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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Antikens manliga ideal och attribut i nutiden : En studie om manliga attribut inom populärkulturen samt gymnasieelevers associationer till män och manlighet

Forsell, Philip January 2017 (has links)
Denna uppsats utreder två frågeställningar rörande män och manlighet inom fiktion. Syftet med denna text är att försöka få en insikt i hur män porträtteras inom film och skönlitteratur, samt hur associationer påverkar gymnasielevers uppfattning av innebörden av att vara man. Skönlitteratur och film som inkluderar karaktärerna Odysseus, Batman, James Bond och Sherlock Holmes samt teoretisk litteratur med fokus på både genus och didaktik används för att besvara frågeställningarna. Dessutom används ett kvantitativt frågeformulär för att få in information om gymnasieelevers syn på män och manlighet. En av slutsatserna som kan dras utifrån undersökningsresultatet är att ideal och egenskaper som användes för att skapa fiktiva manliga karaktärer i antikens Grekland fortfarande är närvarande i moderna fiktiva karaktärer. En annan slutsats är att populärkulturen har en stor inverkan på vilka associationer till män och manlighet som människor har.
22

Figurações da crueldade do Coringa nos quadrinhos de Batman: a piada mortal / The Joker’s figurations of cruelty in the comic book Batman: the killing joke

Yida, Valéria 08 December 2016 (has links)
Submitted by Filipe dos Santos (fsantos@pucsp.br) on 2016-12-23T11:50:22Z No. of bitstreams: 1 Valéria Yida.pdf: 23709999 bytes, checksum: 433480f21038e2eb21eb7cb5efeacde0 (MD5) / Made available in DSpace on 2016-12-23T11:50:22Z (GMT). No. of bitstreams: 1 Valéria Yida.pdf: 23709999 bytes, checksum: 433480f21038e2eb21eb7cb5efeacde0 (MD5) Previous issue date: 2016-12-08 / This research analyzes the Joker’s figurations of cruelty in the comic book Batman: A Piada Mortal (Batman: The Killing Joke, 1988). The cruelty of this character, understood as the wish to cause pain and suffering to another, has his own style in his lewd speech, in the following of an aesthetic of horror by the image-synthesis of his red rictus shaped mouth, as well as a plot that stages rituals of exhibitionism and sadism, in which the Joker's victims are offered in honor to Batman. This research contributes to the study of the villain in superhero genre comics, a character who, among clashes and truces with the hero, creates a field of tension that moves a suspenseful narrative of action and twists with an appeasing ending that invites the reader to the next adventure of the series. Cruelty is the Joker’s passion that wants to destabilize and corrupt the hero, composing the dynamics of a dense, ambiguous and sinister relationship between Batman and him. The aim of this research lies in this: what makes the Joker’s cruelty so outstanding in his relationship with Batman? By which means this cruelty determines and qualifies the Joker criminal acts, modifying his bound with the hero over the comics? The goal is to delimit the Joker’s imponderable of cruelty through its figurations that make him the quintessential villain in Batman stories. A two-way theoretical foundation was used: the via governed by image, professed by Thierry Groensteen, examining the complex system of narrative in which the drawing and the words are networked, and the psychoanalytical via in the Lacan’s trait unaire and perversion concepts, with the support of the Joker character’s approach to the literary figure of the sadean libertine / Esta pesquisa analisa as figurações da crueldade do Coringa nos quadrinhos de Batman: A Piada Mortal (Batman: The Killing Joke, 1988). A crueldade desse personagem, entendida como a vontade de causar dor e sofrimento ao outro, tem estilo próprio na sua fala devassa, seguindo uma estética do horror na imagem-síntese da sua boca vermelha em forma de ricto, bem como um enredo em que se encenam rituais de exibicionismo e sadismo, nos quais as vítimas do Coringa são oferecidas em louvor a Batman. Esta pesquisa contribui para o estudo do vilão nos quadrinhos do gênero super-herói, personagem que, em confrontos e tréguas com o herói, cria um campo de tensão que movimenta uma narrativa cheia de suspense, ação e de reviravoltas, com um desfecho apaziguador que convida o leitor a uma próxima aventura da série. A crueldade é a paixão do Coringa que quer desestabilizar e corromper o herói, compondo a dinâmica da relação densa, ambígua e sinistra entre ele e Batman. A questão da presente pesquisa reside nisto: o que torna a crueldade do Coringa tão marcante na relação deste com Batman? Por quais vias a crueldade determina e qualifica os atos criminosos do Coringa, modificando o vínculo dele com o herói ao longo destes quadrinhos? O objetivo é delimitar o imponderável da crueldade do Coringa por meio de suas figurações, que o tornam o vilão por excelência nas histórias de Batman. Utilizamos duas vias de fundamentação teórica: a via regida pela imagem, preconizada por Thierry Groensteen, examinando o sistema complexo da narrativa em que o desenho e a palavra funcionam em rede; e a via psicanalítica, no tocante aos conceitos lacanianos de traço unário e de perversão, com apoio da aproximação do personagem Coringa à figura literária do libertino sadeano
23

"With great power comes great responsibility" : En studie av teknik och biologi i superhjältefilmer

Hjelm, Niklas, Karlsson, Tobias January 2009 (has links)
Vår tids syn på teknik ser vi tydliga spår av i dagens filmer, och kanske framförallt superhjältefilmer. Där använder sig både hjältar och skurkar av avancerad teknik i sin kamp mot varandra. Men även synen på biologi avspeglas i dessa filmer, och det mest intressanta är när dessa ställs mot varandra. Vi har jämfört två av vår tids största hjältar, en som använder sig av teknik och en som har biologiska krafter, för att se vilka likheter och skillnader som finns. Hjältarna det rör sig om är Spider-Man och Batman.
24

Tim Burton och fantasifabriken

Weum, Sofia January 2008 (has links)
No description available.
25

Det är ju bara serier : En studie om journalistik i grafiska noveller / It´s just comics : A study of journalism in graphic novels

Lindahl, Christopher, Ankersen, Dag January 2010 (has links)
The purpose of this thesis was to study how journalism is represented in graphic novels, what roles are represented and if journalism in graphic novels is good or evil. The goal was also to see if there were any similarities or differences over a period of time. This was done with a qualitative analysis of two graphic novels written and drawn by Frank Miller. When we did the analysis we focused on pictures and texts that directly had a connection to the journalistic role. We used a semiotic approach to analyze the two graphic novels were our main focus where on what connotation, what denotation and what stereotypes could be found. This study establishes that stereotypes are used to represent journalism in a negative way. Journalists are also the cause of more harm than good. When you put journalism into the narrative technique of good versus evil they are clearly evil and use their power to undermine the heroes of the story. The journalists are put into stereotypical roles such as the female news reporter who is all looks and no brain, or the overzealous male reporter who tries to tell the truth but no one will listen to him. It is also clear that journalism is represented in a way that describes it as a phenomenon that spreads panic because the journalists in many cases come to their own conclusions without having all the facts. The study also shows that over a period of fifteen years the role of the journalist is the same but the way they are represented is very different.  Because of the larger rivalry from other news sources the media is forced to find new ways to attract an audience. Therefore the newer graphic novel portrays a sexualisation of the journalistic role.
26

Tim Burton och fantasifabriken

Weum, Sofia January 2008 (has links)
No description available.
27

"Hey Batman, what are your parents getting you for Christmas?" the orphan narrative and non-traditional families in American superhero publications /

McWilliams, Ora C. January 2009 (has links)
Thesis (M.A.)--Bowling Green State University, 2009. / Document formatted into pages; contains vii, 103 p. : col. ill. Includes bibliographical references.
28

Det är ju bara serier : En studie om journalistik i grafiska noveller / It´s just comics : A study of journalism in graphic novels

Lindahl, Christopher, Ankersen, Dag January 2010 (has links)
<p>The purpose of this thesis was to study how journalism is represented in graphic novels, what roles are represented and if journalism in graphic novels is good or evil. The goal was also to see if there were any similarities or differences over a period of time. This was done with a qualitative analysis of two graphic novels written and drawn by Frank Miller. When we did the analysis we focused on pictures and texts that directly had a connection to the journalistic role. We used a semiotic approach to analyze the two graphic novels were our main focus where on what connotation, what denotation and what stereotypes could be found.</p><p>This study establishes that stereotypes are used to represent journalism in a negative way. Journalists are also the cause of more harm than good. When you put journalism into the narrative technique of good versus evil they are clearly evil and use their power to undermine the heroes of the story. The journalists are put into stereotypical roles such as the female news reporter who is all looks and no brain, or the overzealous male reporter who tries to tell the truth but no one will listen to him.</p><p>It is also clear that journalism is represented in a way that describes it as a phenomenon that spreads panic because the journalists in many cases come to their own conclusions without having all the facts. The study also shows that over a period of fifteen years the role of the journalist is the same but the way they are represented is very different.  Because of the larger rivalry from other news sources the media is forced to find new ways to attract an audience. Therefore the newer graphic novel portrays a sexualisation of the journalistic role.</p>
29

Batman, o cavaleiro das trevas - a HQ, o desenho animado e o filme: transfiguração

Elias, Ricardo Ribeiro January 2016 (has links)
The research undertakes an analysis of the discursive transfiguration¿s process on the Comic Book, Animated Cartoon, and Movie of the work Batman, The Dark Knight Returns, originally created by Frank Miller. The referred analysis objectified to observe how the work¿s conditions of production ¿ respectively, comic book and its reinterpretations ¿ determined the identity constitution in the Batman and the Joker. In broad terms, the research conciliated a relation between the Discourse Analysis and the Literature. So, intending to reach the objectives, theories about translation and adaptation were mobilized, basing the discussions involving the materialities; theories whose relation applies to the discursive transfiguration, this notion which substantiated the analysis device. In this work, the discourse¿s conditions of production allowed to expatiate upon the creation, and the identities, of the analyzed characters, as well as the mobilization of questions with relation to discursive and cultural identities. We utilized the discursive macrostructure to analyze the materialities, as a form of bringing them forward. In addition, the analysis focused in comprehending the identities through an analytical reading of the image in itself, bringing this referred focus to the non-verbal¿s inherent aspects ¿ the text-image. We understood that identities, both in Batman and Joker, experience changes. Observing the characters¿ behavior thoroughly, considering the verbal and non-verbal excerpts, we found out discursive marks that indicate particularities of postmodern identities. We also understood that the characters experience changes, in their transfigurations, from the reinterpretation of directors and scriptwriters situated into new conditions of production. Other perceptible substantiation is the unsettled issue of the authorship related to the characters, primarily concerning the Batman. / Submitted by Jovina Laurentino Raimundo (jovina.raimundo@unisul.br) on 2017-10-23T16:39:44Z No. of bitstreams: 1 112577_Ricardo.pdf: 4292981 bytes, checksum: 84bf92afd938a80a18239ceba9b0011d (MD5) / Approved for entry into archive by Fabiane dos Santos (fabiane.santos3@unisul.br) on 2017-10-23T16:44:27Z (GMT) No. of bitstreams: 1 112577_Ricardo.pdf: 4292981 bytes, checksum: 84bf92afd938a80a18239ceba9b0011d (MD5) / Made available in DSpace on 2017-10-23T16:44:27Z (GMT). No. of bitstreams: 1 112577_Ricardo.pdf: 4292981 bytes, checksum: 84bf92afd938a80a18239ceba9b0011d (MD5) Previous issue date: 2016-07-29 / Esta pesquisa empreendeu uma análise do processo de transfiguração discursiva da HQ, Desenho Animado, e Filme da obra Batman, O Cavaleiro das Trevas, originalmente criada por Frank Miller. A análise tratou de observar como as condições de produção da obra ¿ a HQ e suas releituras ¿ determinaram a constituição das identidades das personagens Batman e Coringa. Em termos gerais, a pesquisa conciliou uma relação entre a Análise do Discurso e a Literatura. Assim, para alcançar os objetivos propostos, foram mobilizadas teorias sobre tradução e adaptação que embasaram discussões relacionadas às materialidades, teorias que estão intimamente ligadas à transfiguração discursiva, noção esta que fundamentou o dispositivo de análise. O conceito de condições de produção do discurso, nesta pesquisa, permitiu discorrer a respeito da criação e personalidades das personagens, bem como a mobilização de questões relativas às identidades discursiva e cultural. Como método de apresentação das materialidades, nos concentramos em analisar suas macroestruturas. A análise se concentrou em compreender as identidades a partir da leitura de imagens, cujo foco é dar atenção aos aspectos pertencentes ao não verbal, aos textos de imagem. Entendemos que as identidades de ambas as personagens sofrem alterações. Ao observar minuciosamente o comportamento das personagens, considerando os recortes verbais e não verbais, encontramos marcas discursivas que indiciam particularidades identitárias pós-modernas. Também entendemos que as personagens sofrem mudanças, em suas transfigurações, a partir da releitura de diretores e roteiristas situados em novas condições de produção. Outra constatação perceptível é a questão problemática de autoria em relação às personagens, principalmente na criação de Batman.
30

Batman vs Superman - a origem da justi?a: as pr?ticas dos f?s em rede

Medeiros, Ac?cia Pierre dos Santos 25 March 2017 (has links)
Submitted by Automa??o e Estat?stica (sst@bczm.ufrn.br) on 2017-07-04T13:54:58Z No. of bitstreams: 1 AcaciaPierreDosSantosMedeiros_DISSERT.pdf: 3655066 bytes, checksum: e60336f468fa7b5fbfa22beb1d9db4e3 (MD5) / Approved for entry into archive by Arlan Eloi Leite Silva (eloihistoriador@yahoo.com.br) on 2017-07-12T14:37:11Z (GMT) No. of bitstreams: 1 AcaciaPierreDosSantosMedeiros_DISSERT.pdf: 3655066 bytes, checksum: e60336f468fa7b5fbfa22beb1d9db4e3 (MD5) / Made available in DSpace on 2017-07-12T14:37:11Z (GMT). No. of bitstreams: 1 AcaciaPierreDosSantosMedeiros_DISSERT.pdf: 3655066 bytes, checksum: e60336f468fa7b5fbfa22beb1d9db4e3 (MD5) Previous issue date: 2017-03-25 / A expans?o tecnol?gica e comunicacional propiciou o surgimento de novas pr?ticas de visualiza??o e apropria??o de informa??es, de modo a afetar a visibilidade e as pr?ticas das comunidades de f?s, que se constituem a partir de uma participa??o ativa dos membros que as integram. Este trabalho procura inserir-se no contexto da cultura participativa a fim de melhor compreender o fen?meno de cultura de f?s e contribuir para os estudos que a ele est?o relacionados. Para isto, utiliza-se o filme Batman vs Superman ? A Origem da Justi?a com o objetivo de demonstrar como os f?s se organizam e quais as suas pr?ticas em uma comunidade virtual. O m?todo empregado ? o da netnografia apoiada ? observa??o das pr?ticas online e ? elabora??o de question?rios destinados aos membros da comunidade. A base te?rica ? composta por autores como Henry Jenkins (1992;2006;2009;2015), Matt Hills (2002), Clay Shirky (2011), Paul Booth (2010), Mark Duffett (2013), dentre outros que procuram compreender a participa??o como o fator fundamental da cultura de f?s. / The technological and communicational expansion provided the emergence of new practices of preview and appropriation of information, affecting the visibility and the practices of the fans communities, which stabilish from an active participation of members that integrate them. This paper seeks to insert in the culture participatory context in order of better understand the fans culture phenomenon and contribute to the studies that are related to it. Therefore, I use Batman vs Superman ? Down of Justice film to demonstrate how the fans organize themselves and which are their practices in a virtual community. The used method is the netnography with the observation of online practices and the elaboration of quizzes for the community members. The theoretical basis is composed of authors like Henry Jenkins (1992; 2006; 2009; 2015), Matt Hills (2002), Clay Shirky (2011), Paul Booth (2010), Mark Duffett (2013), and others that try to understand the participation as the key factor of the fans culture.

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