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Data Governance : A conceptual framework in order to prevent your Data Lake from becoming a Data SwampPaschalidi, Charikleia January 2015 (has links)
Information Security nowadays is becoming a very popular subject of discussion among both academics and organizations. Proper Data Governance is the first step to an effective Information Security policy. As a consequence, more and more organizations are now switching their approach to data, considering them as assets, in order to get as much value as possible out of it. Living in an IT-driven world makes a lot of researchers to approach Data Governance by borrowing IT Governance frameworks.The aim of this thesis is to contribute to this research by doing an Action Research in a big Financial Institution in the Netherlands that is currently releasing a Data Lake where all the data will be gathered and stored in a secure way. During this research a framework on implementing a proper Data Governance into the Data Lake is introduced.The results were promising and indicate that under specific circumstances, this framework could be very beneficial not only for this specific institution, but for every organisation that would like to avoid confusions and apply Data Governance into their tasks. / <p>Validerat; 20151222 (global_studentproject_submitter)</p>
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Technologie výroby součásti / Technology of production partStraka, Jiří January 2012 (has links)
This diploma thesis is developed within my Master’s degree studies, branch mechanical engineering (M21 K), and specialization in M STM. The aim of this thesis is to solve the technology of mechanical production (machining, tooling) for the machine component called ‚shape lid‘. I execute the analysis of this technology from the perspective of the conventional machining process, and alternatively, some of the non conventional machining process, too. Conventional machining process is so far used for manufacturing of this sort of machine’s element. It‘s implying laborious work difficulties, even it’s economically disadvantageous. I suggest a new technology of manufacturing. At first, a semi-finished component could be sized by conventional machining process, and then it could be finished by the CNC (computer numerical control) milling machine. By the non-conventional machining process assume the usage of an electro-erosive machining, plasma machining, or water jet machining.Conventional technology suppose the usage of CNC milling machines. Thereinafter, feasibility aspects of this brand new technology are considered in technical and economical perspective.
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Video Game Network Analysis : A Study on Tooling Design / Nätverksanalys för Videospel : En Studie om VerktygsdesignEksi, Murat, Pihl, Markus January 2020 (has links)
Crackshell is an indie game studio situated in Stockholm. They released particular iterations of a game called Hammerwatch, which is developed with their in-house game engine and they are still working to extend both the Hammerwatch and the game engine. Hammerwatch is a rogue-like multiplayer game played by up to four players in a single session by using peer to-peer network topology. These days, Hammerwatch has gotten significantly popular and the planned features have led the team to question of whether their network utilization is performant and in what ways they can improve this utilization. Even though they the are ones who implemented the network part of Hammerwatch, they don’t exactly have an understanding of the underlying behavior of the utilization, nor they have any way to analyze it currently. This project is aimed to design and implement a proper tooling implementation for their data analysis needs by identifying the network topology, datastructures, extraction, storage and providing an environment that is easy to analyze the network utilization. In order to achieve this aim, an iterative approach through design thinking has been conducted with Crackshell. In this regard, there were certain decisions to be made in accordance with the constraints and the purpose of the tooling, which is defined with the help of Crackshell by the conducted workshops as a module of the design thinking approach. The above-mentioned strategy allowed a swift understanding of the problemthat led the tooling to be approved as both helpful and easy-to-use by Crackshell. The data analysis tool was implemented by using a local data extraction solution, MongoDB and Jupyter Notebook in Python together with extensions that helped further with the analysis of the collected data. The results of the data analysis deemed itself as a significant success, where problems such as the game events being sent unnecessarily frequently, stale data issues, caching opportunities, and potential data clustering issues in network packets were pointed out. Crackshell was happy with the provided ability to look at their network utilization in a detailed manner, which led them to use the implemented tooling for further analysis as Hammerwatch is kept developing. / Crackshell är en indie-spelstudio belägen i Stockholm. De har släppt ett antal spel som heter Hammerwatch, vilket är utvecklat med sin egen spelmotor. Hammerwatch och dess spelmotor utvecklas fortfarande kontinuerligt. Det är ett rogue-liknande multiplayer-spel som spelas av upp till fyra spelare i en enda session med hjälp av peer-to-peer-nätverkstopologi. Hammerwatch blev snabbt populärt och de planerade funktionerna har lett teamet till en fråga om deras nätverksanvändning är effektiv ur prestandasynpunkt och på vilka sätt de kan förbättra den. Även om det är de som implementerade nätverksdelen av Hammerwatch, har de inte exakt en förståelse för det underliggande beteendet hos nätverkskommunikationen, och de har inte heller något sätt att analysera det för närvarande.Detta projekt syftade till att utforma och implementera verktyg för att dataanalys genom att identifiera nätverkstopologi, datastrukturer, extraktion, lagring och tillhandahålla en miljö som gör det lätt att analysera nätverksanvändningen. För att uppnå detta mål valdes en iterativ metod baserad på “design thinking” denna genomfördes tillsammans med Crackshell. Under designfasen fattades beslut kring begränsningar och syfte med verktyget.Ovan nämnda strategi möjliggjorde en snabb förståelse av problemet som ledde till utvecklandet av ett verktyg som både godkänts som användbart och lätt att använda av Crackshell. Dataanalysverktyget implementerades med hjälp av en lokal lösning för utvinning av data, MongoDB och Jupyter Notebook i Python tillsammans med tillägg som hjälpte till vidare med analysen av insamlade data.Resultaten av dataanalysen löste in sig som en betydande framgång, där problem som spelhändelser som skickades onödigt ofta, data som var gammal när den nådde fram, cachemöjligheter och potentiella problem med datakluster i nätverkspaket kunde hittas. Crackshell var nöjd med resultatet och nya förmågan att titta på deras nätverksanvändning på ett detaljerat sätt. De kommer kunna använda det utvecklade verktyget till framtida analyser vid fortsatt vidareutveckling av spelmotorn.
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Design of body assemblies with distributed tasks under the support of parametric associative design (PAD)Tecklenburg, Gerhard January 2011 (has links)
This investigation identifies how CAD models of typical automotive body assemblies could be defined to allow a continuous optimisation of the number of iterations required for the final design and the number of variants on the basis of Parametric Associative Design (PAD) and how methodologies for the development of surfaces, parts and assemblies of the automotive body can be represented and structured for a multiple re-use in a collaborative environment of concept phase of a Product Evolution (Formation) Process (PEP). The standardisation of optimised processes and methodologies and the enhanced interaction between all parties involved in product development could lead to improve product quality and reduce development time and hence expenses. The fundamental principles of PAD, the particular methodologies used in automotive body design and the principles of methodical development and design in general are investigated. The role which automotive body engineers play throughout the activities of the PEP is also investigated. The distribution of design work in concept teams of automotive body development and important methodologies for the design of prismatic profile areas is critically analysed. To address the role and distribution of work, 25 group work projects were carried out in cooperation with the automotive industry. Large assemblies of the automotive bodies were developed. The requirements for distributed design work have been identified and improved. The results of the investigation point towards a file based, well structured administration of a concept design, with a zone based approach. The investigation was extended to the process chain of sections, which are used for development of surfaces, parts and assemblies. Important methods were developed, optimised and validated with regard to an update safe re-use of 3D zone based CAD models instead of 2D sections. The thesis presents a thorough description of the research undertaken, details the experimental results and provides a comprehensive analysis of them. Finally it proposes a unique methodology to a zone based approach with a clearly defined process chain of sections for an update-safe re-use of design models.
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中小企業連接器製造廠行銷策略之研究 -以糧德精密有限公司為例 / 4C Framework of Strategic Marketing Analysis of Amtek Technology Co., Ltd褚淑欽, Chu, Shu-Chin Unknown Date (has links)
台灣的連接器產業雖然有很優良的研發能力及快速且專業的模具技術,但綜觀當今的連接器產業產品規格的制定及材料的要求多由在世界級連接器大廠來訂定規範。大部分的台灣連接器工廠都屬於產品的跟隨者,所以在模具技術日趨成熟、材料環保訴求高、大量機器化組裝的情況下,連接器的製造門檻已不像往日那麼的高。再加上1997年後大陸開放投資,台商大舉進陸投資,也將大陸的連接器產品之技術及生產水平大幅提昇,台灣連接器的製造工廠所面對的競爭不僅是先進的歐美大廠、鄰近日本、韓國工廠,以及國內工廠競爭者,其實最近幾年大陸的連接器廠如雨後春筍般的蓬勃發展,更加遽連接器工廠經營的困難及艱苦。
本研究之個案以糧德精密公司為例,先由全球連接器技術之比較與發展現況之介紹,進而討論全球連接器市場之概況,再以4C策略行銷架構為研究基礎。針對個案進行對「中小企業連接器製造廠國際市場進入之行銷策略」加以分析研究。讓糧德精密藉由此研究得以明瞭進入國際市場過程中如何透過外顯單位效益成本、資訊搜尋成本、道德危機成本,及專屬陷入成本,找出在連接器產業的定位。
在4C架構下,分析出業界大廠及二家上市櫃公司對產品、研發的作法,以及經營客戶群的策略。幫助個案之公司能夠發展出一塊小眾的經營規模市場,藉以走出連接器之紅海市場,找到屬於連接器市場之湛藍海洋。讓台灣的連接器工廠得以透過產品及供應商的整合,推廣自有品牌至國際市場。
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Analýza možností zvýšení účinnosti asynchronních motorů / Analysis of possibilities to improvement induction motors efficiencyNovotný, Jiří January 2014 (has links)
In the first part of the master’s thesis dealing with the increasing efficiency of induction motors there are briefly presented basic information about induction motors, followed by an overview of the losses of induction motors. The next part deals with the ways to increase efficiency of induction motors without increasing tooling costs. The practical part consists of four measurements of four induction motors, with their various mechanical adjustments to make comparing benefits of these modifications possible. The measured results are compared by a finite element method in Maxwell 2D Design program, in which the same motors are simulated as measured. Theoretical knowledge about the increase of efficiency is practically applied while being implemented in the simulations.
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