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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
51

DEEP LEARNING BASED MODELS FOR NOVELTY ADAPTATION IN AUTONOMOUS MULTI-AGENT SYSTEMS

Marina Wagdy Wadea Haliem (13121685) 20 July 2022 (has links)
<p>Autonomous systems are often deployed in dynamic environments and are challenged with unexpected changes (novelties) in the environments where they receive novel data that was not seen during training. Given the uncertainty, they should be able to operate without (or with limited) human intervention and they are expected to (1) Adapt to such changes while still being effective and efficient in performing their multiple tasks. The system should be able to provide continuous availability of its critical functionalities. (2) Make informed decisions independently from any central authority. (3) Be Cognitive: learns the new context, its possible actions, and be rich in knowledge discovery through mining and pattern recognition. (4) Be Reflexive: reacts to novel unknown data as well as to security threats without terminating on-going critical missions. These characteristics combine to create the workflow of autonomous decision-making process in multi-agent environments (i.e.,) any action taken by the system must go through these characteristic models to autonomously make an ideal decision based on the situation. </p> <p><br></p> <p>In this dissertation, we propose novel learning-based models to enhance the decision-making process in autonomous multi-agent systems where agents are able to detect novelties (i.e., unexpected changes in the environment), and adapt to it in a timely manner. For this purpose, we explore two complex and highly dynamic domains </p> <p>(1) Transportation Networks (e.g., Ridesharing application): where we develop AdaPool: a novel distributed diurnal-adaptive decision-making framework for multi-agent autonomous vehicles using model-free deep reinforcement learning and change point detection. (2) Multi-agent games (e.g., Monopoly): for which we propose a hybrid approach that combines deep reinforcement learning (for frequent but complex decisions) with a fixed-policy approach (for infrequent but straightforward decisions) to facilitate decision-making and it is also adaptive to novelties. (3) Further, we present a domain agnostic approach for decision making without prior knowledge in dynamic environments using Bootstrapped DQN. Finally, to enhance security of autonomous multi-agent systems, (4) we develop a machine learning based resilience testing of address randomization moving target defense. Additionally, to further  improve the decision-making process, we present (5) a novel framework for multi-agent deep covering option discovery that is designed to accelerate exploration (which is the first step of decision-making for autonomous agents), by identifying potential collaborative agents and encouraging visiting the under-represented states in their joint observation space. </p>
52

Improving and Extending Behavioral Animation Through Machine Learning

Dinerstein, Jonathan J. 20 April 2005 (has links) (PDF)
Behavioral animation has become popular for creating virtual characters that are autonomous agents and thus self-animating. This is useful for lessening the workload of human animators, populating virtual environments with interactive agents, etc. Unfortunately, current behavioral animation techniques suffer from three key problems: (1) deliberative behavioral models (i.e., cognitive models) are slow to execute; (2) interactive virtual characters cannot adapt online due to interaction with a human user; (3) programming of behavioral models is a difficult and time-intensive process. This dissertation presents a collection of papers that seek to overcome each of these problems. Specifically, these issues are alleviated through novel machine learning schemes. Problem 1 is addressed by using fast regression techniques to quickly approximate a cognitive model. Problem 2 is addressed by a novel multi-level technique composed of custom machine learning methods to gather salient knowledge with which to guide decision making. Finally, Problem 3 is addressed through programming-by-demonstration, allowing a non technical user to quickly and intuitively specify agent behavior.
53

Cognitive and Behavioral Model Ensembles for Autonomous Virtual Characters

Whiting, Jeffrey S. 08 June 2007 (has links) (PDF)
Cognitive and behavioral models have become popular methods to create autonomous self-animating characters. Creating these models presents the following challenges: (1) Creating a cognitive or behavioral model is a time intensive and complex process that must be done by an expert programmer (2) The models are created to solve a specific problem in a given environment and because of their specific nature cannot be easily reused. Combining existing models together would allow an animator, without the need of a programmer, to create new characters in less time and would be able to leverage each model's strengths to increase the character's performance, and to create new behaviors and animations. This thesis provides a framework that can aggregate together existing behavioral and cognitive models into an ensemble. An animator only has to rate how appropriately a character performed and through machine learning the system is able to determine how the character should act given the current situation. Empirical results from multiple case studies validate the approach taken.
54

Towards Novelty-Resilient AI: Learning in the Open World

Trevor A Bonjour (18423153) 22 April 2024 (has links)
<p dir="ltr">Current artificial intelligence (AI) systems are proficient at tasks in a closed-world setting where the rules are often rigid. However, in real-world applications, the environment is usually open and dynamic. In this work, we investigate the effects of such dynamic environments on AI systems and develop ways to mitigate those effects. Central to our exploration is the concept of \textit{novelties}. Novelties encompass structural changes, unanticipated events, and environmental shifts that can confound traditional AI systems. We categorize novelties based on their representation, anticipation, and impact on agents, laying the groundwork for systematic detection and adaptation strategies. We explore novelties in the context of stochastic games. Decision-making in stochastic games exercises many aspects of the same reasoning capabilities needed by AI agents acting in the real world. A multi-agent stochastic game allows for infinitely many ways to introduce novelty. We propose an extension of the deep reinforcement learning (DRL) paradigm to develop agents that can detect and adapt to novelties in these environments. To address the sample efficiency challenge in DRL, we introduce a hybrid approach that combines fixed-policy methods with traditional DRL techniques, offering enhanced performance in complex decision-making tasks. We present a novel method for detecting anticipated novelties in multi-agent games, leveraging information theory to discern patterns indicative of collusion among players. Finally, we introduce DABLER, a pioneering deep reinforcement learning architecture that dynamically adapts to changing environmental conditions through broad learning approaches and environment recognition. Our findings underscore the importance of developing AI systems equipped to navigate the uncertainties of the open world, offering promising pathways for advancing AI research and application in real-world settings.</p>
55

Un mécanisme constructiviste d'apprentissage automatique, d'anticipations pour des agents artificiels situés / A Constructivist Anticipatory Learning Mechanism for Situated Artificial Agents

Studzinski Perotto, Filipo 11 June 2010 (has links)
Cette recherche se caractérise, premièrement, par une discussion théorique sur le concept d'agent autonome, basée sur des éléments issus des paradigmes de l'Intelligence Artificielle Située et de l'Intelligence Artificielle Affective. Ensuite, cette thèse présente le problème de l'apprentissage de modèles du monde, en passant en revue la littérature concernant les travaux qui s'y rapportent. A partir de ces discussions, l'architecture CAES et le mécanisme CALM sont présentes. CAES (Coupled Agent-Environment System) constitue une architecture pour décrire des systèmes bases sur la dichotomie agent-environnement. Il définit l'agent et l'environnement comme deux systèmes partiellement ouverts, en couplage dynamique. Dans CAES, l'agent est compose de deux sous-systèmes, l'esprit et le corps, suivant les principes de la situativite et de la motivation intrinsèque. CALM (Constructivist Anticipatory Learning Mechanism) est un mécanisme d'apprentissage fonde sur l'approche constructiviste de l'Intelligence Artificielle. Il permet a un agent situe de construire un modèle du monde dans des environnements partiellement observables et partiellement déterministes, sous la forme d'un processus de décision markovien partiellement observable et factorise (FPOMDP). Le modèle du monde construit est ensuite utilise pour que l'agent puisse définir une politique d'action visant à améliorer sa propre performance / This research is characterized, first, by a theoretical discussion on the concept of autonomous agent, based on elements taken from the Situated AI and the Affective AI paradigms. Secondly, this thesis presents the problem of learning world models, providing a bibliographic review regarding some related works. From these discussions, the CAES architecture and the CALM mechanism are presented. The CAES (Coupled Agent-Environment System) is an architecture for describing systems based on the agent-environment dichotomy. It defines the agent and the environment as two partially open systems, in dynamic coupling. In CAES, the agent is composed of two sub-systems, mind and body, following the principles of situativity and intrinsic motivation. CALM (Constructivist Learning Anticipatory Mechanism) is based on the constructivist approach to Artificial Intelligence. It allows a situated agent to build a model of the world in environments partially deterministic and partially observable in the form of Partially Observable and Factored Markov Decision Process (FPOMDP). The model of the world is constructed and used for the agent to define a policy for action in order to improve its own performance
56

Reconnaissance comportementale et suivi multi-cible dans des environnements partiellement observés / ehavioral Recognition and multi-target tracking in partially observed environments

Fansi Tchango, Arsène 04 December 2015 (has links)
Dans cette thèse, nous nous intéressons au problème du suivi comportemental des piétons au sein d'un environnement critique partiellement observé. Tandis que plusieurs travaux de la littérature s'intéressent uniquement soit à la position d'un piéton dans l'environnement, soit à l'activité à laquelle il s'adonne, nous optons pour une vue générale et nous estimons simultanément à ces deux données. Les contributions présentées dans ce document sont organisées en deux parties. La première partie traite principalement du problème de la représentation et de l'exploitation du contexte environnemental dans le but d'améliorer les estimations résultant du processus de suivi. L'état de l'art fait mention de quelques études adressant cette problématique. Dans ces études, des modèles graphiques aux capacités d'expressivité limitées, tels que des réseaux Bayésiens dynamiques, sont utilisés pour modéliser des connaissances contextuelles a priori. Dans cette thèse, nous proposons d'utiliser des modèles contextuelles plus riches issus des simulateurs de comportements d'agents autonomes et démontrons l’efficacité de notre approche au travers d'un ensemble d'évaluations expérimentales. La deuxième partie de la thèse adresse le problème général d'influences mutuelles - communément appelées interactions - entre piétons et l'impact de ces interactions sur les comportements respectifs de ces derniers durant le processus de suivi. Sous l'hypothèse que nous disposons d'un simulateur (ou une fonction) modélisant ces interactions, nous développons une approche de suivi comportemental à faible coût computationnel et facilement extensible dans laquelle les interactions entre cibles sont prises en compte. L'originalité de l'approche proposée vient de l'introduction des "représentants'', qui sont des informations agrégées issues de la distribution de chaque cible de telle sorte à maintenir une diversité comportementale, et sur lesquels le système de filtrage s'appuie pour estimer, de manière fine, les comportements des différentes cibles et ceci, même en cas d'occlusions. Nous présentons nos choix de modélisation, les algorithmes résultants, et un ensemble de scénarios difficiles sur lesquels l’approche proposée est évaluée / In this thesis, we are interested in the problem of pedestrian behavioral tracking within a critical environment partially under sensory coverage. While most of the works found in the literature usually focus only on either the location of a pedestrian or the activity a pedestrian is undertaking, we stands in a general view and consider estimating both data simultaneously. The contributions presented in this document are organized in two parts. The first part focuses on the representation and the exploitation of the environmental context for serving the purpose of behavioral estimation. The state of the art shows few studies addressing this issue where graphical models with limited expressiveness capacity such as dynamic Bayesian networks are used for modeling prior environmental knowledge. We propose, instead, to rely on richer contextual models issued from autonomous agent-based behavioral simulators and we demonstrate the effectiveness of our approach through extensive experimental evaluations. The second part of the thesis addresses the general problem of pedestrians’ mutual influences, commonly known as targets’ interactions, on their respective behaviors during the tracking process. Under the assumption of the availability of a generic simulator (or a function) modeling the tracked targets' behaviors, we develop a yet scalable approach in which interactions are considered at low computational cost. The originality of the proposed approach resides on the introduction of density-based aggregated information, called "representatives’’, computed in such a way to guarantee the behavioral diversity for each target, and on which the filtering system relies for computing, in a finer way, behavioral estimations even in case of occlusions. We present the modeling choices, the resulting algorithms as well as a set of challenging scenarios on which the proposed approach is evaluated
57

Um mecanismo construtivista para aprendizagem de antecipações em agentes artificiais situados / Un mecanisme constructiviste d'apprentissage automatique d'anticipations pour des agents artificiels situes / A constructivist anticipatory learning mechanism for situated artificial agents

Perotto, Filipo Studzinski January 2010 (has links)
Cette recherche se caractérise, premièrement, par une discussion théorique sur le concept d'agent autonome, basée sur des éléments issus des paradigmes de l'Intelligence Artificielle Située et de l'Intelligence Artificielle Affective. Ensuite, cette thèse présente le problème de l'apprentissage de modèles du monde, en passant en revue la littérature concernant les travaux qui s'y rapportent. À partir de ces discussions, l'architecture CAES et le mécanisme CALM sont présentés. CAES (Coupled Agent-Environment System) constitue une architecture pour décrire des systèmes basés sur la dichotomie agent-environnement. Il définit l'agent et l'environnement comme deux systèmes partiellement ouverts, en couplage dynamique. L'agent, à son tour, est composé de deux sous-systèmes, l'esprit et le corps, suivant les principes de la situativité et de la motivation intrinsèque. CALM (Constructivist Anticipatory Learning Mechanism) est un mécanisme d'apprentissage fondé sur l'approche constructiviste de l'Intelligence Artificielle. Il permet à un agent situé de construire un modèle du monde dans des environnements partiellement observables et partiellement déterministes, sous la forme d'un processus de décision markovien partiellement observable et factorisé (FPOMDP). Le modèle du monde construit est ensuite utilisé pour que l'agent puisse définir une politique d'action visant à améliorer sa propre performance. / Esta pesquisa caracteriza-se, primeiramente, pela condução de uma discussão teórica sobre o conceito de agente autônomo, baseada em elementos provenientes dos paradigmas da Inteligência Artificial Situada e da Inteligência Artificial Afetiva. A seguir, a tese apresenta o problema da aprendizagem de modelos de mundo, fazendo uma revisão bibliográfica a respeito de trabalhos relacionados. A partir dessas discussões, a arquitetura CAES e o mecanismo CALM são apresentados. O CAES (Coupled Agent-Environment System) é uma arquitetura para a descrição de sistemas baseados na dicotomia agente-ambiente. Ele define agente e ambiente como dois sistemas parcialmente abertos, em acoplamento dinâmico. O agente, por sua vez, é composto por dois subsistemas, mente e corpo, seguindo os princípios de situatividade e motivação intrínseca. O CALM (Constructivist Anticipatory Learning Mechanism) é um mecanismo de aprendizagem fundamentado na abordagem construtivista da Inteligência Artificial. Ele permite que um agente situado possa construir um modelo de mundo em ambientes parcialmente observáveis e parcialmente determinísticos, na forma de um Processo de Decisão de Markov Parcialmente Observável e Fatorado (FPOMDP). O modelo de mundo construído é então utilizado para que o agente defina uma política de ações a fim de melhorar seu próprio desempenho. / This research is characterized, first, by a theoretical discussion on the concept of autonomous agent, based on elements taken from the Situated AI and the Affective AI paradigms. Secondly, this thesis presents the problem of learning world models, providing a bibliographic review regarding some related works. From these discussions, the CAES architecture and the CALM mechanism are presented. The CAES (Coupled Agent-Environment System) is an architecture for describing systems based on the agent-environment dichotomy. It defines the agent and the environment as two partially open systems, in dynamic coupling. The agent is composed of two sub-systems, mind and body, following the principles of situativity and intrinsic motivation. CALM (Constructivist Learning Anticipatory Mechanism) is based on the constructivist approach to Artificial Intelligence. It allows a situated agent to build a model of the world in environments partially deterministic and partially observable in the form of Partially Observable and Factored Markov Decision Process (FPOMDP). The model of the world is constructed and used for the agent to define a policy for action in order to improve its own performance.
58

Um mecanismo construtivista para aprendizagem de antecipações em agentes artificiais situados / Un mecanisme constructiviste d'apprentissage automatique d'anticipations pour des agents artificiels situes / A constructivist anticipatory learning mechanism for situated artificial agents

Perotto, Filipo Studzinski January 2010 (has links)
Cette recherche se caractérise, premièrement, par une discussion théorique sur le concept d'agent autonome, basée sur des éléments issus des paradigmes de l'Intelligence Artificielle Située et de l'Intelligence Artificielle Affective. Ensuite, cette thèse présente le problème de l'apprentissage de modèles du monde, en passant en revue la littérature concernant les travaux qui s'y rapportent. À partir de ces discussions, l'architecture CAES et le mécanisme CALM sont présentés. CAES (Coupled Agent-Environment System) constitue une architecture pour décrire des systèmes basés sur la dichotomie agent-environnement. Il définit l'agent et l'environnement comme deux systèmes partiellement ouverts, en couplage dynamique. L'agent, à son tour, est composé de deux sous-systèmes, l'esprit et le corps, suivant les principes de la situativité et de la motivation intrinsèque. CALM (Constructivist Anticipatory Learning Mechanism) est un mécanisme d'apprentissage fondé sur l'approche constructiviste de l'Intelligence Artificielle. Il permet à un agent situé de construire un modèle du monde dans des environnements partiellement observables et partiellement déterministes, sous la forme d'un processus de décision markovien partiellement observable et factorisé (FPOMDP). Le modèle du monde construit est ensuite utilisé pour que l'agent puisse définir une politique d'action visant à améliorer sa propre performance. / Esta pesquisa caracteriza-se, primeiramente, pela condução de uma discussão teórica sobre o conceito de agente autônomo, baseada em elementos provenientes dos paradigmas da Inteligência Artificial Situada e da Inteligência Artificial Afetiva. A seguir, a tese apresenta o problema da aprendizagem de modelos de mundo, fazendo uma revisão bibliográfica a respeito de trabalhos relacionados. A partir dessas discussões, a arquitetura CAES e o mecanismo CALM são apresentados. O CAES (Coupled Agent-Environment System) é uma arquitetura para a descrição de sistemas baseados na dicotomia agente-ambiente. Ele define agente e ambiente como dois sistemas parcialmente abertos, em acoplamento dinâmico. O agente, por sua vez, é composto por dois subsistemas, mente e corpo, seguindo os princípios de situatividade e motivação intrínseca. O CALM (Constructivist Anticipatory Learning Mechanism) é um mecanismo de aprendizagem fundamentado na abordagem construtivista da Inteligência Artificial. Ele permite que um agente situado possa construir um modelo de mundo em ambientes parcialmente observáveis e parcialmente determinísticos, na forma de um Processo de Decisão de Markov Parcialmente Observável e Fatorado (FPOMDP). O modelo de mundo construído é então utilizado para que o agente defina uma política de ações a fim de melhorar seu próprio desempenho. / This research is characterized, first, by a theoretical discussion on the concept of autonomous agent, based on elements taken from the Situated AI and the Affective AI paradigms. Secondly, this thesis presents the problem of learning world models, providing a bibliographic review regarding some related works. From these discussions, the CAES architecture and the CALM mechanism are presented. The CAES (Coupled Agent-Environment System) is an architecture for describing systems based on the agent-environment dichotomy. It defines the agent and the environment as two partially open systems, in dynamic coupling. The agent is composed of two sub-systems, mind and body, following the principles of situativity and intrinsic motivation. CALM (Constructivist Learning Anticipatory Mechanism) is based on the constructivist approach to Artificial Intelligence. It allows a situated agent to build a model of the world in environments partially deterministic and partially observable in the form of Partially Observable and Factored Markov Decision Process (FPOMDP). The model of the world is constructed and used for the agent to define a policy for action in order to improve its own performance.
59

Um mecanismo construtivista para aprendizagem de antecipações em agentes artificiais situados / Un mecanisme constructiviste d'apprentissage automatique d'anticipations pour des agents artificiels situes / A constructivist anticipatory learning mechanism for situated artificial agents

Perotto, Filipo Studzinski January 2010 (has links)
Cette recherche se caractérise, premièrement, par une discussion théorique sur le concept d'agent autonome, basée sur des éléments issus des paradigmes de l'Intelligence Artificielle Située et de l'Intelligence Artificielle Affective. Ensuite, cette thèse présente le problème de l'apprentissage de modèles du monde, en passant en revue la littérature concernant les travaux qui s'y rapportent. À partir de ces discussions, l'architecture CAES et le mécanisme CALM sont présentés. CAES (Coupled Agent-Environment System) constitue une architecture pour décrire des systèmes basés sur la dichotomie agent-environnement. Il définit l'agent et l'environnement comme deux systèmes partiellement ouverts, en couplage dynamique. L'agent, à son tour, est composé de deux sous-systèmes, l'esprit et le corps, suivant les principes de la situativité et de la motivation intrinsèque. CALM (Constructivist Anticipatory Learning Mechanism) est un mécanisme d'apprentissage fondé sur l'approche constructiviste de l'Intelligence Artificielle. Il permet à un agent situé de construire un modèle du monde dans des environnements partiellement observables et partiellement déterministes, sous la forme d'un processus de décision markovien partiellement observable et factorisé (FPOMDP). Le modèle du monde construit est ensuite utilisé pour que l'agent puisse définir une politique d'action visant à améliorer sa propre performance. / Esta pesquisa caracteriza-se, primeiramente, pela condução de uma discussão teórica sobre o conceito de agente autônomo, baseada em elementos provenientes dos paradigmas da Inteligência Artificial Situada e da Inteligência Artificial Afetiva. A seguir, a tese apresenta o problema da aprendizagem de modelos de mundo, fazendo uma revisão bibliográfica a respeito de trabalhos relacionados. A partir dessas discussões, a arquitetura CAES e o mecanismo CALM são apresentados. O CAES (Coupled Agent-Environment System) é uma arquitetura para a descrição de sistemas baseados na dicotomia agente-ambiente. Ele define agente e ambiente como dois sistemas parcialmente abertos, em acoplamento dinâmico. O agente, por sua vez, é composto por dois subsistemas, mente e corpo, seguindo os princípios de situatividade e motivação intrínseca. O CALM (Constructivist Anticipatory Learning Mechanism) é um mecanismo de aprendizagem fundamentado na abordagem construtivista da Inteligência Artificial. Ele permite que um agente situado possa construir um modelo de mundo em ambientes parcialmente observáveis e parcialmente determinísticos, na forma de um Processo de Decisão de Markov Parcialmente Observável e Fatorado (FPOMDP). O modelo de mundo construído é então utilizado para que o agente defina uma política de ações a fim de melhorar seu próprio desempenho. / This research is characterized, first, by a theoretical discussion on the concept of autonomous agent, based on elements taken from the Situated AI and the Affective AI paradigms. Secondly, this thesis presents the problem of learning world models, providing a bibliographic review regarding some related works. From these discussions, the CAES architecture and the CALM mechanism are presented. The CAES (Coupled Agent-Environment System) is an architecture for describing systems based on the agent-environment dichotomy. It defines the agent and the environment as two partially open systems, in dynamic coupling. The agent is composed of two sub-systems, mind and body, following the principles of situativity and intrinsic motivation. CALM (Constructivist Learning Anticipatory Mechanism) is based on the constructivist approach to Artificial Intelligence. It allows a situated agent to build a model of the world in environments partially deterministic and partially observable in the form of Partially Observable and Factored Markov Decision Process (FPOMDP). The model of the world is constructed and used for the agent to define a policy for action in order to improve its own performance.
60

Trustworthy AI: Ensuring Explainability and Acceptance

Davinder Kaur (17508870) 03 January 2024 (has links)
<p dir="ltr">In the dynamic realm of Artificial Intelligence (AI), this study explores the multifaceted landscape of Trustworthy AI with a dedicated focus on achieving both explainability and acceptance. The research addresses the evolving dynamics of AI, emphasizing the essential role of human involvement in shaping its trajectory.</p><p dir="ltr">A primary contribution of this work is the introduction of a novel "Trustworthy Explainability Acceptance Metric", tailored for the evaluation of AI-based systems by field experts. Grounded in a versatile distance acceptance approach, this metric provides a reliable measure of acceptance value. Practical applications of this metric are illustrated, particularly in a critical domain like medical diagnostics. Another significant contribution is the proposal of a trust-based security framework for 5G social networks. This framework enhances security and reliability by incorporating community insights and leveraging trust mechanisms, presenting a valuable advancement in social network security.</p><p dir="ltr">The study also introduces an artificial conscience-control module model, innovating with the concept of "Artificial Feeling." This model is designed to enhance AI system adaptability based on user preferences, ensuring controllability, safety, reliability, and trustworthiness in AI decision-making. This innovation contributes to fostering increased societal acceptance of AI technologies. Additionally, the research conducts a comprehensive survey of foundational requirements for establishing trustworthiness in AI. Emphasizing fairness, accountability, privacy, acceptance, and verification/validation, this survey lays the groundwork for understanding and addressing ethical considerations in AI applications. The study concludes with exploring quantum alternatives, offering fresh perspectives on algorithmic approaches in trustworthy AI systems. This exploration broadens the horizons of AI research, pushing the boundaries of traditional algorithms.</p><p dir="ltr">In summary, this work significantly contributes to the discourse on Trustworthy AI, ensuring both explainability and acceptance in the intricate interplay between humans and AI systems. Through its diverse contributions, the research offers valuable insights and practical frameworks for the responsible and ethical deployment of AI in various applications.</p>

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