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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

ADVERSITY AND CLICHÉ: THE GENERATION OF NOVEL SENSE AND MEANING IN MERLEAU-PONTY

Williams-Wyant, Matthew 01 May 2019 (has links)
This dissertation interrogates the generation of novel sense and meaning in the philosophy of Maurice Merleau-Ponty. In taking up the theme of creative transformation prominent in his work, I show how the emergence of novel sense and the advent of meaning structures are made possible through the asymmetrical relation of adversity and cliché. While the scholarship focuses primarily on expression, institution, and reversibility as the three principal forms of creative transformation within the work of Merleau-Ponty, I maintain that this asymmetrical relation provides the originary ground on which these forms operate. To this end, this project consists primarily of the elucidation of three terms within the context of Merleau-Ponty’s thought – namely, novelty, cliché, and adversity – and the latter two notion’s roles in the generation of sense and meaning manifest in several fields of experience including perception, the aesthetic, and the political. The immediate import of this project is in its contribution to Merleau-Ponty scholarship through a description of the relation of adversity and cliché on the generation of sense and meaning which has received little attention to date. Subsequently, this project – like the inauguration of sense and meaning – institutes a trajectory for future research. This dissertation serves to describe a fertile field of interrogation both within and in relation to Merleau-Ponty’s work on adversity, cliché, and novelty.
2

Automated Acquisition of Evolving Informal Descriptions

Reubenstein, Howard B. 01 June 1990 (has links)
The Listener is an automated system that unintrusively performs knowledge acquisition from informal input. The Listener develops a coherent internal representation of a description from an initial set of disorganized, imprecise, incomplete, ambiguous, and possibly inconsistent statements. The Listener can produce a summary document from its internal representation to facilitate communication, review, and validation. A special purpose Listener, called the Requirements Apprentice (RA), has been implemented in the software requirements acquisition domain. Unlike most other requirements analysis tools, which start from a formal description language, the focus of the RA is on the transition between informal and formal specifications.
3

What is Good Design? : On the problem of stereotypes and innovation in character design as reflected through the mentor archetype

Jerry, Nybäck January 2013 (has links)
This thesis aims to analyze the conventions of Character Design, and how one may innovate without losing visual communication. Focus is put on discussing stereotypical patterns as an inescapable but potentially harmful aspect of human behavior. The type of character being examined is the Mentor Archetype, as known in the Hero’s Journey, but also used throughout narrative in all its forms. A number of mentor characters from film, animation and video games are examined in order discern what common elements there are to the various depictions of mentors found throughout both historic and popular culture, and a small number of pictures displayed to prove points. The terms archetype, stereotype, cliché and sign are looked at, and their role in the area of Character Design examined, with support from literature and articles. The social, societal, psychological and philosophical ramifications of these terms and how they relate to Character Design and the audience are discussed with further support from literature and articles. Conclusions are drawn of the importance of innovation and the harmful nature of stereotypes, and new kinds of further research are suggested.
4

[pt] AMAZÔNIA ANIMADA: A REPRESENTAÇÃO DA REGIÃO AMAZÔNICA NO CINEMA DE ANIMAÇÃO BRASILEIRO / [en] ANIMATED AMAZON: THE REPRESENTATION OF THE AMAZON REGION IN BRAZILIAN ANIMATED FILMS

19 October 2021 (has links)
[pt] Amazônia Animada: a representação da região amazônica no cinema de animação brasileiro parte do pressuposto de que o conceito de Amazônia é uma construção social configurada principalmente pela visão exógena do alóctone, que teve origem antes mesmo da chegada dos exploradores europeus à América com as cogitações sobre o Novo Mundo. Tal construção segue até hoje sendo reelaborada pelos diversos discursos que compõem a cultura pós-moderna. Deste modo, o presente trabalho tem por objetivo verificar a forma como a região amazônica é representada pelo animador brasileiro, tomando por base os principais conceitos e imagens utilizados em representações da região em outras linguagens, como a literatura, a pintura e o cinema tradicional (de tomada direta). Essas representações fornecem imagens-clichês e estereótipos largamente reproduzidos pelo cinema de animação, que, tal qual as outras linguagens, acaba quase sempre desconsiderando tanto a realidade social, econômica e histórica da região, quanto o seu principal protagonista, o caboclo. Resulta num enfoque limitado à representação relacionada à natureza e ao indígena, o qual tornou-se simbolicamente tão forte que chega a representar também o conceito de Brasil na cinematografia estrangeira e, por muitas vezes, na própria busca de uma identidade nacional na arte brasileira. Por outro lado, narrativas lendárias tradicionais e seres mitológicos, originados e reproduzidos na tradição oral cabocla e indígena, encontram na animação o suporte ideal para sua materialização e perpetuação pela proximidade dessa linguagem com a narrativa ficcional e fantasiosa. A nosso ver, estas seriam algumas das razões para que a Amazônia continue sendo temática constantemente explorada pelo cinema de animação. / [en] Animated Amazon: the representation of the Amazon Region in Brazilian animated films is based upon the assumption that what we normally understand as the Amazon is a social construct grounded on the exogenous view whose origins are conceived even before European explorers announced America as the New World. Such conception continues into the present as it is incorporated to various discourses embedded in the post-modern culture. Therefore, the present research aims at verifying the manner in which the Amazon region is represented by Brazilian animators; it is based upon the main images and concepts applied to represent the region through other media such as literature, painting, and the traditional cinema (live act). These representations provide cliché-images and stereotypes that are widely reproduced by animated films which – likewise other media – usually disregard social, economical, and historical reality of the region and its main protagonist: the Amazonian mixed-race caboclo societies. This results in a limited standpoint of the nature and the indigenous whose imagery has become strong to the point it represents the concept of Brazil in foreign cinematography and – often times – in the search of a national identity in Brazilian arts. On the other hand, traditional legendary narratives as well as mythological beings – originated and reproduced in the mixed-race and indigenous oral tradition – find in animation the ideal support for their materialization and perpetuation due to the proximity of the media to fantasy and fictional narrative. To our understanding, these would be some of the reasons in order for the Amazon to be continuously explored by animated cinema.
5

Automated Program Recognition by Graph Parsing

Wills, Linda M. 01 July 1992 (has links)
Recognizing standard computational structures (cliches) in a program can help an experienced programmer understand the program. We develop a graph parsing approach to automating program recognition in which programs and cliches are represented in an attributed graph grammar formalism and recognition is achieved by graph parsing. In studying this approach, we evaluate our representation's ability to suppress many common forms of variation which hinder recognition. We investigate the expressiveness of our graph grammar formalism for capturing programming cliches. We empirically and analytically study the computational cost of our recognition approach with respect to two medium-sized, real-world simulator programs.
6

Capturing the social memory of librarianship

Smith, Alan Arro 23 October 2013 (has links)
This research has identified elements of the social memory of librarianship from the last half of the twentieth century by collecting and examining thirty-four oral history interviews of librarians at the end of their careers. These professional life stories trace an important arc through the history of library and information science. Many of these librarians began their careers prior to the use of any form of computer technology in libraries. This cohort ushered in a wave of technological innovations that has revolutionized the access to information. These oral history interviews are part of the Capturing Our Stories Oral History Program of Retiring/Retired Librarians sponsored by the American Library Association and the School of Information at the University of Texas. The social memory includes regret and nostalgia for the librarianship practiced at the beginning of their careers, excitement and wonder about how technology has fundamentally changed the profession, and perspectives on the popular stereotype associated with their careers. / text
7

Incredulities and Inconsistencies

Kessler, J. Zachary 11 August 2009 (has links)
No description available.
8

Against against affect (again) : æffect in Kenneth Goldsmith's Seven American deaths and disasters

Boruszak, Jeffrey Kyle 08 October 2014 (has links)
Recent scholarship on conceptual writing has turned to the role of affect in poetry. Critics such as Calvin Bedient claim that by using appropriated text and appealing to intellectual encounters with poetry based around a central “concept,” conceptual writing diminishes or even ignores affect. Bedient in particular is concerned with affect's relationship with political efficacy, a relationship I call “æffect.” I make the case that because of its use of appropriated material, we must examine the transformation from source text to poetic work when discussing affect in conceptual writing. Kenneth Goldsmith's Seven American Deaths and Disasters, which consists of transcriptions of audio recordings made during and immediately following major American tragedies, involves a specific kind of affective transformation: the cliché. I discuss what makes a cliché, especially in relation to affect, before turning to Sianne Ngai's Ugly Feelings and her concept of “stuplimity.” Stuplimity is an often ignored and not easily articulated affect that arises from boredom and repetition. Stuplimity is critical for Seven American Deaths and Disasters, especially for the “open feeling” that it produces in its wake. This uncanny feeling indicates a changing tide in conversations about conceptual writing. Rather than focus on the affect of æffect, we should instead turn to the effect. / text
9

Funnel Vision

Grainger, David 01 January 2008 (has links)
This paper will talk about the videos and sculptural installation in my thesis exhibition. Shooting videos outside of the studio developed into a project overarching any individual video or its particular signs. Thus, this paper will focus on the video project with examples that follow a timeline of development, rather than the actual 6 videos on display in the exhibit. The two-part sculpture "Deer in the Headlights" is created in the context of these videos, and coexists with them in a specific architectural space. This space, as well as the clichéd meaning of the deer's gaze, have a relation to the title of the show.
10

La lecture en hypermédia

Dubé, Sandra January 2009 (has links) (PDF)
La venue de l'Internet a modifié le statut du texte, notre approche, nos méthodes de lecture et nos modalités de compréhension. En devenant numérique, le texte s'est ouvert à de nouvelles possibilités: il est devenu malléable, interactif, hyperlié et fragmentaire. De fait, une autre approche de lecture est exigée, une lecture aléatoire, saccadée, non-chronologique et hypermédiatique. Le lecteur ne parcourt plus un texte stable, mais navigue dans les eaux mouvantes composées de mots et d'animations, de vidéos et de trames sonores. Afin de rendre compte de cette réalité, l'étude suivante propose l'analyse de trois oeuvres littéraires hypermédiatiques en vue de dégager les particularités de cette littérature, mais surtout dans l'optique de cibler la manière dont le lecteur expérimente l'oeuvre par une lecture que nous qualifions de « lecture en hypermédia ». Les oeuvres du corpus, soit Perte de temps, de Julie Potvin, Principes de gravité, de Sébastien Cliche, et Inside: A Journal of Dreams, d'Andy Campbell et Judi Alston, ont été choisies en fonction de la présence d'une figure de la perte émergente, tantôt symbolisée dans la reprise d'un poème de Baudelaire, tantôt représentée par la figure du livre à l'écran. Nous verrons qu'il se dégage un imaginaire de la fin annonçant la venue d'une nouvelle pratique, la lecture à l'écran, qui s'expérimente à travers un parcours labyrinthique dont la perte est incontournable et l'oubli nécessaire, afin de comprendre le sens qui se dégage des oeuvres. ______________________________________________________________________________ MOTS-CLÉS DE L’AUTEUR : Littérature hypermédiatique, Lecture, Remédiatisation, Figure, Perte.

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