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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

AGIL TESTNING : Riktlinjer och synsätt på test i agila metoder

Björnberg, Nimer, Bergqvist, Anders January 2010 (has links)
No description available.
12

Analyse des principes du génie logiciel au niveau du développement agile

Bagane, Houda 03 1900 (has links) (PDF)
Dans le cadre du développement de logiciel, deux courants de pensée se font concurrence depuis quelques années : le développement de logiciels s'appuyant sur une modélisation plus détaillée et le développement de logiciels basé sur des méthodes agiles qui mettent l'accent sur la production de code opérationnel plutôt que sur la documentation. Chaque courant s'appuie sur ses propres principes. Diverses recherches ont été menées sur les fondements du génie logiciel plus « classique », de façon à en définir les principes. Parmi ces travaux figure la thèse de Normand Séguin, notre codirecteur. En revanche, aucune recherche n'a tenté d'étudier les fondements du développement agile de logiciel. Au début des années 2000, plusieurs grands noms du développement logiciel se sont réunis, parmi eux Cunningham, Beek, Schwaber, Sutherland et Fowler. Ces derniers ont tenté d'extraire, de leurs approches respectives, quatre valeurs et douze principes communs à tous dans le but de produire un « Manifeste agile ». Le développement agile de logiciel peut se faire à l'aide d'un ensemble de méthodes agiles. Bien que chaque méthode adhère aux valeurs et principes du manifeste, chacune met de l'avant des valeurs, des principes et des pratiques complémentaires. Ce mémoire présente les résultats d'une étude de 32 énoncés présentés comme étant des « principes agiles » répertoriés dans la littérature. La liste des principes étudiés est formée à partir des douze principes du manifeste agile, cinq principes de l'eXtreme programming (XP), six de Scrum et neuf de Dynamic System Development Method (DSDM). Notre étude est fondée sur une méthodologie analytique reposant sur une liste de critères pour vérifier si un « principe agile » correspond bien à un principe de génie logiciel. Notre analyse a permis d'identifier 19 principes qui répondent aux critères. Tous les principes retenus sont des propositions prescriptives guidant l'action dans le processus de développement de logiciel. ______________________________________________________________________________ MOTS-CLÉS DE L’AUTEUR : génie logiciel, développement agile, manifeste agile, méthodes agiles, principe, SWEBOK, eXtreme Programming, Scrum, DSDM.
13

Agil Systemutveckling : En studie av kravhantering och beställarroll i agila angreppsätt / Agile System Development : A study of requirements management and client role in agile approaches

Hamed, Amirzadeh, Reza, Khalaf Beigi January 2013 (has links)
This paper is a degree project on the C-level, 15 points at University West, Department of Business and IT dept. Informatics. This study is about agile methodology and its impact on IT projects. Requirements management is a process within an IT project, where customer has certain requirements that must be met by an IT system. The difference between the traditional and agile development is in the requirements management process and it can cause problems in a project. Requirements change during IT projects and to manage requirements, agile principles apply. Specification and planning in the waterfall model is time consuming. Working agile means to have close contact with the client. This minimizes the risk of project failure. With agile methods, functions can be developed at a faster rate and the customer receives prompt delivery. There are currently several different methods for systems development and project management. Some are based on research, others are new and some have been around a long time in the IT world. This work has identified customer involvement; Risk Reduction and Delivery which contribute to several projects fail under traditional systems. Agile methods are flexible, agile and welcome change and the customer will be able to steer the project. Agile methods have however provided the opportunity for developers to more quickly deliver functionality to the customer. / Detta arbete är ett examensarbete på C-nivå, 15 poäng vid Högskolan Väst, Institutionen för ekonomi och IT avd. informatik. Denna studie handlar om agila metodiken och dess inverkan på IT-projekt. Kravhantering är en process inom ett IT-projekt, där kund har vissa krav som måste uppfyllas av ett IT-system. Skillnaden mellan det traditionella och agila utvecklingsmetoder ligger i kravhantering process och det kan orsaka problem i ett projekt. Krav förändras under IT-projekt och för att hantera kraven bör agila principer tillämpas. Kravspecifikation och planering inom vattenfallsmodellen är tidskrävande. Att jobba agilt innebär att ha nära kontakt med beställaren. Därmed minimerar det risken för projektets misslyckande. Med agila metoder, kan funktionerna utvecklas i en snabbare takt och kunden får snabb leverans. Det finns idag flera olika metoder för systemutveckling och projektledning. Vissa är baserade på forskning, andra är nya och vissa har funnits en lång tid i IT-världen. Arbetet har identifierat kundinvolvering, Riskreducering och Leveranstid vilka bidra till att flera projekt misslyckas under traditionell systemutveckling. Agila metoder är flexibla, smidiga och välkomnar förändring och kunden kommer att kunna styra projektet. Agila metoder har däremot gett möjlighet för utvecklarna att på ett snabbare sätt leverera funktioner till kunden.
14

Gamybinių užsakymų projektavimo ir valdymo programinė įranga / Manufacturing Orders Design and Management Software

Kičas, Rolandas 27 May 2005 (has links)
This master thesis analyses principle manufacturing order design and management methods and schemas. They are practicaly applied in developing software for product‘s graphical-informational model management, feature management, technological data and rules specification and description, product‘s material list creation and estimation. The developed software is suited for both large and small manufacturing corporations, that specializes in plastic or wooden windows, doors, garage gates, glass fillings production. The system may be adjusted to various manufacturing technologies. These software development methods and technologies were applied during system design and implementation: Dynamic System Development Method (DSDM), Object Oriented (OO) Design and Programming, Component Based System Engineering Method (CBSE), Computer-Aided Design/Computer-Aided Manufacturing Methods, eXtensible Markup Language (XML). Created software was tested with real technological data. Systems suites functional and non-functional specifiaction. Experimets show that the product is more flexible than it‘s previous version.
15

Návrh využití vývojového rámce Scrum a modelovacího jazyka UML pro zefektivnění tvorby webových stránek. / The proposal to use agile development procedures of Scrum framework with UML modeling language applicable for creating websites

Kučera, Antonín January 2013 (has links)
The main goal of this diploma thesis is the proposal to use agile development procedures of Scrum framework with UML modeling language applicable for creating websites of small scale. The emphasis is especially put on creating a practically usable type model of the websites. The theoretical part of the thesis has two main chapters. In the "Agile methodology" chapter are listed principles of agile approach to creating software. The next part of this chapter is focus on agile methodologies (Scrum, XP, ASD, FDD, DSDM, LD and Crystal). In the "UML" chapter is introduced modeling language UML and its principles. The next part of this chapter is focus on UML diagrams used in practical part of this thesis (use case diagram, class diagram, sequence diagram, activity diagram and deployment diagram). The practical part of this thesis focuses on the design type model for creating websites of small scale. The type model is based both on the theoretical part of this work and practical experience of the author. In the first part is introduced scheme of model, where is shown the mutual relationship of individual phases. In the next part of this chapter are discussed the individual phases where is used the principle of agile development framework Scrum and examples of use of the UML diagrams.

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