des discours afin de mieux comprendre le fonctionnement des représentations dans un contexte de spectacularisation. Nos analyses ont démontré la variété des procédés et des opérations, telles que l’incontestabilisation, la projection, la localisation, l’amplification, la réduction et l’évaluation, qui permettent de modifier le sens et les enjeux des événements discutés. Les analyses ont également permis d’illustrer que les procédés et les opérations qu’ils rendent possibles balisent les frontières de l’objet et offrent un système classificateur. / This doctoral dissertation deals with social representations. Resulting from a conceptual bricolage, these representations are inspired, among others, by the work of Serge Moscovici and a number of more contemporary followers, also known as the French school of social representations, as well as some English authors exploring the same concept. The writings of other researchers, such as Stuart Hall, Richard Dyer and Jean-Michel Berthelot, which are rooted in a perspective related to Cultural Studies and to sociology, have also helped us define our own approach to social representations, and understand how they operate. More specifically, we consider representations, based on Jodelet (1989), as “socially constructed and shared forms of knowledge, having a practical goal and contributing to the production of a common reality for a social group” (p. 36). These representations also possess other characteristics. They are, according to us, constitutive, as well as shaped by language processes, which make possible a number of operations. This concept allows us to study representations from the perspective of their effectivity, meaning their capacity of influencing significations, of changing the way in which a situation is interpreted and, ultimately, of modifying practices and making a difference in the world. These questions with regards to representations unfold in a research field, politics in a context of spectacularization, which appeared to us especially rich for studying how they work. Presented as a confusion of genre between entertainment and politics, this phenomenon is also related to the advent of celebrity politics, to personalization and to assessment, to the growing place taken by style in politics, as well as to dramatization, fragmentation and normalization. More specifically, we have studied those representations in a context of spectacularization based on three corpuses documenting events as different from each other as city amalgamations in Quebec in 2001, the rise of Mario Dumont and the ADQ in 2002 and 2003, and the show Bunker, le cirque broadcasted on Radio-Canada television in the fall of 2002. These corpuses include texts of different formats coming from various sources, such as Acts, editorials, TV dramas and websites. We have conducted an iterative, inductive and cross-corpuses discourse analysis in order to better understand how representations work in a context of spectacularization. This analysis has demonstrated the variety of processes and operations, such as incontestabilization, projection, localization, amplification, reduction and assessment, which modify the meaning and stakes of the events selected. The analysis allowed us to illustrate that processes and operations made by representations define the limits of an object and offer a system of classification.

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