• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 3
  • 3
  • Tagged with
  • 3
  • 3
  • 3
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

索忍尼辛小說《癌症病房》權力與空間研究 / Study of power and space in A. I. Solzhenitsyn's novel “Cancer Ward”

呂正山 Unknown Date (has links)
俄國作家索忍尼辛在其文學創作生涯中,以不凡勇氣對抗蘇聯體系聞名於世,並因對俄羅斯文學精神價值的延續而榮膺1970年諾貝爾文學獎。過往對於索忍尼辛的研究受到冷戰政治語境的限制而有所侷限,然今日觀之,其創作中雖有許多對於蘇聯體制的直接指涉與批判,但其中的藝術內涵與永恆價值仍值得文學研究者深究。具有高度自傳色彩的小說《癌症病房》以作家曾罹患癌症並奇蹟痊癒的經歷寫就,該作品雖是以癌症病房為背景,但延續作家在創作中對於蘇聯的批判傳統,文本呈現權力、空間與個體的深刻互動:權力透過種種規訓手段對個體加以馴化,個體則透過不同方式對權力進行抵制,權力關係在兩者的積極互動之中成形;空間成為權力施展與個體抵抗的場域,以及反映個體權力之消長等多重角色。本論文主要分為三個部分:首先是以傅柯的權力理論分析小說中所存在的規訓權力;接著以傅柯的異質空間理論和巴赫金的狂歡化理論析論癌症病房同時亦為一抵抗場域,並分析小說中個體的抵抗形式及其意義;最後續以異質空間理論,分析小說中病房外的其它空間在喻示個體權力之升沉所具備的意涵。
2

後現代主義浪潮下之解烏托邦小說《莫斯科二O四二》

施秋吟, SHIH,CHIU-YIN Unknown Date (has links)
烏托邦體裁文學的創作自托瑪斯•摩爾(Thomas More)時代至今,已有近五百年歷史。在這一漫長的進程中,由於受到不同社會文化思潮影響,使得烏托邦文學呈現多元的面貌。二十世紀前半葉,烏托邦文學中發展出反烏托邦與解烏托邦形式的小說,例如:薩米爾欽(Е.И. Замятин)的《我們》(Мы)、赫胥黎(A. Huxley)的《美麗新世界》(Brave new world)與歐威爾(G. Orwell)的《一九八四》(1984)。二十世紀後半葉,受到後現代主義的影響,烏托邦文學呈現出不同於以往的風格。前蘇聯第三波流亡作家沃伊諾維奇(В.Н. Войнович)於一九八六年完成的解烏托邦小說《莫斯科二O四二》(Москва 2042),無論是體裁、語言以及文本中的個人崇拜神話結構,皆表現出濃厚的後現代主義徵候。本論文將以沃伊諾維奇的《莫斯科二O四二》為例,分析後現代主義浪潮下解烏托邦小說的特點。 關鍵詞:後現代主義、烏托邦文學、烏托邦、反烏托邦、解烏托邦、個人崇拜神話、狂歡化、戲擬
3

重返集體狂歡的年代?探索Live實況直播的意涵-以遊戲實況為例 / Return to the era of carnivalization? Exploring the significance of Live Streaming Video in game live case

黃勝淋 Unknown Date (has links)
本文以近年來日益普及的實況直播為主題,從研究者自身的遊戲實況使用經驗出發,希望從宏觀的角度去理解:實況直播此一新興媒介技術是如何被人們所使用、其傳播的內容與形式又有何特性及意義。   基於上述問題意識,本文主要引介三個理論概念:Huizinga的遊戲人、Bakhtin的狂歡化以及McLuhan媒介即訊息的概念,試圖藉由前二者的理論來分析實況直播作為一群眾參與媒介互動場域的特性,並進一步延伸McLuhan的媒介觀點,以探看實況媒介技術在當代的實存意涵。   由於現今實況類型與平台相當多元,本文選擇以研究者本身最為熟悉的遊戲實況平台Twitch.tv為分析場域,並同時使用網路民族誌與深度訪談法二種方法來進行資料蒐集。本研究發現,聊天室或訂閱贊助的回應功能強化了觀眾作為「參與者」的地位,而實況也成為一個眾人共同參與、玩耍(Play)的暫時性媒介場域。本研究也指出,聊天室時常出現的洗頻現象其實是一種群眾的集體起鬨過程,而群眾的言談行動之間也充滿日常生活所不容見的、狂歡化的性質與氛圍,人們並藉此解放日常生活的限制與壓力。   此種隨時隨地且即時發生的「媒介狂歡」其實代表著,透過參與實況媒介,人們得以隨意地在集體連結與個體自由之間來回,這不僅是如同黃厚銘與林意仁(2013)所描繪的「流動的群聚」,更是呼應了McLuhan所預言的「再部落化」的意涵,人們宛如重返部落時代的集體參與、互動的即時現場,而此種變革更可能重塑人類的感官經驗、社交生活乃至存有本質。 / Inspired from researcher’s experience of using live streaming media, this study aimed to understand the usage of this new media technique, what characteristics it shows and what significance it implies. Based on the goals above, three main theories were referenced, including Johan Huizinga’s “Homo Ludens”, Mikhail Bakhtin’s “Carnival” and Marshall McLuhan’s concepts about media technology. Researcher analyzed the characteristic of live streaming media as an interactive field based on the first two theories mentioned, and further discussed the meanings and influences of live streaming media with McLuhan’s theory of media viewpoint. This study chose twitch.tv to be the field of analysis because researcher is familiar with it the most and took Netnography and In-Depth Interview as research methods. The result of this study indicated that the reply functions on streaming platform allow audience to participate, making the streaming media as a temporary interactive field where audiences can interact and play with others. Moreover, when a live streaming is on, the unceasing comment spamming phenomenon by users in chat room can be explained as the crowd at a Carnival, which is unusual and inappropriate in daily life. Therefore, users can release the pressure in their everyday lives. Such Carnival form of live streaming media indicated that people are free to move back and forth between collective connection and personal space, which is not only similar to the concept of “mob-lity” proposed by Huang & Lin(2013), but also embodied McLuhan’s idea of “re-tribalize”. The participation and interaction among streaming media users may reconstruct the sensation and nature of the human beings.

Page generated in 0.0191 seconds