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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Developmental and environmental factors in geometrical illusions

Shehab, Nabeelah H. Sh January 1992 (has links)
No description available.
2

An Investigation into Landing Approach Visual Illusions

Reynolds, Natalie Beth January 2007 (has links)
This experiment was designed to examine aspects of human visual perception during approaches to a runway. The runway width illusion has commonly been reported to contribute to the dangerous tendency of pilots to fly low approaches to runways that are wide and high approaches to runways that are narrow. Attempts to prevent the runway width illusion have not attempted to identify the ideal location for an indicator of altitude. Thus the present experiment examined the effect of varying runway width and manipulated scenes in order to determine whether the runway width illusion was present and where participants were focusing their attention in the scenes. Thirty-two non-pilot participants and 3 pilots took part in the experiment and viewed static and dynamic scenes of runways that were narrow (30.48m), medium (60.96m) or wide (91.44m) at one of three viewing heights low (30.48m), medium (45.72m) or high (60.96m). After viewing scenes, participants were required to estimate their altitude and aim-point. The results of this experiment revealed that participants were fairly inaccurate at estimating altitude and were inclined to overestimate aim-point, however the data also indicated that there was a robust runway width illusion that was present across static and dynamic trials and in both altitude and aim-point data. The standard marking on the runway in an attempt to prevent the runway width illusion was not effective at preventing incorrect altitude estimations but did assist participants to estimate aim-point. It was also found that the objects that participants' most commonly reported using to estimate altitude in the visual scene were located in the lower segment of the scenes.
3

Investigations of visual function in migraine by visual evoked potentials and visual psychophysical tests

Khalil, Nofal Mohammed January 1991 (has links)
No description available.
4

Attentional and Neural Manipulations of Visuospatial Contextual Information

Lester, Ben 11 July 2013 (has links)
A critical function of the human visual system is to parse objects from the larger context of the environment, allowing for the identification of, and potential interaction with, those objects. The use of contextual information allows us to rapidly locate, identify, and interact with objects that appear in the environment. Contextual information can help specify an object's location within the environment (allocentric encoding) or with respect to the observer (egocentric encoding). Understanding how contextual information influences perceptual organization, and the neural systems that process a complex scene, is critical in understanding how contextual information assists in parsing local information from background. In the real world, relying on context is typically beneficial, as most objects occur in circumscribed environments. However, there are circumstances in which context can harm performance. In the case of visual illusions, relying on the context can bias observers' perceptions and cause significant motor errors. Studying the illusory conditions under which perceptual/motor functions are "fooled", or breakdown, can provide valuable information about how the brain computes allocentric and egocentric frames of reference. The following studies examine how attentional (Chapters II & III) manipulations of visuospatial context affect components of observers' egocentric reference frames (e.g., perceived vertical or subjective midline) and how neural manipulations (Chapter IV) can modulate observers' reliance on contextual information. In Chapter II, the role of attentional control settings on contextual processing is examined. Chapter III addresses the question of how visuospatial shifts of attention interact with an egocentric frame of reference. Finally, Chapter IV examines the functional role of superior parietal cortex in the processing of egocentric contextual information.
5

Pencils & Erasers: Interactions between motion and spatial coding in human vision

Thomas Wallis Unknown Date (has links)
Visual information about the form of an object and its movement in the world can be processed independently. These processing streams must be combined, since our visual experience is of a unitary stream of information. Studies of interactions between motion and form processing can therefore provide insight into how this combination occurs. The present thesis explored two such interactions between motion and spatial coding in human vision. The title of the thesis, “Pencils and Erasers”, serves as an analogy for the thesis’ principal findings. I investigate one situation in which moving patterns can impair the visibility of stationary forms, and another in which the visibility of form is enhanced by motion. In motion-induced blindness (MIB; Bonneh, Cooperman, & Sagi, 2001), salient stationary objects can seem to disappear intermittently from awareness when surrounded by moving features. Static forms proximate to motion can be “erased” from awareness. The thesis contributes to the answer to a simple question: why does MIB happen? My interpretation of this phenomenon emphasises the possible functional benefit of such an eraser around moving form: to suppress artifacts of visual processing from awareness. Chapter 2 demonstrates that motion per se is not required for MIB (Wallis & Arnold, 2008). MIB depends on the rate of luminance change over time, rather than the velocity (or change in position) of the inducing mask. MIB can therefore be characterised as a temporal inhibition, which does not critically depend on direction selective (motion) mechanisms. A similar mechanism of temporal inhibition that does not depend on motion is that which suppresses motion streaks from awareness. The human visual system integrates information over time. Consequently, moving image features produce smeared signals, or “motion streaks”, much like photographing a moving object using a slow shutter speed. We do not experience motion streaks as much as might be expected as they are suppressed from awareness in most circumstances. Evidence suggests that this suppression is enacted by a process of local temporal inhibition, and does not depend on motion mechanisms – much like MIB. These similarities led us to propose that MIB and motion streak suppression might reflect the same mechanism. In the case of MIB, physically present static targets may not be differentiated from signals arising from within the visual system, such as a motion streak. Chapter 3 of the thesis presents four converging lines of evidence in support of this hypothesis (Wallis & Arnold, 2009). The link between MIB and a mechanism of temporal inhibition that serves to suppress motion streaks is further strengthened by a recent report from our laboratory of a new visual illusion, Spatio-Temporal Rivalry (STR; Arnold, Erskine, Roseboom, & Wallis, in press), that is included in the present thesis as an appendix. Why does MIB occur? I suggest that at its base level, MIB reflects the activity of this simple visual mechanism of temporal inhibition (see Gorea & Caetta, 2009). This mechanism might usually serve a functional role in everyday vision: for example, by suppressing the perception of motion streaks. The second motion and form interaction investigated in the thesis represents a situation in which motion can improve form sensitivity. In some situations, observing a moving pattern can objectively improve sensitivity to that pattern after the offset of motion. The visual system can “pencil in”, or improve the visibility of, subsequent visual input. When a form defined by its motion relative to the background ceases to move, it does not seem to instantly disappear. Instead, the form is perceived to remain segregated from the background for a short period, before slowly fading. It is possible that this percept represents a consequence of bias or expectation, not a modulation of static form visibility by motion. Contrary to this possibility, Wallis, Williams and Arnold (2009) demonstrate that alignment sensitivity to spatial forms is improved by pre-exposure to moving forms (Chapter 4). I suggest that the subjective persistence of forms after motion offset and this spatial facilitation may represent two consequences of the same signal. The experiments herein address one situation in which moving patterns can impair the visibility of stationary forms and one in which moving patterns enhance the visibility of stationary forms. Therefore, the present thesis characterises two interactions between form and motion processing in human vision. These mechanisms of “pencil” and “eraser” facilitate the clear perception of objects in our visual world.
6

Aiming for illusions : the perception of size and its influence on motor control / Viser les illusions : la perception de la taille et son effet sur le contrôle moteur

Knol, Hester 14 December 2016 (has links)
L’hypothèse des voies visuelles attribue des rôles fonctionnels spécifiques aux réseaux cérébraux ventral et dorsal du système visuel. Ce modèle émet l’hypothèse selon laquelle la voie ventrale sous-tend le traitement de l'information pour la perception (vision-for-perception), alors que la voie dorsale est impliquée dans le traitement de l'information pour l'action (vision-for-action). L'idée de deux réseaux visuels distincts dans le cerveau humain a fait l’objet de très nombreux travaux de recherche au cours des 20 dernières années, mais les résultats apparaissent contradictoires. Cette thèse vise à éclaircir une partie du mystère de la façon dont la perception et l'action s’articulent. La figure d’Ebbinghaus a été utilisée pour distinguer la fonction d’une vision pour la perception, sensible aux illusions visuelles (taille relative), de la fonction d’une vision pour l’action affectée par les propriétés physiques de l’objet. Dans une première étude, nous avons quantifié l’illusion d’Ebbinghaus. Après, une démarche comparable de caractérisation des mouvements visuomoteurs a été implémentée sous des contraintes de précision et de vitesse. La caractérisation des mouvements visuomoteurs et la quantification de la perception des configurations Ebbinghaus ont ensuite permis de concevoir une tâche visuomotrice dont les cibles étaient des figures d’Ebbinghaus.La thèse a démontré que les voies ventrale et dorsale ne sont pas strictement distinctes fonctionnellement. Différentes variables informationnelles sont potentiellement utilisées pour ‘la vision pour la perception’ et ‘la vision pour l’action’ indépendamment du fait que certaines variables causent des illusions. / The influential two-visual streams hypothesis ascribes specific functional roles to the ventral and the dorsal network of the visual system. The ventral system has been hypothesized to process information for conscious perception (vision-for-perception), whereas the dorsal stream processes information for action (vision-for-action). The idea of two separate visual networks in the human brain inspired an enormous amount of research over the past 20 or so years. The results are conflicting and divisive about the idea, causing a seemingly insurmountable gap between supporters and opponents. This thesis aims to unravel a part of the jigsaw puzzle of how perception and action are functioning. The Ebbinghaus figure has been used to distinguish vision-for-perception that is susceptible to visual illusions (i.e., relative size) from vision-for-action that remain unaffected by perceptions of relative sizes. Therefore, we quantified the Ebbinghaus figure based on its geometry and systematically assessed its size illusion. Subsequently, a visuomotor task was implemented in which precision and speed of the voluntary movement were investigated. The description of the visuomotor task and of the perception of Ebbinghaus figures lead to combine both visuomotor task and Ebbinghaus figures. A dynamical model was fit to the experimental data to investigate the effect on the behavioral dynamics.This thesis demonstrated that the ventral stream and dorsal stream are not strictly functionally distinct, and that potentially different informational variables are used for ‘vision for perception’ and ‘vision for action’ irrespective of whether certain variables cause (perceptual) illusions.
7

Outlines Around Targets in First Person Shooter Games and How They Affect Accuracy for Players

Meunier, Peter January 2020 (has links)
Background. Visualizations are used in games to help players find and complete objectives, such as shooting all enemies or finding the hidden treasure. Different methods to do this involve outlines of various colors as well as markers floating above targets. To the best of the author’s knowledge, no research regarding how these outlines affect player performance exists. Objectives. The objective for this thesis is to find out how an outline around a target in a First Person Shooter game affects the accuracy and the shooting speed for the player. Methods. In order to collect the data a small game was developed where players completed two levels, where one had targets with outlines while the targets on the other level did not. The metrics for the experiment include time to shoot and distance from the center of the target to where the shot lands. Time to shoot is also used to get the time to re-shoot, if the previous shot missed the target. Results. The data collected during the experiment show that having an outline around a target lowers the time needed for players to shoot at it, both when it first shows up but also if the first shot missed and the player must shoot again. Having an outline also lowers the accuracy, with more misses and a longer distance from the point where a shot landed to the center of the targets. The results are statistically significant. Conclusions. Having outlines might help players find targets faster, at the cost of accuracy. However, more research is needed regarding the different aspects of the outline. / Bakgrund. Visualiseringar används i spel för att hjälpa spelare att hitta och slutföra objekt, så som att skjuta alla fiender eller hitta den gömda skatten. Olika metoder för att göra detta är bland annat outlines, en aura runt ett objekt, i olika färger och markörer som flyter ovanför mål. Dock så har det inte hittats någon forskning om hur dessa outlines påverkar spelarnas prestation. Syfte. Målet med denna tes är att ta reda på hur en outline runt ett mål i ett spel av genren First Person Shooter påverkar träffsäkerheten och skjuthastigheten för spelaren. Metod. För att samla ihop datan som behövdes utvecklades ett litet spel där spelare spelade två nivåer, där en hade outlines och den andra inte hade det. För att kunna jämföra resultatet används tiden till skott samt avståndet mellan målets mittpunkt och positionen där ett skott landade. Tiden till skott används även för att få tidenför att skjuta igen, om det förra skottet missade måltavlan. Resultat. Datan som samlades in under experimentet visar att om det finns en outline runt en måltavla minskade tiden som en spelare behövde för att skjuta, både när målet först dök upp och om första skottet missade och spelaren behövde skjuta igen. Att ha en outline minskade även träffsäkerheten hos spelarna, med fler missade skott och en längre sträcka från punkten där skottet träffade till mitten av målet. Datan är statistiskt signifikant. Slutsatser. Att ha outlines hjälper spelare att skjuta snabbare, till kostnad av en lägre träffsäkerhet. Dock behövs mer forskning gällande de olika aspekterna av outlines.
8

Perception of visual motion speed in human und monkey / Die Wahrnehmung der visuellen Geschwindigkeit bei Mensch und Affe

Boyraz, Pinar 19 April 2007 (has links)
No description available.

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