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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

2.文化祭での平和教育指導の試み(学校行事分科会)(共同研究 : 総合テーマ 教育活動の総合化 : 国際理解と平和の教育を軸として)

長谷川, 弘 15 August 1991 (has links)
国立情報学研究所で電子化したコンテンツを使用している。
2

展示與規訓:上海「新天地」的空間統治術

黃國書, Huang, Kuo Shu Unknown Date (has links)
本文從上海「新天地」營建過程中了解到,上海市政府與盧灣區政府對城市空間的打造具有重要的影響力與地位。然而本文發現自上海「新天地」開幕之後,已不見相關文獻持續對地方政府在該空間權力如何運作有所論述。相反的,大量集中於探討全球資本流動、消費主義與市場邏輯運作下對當地居民、文化與利益分配的衝擊。何以在同一個「新天地」空間中,地方政府的角色與權力運作會由至關重要的地位轉為略而不談?這中間為何出現權力觀察的斷裂?難道地方政府的權力運作真的不具任何影響力所以才不值得討論?還是地方政府的影響完全退出「新天地」空間了?如果地方政府的權力仍舊存在的話,它又如何隱密的運作令人難以察覺,這種不可見的權力運作其影響力與滲透程度又能發揮到何種程度? 透過剖析上海在中國改革開放政策下的發展歷程可以理解,上海有今日國際大都會之姿並非政策開放就自然打造而成,它其實是由一連串細微瑣碎的展示與規訓小技術所建構出來的。雖然這些小技術是如此微不足道,卻讓上海市政府得以有效率地打造一個理性、繁榮與科學的「整體」城市空間。不僅上海市政府精於此道讓權力均勻滲透地貫通整個上海市,其轄下的各區縣政府也致力於開展自己轄區內的空間也是個繁榮、美麗的小「整體」,於是各種「不得其所」的人、事、物都要徹底的被改造與清除。 於是當盧灣區政府應用這些小技術在打造「新天地」的空間時,權力早已如水銀洩地般地滲透在整個空間孔隙並向外擴散輻射。無論在營造過程或者正式開幕之後,地方政府的權力始終存在且日益強化之。然而權力的面目不再是充滿壓抑、扭曲、排斥等消極面向,它已經轉為鼓勵發言、追求真實知識與文明教化等積極生產面向。同時它的手段也不再是赤裸暴力的展現,更多的是採用柔軟的「人情」拜託、鄰里互助關懷與熱情的社會服務提供方式,讓權力所施展與監視的對象難以拒絕、難以警戒權力的窺視與干涉,進而促進社會中的個人達到自我管理、自我約束的社會自治效果。
3

博物館文物展示網站的服務品質:以國立故宮院為例 / Service quality of museum website displaying artifact: the case of National Palace Museum

吳宗勳 Unknown Date (has links)
隨著資訊及通訊(資通訊)技術的進步,越來越多的博物館服務提供者開始思考如何應用資通訊的技術。位於台灣的國立故宮博物院(故宮)也不例外,已經建置了自己的網站。對於一個博物館網站,可以並可能提供的功能是相當多。而故宮網站期望能提供的功能之一,即是展示文物。傳統的設計方式,網站通常被建置以圖文的方式來展示文物。在這份研究中,我們呈現了一個故宮提出的影音服務提案及原型,the iPalace Video Channel(the iPalace)。這個服務主要藉由影音來展示中華文物,並有著隱喻式設計介面。現在這個由資通技術訊所促成的博物館服務提案就開始被建置,而故宮的管理人員希望知道是否值得發展並建置這個新服務。除此之外,當決定正式佈署這個服務時,故宮的管理人員也希望從已建置的服務原型了解這個服務的優缺點。因此,這份研究特別針對用於展示文物的博物館網站設計了問卷來測量其服務品質、顧客滿意度和行為意向。我們並藉由網路上發放此問卷來調查實驗組(the iPalace)以及對照組(圖文式網站)的使用者。藉由分析問卷測量的結果,我們得到了四個重要的服務品質因素:功能性、內容及使用性、系統穩定性和介面呈現。除此之外,藉由T檢定來分析問卷的測量結果,觀察the iPalace及圖文式網站在這些服務品質因素上,所測到的服務品質、顧客滿意度和行為意向是否存在著統計上顯著的差異。而結果顯示,因為較佳的功能性及介面呈現服務品質,the iPalace的使用者有較高的滿意度,他們也較願意推薦並再次使用這個網站。然而the iPalace於系統穩定性服務品質上的表現較差,原因為較差的反應時間。 / Following the advancement of information and communication technologies (ICT), more and more museum service providers begin to take the ICT applications into considerations. The National Palace Museum (the NPM) in Taiwan is no exception and has built its own website. For a museum website, there are many possible functions which can be provided. One of the NPM website’s desired functions is to display artifacts. With the traditional design, the website is built for displaying artifacts mainly through texts and pictures. In this study, we present the iPalace Video Channel (the iPalace), a new video-based service proposed by the NPM, that displays Chinese artifacts mainly via videos and has a metaphorical interface design. When a new ICT-enabling museum service proposal is initialized, the manager wonders whether it is worthwhile to develop and deploy the new service. And, as soon as we had decided to develop and deploy the service and have obtained a prototype system, the manager would further wants to know the advantages and disadvantages of the new service before full launching it. Thus, this study derives the instrument for measuring the service quality, customer satisfaction and behavioral intention regarding the museum website displaying artifacts. Through an online survey that applies the derived instrument to measure the iPalace and its text-based counterpart, we identify the following four important service quality factors: FULFILLMENT, CONTENT & USABILITY, SYSTEM RELIABLITY and INTERFACE. From the t-test on the survey data, we also assess whether there are statistically differences on each service quality factor between the iPalace and its text-based counterpart. And the result shows that, owing to the better performance on the service quality factors of FULFILLMENT and INTERFACE, the iPalace users are more satisfied with the website than the text-based website users. And they are more willing to recommend and reuse the website than the text-based website users. However, the iPalace has a lower performance on the service quality factor of SYSTEM RELIABILITY due to the slower response time.
4

感性評価を取り入れた展示の空間構成法に関する研究 / カンセイ ヒョウカ オ トリイレタ テンジ ノ クウカン コウセイホウ ニ カンスル ケンキュウ

宗本, 晋作 24 September 2008 (has links)
Kyoto University (京都大学) / 0048 / 新制・課程博士 / 博士(工学) / 甲第14157号 / 工博第2991号 / 新制||工||1444(附属図書館) / 26463 / UT51-2008-N474 / 京都大学大学院工学研究科建築学専攻 / (主査)教授 髙松 伸, 教授 加藤 直樹, 教授 門内 輝行 / 学位規則第4条第1項該当
5

從3C產品產銷看防盜展示座之產業發展 / A Study of Anti-theft display holder via Consumer Electronics Products on Industry Development

林郭田 Unknown Date (has links)
一般而言,防盜展示座是用於3C賣場、展覽會場、實體體驗店鋪、影音視聽設備販售商場、通訊賣場或店面等場所,而被使用的商品更包含手機、影音視聽設備、照相機、攝影機、平板電腦、筆記型電腦、通訊設備等3C商品,當展覽會場或銷售商場將3C產品安裝於展示座之上,即可安全的提供商品陳列,而這樣提供一個安全性的商品銷售的產品,便是防盜展示座與3C產品間密不可分的說明。換言之,當3C產品的銷售量或生產量達到一定程度時,防盜展示座的需求量也會隨之上升。因此,本研究擬欲透過3C產品的生產與銷售概況,據以進一步瞭解防盜展示座的產業發展,故本研究擬針對3C產品之營運現況及產銷現況進行探究,其研究結果顯示: 1. 防盜展示座的產業預期具有正向的發展; 2. 3C產品之產銷現況受季節因素的影響; 3. 3C產品之營運現況是呈現成長趨勢; 4. 防盜展示座預期可能會受季節因素影響。
6

互動體驗設計於儀式展演之探究-以政治大學畢業典禮薪火相傳為例 / Interactive Experience Design in Ceremony-A case study of passing the flame in National Chengchi University commencement ceremony

曾怡甄, Tseng, Yi Jen Unknown Date (has links)
儀式作為人類社會中最重要的體驗活動,在歷經時代的考驗與價值觀的轉變汰換後,流傳下來的內涵與核心意義雖然不變,但表現形式、媒材不斷隨著時代發展與時俱進,本研究欲以政治大學畢業典禮薪火相傳儀式為例,利用體驗設計為框架,將儀式原有內涵作為敘事基礎,藉由數位內容的製作,以及互動設計結合當代科技的運用,重新策劃並執行互動儀式體驗,進而探討傳統儀式與互動儀式體驗的轉變與差異,因此本研究目的歸納為以下三點: 1. 以體驗設計為框架,儀式內涵為敘事核心,利用互動設計結合展示科技製作數位內容,建立互動儀式媒介、互動儀式情境,進而重新策劃、製作、展演虛實整合的互動儀式體驗。 2. 分別從表演者、主動參與者、被動參與者、製作執行者的角度,探討互動儀式體驗與傳統儀式的的轉變與差異。 3. 歸納出互動體驗設計應用於儀式展演的策劃與執行要點。 研究結果發現,互動儀式體驗透過當代互動科技的應用,讓儀式參與者能即時主動加入儀式展演的內容創作,因此相較於傳統儀式能帶來更多的參與感與歸屬感,雖然多數的儀式參與者仍偏好被動觀賞的形式,但集體共創的展演內容能引起在場儀式參與者的共鳴,進而創造儀式當下的回憶,因此深化體驗的感受,也讓儀式不只是流於形式的過程。 / Ceremony is one of the most important experiences in human society. Although the principles and core elements may remain the same, styles of ceremonies and technologies used in the ceremonies have been developed as time progress and values change. The purpose of this study was to discuss the transformation and difference between traditional ceremony and interactive media-introduced ceremony by a case study of passing the flame in National Chengchi University commencement ceremony. This study covers below three topics: 1. By utilizing experience design as framework and the narrative in ceremony as the core, preparing digital content that combines interaction design and exhibition display technology, establishing interactive media and environment, an interactive ceremony experience was re-curated, prepared, and executed. 2. Discussion of transformation and difference between interactive ceremony experience and traditional ceremony from views of performers, active participants, passive participants, and executors. 3. Key factors of application of interactive experience design in ceremony curation and execution. After field observations, digital content analysis, and interviews with some participants, the results revealed that real-time interactive experiences in ceremony can bring more sense of participation and belonging than used to. Despite most of participants preferred just watching the performance, participants could get more connection from exhibition content that contributed by themselves. Therefore, the memory created at the moment could bring stronger feelings and experience and not letting the ceremony become a mere formality.
7

德.顧拜旦(1863-1937)與奧運復興運動 / Pierre de Coubertin (1863-1937) and the Olympic Movement

陳复嘉 Unknown Date (has links)
奧林匹克運動會經過1,500年的蟄伏,終在1896年的雅典重獲新生,而幕後的推手,就是被喻為「現代奧運之父」的皮耶.德.顧拜旦(Pierre de Coubertin, 1863-1937)。從1890年代起超過40年的時間,德.顧拜旦一面以具體行動組織奧運復興運動,一面以論述的方式替現代奧運描繪藍圖、進行辯護,此即奧林匹克主義(Olympism)。本文以德.顧拜旦的奧林匹克主義與其相關行動為研究核心,並從以下三條線索:一、德.顧拜旦個人的生命經驗;二、十九、二十世紀的社會脈動;三、現代奧運早期的發展歷程,闡明德.顧拜旦的奧運理念、思想資源,以及他在奧運復興運動中的歷史位置。第一章概略介紹德.顧拜旦身處的時代與生平梗概,大革命後法國動盪的局勢以及普法戰爭敗北的屈辱,都對出身貴族的他產生刺激,促使他萌生改革社會的念頭。第二章關注當時三股重要的文化潮流:現代運動、展示文化與復古運動,特別著重它們的社會功能與所彰顯的意義,這三項文化運動不僅是現代奧運賴以生長的基礎,它們背後所暗含的現代體育、藝術與歷史意義,更是奧林匹克主義的核心價值。因此,三到五章中,將以此為三大主軸,來分析德,顧拜旦的奧林匹克主義與其復興奧運的實際行為。本文指出,現代奧運與奧林匹克主義不應該被分開看待,因為兩者皆是德.顧拜旦復興奧運的具體作為,偏廢任何一方,就無法呈現奧運復興運動的全貌。而若要對德.顧拜旦、現代奧運,或者奧林匹克主義做公允的評斷,則還要將時空脈絡納入考慮。如此,我們也才能看出德.顧拜旦既是夢想家,又是實踐者;既是現代奧運的創建者,又是十九世紀奧運復興運動的繼承者等諸多不同的面向。 / Pierre de Coubertin (1863-1937) is recognized as the “Savior” of the Modern Olympic Games. His special contribution contains two major parts: first, he modernized and revived the games, and led the International Olympic Committee for almost 30 years; second, he designed the blueprint and vision of the games by promoting “Olympism”. Therefore, if we want to delve into the early history of the games, it is crucial to figure out what he did, what he said, and what influenced him. This study intends to portray a historical picture of Olympism, especially focusing on its founder and his milieu. First chapter covers the background which motivated his social revolution. Second chapter highlights on the movements of modern sport, exhibitionary culture and revivalism, which not only represented mainstream cultural trends of 19 century, but also laid the basis of the modern Olympic Games. The underlying meaning of modern physical education, art and its historical positioning served as the core value of Olympism. Chapter 3 to 5, therefore, analyze these three pivotal points with regard to Olympism and its implementation. This study argues that the Modern Olympic Games and Olympism cannot be separated. Concerning that both are the result of actions taken by de Coubertin to revive the Olympic Games, equally important are their role in the Olympic movement. Ignoring either of them can lead to missing the whole picture of the process through which the Modern Olympic Games was founded. In this way, we can also see some different roles de Coubertin played in promoting the Olympic Movement.
8

性別角色社會化、相對工作時間與經濟依賴對家務分工的影響:台灣和日本的比較研究 / The division of household labor: comparing Taiwan and Japan

黃正寬 Unknown Date (has links)
在現代女性普遍投入勞力市場的趨勢下,傳統的「男主外、女主內」現象依然存在,意即男女之間的家務分工行為仍然存在很大的差異。而本研究企圖以性別角色社會化、時間可利用性和相對資源論的觀察來分析兩性之間的家務分工行為之差異,並且討論台灣和日本社會的差異。 本研究使用ISSP在2002年蒐集的資料,針對家務時數和家務時數性別差距分別進行多元迴歸分析。在家務時數的影響機制方面,結果顯示:教育程度所代表的性別角色社會化在兩國有不同的面貌,其對台灣已婚女性在家務分工行為上有啟蒙的效果,但日本已婚女性則不然。另外,在性別角色平權態度上,其會增加已婚男性家務時數,而會減少已婚女性家務時數。至於時間可利用性則普遍適用於台灣和日本社會。此外,在相對資源方面,台灣已婚男性和日本已婚男女在家庭經濟收入貢獻程度和家務時數之間存在線性關係。台灣已婚女性則為曲線關係,也就是有性別展示的現象。 在家務時數性別差距的影響機制上,結果顯示:教育程度所代表的性別角色社會化在兩國同樣也有不同的面貌,如大學教育會縮短台灣已婚女性的家務時數性別差距,但卻會擴大日本已婚女性的家務時數性別差距。在性別角色平權態度上,其會減少已婚男女的家務時數性別差距。這表示已婚男性會增加家務時數,所以縮短性別差距,對已婚女性的意義則為減少家務時數,因此也縮短性別差距。而時間可利用性普遍亦適用於台灣和日本社會。另外,在相對資源方面,已婚男性在家庭經濟收入貢獻程度和家務時數性別差距之間都存在線性關係,已婚女性則皆為曲線關係。意即已婚男性皆為經濟理性,已婚女性皆為性別展示。
9

知覺展示規則、顧客負面事件與服務人員情感傳遞的關係:正、負向團隊情感氛圍的干擾效果及情緒勞動的中介效果 / Perceived display rules, negative events, and employee affective delivery: the moderating effect of group affective tone and the mediating effect of emotional labor

曾淑敏, Tseng, Shu-Min Unknown Date (has links)
對服務業而言,服務人員的情感傳遞 (employee affective delivery, EAD)影響顧客觀感甚鉅,因此,如何提升員工情感傳遞,為學術界與企業界皆關切的議題。然而,過去研究雖認為知覺展示規則應能提昇員工情感傳遞,但其結果並不一致;此外,如何降低來自顧客的負面事件對員工情感傳遞的影響,在過去研究亦未深入探討。再者,過去探討員工情感傳遞的研究大多著重在個人層次,但服務人員實務上常以團隊的方式進行運作 (如:分店),因此,本研究試圖以多層次研究的角度加以切入,探討團隊情感氛圍 (group affective tone)在其中扮演的角色。最後,本研究亦探究,團隊情感氛圍是否會干擾知覺展示規則與顧客負面事件與員工情感傳遞的關係、以及此干擾效果是否透過情緒勞動 (emotional labor)的中介而產生。 本研究樣本收集自美髮業58個設計師團隊,共計254個團隊成員 (含58位店長)。本研究以階層線性模式(hierarchical linear modeling)進行統計分析,結果發現,正、負向情感氛圍皆會干擾知覺展示規則與顧客負面事件對員工情感傳遞的關係,且上述干擾效果皆會透過深層演出的策略進而影響員工情感傳遞。另外,正向團隊情感氛圍亦能提升員工情感傳遞。 / Employee affective delivery (EAD) plays a vital role in enhancing customer satisfaction and retention. Although “how to increase EAD” has been a critical issue for both academic and practical fields, several research gaps remained in the EAD and emotional labor literature: (1) Although researchers have suggested that perceived display rules could enhance EAD, past empirical findings did not emerge a consistent pattern on this relationship; (2) Furthermore, past studies have rarely examined how to reduce the negative impacts of customer negative events on EAD; (3) Past studies in the EAD and emotional labor fields have mainly conducted at the individual level; whether the team context influences service workers’ EAD has been neglected. In order to fill these research gaps, this study intended to examine the role of group affective tone (GAT) on EAD using a multilevel perspective. In addition, this study also explored whether GAT moderated the relationships between perceived display rules/negative events and EAD, and whether these moderating effects were mediated by emotional labor. The sample is composed of 58 hair stylist teams and 254 team members (including 58 store managers). The hierarchical linear modeling analyses were conducted to test the hypotheses. The results showed that both positive group affective tone (PGAT) and negative group affective tone (NGAT) moderated the relationships between perceived display rules/negative events and EAD. Moreover, the above moderating effects were mediated by service employees’ deep acting. Finally, PGAT was positively related to EAD.
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珠海市橫琴島會展旅遊業發展之競爭戰略 (SWOT) 模式分析

李韓兵 January 2010 (has links)
University of Macau / Faculty of Social Sciences and Humanities / Department of Government and Public Administration

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