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Utilização do pensamento sistêmico e planejamento por cenários em setores produtivos: uma aplicação no setor de vestuário na região do Alto UruguaiSerrano, Rosiane 27 May 2013 (has links)
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Previous issue date: 2013-05-27 / Nenhuma / Em setores complexos como o de vestuário, no qual a competitividade está atrelada à diferenciação dos produtos, realizar estudos setoriais que possibilitem identificar e prospectar tendências é essencial para o desenvolvimento de estratégias que auxiliem no posicionamento competitivo do setor. Neste contexto, a presente pesquisa tem como objetivo aplicar a abordagem sistêmica com o intuito de buscar melhorias alavancadoras do desempenho de um setor. O método de pesquisa abordado foi o Design Science Research, que se caracteriza por ser um processo que usa o conhecimento para projetar artefatos que serão utilizados e submetidos à análise para verificar sua eficácia. Nessas condições, foram aplicados o Pensamento Sistêmico e o Planejamento por Cenários no Setor de Vestuário, especificamente na região norte do Rio Grande do Sul, denominada Alto Uruguai. Inicialmente, conceituou-se a problemática envolvida neste estudo, construiu-se o referencial teórico, abordando-se os principais tópicos para o desenvolvimento da pesquisa, sendo que, posteriormente, foram propostos esboços de pesquisa e, na sequência, realizou-se a aplicação. Ao final, foi feita uma avaliação, buscando evidências sobre o método aplicado e sua efetividade, bem como para atender a um dos objetivos específicos. Como resultados, a pesquisa apresenta um Modelo de Governança visando à sinergia dos diversos atores do setor, um Plano de Ação desenvolvido para a efetividade das ações de alavancagem do segmento, além de um banco de dados inicial do mesmo, contendo as variáveis importantes para o seu contexto. Por fim, evidencia-se, através das entrevistas e da aprendizagem relatada, que o método aplicado permite o entendimento das variáveis que circundam o setor, sendo aplicável para estudos setoriais. / In complex sectors as the clothing sector, which competitiveness is linked to product’s differentiation, it’s essential realize sectorial studies that allows identify and prospect trends to develop strategies that helps in the sector competitive position. In this context, this research has as main objective apply the systemic approach in order to improve the sector performance. The research method used was the Design Science Research, which is characterized by being a process which uses the knowledge to project artifacts that will be used and analyzed to prove its efficacy. Under this conditions, it was applied the System Thinking and the Scenario Planning in the clothing sector, specifically in the north region of Rio Grande do Sul, named Alto Uruguai. Initially, the situation involved in this study was conceptualized, the theoretical referential was described approaching the main topics to the research development. After the method was applied and evaluated, searching for evidences about the method and its effectiveness in order to understand one of the specific objectives. As results the research presents a Governance Model viewing the actor’s sector synergy, an Action Plan developed to ensure the actions’ effectiveness, besides an initial data base containing important variables to the context. Finally, it’s possible to evidence, through interviews and the learning that the applied method allows the variables understanding, being usable to sectorial studies.
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A aplicação das leis de factory physics em sistemas de produção: proposição de um método via design researchCassel, Guilherme Luiz 24 March 2010 (has links)
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Previous issue date: 2010-03-24 / UNISINOS - Universidade do Vale do Rio dos Sinos / Esta dissertação apresenta uma proposta de Método para aplicação das leis da filosofia Factory Physics, proposta por Hopp e Spearman (2000), para melhorar Sistemas de Produção. O objetivo deste método é o de resolver problemas dos sistemas de produção a partir da aplicação das leis apresentadas em Factory Physics, de uma maneira sistemática, iniciando com a classificação dos problemas de produção a partir dos objetivos de desempenho propostos por Slack (1993). A metodologia de pesquisa utilizada é baseada em Design Research, que é estruturado a partir de um ciclo de cinco etapas, a saber: (i) consciência do problema; (ii) tentativa de design; (iii) desenvolvimento do artefato; (iv) avaliação do artefato; e (v) conclusão. O método de trabalho foi estruturado em treze etapas, nas quais foram desenvolvidas três versões do método proposto, em função dos sucessivos refinamentos que o método utilizado propõe para o desenvolvimento de (bons) artefatos. Para embasar a pesquisa, o referencial teórico versa sobre temas como sistemas de produção, abordagens técnicas, técnicas para mapeamento e implementação de melhorias, modelagem empresarial, e uma profunda revisão da literatura sobre Factory Physics, e após é realizada uma apresentação dos elementos desenvolvidos para o método, a partir destes conceitos apresentados anteriormente. O trabalho limita-se a apresentar o método (artefato) refinado após as três rodadas de desenvolvimento de acordo com o método de trabalho, sem a pretensão de validá-lo, deixando esta tarefa para trabalhos futuros. Com relação à metodologia Design Research, o presente trabalho visa contribuir apresentando uma análise crítica deste, no que tange ao seu uso, para pesquisas em Engenharia de Produção. Por fim, o resultado da presente pesquisa compreende o método proposto para aplicação das leis de Factory Physics, de modo a promover melhorias em sistemas de produção a partir da abordagem apresentada por Hopp e Spearman (2000), e o aprendizado e artefatos decorrentes do esforço de desenvolvimento neste trabalho. / This dissertation presents a method proposal for Factory Physics laws application, which is a philosophy proposed by Hopp and Spearman (2000), to improve production systems. The method’s objective is solve production systems problems using a application of these laws presented on Factory Physics philosophy, from a systematic viewpoint, starting with the production problems classification by performance objectives perspective, proposed by Slack (1993). The research methodology adopted is based on Design Research, which is structured by five steps: (i) awareness of problem; (ii) suggestion; (iii) artifact’s development; (iv) artifact’s evaluation; and (v) conclusion. The work method was planned with thirteen work stages, where were developed three versions of the method proposed, because of the successive refinements, proposed by Design Research methodology, in order to develop (good) artifacts. To research basement, the theoretical reference present themes like production systems, technical approaches, techniques for mapping and improvement implementation, systems modeling, and a deep bibliography revision about Factory Physics, and after that is made a presentation of the elements developed to the method, using these concepts, presented earlier. This dissertation refrains to make a method’s (artifact’s) presentation, refined after three development cycles according research method, without a validation pretension, leaving this task for future researches. Regarding Design Research methodology, this dissertation seeks for a contribution in this sense, presenting a critical analysis of its use for researches in Production Engineering. After all, the results of this dissertation includes, besides the proposed method for Factory Physics Laws Application, in order to promote improvements on production systems from the philosophy proposed by Hopp and Spearman (2000), the knowledge and artifacts generated in this research effort.
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Local and global explorations through design researchBirnie, Steven James January 2014 (has links)
This doctoral thesis is a practice-led and corporate-grounded enquiry into the role of design research methods in a global technology company. The work aims to understand and communicate through a series of case studies how locally conducted participatory action research can be integrated into the processes of an in-house design team at the global NCR Corporation. It questions the current approaches taken in the design and development of consumer transaction technologies in the context of a global organisation and new markets. The thesis starts by introducing the reader to the global corporation in which the study is focused and author employed, the NCR Corporation. The contextual grounding of the corporate environment, its heritage, history and continued evolution will illustrate the dynamic yet traditional role design has played within the corporation. As a senior member of the Consumer Experience Design (Cx Design) team in the corporation the author is well placed to evaluate the role of design and how it can evolve. The immediate contextualisation is then followed by a broad examination of the literature in the field of design in a corporate culture, research methods and socially-led innovation. This will define the boundaries of interest and influence in the thesis. A participatory action research approach was taken to address the research questions. Informed by a series of hyperlocal and global community engagements framed and directed from within the corporate culture, the author defines an understanding of the levels of community engagement through design research. The resulting outputs are then applied within the context of the NCR Corporation where the impact and influence on such engagements can be understood. The author concludes that his contribution to new knowledge, the development of a Participatory Action Based Strategic Design Process, can be applied within a global technology company. The process adapts McNiff’s and Whitehead’s (2011) seven phases of action research reporting and Ravi Chhatpar’s strategic decision-making process. The thesis demonstrates the value and influence of design research methods in the design of consumer transaction technologies. The thesis provides an understanding of how design research methods have been applied in a corporate environment, how the insights are applied, and demonstrates how the research has influenced the author’s practice and therefore the wider Cx Design group.
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Laser textile design : the development of laser dyeing and laser moulding processes to support sustainable design and manufactureMorgan, Laura January 2016 (has links)
This research developed new creative opportunities for textile design by investigating CO2 laser processing technology to achieve surface design and three-dimensional effects. A practice based and interdisciplinary textile design methodology was employed, integrating scientific and technical approaches with a reflective craft practice. It was found that the synthesis of design and science was imperative to achieving the research goal of evolving techniques that have opened new design opportunities for textile design whilst being viable and communicable for industrial and commercial application. Four distinct Laser Textile Design techniques were developed in this research including: a laser enhanced dyeing technique for wool and wool blends; Peri-Dyeing, a laser dye fixation technique; a laser moulding technique; and a laser fading linen technique.
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La conception à l’ère de l’Internet des Objets : modèles et principes pour le design de produits aux fonctions augmentées par des applications. / Designing for the Internet of Things : models and principles for application-augmented products.Thebault, Pierrick 31 May 2013 (has links)
L'Internet des Objets, dont la vision et les technologies provoquent la rencontre des mondes physique et numérique, amène aujourd'hui à la création de nouveaux types d'applications permettant d'interopérer les services du World Wide Web avec les produits du quotidien. Ces applications « orientées produit », capables de représenter, contrôler ou de compléter les fonctions d'artéfacts intégrant des capacités de traitement de l'information, remettent en cause les principes et conventions établies par les métiers de la conception. Elles préfigurent l'émergence de produits connectés à Internet, dont l'offre fonctionnelle peut être « augmentée » et modifiée au cours du temps, de manière à répondre aux besoins changeants des utilisateurs. Cette recherche, menée à l'intersection des sciences de la conception, de l'informatique ubiquitaire et des interactions homme-machine, vise à étudier les enjeux que suscitent ces applications lors la conception de produits. Elle met en exergue la nécessité d'établir un modèle descriptif des applications orientées produit facilitant leur figuration par les utilisateurs, ainsi que d'explorer les problèmes pragmatiques résultant de leur intégration dans les produits. Elle conduit également à l'élaboration et l'évaluation, par la pratique, de principes pour le design de la forme et des interactions des produits augmentés. Elle décrit plus particulièrement la ductilité de futurs produits, le nouveau rapport entre fonction, comportement et structure qu'ils établissent, et leurs possibles évolutions. Cette recherche contribue aux travaux sur l'Internet des Objets en proposant un nouveau cadre de discussion, et en offrant aux chercheurs et aux praticiens des outils qui peuvent être employés durant le processus de conception. / The Internet of Things, whose underlying vision and technologies aim at bridging the physical and digital worlds together, lead to the creation of new types of applications coupling Web services with everyday products. Such product-oriented applications, which enable the functional exposition, control or enhancement of artifacts that embed information processing capabilities, question the established design principles and conventions. They open up the possibility for Internet-enabled products, whose functions can be “augmented” and adapted to better support users' changing needs, to be designed. This research, which is at the intersection of Design Science, Ubiquitous Computing and Human-Computer Interactions, aims at studying the impact brought about by applications on product design. It highlights the need to build an application model that facilitates their representation by users, and to explore the pragmatic issues rose by their integration into products. It leads to the definition and evaluation, through practice, of principles for the design of augmented products' form and interactions. It describes the ductility of future products, the novel coupling between functions, behavior and structure they implement and their potential evolutions. This work contributes to the Internet of Things research by reframing the discussion and by providing researchers and practitioners with tools that can be leveraged during the design process.
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Inter-Organizational Social Network Information Systems: Diagnosing and DesignMullarkey, Matthew T 30 June 2014 (has links)
While IS research into on-line Inter-Personal (IP) Social Networks (SN) is highly visible, there has been surprisingly little focus on the use of on-line social networks for Inter-Organizational (IO) communications, interactions, and goal achievement. We explore the issues and challenges facing organizations in their design and use of inter-organizational social network information systems (IO SNIS). Artifact design principles are drawn from a new and insightful model that contrasts the advantages of existing innovative inter-personal (IP) SNIS artifacts with Social Network Theory on differences between IP and IO Social Networks. This research extends the existing streams of IS social networking research into the inter-organizational domain and encourages additional IS research into the analysis, design, and build of artifacts that animate the social behavior of organizations. We develop a key design concept for IO SNIS and establish the design principles underlying the general artifact design and the specific design features that apply the design constructs to an exemplar IO social domain. This dissertation uses Action Design Research (ADR) approach within the Design Science Research (DSR) paradigm to formulate the research opportunity and anticipate a practice-inspired and theory-ingrained artifact. The researcher works with a practitioner team in the domain of mid-market private equity (MMPE) to explore the model and evaluate existing on-line inter-organizational artifacts to establish specific design features for an IO SNIS artifact. We find that the design principles can generalize from the IO SNIS Design Concept Model to other IO Social domains and that the design features can be used to build an instantiation of IO SNIS in the Private Equity domain.
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Development and Validation of a Web-Based Module to Teach Metacognitive Learning Strategies to Students in Higher EducationSingh, Oma B 03 March 2009 (has links)
This study used a design based-research (DBR) methodology to examine how an Instructional Systematic Design (ISD) process such as ADDIE (Analysis, Design, Development, Implementation, Evaluation) can be employed to develop a web-based module to teach metacognitive learning strategies to students in higher education. The goal of the study was twofold: (a) to examine the use of a systematic ISD process, ADDIE, to develop a web-based module that would be considered valid and effective, and (b) to use the design-based research (DBR) methodology to create relevant outcomes for practitioners in the field of IT while adding to the body of IT research.
As in other DBR studies, a large amount of qualitative data was collected. DBR studies usually call for a variety of data collection instrument. In this study, a total of two interviews and twelve questionnaires were used to gather data. The outcomes of the study suggested that using a systematic approach such as ADDIE to develop a valid and effective interactive web-based module was still viable. Additionally, although the outcomes from this study did not form a basis to propose a new ISD model, it highlighted five key activities that could be added to the ADDIE process to accommodate development of a quality interactive web-based product. The five activities are as follows: (1) to conduct a detailed front-end analysis, (2) to develop a prototype early in the process, (3) to integrate formative and summative evaluations, (4) to assimilate iterations of "design-evaluate-refine" cycles throughout the process, and (5) to accommodate flexibility within the process. Furthermore, using the DBR methodology yielded results that added to the body of IT research and it provided support of the use of this methodology within the instructional technology discipline.
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An investigation of instruction in two-digit addition and subtraction using a classroom teaching experiment methodology, design research, and multilevel modelingTabor, Pamela D Unknown Date (has links)
In his keynote address to the National Council of Teachers of Mathematics research pre-session, Sloane (2006b) challenged mathematics education researchers to ‘quantify qualitative insights’. This quasi-experimental study used blended methods to investigate the development of two-digit addition and subtraction strategies. Concurrent classroom teaching experiments were conducted in two intact first grade classrooms (n = 41) in a mid-Atlantic American public school. From a pragmatic emergent perspective, design research (Gravemeijer & Cobb, 2006) was used to develop local instructional theory. An amplified theoretical framework for early base-ten strategies is explicated. Multilevel modelling for repeated measures was used to evaluate the differences in strategy usage between classes across occasions and the association of particular pedagogical practices with the emergence of incrementing and decrementing by ten (N10) or decomposition (1010) strategies (Beishuizen, Felix, & Beishuizen, 1990).The two matched classes were not different in terms of gender, poverty, race, pre-assessment performance, and special education services. After the first unit of instruction with differentiated pedagogical tools, the collection class was significantly (p = .001) more likely to use 1010 than the linear class. No difference was demonstrated during the post-assessment. Students in both classes were more likely to use N10 during the last structured interview than in the first (p < .0001). Furthermore, there was no difference between the two classes in using any advanced strategy; however, students in both classes were more likely to use an advanced strategy at the conclusion of the study than they were initially (p = .033). The order of emergence of 1010 and N10 was not associated with the ability to develop both strategies, but there was an association (p < .001) between use of an advanced strategy and success on a district-mandated written assessment of two-digit addition and subtraction.Two original instructional sequences of contextually-based investigations are presented. Protocols transcribed from videotaped lessons and dynamic assessment interviews are presented to illuminate specific constructs detected and to illustrate the pedagogical techniques. An amplified framework for early place value constructs is proposed. Recommendations for future studies, curricular changes, and the need of early intervention are discussed.
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The iTour Project: A Study of the Design and Testing of Effective Online Animated Tours as a Form of Interactive Online DocumentationWeiss, April, april.weiss@rmit.edu.au January 2006 (has links)
The iTour Project is an empirical study of the design of online interactive animated tours (iTours), and establishes a knowledge base for technical communicators and new media designers working in this area. The key objectives of this research were to understand the features of effective iTours; to explore the processes and techniques of designing and testing effective iTours; and to establish new praxis in new media design for technical communication. Design artefacts resulted from six key activities including: (1) Sub-project 1- RMIT Multimedia Online documentation with basic animation; (2) Sub-project 2- Online @ RMIT Orientation with some iTour animation; (3) Third-party iTour analytical review to deconstruct iTours and determine key elements; (4) Sub-project 3- Online @ RMIT iTours; (5) iTour Guidelines; and (6) A second, more comprehensive third-party iTour analysis to test the Guidelines. The outcome of the research is encapsulated in a web site that binds the artefacts of design sub-projects with a set of Guidelines. These Guidelines form a conceptual, structural and operational framework for iTour designers, and draw on the knowledge established while designing and testing iTours, analysing third-party iTours, and researching comparative fields. These fields include technical communication; new media; web; usability design and testing; and, to a lesser extent, software design and testing. The Guidelines, in conjunction with the knowledge base, were developed to facilitate effective communication through iTours. Through this research, the design action case study was established as a hybrid research approach: design research and action research are blended; and knowledge is situated within, and derived from, a case study. In support of design research, the PDIOR design cycles have been specified and include these phases: plan; develop; implement; observe; and reflect. The PDIOR approach combines design research and action research in a cyclical mode to explore technical communication and new media activities. Finally, eleven principles for designing effective iTours emerged from this research project. Articulation of these principles, in addition to the Guidelines, contributes new knowledge in the field for technical communicators, new media designers and others, who wish to engage in iTour design.
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Generate light with wind powerIqbal, Fowad January 2013 (has links)
The report explain the steps taken to improve a product (SOLVINDEN), which uses sun and wind energy to generate light and is used for outdoor decoration. The research involves improvements in both designas well function. As the form follows function in the product functionality of the form is very important in selection of the form. Some of important topics which are considered are different way of using wind to charge batteries, blades profiles and shape, way of optimizing generator, ratio of the optimal solution between of how much wind power is needed tostart charging and charging efficiency. The report also includes differentway of manufacturing, testing and finalizing the right form afteroptimizing. The solar power and the batteries are not in the scope of theproject.
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