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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

Vaizdo detalizacija Žemaitės ir Biliūno prozoje / Detalization of Scene in the proge of Žemaite and Biliūnas

Neivalds, Inesa 31 August 2012 (has links)
Vaizdo detalizacija Žemaitės ir Biliūno prozoje XXa. pabaigos rašytojai Žemaitė ir Biliūnas laikomi psichologinės prozos atstovais. Jų kūryba pasirinkta vaizdo detalizacijai atskleisti, nes apskritai apie vaizdo detalę lietuvių literatūroje beveik niekas nerašė, išskyrus šiek tiek rašiusį Albertą Zalatorių. Tyrimo pasirinkti Žemaitės apsakymai „Marti“, „Kaip Jonelis raides pažino“, „Petras Kurmelis“, „Sutkai“, ir Biliūno kūriniai „Liūdna pasaka“, Jonukas“, „Be darbo“, „Svečiai“. Pagrindinis bakalauro darbo tikslas yra nustatyti, kaip kūriniai detalizuojami per erdvę, laiką, veikėjų paveikslus. Darbe nagrinėjami abiejų autorių kūrinių lokacijos elementai, lyginama kokio pobūdžio detalės dominuoja vieno ir kito autoriaus kūriniuose. Išanalizavus kūrinius pastebėta, kad Žemaitės apsakymuose daug gamtos aprašymų, o Biliūno – jų tik keletas. Rašytoja veikėjų būsenas atskleidžia dialogais, o rašytojas naudoja kūno judesius. Žemaitė vaizduoja kūrinio esmę, o Biliūnas prasmę. Beletristės vaizduojamas laikas susijęs su erdve, o beletristo apsakymų laikas istorinis. Žemaitė į pirmą vietą stato materialujį pasaulį, o Biliūnui jis nėra toks svarbus. / Key words: Žemaite, Biliūnas, space, time, character pictures, detail. Writers of the end of 20th century, Žemaitė and Biliūnas are considered to be the representatives of psychological prose. Their writings were selected in order to reveal visual specification since in general almost nobody wrote about a visual detail in the Lithuanian literature, except for Albertas Zalatorius who wrote a little about the latter. The following stories were selected for the research, namely “Marti”, “Kaip Jonelis raides pažino”, “Petras Kurmelis”, “Sutkai” and writings “Liūdna pasaka”, “Jonukas”, “Be darbo”, “Svečiai”. Principal aim of the bachelor paper is to establish how the writings are specified through space, time and character pictures. Location elements of both writers are analysed in the paper, moreover it is compared what type of details is prevailing in the writings by one and another author. Having analysed the writings it was observed that there is a great number of nature descriptions in the stories by Žemaitė, meanwhile in the stories by Biliūnas there are just a few. Žemaitė reveals characters’ condition with the help of dialogues, meanwhile Biliūnas uses bodily movements. Žemaitė depicts the essence of the writing and Biliūnas its meaning. The time depicted by fictionist Žemaitė is related to space; meanwhile the time depicted by fictionist Biliūnas is historical. Material world is in the first place in the writings by Žemaitė, while to Biliūnas it is not of such a... [to full text]
62

INNOVATIVE HYBRID FRP/STEEL SPLICE DETAILS FOR MODULAR BRIDGE EXPANSION JOINTS

RAMESHNI, RAMIN 01 December 2011 (has links)
Bridge expansion joints are directly subjected to traffic load, and thus prone to premature fatigue failure. Replacement of components such as modular bridge expansion joints is typically done in a staggered schedule to minimize traffic blockage. Field splices are used to connect the successively installed segments. These splices typically include a combination of field welding or bolting, and experience has shown that they often fail due to fatigue cracking. This thesis reports the investigation of hybrid FRP/steel splice details that avoid the use of field welding. Two configurations have been examined: A GFRP pultruded square tube section, adhesively bonded to the soffit of the spliced beam, consists the moment resisting component in one configuration, whereas the other takes advantage of two series of FRP plates for this purpose. Bolted steel plates splice the beam through web in both cases. The behaviour of these details has been studied extensively under vertical static loads. The effect of several parameters including bond length, FRP end shape, bond surface treatment, adhesive, etc. for each detail has been investigated. A three-dimensional, non-linear finite element model has been developed for each detail and validated using the experimental results. The bond strength of two adhesives was investigated experimentally using double shear lap splice tests. A new method is proposed to analyze the strength of the splice details. This method is based on the results obtained from shear lap splice tests and the verified finite element model developed for the splice detail. The finite element model could thus be used for further parametric studies. More experiments, however, are statistically required before using this model with confidence. The fatigue behaviour of one of the promising splice details has been investigated both experimentally and numerically. A special fatigue test set-up has been designed and used successfully for this purpose. Two fatigue tests to 1,000,000 cycles were run. One failed at 719, 347 cycles and the other survived 1,000,000 cycles. The predicted fatigue life as per the developed model was 871,840 cycles. More experiments are required to understand the fatigue behaviour of the splice detail under various stress ranges. / Thesis (Ph.D, Civil Engineering) -- Queen's University, 2011-11-30 16:53:07.385
63

Evaluating the consultation phase in detail planning : A pilot study evaluating citizen participation in Uppsala Municipality

Larsson, Sebastian January 2014 (has links)
No description available.
64

Konsekvensredovisning vid detaljplanering : En studie av planer enligt nya PBL / Impact description within detail planning : A study of plans according to new PBL

Blom, Roger, Höglund, Annika January 2014 (has links)
Till stor del bygger samhällsplanering på förändring och utveckling av den fysiska miljön, vilket närboende kan ha olika synpunkter på. För att uppnå acceptans vid en förändring är det viktigt att berörda känner delaktighet i processen samt att informationen är tydlig och begriplig även för den som inte är kunnig inom området. Vid framtagande av en detaljplan ska planbeskrivningen ange de organisatoriska, tekniska, ekonomiska och fastighetsrättsliga åtgärder som krävs för dess tänkta genomförande. För att de berörda fastighetsägarna ska kunna läsa och förstå hur de påverkas av en detaljplan måste planbeskrivningen tydligt och begripligt redovisa det tänkta genomförandets konsekvenser. Syftet med studien är att få svar på i vilken omfattning konsekvensredovisning av genomförandefrågor förekommer och om kraven i 2011 års Plan- och bygglag (PBL) kan anses vara uppfyllda. PBL-kommittén konstaterar år 2005 att beskrivningarna av genomförandet av detaljplaner många gånger är bristfälliga eller saknas helt. Införandet av en ny PBL den 2 maj år 2011 syftade bland annat till att stärka genomförandefrågornas status. I studien undersöktes omfattningen av redovisningen med avseende på organisatoriska, tekniska, ekonomiska och fastighetsrättsliga frågor samt om redovisningen sker summariskt eller fastighetsvis. Studien omfattar 84 detaljplaner från Västra Götalands och Stockholms län som var i granskningsskedet under vecka 14 och 15, år 2014. För att få en bild av tillämpningen av 2011 års PBL 4:33 § skapades 19 frågor. Till dessa frågor togs ett antal kategorier/svarsalternativ fram som användes för att klassificera innehållet i planbeskrivningarna. Resultatet visar att det förekommer en stor variation på omfattningen av konsekvensredovisning i planbeskrivningen. Ett genomsnittligt värde på hur vanligt det är med bristfällig konsekvensredovisning (i de applicerbara fallen) i respektive huvudgrupp ger följande resultat:  Organisatoriska frågor: 49 %  Tekniska frågor: 30 %  Ekonomiska frågor: 68 %  Fastighetsrättsliga frågor: 13 % Studien visar också att fastighetsvis redovisning förekommer i mycket begränsad omfattning. Med ovanstående resultat är det tveksamt om ett flertal av detaljplanerna uppfyller lagens krav på redovisning och skulle klara en prövning i domstol / Community planning is often based on changes and development of the physical environment which local residents may have different opinions on. To achieve acceptance of a change it is important that concerned feel involved in the process and that the information is clear and understandable even for those who are not proficient in the area. Within the process of developing a detail plan a description shall specify the organizational, technical, financial and real estate law actions necessary for its intended implementation. To make it possible for concerned property owners to be able to read and understand how they are affected by a detail plan the description must be clear and comprehensible explain the intended implementation consequences. The purpose of this study is to find out the extent to which impact description of implementation issues exist and if the requirements of Swedish planning and building act (PBL) from 2011 can be considered fulfilled. The PBL Committee noted in 2005 that the description of the implementation of detail plans is often weak or lacking. The introduction of a new PBL May 2, 2011 aimed to strengthen the status of the implementation issues. In the study the extent of the descriptions was examined with respect to organizational, technical, financial and real estate law issues as well as if the description is done summarily or per property. The study includes 84 detail plans from Västra Götaland and Stockholm County who were in the examination phase during weeks 14 and 15, 2014. There were 19 questions created to provide a picture of the application of PBL 4:33 §. A number of categories were created for these questions to classify the content of the plan descriptions. The result shows a large variation in the extent of the content in the plan descriptions. An average value of how common it is with insufficient content of description (in applicable cases) in each division gives the following result:  Organizational issues: 49 %  Technical issues: 30 %  Economic issues: 68 %  Real estate law issues: 13 % The study also shows that "per property" reporting occurs in a very limited extent. With the above results, it is doubtful if many of the detail plans meet the legal requirements of description and could withstand a judicial review
65

Quadric-Based Polygonal Surface Simplification

Garland, Michael 09 May 1999 (has links)
Many applications in computer graphics and related fields can benefit fromautomatic simplification of complex polygonal surface models. Applications areoften confronted with either very densely over-sampled surfaces or models toocomplex for the limited available hardware capacity. An effective algorithmfor rapidly producing high-quality approximations of the original model is avaluable tool for managing data complexity. In this dissertation, I present my simplification algorithm, based on iterativevertex pair contraction. This technique provides an effective compromisebetween the fastest algorithms, which often produce poor quality results, andthe highest-quality algorithms, which are generally very slow. For example, a1000 face approximation of a 100,000 face model can be produced in about 10seconds on a PentiumPro 200. The algorithm can simplify both the geometryand topology of manifold as well as non-manifold surfaces. In addition toproducing single approximations, my algorithm can also be used to generatemultiresolution representations such as progressive meshes and vertex hierarchiesfor view-dependent refinement. The foundation of my simplification algorithm, is the quadric error metricwhich I have developed. It provides a useful and economical characterization oflocal surface shape, and I have proven a direct mathematical connection betweenthe quadric metric and surface curvature. A generalized form of this metric canaccommodate surfaces with material properties, such as RGB color or texturecoordinates. I have also developed a closely related technique for constructing a hierarchyof well-defined surface regions composed of disjoint sets of faces. This algorithminvolves applying a dual form of my simplification algorithm to the dual graphof the input surface. The resulting structure is a hierarchy of face clusters whichis an effective multiresolution representation for applications such as radiosity.
66

Automatic Clustering of 3D Objects for Hierarchical Level-of-Detail

Wiberg, Benjamin January 2018 (has links)
This report describes an algorithm for computing 3D object hierarchies fit for hlod optimization. The algorithm is used as a pre-processing stage in an hlod pipeline that automatically optimizes 3D models containing multiple meshes. The algorithm for generating hierarchies groups together meshes in a hierarchical tree using operations on bounding spheres of the meshes. The algorithm prioritizes grouping close objects together in the early stages, and relaxes its constraints toward the end, resulting in a tree structure with a single root node. The hierarchical tree is then used by computing proxy meshes, i.e. simplified stand-in meshes, for the inner nodes of the hierarchy. Finally, the resulting proxy meshes, together with the generated hierarchy and the original meshes, are used to render the model using a tree-traversing hlod switching algorithm that renders deeper parts of the tree containing more detailed meshes when more detail is needed. In addition, a minor change to the clustering algorithm is proposed. By swapping the bounding spheres to AABBs (Axis-Aligned Bounding Boxes) in the clustering stage, hierarchies with different properties are generated. This change is shown to generate hierarchies with similar rendering performance as the hierarchies made with bounding spheres, while at the same time resulting in lower space requirements for all proxy meshes. Overall, the proposed automatic hlod pipeline is shown to increase rendering performance for all evaluated scenes in most frames, while never yielding noticeably worse performance than the original model as well.
67

Feature extraction and matching of palmprints using Level I detail

Kitching, Peter January 2017 (has links)
Current Automatic Palmprint Identification Systems (APIS) closely follow the matching philosophy of Automatic Fingerprint Identification Systems (AFIS), in that they exclusively use a small subset of Level II palmar detail, when matching a latent to an exemplar palm print. However, due the increased size and the significantly more complex structure of the palm, it has long been recognised that there is much detail that remains underutilised. Forensic examiners routinely use this additional information when manually matching latents. The thesis develops novel automatic feature extraction and matching methods which exploit the underutilised Level I detail contained in the friction ridge flow. When applied to a data base of exemplars, the approach creates a ranked list of matches. It is shown that the matching success rate varied with latent size. For latents of diameter 38mm, 91:1% were ranked first and 95:6% of the matches were contained within the ranked top 10. The thesis presents improved orientation field extraction methods which are optimised for friction ridge flow and novel enhancement techniques, based upon the novel use of local circular statistics on palmar orientation fields. In combination, these techniques are shown to provide a more accurate orientation estimate than previous work. The novel feature extraction stages exploit the level sets of higher order local circular statistics, which naturally segment the palm into homogeneous regions representing Level I detail. These homogeneous regions, characterised by their spatial and circular features, are used to form a novel compact tree-like hierarchical representation of the Level I detail. Matching between the latent and an exemplar is performed between their respective tree-like hierarchical structures. The methods developed within the thesis are complementary to current APIS techniques.
68

Čas krajiny / Time of landscape

KOPÁČKOVÁ, Alena January 2010 (has links)
This diploma work is virtually focused on the landscape-painting. The presented painting cycle reflects the temporal variations of landscape. It provides a transcription of emotional experiences and feelings arising from an intimate communication with a certain landscape spot. The changes in time are demonstrated via a repeating motif, which enables to follow the colour variability of the nature and the surrounding atmosphere. Photos attached to the work display the landscape variations in the durations of two years. The regular observations of two tree motives result in a cycle of nine paintings, which can be further divided into three series. The theoretical part of the diploma work clarifies its principal idea. It explains motivations, inspiration resources and circumstances leading to the completing the painting cycle. The attention is also paid to the landscape-painting as a genre art and selected artists, those creations were inspired by the close touch of the nature.
69

Extending a battlefield simulator with large scale terrain rendering and flight simulator functionality

Johansson, Daniel January 2005 (has links)
Simulation of modern battlefield scenarios on consumer PC:s deal with a number of limitations, many of them related to the limited performance of a normal PC compared to workstations and servers. Specifically, the visualization of realistic large scale outdoor environments is problematic because of the large amount of data required to describe its contents. This becomes especially problematic in simulations of fast moving vehicles such as aircrafts, where one needs to maintain high frame rates while having high visual detail for orientation and targeting. This thesis proposes a method of generating realistic outdoor environments from actual geological data and then rendering it efficiently using an improved level of detail algorithm within a proprietary battle simulation framework. We also show how to integrate an open source Flight Dynamics Model (FDM) into the simulation framework for future hybrid simulations involving aircrafts.
70

View-Dependent Collision Detection and Response Using Octrees

Hermansson, Albin January 2016 (has links)
Context. Collision is a basic necessity in most simulated environments, especially video games, which demand user interaction. Octrees are a way to divide the simulated environments into smaller, more manageable parts,and is a hierarchical tree-structure, where each node has eight children. Octrees and similar tree-structural methods have been used frequently to optimize collision calculations and partition the objects in the 3D space. Objectives. The aim of this thesis is to find a way to further improve upon the octree structure, by using a two-level octree structure, and simplify the collision of objects that do not demand much complexity, due to their size or the geometric simplicity of their 3D models, this is done by calculating how many pixels the objects occupy on the screen, and use that as a factor when deciding the depth of their individual octrees. Methods. Each object in the 3D environment is divided using an octree. These octrees generated for the objects are then placed in a larger octree. This large octree use the smaller ones to check collision between the objects. The pixel area occupied on the screen by the objects’ octrees is used to determine what depth of the octrees will be check for intersection. Two test scenes were set up to test our model. Results. Our implementation could effectively reduce the depth of octrees belonging to objects occupying little space on the screen. The experiments also showed that the reduced depth could be used with only a slight loss in accuracy. The accuracy loss increased when more objects were used. Conclusions. The results gained in the thesis show that the pixel area can be used effectively, and the simplified octrees can still represent the objects adequately, resulting in a cheaper but slightly less accurate collision.

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